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Solarverse

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Everything posted by Solarverse

  1. I second this. I have yet to see anyone use Sonic Cage. I don't even think I have ever seen anyone use it on live.
  2. Hey, man. As long as ET has the original animation and I have a way to access that original ET animation I honestly couldn't care less what they do to Energy Melee. So honestly I don't have much of a dog in this fight. However, my point being in my quoted post above is this; the combo's happen so often with the way the set is, you don't even have to think about it. I don't. I barely pay it any of attention. The only thing I pay any attention at all to is in that I do not click ET unless my powers light up....that's it. And they are constantly lighting up, so every time ET recharges, it's ready to go for the Quick Fire ET. This is why I said, I think you might actually like it. As far as the cone power, to be honest I may not even pick it up, at least not on my Tank. The set is just fine without it since I have Whirling Hands. My Stalker on the other hand may like it and it might be good for the Stalker. My Scrapper, absolutely will take it, especially since he doesn't have Assassin's Strike. But for my Tank? Nah, I don't need it for my Tank. The new Energy Melee does not even require you to take the new Cone, which is the same animation as Stun. So my Tank doesn't even miss it and I did not have to change my playstyle or how I played the set in the slightest. The ONLY difference now, is that I can use Total Focus AND ET in less time it took to use the two of them with the ugly animation it used to have. Trust me, man. Energy (both melee and ranged) has been my main for my Blaster and my Tank since day 1 of this game. If energy means to you what it means to me, I honestly think you would love the changes if you just give it an honest try and play the set like it doesn't even have the mechanic. I think you will find it plays the same. You can ignore the mechanic and the set works just fine. Seriously...I'm asking you to trust me on this one, man. From one Energy Melee lover to the next.
  3. @Jimmy "All versions of the following powers have been converted from old pseudopet mechanics to new execute power mechanics " Does this mean the stacking hit effects are now back and working and can be manipulated as sound mods?
  4. Why is the word Migraine so undesirable exactly? Other than that, is Sonic Thrust bugged? I mean, I know I am level 50 and everything, but when I shove an NPC in Atlas, they fly so far back I literally lose sight of them. It's like when Superman throws a ball out and into space...literally. It's funny as hell, but that can't be working as intended?
  5. Not to mention (or rather I am mentioning) that Wormhole also comes with a Stun. So you don't pay the price for taking the alpha after the teleport. Teleport a mob without the stun and I think players will quickly be popping greens, lol.
  6. Soul Mage Energy Aura Mod! A new mod for Energy Aura that was designed to pair with the Kinetic Melee Soul Mage Mod! It's creepy, spooky and terrifying! Just as it should be! Utilize the souls of your victims to generate the power needed for your shields and you use your powers to devour more souls to fuel your soul powers with this new and fun mod! Exclusively on the CoH Modder Tool! @Myrmidon I think you would love this. 😉
  7. There is a way to silence it. Is there a specific sound that you want silenced? The Umbra Beast has quite a few sound bites he uses. Like over 10 or 12 if memory serves.
  8. @Luminara is correct. I have over 30 (lost count) sound mods for all sorts of powers. You can find a list of the mods, information and a tutorial on how to download and use the CoH Modder Tool that @The Philotic Knight has put together for modders to upload their mods to and several videos on what the mods sound like. If you check out my youtube channel which shouldn't be hard to find, I even have a video that shows the Radiation Blast mod in live action. However, due to the restrictions currently on posting videos of CoH footage (even if not footage of this server) to these forums, you'll have to find the video on your own...which again, should not be difficult. Trust me, you have TONS of choices. The link to the page is in my Sig. Enjoy! 🙂
  9. Well, after doing some testing today I can say that I am absolutely loving the changes to EM so far. The only issue I have with it at this point is the bad timing on the *Hit* for Quick Energy Transfer. I have not found any bugs with it other than that. Really hoping this is here to stay. Maybe give ET its original sound effects, but either way I am fine with that because I have already made a mod that brings that back anyway, sooooo....happy. Thank you Homecoming Dev Team!
  10. @Jimmy Please scratch the initial request. We got to the bottom of the cause. It wasn't you guys...well, sort of. It's the new launcher and how it works, but not the files themselves. Since the new launcher works outside of the City of Heroes folder and not within it, it does not access the Data Folder within the City of Heroes folder and requires its own Data Folder. Just a small technicality that I think can be worked around.
  11. Sort of, me and @Lines figured it out together. Its because of how the Homecoming Launcher works. I just need to get with @The Philotic Knight and let him know that with the new Launcher, the directory for the Data Folder has changed and will need to go in to the homecoming folder instead of the City of Heroes folder, since the Homecoming Folder is not inside the City of Heroes folder like the Tequila launcher is. In other words, it's a small technicality that requires a bit of adjustment.
  12. It's not having any affect on live either.
  13. Odd, I have successfully made well over 30 mods for this game. Why am I having so much issue with this one? Let's take this to PM's not to derail the thread.
  14. No, it would be in the piggs folder with the sound files. or at least they *should* be. The files used to be Chargeup_1.ogg (located in the V_Powers folder) and PunchHit2.ogg located in the Powers folder. However, manipulating those files changes nothing. So they have at some point been retired. I just need to know the name and location of the new files for Energy Transfer and I can do the rest.
  15. Because as long as I have a way to avoid the nerfed animation and I can get back to original animation, I'm happy as a pig in mud. The sound effects is something that I can fix on my end, but before I can fix that, I have to know what files they are using and the location they have placed them. It's possible this move was done on live before Homecoming though. What I can say is that the files are not where they used to be according to the Rosetta Stone. However, I don't really have a dog in that fight, because as long as I have the original animation available to me, I don't care what happens to the set, heh. Anybody can get what they want...just don't take away my original animation!
  16. I think once he/she plays around with it, he/she will enjoy it much more than they realize. The ONLY problem I have with it at this point is that they have changed something with the sound files. I am trying to make a mod for it to give it the original sound effects, but am unable to locate the files. They are not in their normal place.
  17. Challenge accepted. What server do you play on?
  18. Okay, @Jimmy? I am trying to make a mod to bring the original sound effects back for Energy Transfer (Now that we have a way to get the original animation back...THANK YOU!) however, it seems you guys aren't using the same files/location anymore for it. I don't know if you are using new files to reference the sound effects, or if the location for those files have changed. Mind tossing me a bone here?
  19. And this is why I love @Vanden 🙂
  20. Trust me, I will NEVER be using ET before TF...I hate that animation that damn much. I have however noticed that the quick animation version is not timing right. The damage hits long after the thrust forward. It misses the mark by about .75 seconds.
  21. way ahead of you...look up. Still prefer the original sound effect, but I can fix that myself. 🙂 Yeah, I took back everything I said.
  22. Corrected. Had to change the version since version 3 never uploaded, but it is now Frozen Foot Stomp (v5) Thanks for catching that!
  23. Fault does no damage. It's target required AoE, slightly ranged and adds a stun. Whether or not it does damage wouldn't matter to me personally either way. Just wanted to clear that up a tad.
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