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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Here's mine. I made it recently for a fear concept - use the most fear powers and still be strong and viable. I just hit 50 with it and I have to say that invoke panic and intimidate did let me handle bigger crowds than I could have without them. But, after level 35 or so I wasn't using the presence pool much if at all. I am thinking of respecing out of Presence Pool and Water Spout for super-speed, moonbeam, and Shadow Meld for taking big alphas and muling another LoTG. Maybe . . . I like the spout! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phobic Flea Stalker: Level 50 Magic Stalker Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Presence Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(33) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(36), Rct-Def(36) Level 2: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(39) Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(11), GldArm-3defTpProc(25) Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), StdPrt-ResDam/Def+(25), StdPrt-ResKB(29) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43) Level 14: Pacify -- Acc-I(A) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39) Level 18: Siphon Life -- SprAssMar-Acc/Dmg(A), SprAssMar-Rchg/Rchg Build Up(23), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(43), SprAssMar-Acc/Dmg/EndRdx/Rchg(43) Level 20: Dark Regeneration -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(27), TchoftheN-Acc/EndRdx/Rchg(46), ThfofEss-+End%(50) Level 22: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(23) Level 24: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(27) Level 26: Touch of Fear -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(31) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/EndRdx/Rchg(33), CldSns-%Dam(37) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(37) Level 35: Oppressive Gloom -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(36), AbsAmz-Stun(50) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 41: Water Spout -- AchHee-ResDeb%(A) Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/Rchg(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46), PwrTrns-EndMod(48) Level 1: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------
  2. OH SNAP!
  3. The thread has been nuked. What did it say?
  4. Mecha-Mat-adora-Bull 😁 Robo Toro Bovinae Mechanicus!
  5. So you're saying it wasn't an evil cabal of players seeking to punish other players while making little if any profit? UNPOSSIBLE!
  6. Do you know where the Tsoo twins live? In a two Tsoo Studio . . . Oh-OH!
  7. While I think there might be a dip in demand, I really think is that there is an abundance of supply. Lots of people have learned the joys of converter roulette and have joined the market as sellers. And, as expected, competition leads to lower prices.
  8. +1 for Shuriken Blast! And then weapon customization! For the T9 PBAoE I recommend the Whirlwind animation combined with Quills. Spinning with spikes going everywhere!
  9. I don't play on Everlasting, but the name of Veracor is known and respected across many shards. Rest well hero. Your accomplishments are legendary, but your story is not yet done.
  10. You get hit by the BOOM!
  11. I like the cut of your jib . . . whatever a jib is. P.S. You can be soft capped to all types and positions (except psi at 43.7) if you +5 the defense and def/end on your three defense powers (FFG, Weave, Maneuvers). Also, why no FF +Recharge in kick? Not enough time between kick and cross punch, maybe?
  12. Because people would still take hasten and make perma-whatever even easier to obtain. But you keep jousting against that Hasten-monster!
  13. Here's mine. I consider it a blast-troller. Fun and great for Hammy raids.
  14. No, thank you. Hasten is fine just as it is.
  15. Nice. Thanks for the work!
  16. That said, it can be a way to break up the monotony to start in a different faction. Your last dozen characters started blue side? Try red or even gold! It is harder to find teams but the content can seem fresh if you haven't done it in a long time.
  17. I agree with the goal setting advice. Some potential goals for you that I have tried: Design a crazy build and make it work. Way-back-when I wondered if you could slot a tank almost exclusively with the taunt sets and still be viable. Surprisingly, a Rad/DM tank did well at this challenge, made it to 50, and earned a second premium build. Similarly, I wondered if a character that took as many pool powers as possible could be viable: Yes! A Poison/Water Defender with only 2 powers from primary, six from secondary, and sixteen pool powers! Badge hunting. I have one character dedicated to getting every badge available. I only need a few more. Base building. I've dabbled but can never approach what some of our creative architects can do. I can make functional bases, not works of art. But I tried and so can you! Level a character just by street sweeping. I confess that I got tired after a bit and started teaming and farming. But for a while it was great fun. With vendors by the entrance of all the hazard zones you can stock up on inspirations and run a loop that brings you back to the vendor to start again.
  18. Sorry. I was looking for max values so I had Against All Odds maxxed at ten and Assassination inherent turned on and that's probably where I saved it. Assault Hybrid and Reactive Interface are also turned on and adding to the damage. Moonbeam hits hard and can crit from hide. You can get even crazier numbers if you turn on Build up with a Gaussian Proc. If you turn off AAO and the Inherent you'll see more reasonable numbers. Wait a second . . . Mids is messing something up. With all damage enhancing powers turned off it's showing moonbeam hitting for 604 and with Assassination only turned on it jumps to 1624 . . . that ain't right.
  19. I tried using the basecodes to check out a few of the winners but was getting error messages. The error was between my ears. I'm on a different server! Would it be possible for folks to post some pics of the winning bases so that us other shards can see what's what on Everlasting?
  20. The biggest problem with making major changes to existing powers is what happens to characters that already have the power. If you changed Hasten to the fourth slot, what would happen to existing characters? Are they unplayable? Forced to respec? Grandfathered until they try to respec? If you otherwise just changed the amount of recharge that Hasten grants, what do you do for all the characters that took it to achieve a perma-power goal, whether that be Domination, Dull Pain, Chrono-Shift, or anything else? Do all those characters get told to "suck it up, buttercup" and either deal with the loss of perma-whatever or respec to try and add more global recharge via IOs?
  21. Piña Colada Spray - Cone, Targeted AoE, Slow, -Recharge, Disorient, Sleep, Minor Damage over time. You spray tasty and cold Piña Colada Slushie at your enemies, causing their movements and attacks to slow down and become disoriented. Stacks of Papaya add additional chance for sleep after the disorient wears off and increases the damage over time.
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