Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Bionic_Flea

Members
  • Posts

    3041
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Bionic_Flea

  1. It does if you're one of the drunk ones too!
  2. My money's on the licensed phony patient!
  3. You want to have Critical Strikes proc (+50% chance to crit) in whatever attack in your rotation/attack chain you use just before your heavy hitter. The +50% chance to crit does not last long so you want to make sure you put it before a big damage attack for maximum affect. So for your Spine scrapper, what ever power you use before Ripper. If that would kill your build for some reason then just before Impale, your next biggest attack. Where you put the Scrapper's Strike doesn't matter as much, IMO. I generally put it in T1 or T2 just because I like slotting my ATOs early while I'm still leveling to enjoy the set bonuses on the way up. I would probably slot ripper with 5 slots of Hecatomb and an extra damage proc.
  4. The solution to most problems in this game is to find like-minded people who enjoy playing the way you do.
  5. Nerf players? NO! Buff enemies? YES! We need some new incarnate enemies and I would love to see just how mean Battalion could be. I would hope that they have some tricks that makes having a variety of ATs and power sets beneficial, but not required. I acknowledge this is hard. But I remember when Khan/Baracuda first came out. While they tried to make having a variety of ATs feel needed, requiring them ruined the TF for many. I think we should also add the difficulty levels available for TFs and Ouro and give them some benefit beyond a badge. A badge will get many players to run it at least once to get the badge. After that only a select few diehards will do it, unless their is some reward for doing so -- a random ATO, an extra merit, some bonus I-salvage, a few points more XP. You think the game is too easy? Run with Enemies Buffed and Players Debuffed, or enhancements have no effect. The tables turn quickly then.
  6. When I lead TFs, I call them "medium speed." I'm not trying to set a record, but I do expect to use transports and stealth missions where possible. However, I also tell the gang to feel free to follow me or pretend its a steamroll. So long as 3 or more participate in the steamroll it seems to work fine. It still goes very fast but there's a lot more XP gain and everyone feels like they are contributing. I also think that if you like to play a certain way, you should play your way and seek like minded individuals to play with.
  7. This still exists if you look at Overwhelming Force in the /AH. Multiple levels of an Attuned piece.
  8. Good guess, but no. An attuned air burst is always 10-50. It will never convert to any other Targeted AoE regardless of how many tries. Again, I don't think this is broken or needs fixing, but if it's going to be changed, don't forget Exploit Weakness in Snipes and any others there might be. However, when you convert an attuned Air Burst it by rarity you might get an IO that has a different range and therefore a chance at a better conversion.
  9. I got the no prize! You can't take it away! Just kidding. Yeah, after I posted I read upthread and saw that several had said the same thing. But I don't think it's a bug. It's just working as designed.
  10. Oh, I think I know the reason why. The level range of Air Burst goes down to 10, no other TAoE goes down that far. So when the game starts looking for something in the same category and in the same level range it comes up with nothing. Try converting a level 30 (or whatever) Air Burst and you get expected results.
  11. Prime or Primal.
  12. Perma-Light form takes care of the mez problem you were mentioning and it used to be THE way to go for a great solo human build. But now, light form persist in between the forms, so you can have a fairly tanky nova blasting away.
  13. But Arcanum, what if they're REALLY wrong? Isn't it my duty as a good citizen to edjumacate them?
  14. That's the rub. Demorecord saves them, but you need dev-command powers to recreate them. I think Faultline just volunteered . . . .
  15. MuppetPanic.mp4
  16. Here's a link to the player stats; slide a bit down from the top for Blasters. It's a year old now but it has some interesting info on popular sets and combos. It seems like people like to have themed combos -- fire/fire is the most popular blaster combo followed by energy/energy and archery/tactical arrow. Sonic is the least played primary and ninja training is the least played secondary. At that time, there were only 2 AR/Electric in the entire game, indicating perhaps that those two sets don't pair well. On the other hand people took that list and sought out combos like that and found a way to make them work. For example, I made an AR/Traps Corrupter as those were the two least played corrupter sets. So while there are certainly sets that play well together and have synergy and become popular FOTM, you can also find oddball combos and make them work. They may not be able to solo a +4/x8 ITF with no temp. powers, inspirations, or deaths, but they can be tons of fun and hold their own solo and in teams.
  17. But I want to be shield charged by a homeless, mutated, Lost Warrior!
  18. I needed to quote this official statement. But anyone who remembers entering into Virtue's Pocket D knows this is true.
  19. Yours go to 11?
×
×
  • Create New...