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Solarverse

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Everything posted by Solarverse

  1. I disagree. Your defensive response and shot at me just helps prove my point. We're just like every other gaming community out there. We have our helpful people, arrogant ones, rude ones, gamergaters, awesome people, lame ones, etc. I know people in this community, so I like it the most of the ones I've been around, but my personal feelings and attachment doesn't change my initial statement. He's right though. This community is unlike any other MMO community out there, with the exception of SWG, and even that game, they tend to get very angry with each other when they are having wars. Go play WoW, then come back to this game, see the extreme difference. Part of what makes this game great is the community. This game ahs the friendliest community I have ever seen in any MMO, these forums not included. For some reason, these forums are a very bad representation of the actual community...most likely because most people know forums have a tendency to be toxic, so they avoid them. I have only ran in to ONE player since this game was re-released that was a toxic player...he will stay on my ignore list for life. Other than him, this game has a wonderful community. Sorry you feel differently. As far the your first topic, I already agreed with you on that one. This just pertains to the community in general and what you wrote above only.
  2. Just wanted to say I am sorry for the disappearing act that happened right when I got the team formed for a Hess TF this morning. I had no control over it, there was a power outage in my area. Just didn't want you guys and gals thinking I just formed the team just to be rude and split. Take care. :)
  3. I was on a Synapse TF, and discovered I was getting a negative recharge when being hit by Clockwork. I scratched my head on this one and asked the team, "Do Clockwork have a negative recharge factor to them?" One individual said, "Yes, it's kind of their thing" I asked, "Wait, isn't end drain their "thing"? She said, "Yes, but so is the negative recharge." I asked, "Since when? I swear I have never noticed that before." She said, "Since always." I said, "Wow, been playing this game since issue 1 and I can't believe I have never noticed that before." So yeah, to me there are tiems when it is okay to mention how long you have been playing this game. But to use your Vet status as an I WIN card for arguments, it's cheap.
  4. I swear I thought the same exact thing. It's a good idea and is on par with other sets. It also gives me a reason to actually pick up Lightening Field.
  5. Accuracy for PvP only. A lot of auto hit powers, like Rain of Fire, Ice Storm, and Fire Patch are all auto hit powers, in PvP, they require an accuracy check. So if you do not PvP, you are wasting your slots for Accuracy.
  6. This has been going on since issue 15 or so. Not sure what the original Devs did to bug this, but they never bothered to fix it, and it drives me insane. Any time you hit Build up or Aim from a noncombat stance, and you fire off an attack, you instantly go back to normal stance instead of combat stance. The short term work around is, if you hit the escape key, then attack as normal again, your character will go back to combat stance and stay that way as normal. It is a lot more detailed and a bit more complicated than this, I can try and cover all the points if need be...but this should suffice for now. Very annoying bug, please show us you can fix what the original Devs broke and could not (or would not) fix. ;)
  7. One thing I do not want is the animation changed. It's too cool. That used to be Back Alley Brawler's signature move. They actually gave us a signature character's unique move! Just buff the damage so the DPA is better, and maybe other aspects of the set to improve EM. But don't remove that great animation. Not a fan of the super-long animation, myself. Maybe give ET its old animation back, and move the current ET animation to TF? Its not like TF is a world beater and the ET animation -would be- an improvement over the bullet time jump... God no! Just add another power to the set, pick one, the other greys out....I love the set as it originally was. Giving us one back while taking another away puts us right back at square one.
  8. One thing I do not want is the animation changed. It's too cool. That used to be Back Alley Brawler's signature move. They actually gave us a signature character's unique move! Just buff the damage so the DPA is better, and maybe other aspects of the set to improve EM. But don't remove that great animation. Hey, we loved it as the original animation first though, it's been changed...and now we can't have it back? Maybe they should just add a second power, one for people who love the new animation (I honestly can't see why, but I get it I guess) and one for people who want the original back...the catch; you can only chose one. Once chosen, the other goes grey and is unavailable without a respec. Seems like every change people think of, you always have people who don't want it...so the only solution is to give them both powers as the way they were, as an option.
  9. I left the game around that time for this very reason. Nerfs were flying fast and furious in the interests of PvP balance, which I cared nothing for, and they were ruining the PvE experience, which I loved. Sets and incarnate powers have enabled some of my favorite builds to feel strong again, so I've returned, but yeah, those nerfs were terrible and the motivation for them a bad one. What should have been done was a PvP-only nerf, but that apparently required too many resources for the CoH dev team to pull off. What kills me is that Jack Dummert told us that this game would never have PvP. Then after they lied about that, they told us powers would not be nerfed in the name of PvP. Then, they turned around and claimed that all these nerfs were nerfed due to PvE, when everyone knew it was a lie, they did indeed nerf it for PvP. I know, because I was a huge PvPer, and people complained like insanity over everything that eventually got nerfed. So many nerfs happened because of PvP it turned a lot of us off from this game. Even the travel power suppression nerf happened because of PvP. They enacted that RIGHT after the Arena went live. Really glad it's gone now. But yes, I want the old animation back for Energy Transfer, among others that were changed.
  10. I agree with this completely. I can't hardly play Energy as a Tank since then. I try, and then I even actually SKIP Energy Transfer because of the pooping squat animation. I hate that I skip it, but I hate it that much. I hated that nerf, it almost made me quit the game. Nerf it, sure, but change the animation? Why??? That was the only fix? Really? Yeah, man...I'm right there with ya.
  11. What you describe is simply a trolly/inexperienced/young player IMO. This idea that almost all KBs are somehow out to ruin the fun is just silly from my PoV. Dark mitigates with -toHit, KB does it in a different way. KB is super fun as a mitigation tool, while watching awesome ragdoll and creating just the sort of chaos some players don't like. I have sparred for about 18 years now with players over KB, no biggie. IME, people that don't like KB are not fun to play games with, because I like to play, not plod along doing the Tank-herd-wait-here-rinse-repeat. As soon as I see 'but the Tank has to herd' then I know we won't play well together anyway, it's just boring, IMO. I was on a team where the Tank was doing this for some of the larger rooms and I left at the first chance. Was not using a KB character. I get that some portion of the population likes this 'dungeon crawl' experience. Different players desire very different playstyles and I love that CoH can provide both. Dark/Dark blasters fill another of the playstyle niches and like all combos, _something_ could be tweaked, but IME they are fun/fine as-is. I won't derail any further. Hey, I won't take that from you, man. By all means, ay as you wish. Trust me, if I am on a team with no trollers (because KB makes their role difficult if you attack before them) or a Tank (for obvious reasons) then I am down with the KB. But when on a team with similar play style goals, I use KB to help their play style, not ruin it. It comes down to this, are you playing with the team, or against them? In your case, when you see their ay style does not match yours, you leave. And I personally thank you for that. It saves you from being forced to play in a way you don't like, and it saves them from being annoyed by your playstyle that goes against the grain of what they are doing. So hats off to you, Sir.
  12. Pretty sure that would be a power balancing nightmare. Champions Online does it, though that's as a real-money thing (which they occasionally give away), so it's doable. CO was designed around it. This game was not. I am honestly glad it wasn't.
  13. Tanks usually gather mobs into a corner...angle your KB to where the mobs slam in to the corner the tank is in, and you are praised as a good KB player. If no corners are available, wait for the co stroller to lock down the mob before you unleash your fury. If no troller and no corner, hover above the mob and aim straight downward. You can also use your KB to make the flock go in the direction of the Tank if you get some that stray.
  14. I don't know, I've really enjoyed reading everyone's thoughts...In fact, if it's been a debate it's been at least 99% one-sided... Hahaha, this comment here needs to be framed and put in the Hall of Fame! Clue me in on the joke? I wasn't trying to be funny...I'm not offended, just really not sure what I said that was amusing Just the fact that it is 99% positive just shows the passion we have for the game. And you bringing it to light the way you did made it epic. So roll with it!
  15. I don't know, I've really enjoyed reading everyone's thoughts...In fact, if it's been a debate it's been at least 99% one-sided... Hahaha, this comment here needs to be framed and put in the Hall of Fame!
  16. The cow jokes are awesome! No, seriously though, this is a damn good SG. I myself run at least 1 TF a day, and eventually will even attempt to throw a bit of PvP in here and there. Great SG, would love to see it grow with like minded people.
  17. I'm putting together a comic book publication. My avatar is actually a snip from the cover of my first print issue due to be released hopefully this year. So I would say that I am on the right server! See you folks around!
  18. Why are we still debating this? There is no debate. CoH wins hands down. If this guy hasn't figured out why this game is superior by now, he can go back to whatever game he came from.
  19. That is a terrible idea IMO. Why hate on KB? KB is AWESOME. Because most players use KB to scatter mobs and go, "Lookie at what I did!" instead of using their KB to synergize with the team. There are fewer good players who use KB correctly than these forums make it out to be. I agree...there should be a way to turn KB on or off and make it a KD on all KB/KD powers. This way it becomes a choice, rather than a function you cannot control. KB on your account, because you are the one playing that account, may be fantastic, assuming you know how to utilize it to your team's advantage. However, for all those other bad players, who outnumber perceptively the good one, who just love watching mobs fly, despite a Tanks best efforts to round them up, KB is a HORRIBLE thing.
  20. The all mighty Blapper! Haha :D
  21. Since some can't seem to understand a simple question without trying to make things complicated, let me answer for you. Any Tank, although I would prefer an Ice/Stone Tank. Any AoE heavy Blaster. A /Kin Controller A /Dark Corruptor. You will never need anything else.
  22. They are far from Tanks. The only class I can compare them to, is the garbage class. They are the most pointless class in this game IMO. They are good for themes, that's about it. I think that class would shine if it was a team of Sentinels though. They would probably do well as an all Sent team. Other than that, I simply cant find a use for one.
  23. Clearly you have not read my thread. According to every single player who has posted on it, Dark/Dark Blasters are simply not played correctly, and aside from a couple of minor changes that I feel are needed, I agree with them.
  24. Just wanted to highlight and strongly agree with this comment, in the context of the thread and in general. (I think Brutes or MMs are most-played right now.) I can most certainly agree with this statement.
  25. After the many discussions I have had in this thread, and honestly taking them in to consideration, there is only two things I would do to the set; A) I would decrease the amount of time it takes for TT's dots to tic by 3 tics per second rather than 1 tic per second. B) I would add Engulfing Darkness to the Secondary. If those two things happened, I honestly think Dark/Dark would become my favorite powerset for Blasters.
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