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Everything posted by Solarverse
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This makes me want to start a thread and call it, "Hunting Toxic Players" 😂
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Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
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Weren't there some in Warburg?
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What server?
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Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
OP has been adjusted to convey this. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
That's easy then. We can give Frozen Fists the same animation and cast time as Stone Fist (it already shares the same damage) with the same recharge and call it a day. Greater Ice Sword will do well under the suggested change and would hit like a truck. Thoughts? -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
First, thank you. I put a lot of thought in to this and then others in this thread helped guide the original post with their constructive ideas and comments. I am actually very thankful for their welcomed insight. What did you have in mind exactly? -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
There ya go, Vanden. I cleaned it up there. Honestly, I figured that would be more confusing to readers than if I just gave the actual values because now they have to do their own math, lol. But I get what you are saying, the duration of mez can be different for each AT, so that keeps it simple for anyone willing to do the math. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I'd be on board with that. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Hmmm, not sure how I would feel about that since I have kind of gotten used to my Sword. Maybe some optional Ice Weapons to choose from? -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Gotcha, okay, thanks. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
What the hell, it's barely two pages long and only very few people have posted on it. Makes me wonder what the criteria for "Hot" is, lol. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
So what about when you are halving a mez though? For example, I am halving stun durations not just based on the mez itself or the AT, but also due to the Cold Rule idea of not overpowering a set when it already has a component that gives it (although extremely slight) damage mitigation to it. That in itself is kind of throwing off using the modifiers for mez...for example, the Tank uses the .800 modifiers, but since I am pulling the mez time from the same archetype, I am actually just taking those numbers and cutting them in half without applying the .800 modifier. That make any sense? And can that even be done or are these modifers hard coded in to the AT and there is no way to cut a duration of an Immoblize in half for a specific powerset? -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Hahaha, Roger that. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
These days herding is frowned upon though, so I tend to seek alternatives. it's one of those things where you can't please everyone so you try and find middle ground. I would think in combination with all the frustration to Knock Back that people express and how herding of any type is frowned upon these days, Melee Characters might actually find an AoE Immob (or any immob for that matter) to better suit them. Besides, not every set can be the same and sets have to fit the theme they are built under. Immobilize makes complete sense with an Ice set. At least that's where my mind sits on it anyway. Yeah, I don't see us getting away with making it any shorter than that. I mean if we can get away with more, great...but I just can't see the Devs seeing eye to eye on this one. I think asking for the reduction mentioned in the OP is about the best we can hope for. Hence the correction in the OP. I too noticed the difference between mids and in game stats. That is why I removed the change. Good advice. Mind directing me to a chart that shows the scales and I can take it from there. thanks for the head's up, man. Again, thank you, man. You're always a welcome addition to any thread and your opinions are well respected by me. Especially any threads I make. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Indeed. Check it out now. What I did was use your proposed +1 second recharge, took animation time in to consideration, then brought it down from what Barrage is and divided the damage between Cold and Smashing damage. I think what it sets at now should be right where it should be. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I don't think the damage that we could gain from a 1 second recharge would even be worth it. I was taking a look at Energy Punch for comparison and it has a 5 second recharge but only does 8.45 more base damage than Frozen Fists as they stand now. We might be able to squeeze another 5 or 6 base damage to that due to it being a longer animating power, however, I still don't think that it would be worth it nor do I think it would out perform Cross Punch. If you feel it would be worth it then by all means I don't mind adding it in though. I just don't think you would be very satisfied. The problem is that it has such a low base damage to begin with and any change would feel trivial without giving it a huge damage boost....something I am willing to bet the Devs would not be too fond of. I think Frozen Fists is one of those lost causes that we kind of have to just scrape by with. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I was looking at the values for Barrage in the Energy Melee set. The issue is that in order to get higher damage, you also have to increase recharge. As @macskull has pointed out, the damage values are partially factored in by recharge timers. So the only way to gain more damage, is increase recharge. Having said that, most builds should have zero issues with the increased recharge since most builds reduce recharge so much that rarely will it interfere with the rotation. So let me change some numbers on Frozen Fist and let you take a look at it. Done. You can check it out now. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I have reworked the original build. Check it out and get back with me. Everyone's thoughts on the subject reflects the changes. -
Allow wheel scroll to set camdist to 160
Solarverse replied to Bopper's topic in Suggestions & Feedback
I asked for this myself on live....yeah, was shot down pretty hard...can't remember why though. I think it was the simple act of asking for a change, lol. Anyway, you have my vote. +1 -
Allow wheel scroll to set camdist to 160
Solarverse replied to Bopper's topic in Suggestions & Feedback
I skimmed through it, did not see anything on there other than graphics changes. I actually wish he still played here. Sadly he left after the change to the video policies. 😞 -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Check the edit of the set; I just made edits based off feedback literally a minute ago. let me know if you think Frozen Fists still needs a buff in damage after looking it over. The primary change you will be looking at is Greater Ice Sword. -
Allow wheel scroll to set camdist to 160
Solarverse replied to Bopper's topic in Suggestions & Feedback
I think he means the distance his camera sets from his character. In order for him to get his camera distance out beyond 80 feet, he has to type in /camdist 160 which doubles the distance of his camera. However, once he moves or scrolls his mouse wheel, he can no longer get the 160 feet camera distance option unless he types /camdist 160 again. What he is asking for, is that the game gives us an option to adjust our own max distance for the camera. -
Against my Better Judgement (Ice Melee)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
As a Tank (and Scrapper I would assume) a lot of people run an AoE Damage Toggle. If your own character does not immediately negate the AoE Sleep, your team most assuredly will. A Tanker needs an Immob (especially an AoE Immob the prevents Knock Back) because a lot of powers in game does Knock Backs. This can especially be frustrating for a Tank who uses the mobs to boost the Tank's Defense. For an example, Invuln uses Invincibility where they get a bonus to defense per NPC near the Tank, Ice gets Energy Absorption to boost not only his endurance, but his defense as well, Energy Armor gets the same deal. it makes it difficult for a Tank's survival if he goes to use his AoE +Endurance and +Defense power and suddenly before the attack hits the mobs have been blown away from the Tank. Times like this, those Tanks (or Scrappers or Brutes) would appreciate an AoE Immob that prevents this. Not to mention, just having them there and making sure they stay there is helpful for the Tank since it is the Tank's job to keep mobs glued to the Tank. Makes things a lot easier for the rest of the team IMO. I can see the sleep being useful or solo play, I could see that being a particular argument that may have to be addressed at some point as Solo players would find this change particularly useless. In which case I would simply have to suggest perhaps we instead drop the DoT from the AoE Immob and instead of removing the Sleep in favor of the Immob, we simply add the Immob to the Sleep.