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Some Random User

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Everything posted by Some Random User

  1. Show me your Brute tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  2. Show me your Controller tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  3. Show me your Corruptor tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  4. Show me your Defender tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  5. Show me your Dominator tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  6. Show me your Mastermind tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  7. Show me your Scrapper tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  8. Show me your Sentinel tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  9. Show me your Stalker tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  10. Show me your Tanker tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  11. Show me your Blaster tier list! What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable?
  12. Respectfully, the animation times are what this thread is about. The O.P.'s comment was about the animation causing a delay before the ally gets the heal, regardless of what specific timer is getting in the way. I believe the O.P. wants a quickly-responsive "spot-heal" they can use to patch someone up. The cast time or recharge time are not the only timers where [Alkaloid] is concerned. I play a /Poison Mastermind, and I sometimes auto-cast Alkaloid with the Brute or Tanker targeted and try to switch quickly back and forth between casts to throw debuffs and use [Antidote] where needed, then re-targeting the aggro-managing teammate as the auto-cast comes back up. I have to take that approach because the delay is so long a "spot-heal" won't happen in time. If the heals aren't spammed (and often wasted) you don't accomplish much for your allies. Giving them +Res (Toxic) as an upside is pretty cool, though.
  13. There is a lot of conversation in this thread, and some that seems to contradict what we know about the threat system. Can we start by agreeing on terms? There seems to be a bit of "no you're wrong" that is not being supported through citation. If someone has a site they can refer to please provide a U.R.L. for us to educate ourselves. If someone's seen the code, please tell me where to look in the code.
  14. There is totally a cap. How does the game keep track of there being a maximum number of bad guys aggroed?
  15. So what do you like about Assault/Manipulation? What is better than just a Melee Powerset? Just the flexibility of the grab-bag? There is a bunch of ways to go with such a diverse set. Maybe a type of effects are dropped for a different type of Powerset? Something like adding Support in place of Manipulation's Control effects?
  16. Both of them are grab-bag sets and were specifically designed to offset another Archetype's needs. Both of them have a base of melee attacks. If one is acceptable we can make them both fit.
  17. I feel like Poison is not supposed to be a healer. Like, look at the name. Poison is debuff focused. Also, the animations do suck. Throwing "heal balls" sucks. What can we do instead?
  18. I'm saying we can start with discussing what we like, then use that to guide us in designing a new type of Powerset. My view on Manipulation is that they're a grab-bag with some of Melee, some of Control, and a couple Blast, but no Armor and no Support. My view on Assault is that they're a grab-bag with some of Melee, and some of everything else, but no Armor again.
  19. @Cipher: I may be able to help with this project. Contact me privately to discuss.
  20. I support the part quoted but not where you go from there. The only change I feel can't be dropped is the core idea that T.O.s and D.O.s are outleveled so fast. That's the complaint over and over. Would you be bothered with just making anything weaker than an S.O. keep functioning after being outleveled? The idea someone suggested was to make D.O.s give their current bonus to two different things (Accuracy/Knockback, Endurance/Range, etc.). Do you have the same negative reaction to just combining the lesser-used benefits and the more used benefits in this way? (I'm defining "lesser-used" as anything that isn't Accuracy, Damage, Endurange cost reduction, or Recharge time reduction. Presumably, if either of the two could be slotted, the Enhancement could be slotted.)
  21. Reminds me of the original Blackguard Class from Azeroth.
  22. Maybe we should start with what we like about the Assault, Manipulation, and Armor Powersets, and discuss what a new category with good stuff from all of them could be paired with. Dominators and Blasters lack Armor, but a Scrapper or Sentinel lacks things those other Archetypes have. What a new combo-of-stuff Powerset would be like is an interesting conversation and speaks to the rest of a new Archetype.
  23. What's the real downside? Archetypes need a different experience, the same Powerset ought to feel different enough. (For an example make a Staff Stalker and a Staff Scrapper.) There should be enough difference to also create new Powersets within that niche (like Ninjitsu). I'm worried this is just "late game min-maxers can't use the Archetype" instead of something that would make for a meaningfully different experience.
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