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Everything posted by Bionic_Flea
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I don't know if this has been suggested before, but it occurred to me that you could level to 44, turn XP off, then invite folks to do non-incarnate content. While I agree that the incarnate power creep is real and huge, there are ways to make the game challenging. All you need to do is find like minded players. That would only prevent you from running Mender Silos and Reichsman TF, and obviously all the incarnate TFs and Trials. That's still a LOT of content. With a little creativity, you can make the game as easy or as hard as you want. I know EV on Excelsior runs "Hardcore" Master of ITFs - No inspirations, deaths, or temp powers with players debuffed and enemies buffed. Sometimes he makes those with all 8 of a certain AT. All that said, I wouldn't mind a "no incarnate" setting on TFs and ALL the TF settings added to standard missions and arcs.
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I just ran the starter arcs and can confirm these observations and echo the frustration of formerly quick hunts taking too long.
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How much cash inf do you have on your account?
Bionic_Flea replied to Yomo Kimyata's topic in General Discussion
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[v3.0.1] Gravity/Time/Primal ... Wibbly-Wobbly Timey Wimey
Bionic_Flea replied to Redlynne's topic in Controller
I didn't come across this thread until I had already designed my own build and tested it out on the Test Server using all the Freebies available. I decided to make a Gravity controller with Sorcery, to take advantage of the new changes to both Singularity and Sorcery pool, and further decided that Time was a powerful and thematic partner. Thus was born: PHYSIC FLEA! Master of Space and Time! While my build is very different from Redlynne's, I really like the way it played so I will keep it. I did steal one thing from your build -- I switched out a +5 generic recharge with a +5 Efficiency Adaptor end/recharge in Chrono Shift. While I lose out on a bit of recharge, it is still perma-chrono and gain a decent amount of recovery to help fuel Spirit Ward and Enflame. Standard approach for me was to Wormhole against a wall close to Singy, Crushing Field to keep them in place, Enflame a boss in group, propel or hold other bosses, cackle maniacally. Singy with both pet resist procs, Spirit Ward, and his new attract/repel combo is an awesome tank buddie. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Physic Flea: Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lift -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(37), Dvs-Dmg/Rchg(37), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(40), Dvs-Hold%(40) Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A) Level 2: Gravity Distortion -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(40), NrnSht-Dam%(42), GhsWdwEmb-Dam%(42), GldNet-Dam%(43), GldJvl-Dam%(43) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7) Level 6: Propel -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(31), Apc-Dam%(31), GldJvl-Dam%(34) Level 8: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(9), Frb-Stlth(9) Level 10: Crushing Field -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(15) Level 12: Kick -- Empty(A) Level 14: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), FrcFdb-Rechg%(36) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Ags-ResDam/EndRdx(17), Ags-ResDam(19), Ags-ResDam/EndRdx/Rchg(19) Level 18: Gravity Distortion Field -- GhsWdwEmb-Acc/EndRdx(A), NrnSht-Dam%(23), Lck-%Hold(27), GhsWdwEmb-Dam%(46), GldNet-Dam%(46), UnbCns-Dam%(46) Level 20: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(21), ShlWal-Def/EndRdx(21), Rct-Def/EndRdx(23) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 24: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27) Level 26: Wormhole -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprWiloft-EndRdx/Rchg(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(48), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 32: Singularity -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-Acc/Dmg/EndRdx(33), SvrRgh-PetResDam(43), ExpRnf-+Res(Pets)(45) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(45) Level 38: Chrono Shift -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), EffAdp-EndMod/Rchg(39) Level 41: Spirit Ward -- DctWnd-Heal/EndRdx(A) Level 44: Temporal Selection -- DctWnd-Heal/EndRdx(A) Level 47: Enflame -- Rgn-Dmg/EndRdx(A) Level 49: Tactics -- HO:Cyto(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3) Level 50: Intuition Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Control Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------- 78 replies
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- gravity
- time manipulation
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Where are you seeing a level slider at the conversion UI? Or are you saying that is the fix -- add the slider?
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I would not like attuneds to be changed to any overlapping within a category. I'm with MTeague - its not broken and its a pretty obscure "problem".
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How much cash inf do you have on your account?
Bionic_Flea replied to Yomo Kimyata's topic in General Discussion
I used to do that, but as I kept on adding characters, each with their own nest egg, it became too much of a chore and stopped counting. I think I had around 15 billion or so when I last counted. I'd guess that I'm somewhere in between 15-30 billion now. I don't consider myself a hardcore farmer or marketer, but I certainly do engage in both. I craft my drops when I also have the right salvage drop then convert those to something worth selling at 1.5 million or more. I also put in lowball bids on attuned IOs and low level recipes on some of my older 50s. By the time I go back to play them they've bought a bunch of stuff that I convert and put back in the market. They've also sold much of their last basket of goodies so I collect 10 - 100 million at that time. Edit - PS I decided to log them in and get the anniversary badge and tally their holdings: 29.668 billion. I had a good guess! -
inv/ss; how to get more aoe dmg, and maybe some debuffs
Bionic_Flea replied to admiralnorman's topic in Tanker
I like Energy Mastery. Conserve Power is a one slot wonder. Don't need it most of the time but it does help when you have rage and hasten crashes and while it doesn't protect against -endurance or -recovery it does reduce the endurance cost of all your powers. But that's just to open up Laser Beam Eyes and Energy Torrent. Both have a -res slotted to help you and the rest of the team do more damage; helps you with runners, and gives you another knockdown for mitigation and AoE damage. -
new support line "Crystal affinity"
Bionic_Flea replied to DREAMERS's topic in Suggestions & Feedback
Crystal affinity would be truly, truly outrageous! -
I never take Rise of the Phoenix. If I died I made a mistake somewhere and I have the P2W rez if I did. Consume, however, I always take and slot as a damage power for set bonuses and Procs. Although I agree with Ukase that you should not need to be spamming Consume to maintain endurance in normal play, it does help against endurance drain and those times where you are going all out without a pause and start running low on end.
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Confirmed . . . Devs hate knockback.
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Sounds like combat travel suppression, maybe? Could a tick of hot feet or some other aura power be triggering travel suppression?
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Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
Bionic_Flea replied to Jimmy's topic in Announcements
Where have I seen this before . . . . Oh yeah! Captain Powerhouse's latest "signature." -
I have seen proc stacked KB turn critters into missiles (Avalanche in Burn) They don't fly straight up or straight back, but it's more like a 45 degree angle.
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Double click enhancement auto-opens combination mode
Bionic_Flea replied to Aeroprism's topic in Bug Reports
I've noticed this as well. -
What to make now to take advantage of new changes?
Bionic_Flea replied to Bionic_Flea's topic in General Discussion
I hit 50 on a group fly Bots/Rad yesterday. It's cool to look at a flying armada of Bots, but it messes with the movement AI -- they get stuck all over the place. Sometimes they even stay behind when taking an elevator until I turn off group fly, which is odd. They also sometimes do that same shuffle that Paragon Protectors do -- slide back and forth -- until I power down the GF. What I really need most of all is a Mids patch so that I can theory-craft. -*-Oh Mids gods, please accept this @Hew-man sacrifice and update your blessed gift!-*- -
So it's Linea's fault. I should have known!
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Yomo Badplanta?
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Tolerium.
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WHO DARES TO SUMMON BIONIC FLEA?!?! Oh, hey Yomo. Nice contest. Lemme see what I got (checks Mids): About 38 different blaster builds that I've made for myself or for others. Some of them are old and would need updates, but that's not a big deal. All can solo /x8, but I'm not sure all of them can do it without incarnates or other outside buffs (team, boosters, inspirations, etc.). I don't want to clog your contest and I don't need the prize but if you let me know what you are looking for I'll see what I can dig up.
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Boundless Energy - Bio Armor- for Stalkers issue
Bionic_Flea replied to Gristlebone's topic in Bug Reports
Do they drain a flat amount and depress recovery by a set amount? If so he could perhaps use Ouro to lock his level to before he has access to the power for testing purposes. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Bionic_Flea replied to Jimmy's topic in Patch Notes Discussion
I understand the reason, I don't like the result. I was thinking of taking stealth pool on more characters. I don't think I have any with it now. But I'm not convinced. Inconsistent stealth and defense is not something I want, however rational their reasons might be. Too bad; Infiltration sounded cool. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Bionic_Flea replied to Jimmy's topic in Patch Notes Discussion
Or a pet, even the little vet pet. Seems kinda unfair to MMs, Controllers, Doms, Crabsterminds, and other pet heavy builds. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Bionic_Flea replied to Jimmy's topic in Patch Notes Discussion
But Jimmy . . . thanks! Yes, sorry distracted cut and pasting. 2) should be: "suppress defense when solo?" Edited in original above.