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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Sorry. I realized that I may have misunderstood shortly after posting. Edited above.
  2. Sorry, but that's wrong. If all IOs were part of 1 giant pool the price of purples and ATOs and other good stuff would SKYROCKET. Why? Because no one would want to risk the chance of turning a hold purple into an uncommon sleep recipes. So all the good stuff would be hoarded or sold for a higher price. That would also lead to decreased supply. With all IOs in the same pool you'd have to do a LOT on conversions to get something decent. Oh . . . wait. I may have misread this. We already have IOs bundled by rarities. I think perhaps you were joking. If so, my bad.
  3. If other people are buying and selling the same item, you did not "corner the market". You did create a price spike. Did it last? My guess is no.
  4. Except that your fictional marketeer cannot keep ALL common salvage. If I want to buy a luck charm its exactly the same as brass or any other common salvage. They are all in the same bucket. Don't believe me? Go look in the game and check several common salvage. The amount for sale, outstanding bids, and last five sales is exactly the same. So your mythical ebel marketeer would have to buy up ALL common salvage and most of it at the dev seeded price of 10K. At that point, the devs could seed more or any player could go punch something and get a piece of common salvage. This game is NOT like real life. You cannot corner the market when the supply is limitless.
  5. I'm sorry, but you are wrong. Buyers set the going price, not sellers. The live game had very few influence sinks and rampant inflation. HC has essentially capped the prices of salvage by seeding the market and allowing you to buy any recipe (or IO) by merits. Prices do ebb and flow. Sometimes things get more expensive (weekends, for example, when many play) and sometimes they get cheaper. But they all stay within a relatively narrow band within rarity categories with a few premium items getting premium prices. But those premium prices are a fraction of what they cost on the live game. I don't know if this change will even be a blip on the price of items in the short or long term. Time will tell. But unless they remove and never replace the seeded salvage and remove the ability to purchase just about anything with merits, prices will NEVER match live. Guaranteed.
  6. There are already "caps" in place. Thousands of pieces of salvage are seeded in the market by the devs at 1 mill rare, 100k uncommon, 10k common. You will never pay more for those unless you really want to. IOs are "capped" by their availability via merits. A merit is worth somewhere between 250,000 and 1 million inf. How did I come up with those numbers? You can straight up buy a merit from vendors for 1 million. And you can trade 1 merit for 3 converters and sell them for about 100k each (frequently lower). No reasonable player would ever pay more than 100 million for anything, as they could buy it outright for a vendor at that price. And you'll see that almost nothing sells for more than 25 million. Remember live when all the PvP procs sold for 2 billion, or more off market? That will never happen here.
  7. But Jimmy, why can't I get twice the influence by fighting enemies at a lower level?
  8. Bionic_Flea

    SS/WP build

    We talked about this in game. You asked what Alpha to go with and I responded it depended on the build and goals. As you have built it, I agree that Vigor Core is a good choice for you. However, I would switch some stuff around. You could still go with Vigor, but I would go for Agility Core for recharge, defense, and endurance. Here is my revised build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! SS-WP: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Punch -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg(9), SprBrtFur-Rech/Fury(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13) Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(31) Level 2: Haymaker -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Rchg/+Regen/+End(39), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg(40) Level 4: Boxing -- CrsImp-Acc/Dmg(A) Level 6: Hand Clap -- SudnAcc-KBtoKD(A), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(36), MckBrt-Rchg(43) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 10: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19) Level 16: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 20: Rise to the Challenge -- Prv-Heal(A), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Absorb%(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(36) Level 22: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(34), PrfShf-EndMod/Rchg(46) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(31), LucoftheG-Rchg+(31) Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 35: Superior Conditioning -- EndMod-I(A) Level 38: Strength of Will -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-Psi/Status(45) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Tactics -- EndRdx-I(A) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(34), RgnTss-Regen+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon ------------
  9. I'm pretty sure auctions don't expire either.
  10. 1) I do think that a fire farmer is part of any good inf. generating program. Not only do you get a decent amount of Influence but you also get a lot of drops of salvage and recipes that can be sold, or crafted, converted and sold. Add to that a second account with a fire farmer. I know that not everyone likes to farm or PL but it just opens up so many possibilities that you may consider holding your nose and doing it for a little bit every week. You don't have to farm 24/7. 2) Patience is your friend. People complain about the price listed in /AH at any given time. The price of most things varies wildly over time. You probably won't get an LoTG +7.5 for 1 inf (but you might!) but you also don't have to pay whatever the going rate is . . . say 7 million dollars. Put in a bid for 3.5 million and leave it there for a week and see if it fills . . . or 5 million . . . or 6 million . . . or whatever price you want. The worst thing that will happen is that you may not get it at your price. Obviously, the closer you are to the going rate the more likely you are to win a bid and the faster it will fill. 3) Buy low/Sell high. There are lots of cheap recipes and crafted IOs that you can buy and convert into high-demand valuable items. Converter roulette pays VERY well. Again, patience is your friend. Put in a lowball bid for 10 and let it sit. Come back a few days later to find it filled! Then convert those into valuable items. 4) How do I know what's valuable? Think of the things you always want for your build. Or if you are unsure, look at other peoples Mids builds. Generally speaking, everyone uses defense, resists, and heals in their builds. If you do plan your build, see if you can buy 10 of whatever IO you need (using patient bids). Slot one, store one, sell the other eight. I think you'll find that you'll end up with much more than you spent. 5) Be conscious of crafting costs. Level 50 recipes cost a little under 500k to craft, but each level lower is cheaper. This market puts any specific recipe in a bucket with all the other same recipes, regardless of price. In other words, it costs exactly the same amount to buy a level 20 Scirocco's proc recipe as a level 50 Scirocco's proc, but the crafting costs are MUCH higher for the 50.
  11. But Jimmy, how can I not get into petty arguments? They started it!
  12. True. Assuming again the 20K price point, you could sell for 20,001 and cut out the flipper. But you are also reinforcing 20K as the price point. Of course, everyone is free to buy and sell at whatever price they like. But when you sell things at 1 inf to make you feel morally superior the player you are helping is the flipper.
  13. Waiting is over. Twenty eight minutes.
  14. Spend it?
  15. To those selling at 1 inf to try and increase supply to drive down costs: Thanks, but please list a little higher. You are just feeding the flippers. They will buy yours for 1 and sell it for 20,000 (or whatever their price is). Instead, try to sell it a little under the current going rate. If the flipper has to buy it at 19,999 and sell at 20,000 the game is less fun for them. Again, I am just making up these prices so please don't take the numbers literally. Or if that pricing is too much effort, then consider selling for what you think a reasonable price for yellow salvage is . . . whatever number that is to you.* *(Waits for the person to say 1 is reasonable to them)
  16. Name: Cleric Flea Server: Brainstorm Power sets: Dual Pistol/Ninjitsu/Ninja Tools Sentinel Issue: Weapon draw animation and sound occurs, but he has no visible katana.
  17. Well, if you had properly invested those $20 a week starting at 8 years old . . . 😋
  18. Yeah, Vyx is wrong. Selling at a lower price isn't price manipulation, it's competition.
  19. The minimum price for yellow salvage is 1 (lowest possible bid). The maximum price is 100,000 (dev seeded salvage price). In between those two points whatever a buyer and a seller agree to exchange IS the market price, by definition. If you aren't willing to pay whatever the going rate of the minute is you have a few options: 1) Place a lower bid and walk away. A reasonable but low bid will fill, sometimes even a bid of 1 will work but those are rare for anything but common salvage. 2) Buy the crafted item that you needed the salvage for. It may be a better value to pay 500k for the crafted IO than 50K for yellow salvage plus crafting costs. 3) Beat up a few guys in AE. For 80 tickets you can pick whatever yellow salvage you want. 4) Use brainstorms to craft random salvage at a work table (1 for common, 5 for uncommon, 20 for rare). Brainstorms come in super packs and I think they drop if you have a certain day job power. 4) Just play the game and wait until you get the drop you want.
  20. Allow me to cite Energy Melee and Regen as previous over-performers that "needed" to be reigned in.
  21. Let the wailing and gnashing of teeth begin!
  22. WinterOs can also be made Superior -- Avalanche, Winter's Bite, Blistering Cold, Entomb, Frozen Blast. And most of my builds have several full sets. You can buy whatever IO as pre-attuned on the market and it's the exact same price as the equivalent non-attuned IO. That saves you a catalyst. Even if you don't use WinterOs, you could still sell them for about 3 million each. And I understand what you are saying about getting a lucky drop at a low level. But you could put that on the market for the going rate and buy the same one attuned at that same going rate.
  23. I still think you are better off buying it attuned off the market and saving that catalyst.
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