
TheAdjustor
Members-
Posts
377 -
Joined
-
Last visited
-
Days Won
3
Everything posted by TheAdjustor
-
Scrapper Melee Primary Testing: "Standard" environment
TheAdjustor replied to Galaxy Brain's topic in Scrapper
I have to disagree. Just from my own testing there's certain elements that are already very apparent. 1.) AOE >> ST 2.) If you are pushing the envelope having a self res >> everything else 3.) Blasters with just SOs are still kind of crap no matter what you do. (Admittedly I could take hover and float around these maps but I hardly have to test that to know just how badly that would gimp the toon). 4.) Hasten will likely make a gigantic difference If I feel well tomorrow I'll try to take a savage melee/WP scrapper through this test and possible a WP/Energy Melee tank and a WP/Savage Melee Tank. It might be nice to have a baseline on just where EM is after this. The above does bring us back around to the big questions of just how well are things performing ? and how much of FOTM is just madness of the crowds. I suspect we may find much of what was done in the "holy name of balance" was in fact just the paragon devs rattling our chains. -
It seems like it would be really useful for eating an alpha on your behalf.
-
Literally ANYTHING to stop ranged henchmen from brawling
TheAdjustor replied to Weylin's topic in Suggestions & Feedback
I believe you did when you asserted that Castle was a hard working guy who was oppressed by those above him. -
You know the minute that happens there will be a line of people queuing up to demand it be nerfed.
-
Sorry my fault I should have said as the pet. Thank you for that
-
Are you using waterspout as a pet and with or without procs if so ?
-
Scrapper Melee Primary Testing: "Standard" environment
TheAdjustor replied to Galaxy Brain's topic in Scrapper
This is much my feeling that each player will have their own time profile depending on their playstyle. -
Scrapper Melee Primary Testing: "Standard" environment
TheAdjustor replied to Galaxy Brain's topic in Scrapper
Some times for the data I haven't had much time to test these lately, or for that matter to actually play the game but here are some data points. 1st Seeing as I had an Archery/Tactical arrow blaster on Pineapple that I hadn't put any IOs into the build yet I thought just for the sake interest I would load her up with SOs and see how she did Start 2019-09-21 20:30:33 You activated the Snap Shot power. Dead: 2019-09-21 20:36:19 No Idea how deaths without a self rez should be scored Pulling out the War Mace/ Will Power First two runs 2019-09-21 20:41:24 You activated the Clobber power. 2019-09-21 20:48:54 You have defeated Heavy Punching Bag 2019-09-21 20:59:09 You activated the Clobber power. 2019-09-21 21:06:04 You have defeated Medium Punching Bag Oddly enough the third run wasn't so lucky and he died twice 2019-09-21 21:08:59 You activated the Clobber power. 2019-09-21 21:10:12 [Local] TW argument: <color #010101>dead 2019-09-21 21:10:21 You activated the Resurgence power. 2019-09-21 21:14:18 You activated the Resurgence power. 22019-09-21 21:16:17 You have defeated Medium Punching Bag Something which only cost him a minute or so on his time Just a note the blaster was taking groups as they were placed and was not using any immob or hold except electrified net even so progress was rather abysmal. -
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
Probably for the best. We now have a reasonable framework in place to actually test the sets, that should be interesting in and of itself. -
Literally ANYTHING to stop ranged henchmen from brawling
TheAdjustor replied to Weylin's topic in Suggestions & Feedback
Well something I do know his fix, didn't just break some MM pets but affected every pet in the game. -
Literally ANYTHING to stop ranged henchmen from brawling
TheAdjustor replied to Weylin's topic in Suggestions & Feedback
Dude he broke a lot of things for no discernible reason. And thank you for your service, but the situations aren't comparable. Too focus it, imagine how badly it might go if for some reason the DoD decided to take a bunch of planes that were all really good at their job and replace them with one that would do it all and according to the contractors be cheaper for everyone. That's the kind of thing we are talking about. -
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
You see it would be a logical fallacy to point out that and your prior posts have been made in bad faith, but everyone can easily understand why passive aggressive posting is a sure indicator that someone is pulling a fast one. In the real world credibility is a very important thing. Edit: Most people also understand that using logical fallacies to shut down discussion generally isn't a good thing. -
Man If TW can get a proper giant scythe instead of that axe thing it has, I don't care how hard it gets nerfed.
-
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
Well that's because you're argument omits quite a bit and is a good example of why it's a bad idea to let anyone buffalo you with arguments about logical fallacies. The position was that people had agendas some announced, some unannounced and others they might not be fully aware of. If you have a thread that calls for a nerf from the start, calling for higher levels of scrutiny and higher standards of evidence is perfectly valid. Tell me how would you look at a climate change study funded by Exxon ? Or a study on how to fund space exploration put out by Boeing ? -
Literally ANYTHING to stop ranged henchmen from brawling
TheAdjustor replied to Weylin's topic in Suggestions & Feedback
Castle really wasn't the best at "just fixing" things. I still remember his just fix of the Mother Ship Raid. -
Literally ANYTHING to stop ranged henchmen from brawling
TheAdjustor replied to Weylin's topic in Suggestions & Feedback
This is kind of basic in software development and is the difference between a solution and a kluge. -
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
And my post has nothing to do with climate change except as a caution for how extraordinary claims require extraordinary proof, also how things everyone knows can rapidly be "Proven" wrong, and be replace by new things everyone knows. P.S. I am pretty happy that powdered wigs and wearing all your clothes at once to demonstrate wealth are no longer things either. -
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
Climate change is a good example. I remember very well the original prophecies of climate and resource doom Why in the 60s they were saying that by now the U.S. would have the inconceivably large population of 300 million and and we would be scrounging for food and resources in general and might well be reduced to eating each other. Come 2000 I was saying, "It's 2000 and I still can't buy soylent green at the market". So saying Paul Ehrlich is a nutcase who was heavily invested in a argument so it's therefor wrong. Isn't correct reasoning, but saying there's a much higher standard of proof and scrutiny needed because he personally profits from anything that moves in that direction is very warranted. P.S. if you hadn't heard obesity is now one of the fastest growing causes of disease worldwide, and commodity prices were in a longterm downtrend (adjusted for inflation) in 2000. So much for yesterday's predictions of doom. Oh and not to forget we were going to be in the middle of a glacial period again (we never left an ice age, seeing as that's defined as being when there is ice at the poles) -
They said a lot of things, and kept mum about even more.
-
I don't recall blasters getting a damage buff. The first big change they got was a decrease in the damage bonus their inherent provided from up to 400% to around 21% (admittedly you had to be at 5% health to get that) and the ability to use their t1 , t2 primary attacks, as well as their t1 secondary while mezzed. The latest big revision was the sustain and nuke changes. Not sure how the nuke changes affected damage. I understand it was supposed to have normalized them. Either way blasters currently have to be in melee to do peak damage and their damage in general is usually between that of a brute, and a scrapper. Mostly closer to a brute, but with less armor than a scrapper.
-
Feedback: Testing Melee Set Performance
TheAdjustor replied to Galaxy Brain's topic in Suggestions & Feedback
I had been thinking of how to point out while they are "logical fallacies" human discussion is almost never purely logical. Most problems are too complex to distill down to a purely mathematical or logical proposition and even when you can it's very difficult to have all the information you need to reach a conclusion. The level of difficulty goes up when there is an agenda involved. People may not like how Vayek presents his case but he is undoubtedly honest in his position. -
OK I don't remember right. Hopefully he was the flexing tiger.
-
Meta-Feedback: the issue with melee/support AT ideas
TheAdjustor replied to Replacement's topic in Suggestions & Feedback
If you played the original iteration of "The Secret World" leech healing was a lot of fun in that game. Funny enough assault rifle was the "healer's" weapon, you could target an enemy and target an ally to receive the healing. Seeing as healing generated threat, people would build leach heal tanks that would aggro the enemies while simultaneously healing themselves. It was a pretty good game, it actually had a good approach to gating content, essentially making you demonstrate you could do endgame content before you were allowed to. -
If I remember right you were always flexing in AP.