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TheAdjustor

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Everything posted by TheAdjustor

  1. Just means you need 3 kins on a team, which oddly enough will also provide all the endurance you would need as a result. My guess is they knew this would happen and were comfortable with it as long as it was part of team play. The problem is they completely misjudged the desires of the player base. I forget who said it but "If I wanted to be forced into teaming up to kill open world minions I would be playing Aion". People in this game wanted to be powerful standalone.
  2. She got her head handed to her in this thread Where she argued hasten was unimportant and people didn't take it. Yeah that wasn't balancing. Unless you consider that resistance should be the only valid form of mitigation .
  3. I understand where you are coming from but I am sorry but "Perma was never meant to be" is obviously wrong. Rage, practiced brawler, Active Defenses, fortitude etc are all examples of powers that are meant to be made permanent, they can be made permanent even without global recharge There are a host of powers that can't be made permanent without global recharge but can be made permanent with proper team composition, the fact there are powersets that explicitly provide global recharge as a buff demonstrates this. Kin for example is a powerset that has been in the game since I1. If you say the devs didn't want anything to be permed you are arguing they designed entire sets around their ability to do so and then ignored it.
  4. Dominators, all control sets, all blaster primaries and secondaries, every melee primary with buildup, every melee primary that has some sort of +damage, Fury may need looking at, Every buff/debuff set with very long recharge powers. The whole game was designed with 70% hasten slotted with SOs as a consideration Oh and just for referrence seeing as that stupid 20% as an inherent is the same thing keeps being posted. Hasten 3 slotted with common IOs has 167 second recharge and 120 second duration . Giving a 71% uptime or a 50% recharge time bonus. This hilites exactly how little thought was put into these proposals. It's a great example of just how bad diminishing returns are on recharge. Seeing as the 70% recharge bonus and slotting eliminates 113 seconds of cooldown time, but you have to add yet another 100% to get those last 40 seconds.
  5. I can understand why people are against "power creep" even though it's not an opinion I share. I feel there is an appropriate power level / play difficulty for any game and when changes are considered this needs to be taken into account. Even so, that is at most only one factor and not even the most important. Much more important is how people interact with the game. How does the game feel. At low levels without significant amounts of recharge slotted the game feels sluggish and unresponsive. You can certainly get things done, but it's painful. It's hard to get a rhythm going you are playing a much more cautious kind of game, it's generally slower paced. As you start to solve your endurance issues and get levels of recharge slotted, the game becomes much faster pace, and feels more natural to play. Making a fully inherent hasten isn't a bad thing in this regard. That said. This thread hasn't been about improving the game play. It's been about stirring people up
  6. I am sorry weren't you earlier arguing that people didn't know what their optimal attack chains were and couldn't care ? I don't even want to go into the power creep/OP power issue you have raised elsewhere, seeing as this is now literally arguing for power creep in the game. (not necessarily a bad thing just an incredibly inconsistent stance on the part of the poster)
  7. People take hasten to achieve build goals not so much . Getting aim and build up into the low 30 second mid to high 20 second range, getting self heals available more often. You can see this in the builds people post even the very bad ones. I don't know that it would be such an issue with power creep though. As things stand most people put no more than three slots into hasten (make no mistake putting up to 6 is a valid strategy and can be beneficial) and usually less (based on builds posted to the forums). Freeing up the power pick would likely be a very small power creep as a result. At a guess the result would be a good number of builds(especially not those using super speed) would take stealth for the extra defense and an extra luck of the gambler slotting. So the trade off would be ~2.5% defense and +7.5% recharge vs however much recharge the new hasten would provide. If you went with the incredibly silly "make it even more clicky" proposal, the shift would likely be even more pronounced as time spent casting hasten is time not spent doing other things and would tend to negate the benefits of the power.
  8. Bingo ED damn near killed the game. I believe Aggro and Target caps had more to do with server load/ griefing issues than anything else.
  9. I like it but I would have all sets go from 10-50 and just call it a day.
  10. My personal feeling is fighting could use a little looking at. I suspect kick/boxing are overwhelmingly unslotted or taken as set mules. I don't get the whole force people to take something useless not going to be used idea. There's also the option of not requiring two picks to get weave. I know for blaster builds I can practically look at the build and see if it has tough or weave or not and have an instant pass fail on the build. It's also a good indicator for melee builds but not as much.
  11. No it peters out after around 150% recharge just like everything else. Just multiply by 10 and a 10 second recharge becomes 100, and a .25 second recharge difference on a 3.5 second recharge becomes 2.5 seconds out of 35 Not much at all, seeing as you need at least 100% global recharge for perma hasten, and can slot at least 2 recharge IOs worth of recharge into any given power, your example isn't very good at all. An uncharitable person would say it's cherry picked. Anyway if you had of actually been looking at what people were telling you, you would have noticed that multiple people told you this multiple times.
  12. Yeah clearly. / sarcam Nothing but nothing in this game is OP on its own. Recharge especially not so People tried to give you information in that thread. The above is there plain and simple you just chose to ignore it.
  13. This was something I found with my runs as well. This map notably is harder to herd on than the original one.
  14. That's what happens when you screw with things without doing the work needed to make a case. It's a COMPLEX game. There is no way you can call this shallow or simple. It may look that way at first but it changes rapidly and there's many pieces that all link together. Changing stuff just isn't a matter of "Oh that's too good, or that's really bad". Powers are part of sets they have effects on other abilities and there has to be limits on how high things can go. Some of the worst changes to the game looked innocuous. 1) Trying to make the devouring earth and praetorians more serious threats by giving them +to hit (as every resist based build cheered) 2) Adding superstunners to the freakshow and nerfing the bonus rewards for killing them on res (squishies wept, people who played a more or less straightforward game wondered why, and farmers just plowed on not caring at all) 3) "Fixing" melee pets by destroying every pet in the game's ability to take advantage of recharge. (still trying to work out that one)
  15. It's a hoot especially when you compare positions in this thread with those in that one. Edit: You'll also understand why I quote almost everything I reply to in these threads.
  16. Sorry hasten in beta was permanent 70% + recharge. They didn't need set bonuses just 6 SOs
  17. You can only pick 4. So yes 3 and hasten would be mutually exclusive with other power pool picks. I doubt I would ever take medicine on a squishy even if the interrupt were removed, because it's far too likely they would be mezzed when they wanted to use it.
  18. I am in the same place with the addition maneuvers. Willing to bet those 5 are the single most popular pool powers by a wide margin. There's lots of things that could be done to fix that though. Buffing the defense sets so they didn't need Maneuvers and Weave as much, improving aid self so it didn't have an interrupt (don't care if you have to nerf the other effects a heal that doesn't work is pointless). Don't know what you would do for the presence pool. Sorcery would maybe make rune of protection something that could be permed (once again don't care if you have nerf other parts of it)
  19. Quoted for truth man. speaking of that I'd love to see how many people slot boxing with anything but a kinetic combat set. Most of the power pools are just plain awful and even the ones in the "good" pools are pretty bad.
  20. Maybe. I can see how that case could be made, but there's lots of other things that would need to changed maybe even the whole concept of recharge in the game. That said, If you are going to say hasten is too good, I gotta say the ability to softcap defense while hardcapping resistance is completely bonkers by comparison. You can literally build a character with hundreds maybe low thousands the amount of survivability of character that hasn't gone that route.
  21. They were forbidden on live because they did little but upset people, and even in the best case, that there was a real issue that needed to be fixed left a giant gulf of bitterness. There's little to no change on homecoming. Possible exceptions would be where there has been a meaningful effort by the author to demonstrate why something "NEEDS" to be done.
  22. You can't actually fix anything until you have a clear and meaningful definition of what fixing something means or what broken is. So far you have tossed out that 1) too many people take it (after saying not enough people take it so there's no need for other options) so it should be removed 2) too many people take it so screw with it and add another power that may or may not have a net zero effect )color me confuseled) 3) It somehow violates game balance (no mention of what game balance is meant to be, or just how it violates it) I suppose game balance is like porn and the supreme court, you know it when you see it, unless it's art.
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