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Solarverse

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Everything posted by Solarverse

  1. NOOOOoooooo..........! Whyyyyyyyy!?!??
  2. What is preventing us from swapping Death Shroud with Touch of the Beyond, removing the +Regen and +Recovery from TotB and add it instead to Death Shroud? Much like Ice did with Frigid Protection and much like Fire did with Cauterizing Aura and the same with Metabolic Acceleration? I don't know about the rest of you, but that is the third time I have tried rolling a Dark/Dark/Dark Blaster (I'm big on theme) and then stopped when I couldn't get passed constantly casting Touch of the Beyond over and over just to get the Regen and Recovery buff. It really turns me off from the secondary completely. Are there any real reasons why this is not a good idea? At the moment I simply can't think of any. I have no idea what the actual numbers are in game, but there must be a good reason I almost never see any Blasters running around with Dark as the secondary set. Where is the spread sheet on that, @Vanden? You had the spread sheets on those did you not? According to the Data, Darkness Manipulation is the second least played set in game, and I am convinced making this change would be enough to sway more people to play the set. Darkness Manipulation is only 10 points away from the actual least played set, in which Ninja Training takes the lead by 10. The numbers look like this... Ninja Training: 147 Darkness Manipulation: 157 Electric Manipulation: 282 Ice Manipulation: 329 Mental Manipulation: 386 Plant Manipulation: 469 Martial Combat: 511 Devices: 572 Tactical Arrow: 585 Atomic Manipulation: 586 Fire Manipulation: 733 Temporal Manipulation: 750 Energy Manipulation: 976 So clearly we can see that Darkness comes very close to a tie with the very top of the least played chart. For me (maybe others have other opinions) the only thing that would need to change is the suggested idea here. That alone would grab my attention enough to sway me.
  3. If memory serves, the Devs are working on their own tool for this very thing. However, with the tool we currently have, I would not be surprised if they didn't just get with @The Philotic Knight and make his the official tool for this. His has been up long enough that he has had the time to make adjustments and work out some of the bugs that it once had.
  4. Man, that damn story right there was almost a fricken tear jerker. That right there is absolutely beautiful and that is what this CoH Community is all about. And to think I on occasion se threads that claim our community is "toxic"...this right here is why I call such BS on the claims of our community being Toxic. That is one damn good touching story and a great memory you two share together. This right here is the spirit of City of Heroes. The both of you rock!
  5. Yes, I have over 40 Mods for all sorts of different powers, game function sounds and even music for Atlas Park, the login screen and Pocket D. There are way more than that though brought to you by other members as well. If you go to http://www.cityofplayers.com/coh-community-tools-mods/ , you can find the CoH Modder Tool, download it, and it has all the available mods in game right on the program and it downloads and installs them for you. In fact, I have a tutorial video on how to access the program and how to use the program below. Enjoy!
  6. Yeah, was not thinking about that point. Well, I have said my peace on it, I'll kick back and see what others think and see how the community feels about it over all. Right now I am on the fence here.
  7. Radius of an AoE is important though, especially as a Tank. And with this proposal we are suggesting to swap a radius of 15 feet Hand Clap with a 7 foot Hurl. Then we are still left with how Hand Clap will be moved to a place in which will for sure make that power the unwanted power in the set, since people will now have to wait until level 35 to pick it up. Where as before, Hurl had that unwanted spot that most players (at least I do) skip. Hand Clap as it stands serves a far better purpose at the lower levels due to the need for that extra damage mitigation since it comes with the stun. Yes, the stun is best for minions and only half of Lieutenants, however, at low levels when a Tank has many holes in their resistance and defense, that is a very welcomed mitigation tool...especially against Vhaz and all that Toxic Damage. If you could implement these changes without moving Hand Clap, you would have me at a far better position to back you on this. As you can see, the move of Hand Clap is pretty much my only issue with your proposed suggestion.
  8. Yeah, but only 7 feet? Hand Clap not only has the knock down (at least it's knock down for me because I put a KB to KD in mine) but it also has a nice stun effect. It's the Fault of Super Strength. And if we moved it to T8, what use would it serve at this point? It's the same exact power, no suggested changes, you simply lose out on your best damage mitigator in the set in place for a smaller radius knock down, that also does not stun. So in one hand, you make a power better, but you utterly kill the other power and make it pointless to put in to the build. Now, if you wanted to make Hand Clap do AoE (perhaps a small DoT?) Damage, make it require a target, and give it range (much like Fault has Range) and THEN move it to T8, I think that would completely justify the change and the move to T8 with Hand Clap.
  9. Trust me, I get it. There are just certain sounds in this game that I wouldn't touch because they are just way too epic. That "hum" sound effect for Peace Bringers that was recently removed was one of them. Thankfully I was able to bring them back on my own, or I would have been a VERY sad panda. 😉
  10. Done, check the CoH Modder Tool for "Quieter Storm Powers"
  11. Working on this one now. I should have it finished within the hour. Stay tuned!
  12. Come to think of it, I seem to recall seeing this issue once before, but in that case it was due to a lower end graphics card? I am going off of about 10 year old memory here, so I could be very wrong on this, but that's all I've got on the subject that could be of any help at all.
  13. And last one, same location. Power Rad Blast 3.zip
  14. Same location Power Rad Blast 2.zip
  15. Data\Sound\Ogg\Powers Power Rad Blast.zip
  16. You wouldn't get any complaints out of me!
  17. You are very welcome! 🙂
  18. That is an easy remedy if that is the only thing you don't like about it. Just once you download the Mod, go to your Data\Ogg\Sound\Powers folder and remove the Proton.ogg file from the list, and you are good to go!
  19. I would rather see Build a Snowbeast added in some way as an option in the Lore Incarnates.
  20. I agree. Changing damage types will do nothing to help.
  21. Correct. Even though I personally do not feel that Blasters need a "safe" secondary in today's game. When the game was actually difficult, sure...but today? Nah, I just don't think a safe secondary is justified with the power creep we have these days.. I would like to see a complete re-haul of the Ice Secondary if it were up to me.
  22. Why not just make Hand Clap an AoE Knock Down instead of changing Hurl in to one?
  23. He can also try the Terminator Plasma Rifle mod for Beam Rifle. They can both be found on the CoH Modder Tool.
  24. I have no idea. Check the modder tool to see the creator of that. If memory serves, that's @The Philotic Knight's baby there.
  25. I use Hand Clap as my damage mitigation while leveling anything SS. If it got moved to T8, it would be useless by that point. Not a fan of that one particular idea. The rest is fine.
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