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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Yomo Badplanta?
  2. WHO DARES TO SUMMON BIONIC FLEA?!?! Oh, hey Yomo. Nice contest. Lemme see what I got (checks Mids): About 38 different blaster builds that I've made for myself or for others. Some of them are old and would need updates, but that's not a big deal. All can solo /x8, but I'm not sure all of them can do it without incarnates or other outside buffs (team, boosters, inspirations, etc.). I don't want to clog your contest and I don't need the prize but if you let me know what you are looking for I'll see what I can dig up.
  3. Do they drain a flat amount and depress recovery by a set amount? If so he could perhaps use Ouro to lock his level to before he has access to the power for testing purposes.
  4. I understand the reason, I don't like the result. I was thinking of taking stealth pool on more characters. I don't think I have any with it now. But I'm not convinced. Inconsistent stealth and defense is not something I want, however rational their reasons might be. Too bad; Infiltration sounded cool.
  5. Or a pet, even the little vet pet. Seems kinda unfair to MMs, Controllers, Doms, Crabsterminds, and other pet heavy builds.
  6. But Jimmy . . . thanks! Yes, sorry distracted cut and pasting. 2) should be: "suppress defense when solo?" Edited in original above.
  7. These two things seem contradictory to me. Talk amongst yourselves and get back to us. Once you change or address it, will leadership toggles: 1) suppress stealth when solo? 2) suppress defense when solo? 3) suppress stealth when teamed or have active pet? 4) suppress defense when teamed or have active pet? I don't know how you guys want it to work, but it seems to me if I am chilling with my friends all stealthy and chatting but not attacking critters or players that we should not suddenly lose stealth or defense. I don't think that we should lose stealth or defense for any self or ally buff whether active or passive. I think that we should be able to run up to an AV, buff the team to high heaven, and then attack said AV without losing stealth or defense until the attacking starts, unless the AV or his nearby friends have perception bonuses greater than our stealth.
  8. Ooh! That reminds me that I made an elec/elec blaster with several of those. I need to run him again and see if I notice the difference.
  9. I've been trying to think ahead of what to make when the patch goes live. Now that it's here, it's time to make decisions. So far I was thinking of a Grav/Time/Sorcery, AR/TA Corrupter or TA/AR defender, and Bots/Rad MM with group fly. What are you thinking of making to take advantage of the new changes?
  10. I think that +ing an IO should block catalyzing it, just like catalyzing blocks +ing. Make it the same both ways. I can't think of a good reason not to. (except perhaps for some coding irregularity)
  11. But Jimmy, how am I supposed to read all this and still have time to play?
  12. Also in the Zero camp. I'll play with a Mids build for hours until I get something that looks good on paper and I may make a change (intentionally or accidentally) while playing. I sometimes want to respec to change and make it better, but after playing it for a bit I find it good enough. I might respec more if I did not hate it so much. When I have respecced I have had to start all over due to a slotting mistake or picking a power too late in a build. Yes, I respec my respec.
  13. Not necessary, but nice.
  14. Definitely maybe. It depends how you play and who you play with. I never skip taunt, the power, on a tank, because I feel that is an essential job of the tank. A brute can be an off-tank, or even a main tank for a team. Some of my brutes took taunt, some didn't and I wouldn't expect any brute I played with to have it, but it's nice when they do.
  15. In a real tight build, I can see skipping seekers. But it's hard to beat as a one slot wonder. Without any slotting, each one can 1) draw aggro 2) reduce enemy tohit by 6.65%, 3) reduce enemy damage by 26%, 4) drops enemy perception by 90%, 5) 25% chance for a mag 2 stun, 6) minor damage (~14). That's a lot that benefits you, your pets, and your team.
  16. I did notice this as well as I was testing the new Spirit Ward. I initially didn't know where the sound was coming from but was looking at my pets combat attributes just as a stack expired and renewed. I'm not sure that it needs any sound other than the initial buff. But I certainly agree that the constant noise of acquiring last stack/losing last stack/acquiring last stack/losing last stack in perpetuity is a little much.
  17. I like these "behind the curtain" updates. Continued thanks for your efforts.
  18. I think you will see more 2 and 3 slotting of BotZ and the run/jump/fly sets with stealth. Two Zephyrs will get you -KB and minor ranged + E/N defense. Three adds minor AoE +F/C defense. Two Celerity is Stealth and S/L resistance; three adds to MaxHP. Two Unbounded Leap is Stealth and a boost to all travel speeds; three adds to MaxHP. Two Freebird is Stealth and Regen; three adds adds to MaxHP again. I think you will also see people adding boosters to those and generic run/jump/fly IOs.
  19. Jinkies! A clue!
  20. I was just messing around in Mids with a Bots/Rad design I might make when the game is updated. It's a work in progress and it might change as I play it, but it looks good to me on paper. The concept is to be in Group Fly with the Bots most of the time and to be an AV/GM killer. Build below (PS - The slotting in Afterburner is a placeholder for Evasive Maneuvers):
  21. I had a feeling my base NPC was a Karen . . .
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