Jump to content
The Beta Account Center is temporarily unavailable ×
Double XP is active on all shards

Solarverse

Members
  • Posts

    3796
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Solarverse

  1. One slot on both. I have never used more than one slot, not even on a Regeneration character. The values are not enough to waste a slot on for me.
  2. I wonder if that can be changed, or if that is something that is hard coded?
  3. A bit off topic, but I once knew a guy on live who rolled a Spines/Dark Scrapper and called himself "Togglemonster" lol.
  4. That is a shame if this is true, since Tactics is AoE and is supposed to affect all entities aligned with the Toggle Owner.
  5. That is something that cannot be copyrighted. We (everyone on the forums) keep saying copyright, but what this is truly all about is not copyright, but rather Intellectual Property. But no, green is not something that anyone can claim as their intellectual property, otherwise Image Comics and The Savage Dragon would have a lot of explaining to do, heh.
  6. Well, I have the shield wall of knowing Superadine is a drug in this game. 🙂 You do have a point, if memory serves, Superadine is also green in color, most likely an invention in combination with Bane's Venom and Hulks Gamma Radiation.
  7. Okay, thanks for squashing that for me.
  8. I have had a few folks in game tell me that RoF and Ice Storm does not need accuracy except for in PvP. I could have sworn this was changed at some point? Somebody mind ending this debate once and for all please?
  9. I'm actually glad you brought this up. Lately me and my significant other was running the Hollows missions (all the way through Atta and his Guards) and as we were rolling through it made me realize how pitiful the zone mobs are in there. It's supposed to be a Hazard zone but because of the mob's levels and how they are grouped, it is now more like a playground. There is no fear associated with traveling around in the Hollows, it doesn't bring that edge of your seat feeling anymore. I would love to see this changed.
  10. I see; however, there in lies the conundrum. NPCs need to have melee abilities to bring them within melee range of the farmer. So if you take all of the melee abilities out and replace them with ranged, the NPCs will stay at range which is very counterproductive to the farmer. Me, even though I have a farmer, I really don't care if farming is in the game or not. I take advantage of it for the influence/infamy, but if one day it suddenly ceased to exist, I would shrug it off and not give it a second thought. Having said all of that, there is a work around for this, not sure why others have not figured it out yet as the solutions seems very obvious to me. Workaround 1: No more maps with a ceiling. (To be explained in Workaround 2) Workaround 2: Watch your defense, when it drops below 35%, jump straight up in to the air using nothing but sprint and Athletic Run until the -defense drops off and you get back above 43%; the -Defense drops off rather quickly and then in which case, it's back to your regular farming program. This -Defense in the NPC's fire melee abilities only costs me about 30 seconds per run in a Carnie Map...so it's not even an issue, but rather a minor annoyance. My issue stands as this; Giving Fire Melee -Defense feels unfair to other sets that only have -defense. Now Fire Melee has -Defense and DoTs. I fail to see the mechanics logic in that.
  11. unless something has changed since last year, I do not believe this to be accurate. I am certain that in order to gain maximum influence, you must have those in the NPC builds, otherwise you suffer great influence loss. Like I said, unless something has changed, the complaint has some validity. The part I don't find valid is that it was done to nerf anything. I do find the buff completely over the top, it should have just been given a DoT buff instead of given yet another secondary effect. Giving it that secondary effect just makes other powers even less valid in comparison, say for example, Peacebringers.
  12. I absolutely loved it! I miss it, wish I had folks to play it again with, sadly, not many my way want to mess with it.
  13. A bit off topic here, but giving Fire Melee -Defense was just, huh? PB's have -defense, they don't have +DoT, so now we have Fire that has both? Fire was /powercreep as it was...now it gets -defense to boot? Just mentioning this because as of late, there are a lot of things that just don't make sense either from a realistic standpoint or a balance standpoint. Can't say I am a fan.
  14. I used to play Heroes and Villains Unlimited. I got quite a lot of enjoyment from those back in the day.
  15. I don't think that would stop the shoving though. The shoving has always existed, however, it was barely noticeable back when the hit box was small. That as far as I know is the only fix.
  16. That's a valid point. I know a lot has changed since those days, so that would need to be something looked in to and corrected if it presents itself to be a problem; before the collision mechanics change would go live.
  17. Ever since the OG Devs increased the area of collision mechanics around our characters, (one of the many ways they implemented deterrents in response to Fire Tank Herding) we started seeing issues where if two characters get too close to each other, it will bump your character around. This problem wasn't so bad at first, but it's getting worse. One prime example that you can see is when two players spawn in Atlas after character creation, they will fight to occupy the same space and literally push each other around for (the maximum I have personally witnessed) 25 feet or more. I have been pushed off cliffs, pushed out of the center of mobs as a Tank and ended up on the outside of the mobs, I have had Assassin's Strike interrupted due to being pushed too far away from my activation point that it registered as an interrupt, pushed so far away from Ms. Liberty that by the time I finish training up, it didn't count because I had been pushed too far away from her and even pushed in to other rooms in which caused me to grab the aggro of a room before the team was ready. Let's face it, folks, the collision mechanics are a problem in how they stand now. Since Fire Tank Herding is no longer a thing, I would like to see this deterrent removed and the collision mechanics reverted back to what they were pre-issue 5. Thoughts?
  18. I agree, not every hero was in super shape. Most...but not all. I'm sure that would lead to a lot of insulting behavior though, I can only imagine somebody creating an obese character and naming it something super offensive. That could be why they don't add that body type. Just a guess. However, for those of us mature, I wish I had the option.
  19. Oh wow, nice! Thanks for the link.
  20. Okay, now you're dreaming. Arthur did not have a six pack. A keg, maybe. Not a six pack. 😄
  21. City of Heroes had a card game? Next thing you know you are going to tell me that it was a RPG as well...
  22. His bio is actually Troll who was forced to OD on Superdine. It's not super detailed, but that is the gist of it.
  23. Yeah, we have had those for a good long minute now, heh.
×
×
  • Create New...