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ScarySai

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Everything posted by ScarySai

  1. Last one from me since I don't wanna turn this into a pylon thread, lol. My energy's average is about 1:20ish, but I do occasionally get sub 1:05 kills when the stars align with BS>tf>Et>bs>snipe>ET* (if double focus). I think a lot of people don't game the ATO to it's fullest potential on energy scrappers in that thread. I also think overall that for energy, aside from pylon shenanigans, that rad is a better pairing for it, after having messed around with bio. Either way, claw/bio and energy/rad are some top shelf characters to mess around on. Even without procs. Can't go wrong with either, they're both god tier.
  2. I'll try it. Recharge?
  3. Energy is more bursty is what I meant to say, but I basically posted that and went to bed, lol. I need to dust that character off though. What rotation is currently doing best for claws at the pylon?
  4. I want to say ice, claws or dark as your attack set, with either fire or rad as your armor. Make sure to always put all of the prestige enhancements in your damage aura. It's big.
  5. Energy/rad - Looks cool, is cool, can do absurd amounts of damage when played properly. Claw/bio - slightly less ST damage, but an absolute blender of a character. Playing it below +4 feels like cheating.
  6. It would proc pretty much every time, but I still think bonesmasher would be better.
  7. I prefer bs>tf>et>>bs>snipe>et. Or something close to that depending on procs/misses/recharge. Not taking advantage of the crit ato on a set like this is a waste of potential.
  8. Probably lose more damage channeling weaken resolve than is worth the effort. Energy has a lot of good attacks, but the fact it has high base dpa overall is meaningless by itself.
  9. Around the two minute range with some very brief testing. Could probably get it lower, but I don't really care for pylon times on that character.
  10. Everyone alive? Quiet week. Quick run on my ice/fire, and dusting off my old main to test a respec on brainstorm. I'm missing a lot of my macros/binds on the shade, so I'm pretty happy with the time. Slight note: Warshade is amped from a previous test, but it shouldn't swing things too much, as I took out two LOTGs to compensate.
  11. Nictus Ambush would probably be a good start. @Sovera The rad/ss was fully built to take advantage of tanker benefits. Double rage does more for a tank than it does for a brute. Procs let you ignore the rage crash, beta decay let's you proc more, rad's recovery and proc bombs gives you more leeway to build offensively without sputtering out of end from the combined rage/hasten crashes. Couple all that with radius/target cap buffs for a monster character. Though, something like rad/claw or bio/energy is also pretty insane with minimal proc abuse.
  12. At damage cap the difference between them is about 10% or so. So I think when it comes to clearing trash, tank very handily beats brute unless we talk like, fire armor or savage, just due to how well those two sets scale with fury. Brute will definitely win on a pylon or AV test, but it's a small advantage when you evaluate everything else. I think tanks are now overall stronger depending on the build. Brutes will generally exemp and level better, though. I won't tell you brutes are bad now, they certainly aren't. Though I think the new toys tanks got gives them a serious edge in pretty much every metric besides dps benchmarking.
  13. Could probably close this one for now, considering how we had the rare honor of getting an evident official confirmation of implementation. Lots of other ground to cover, but it'd be off topic at that point.
  14. I prefer this combo on a scrapper, but the same principles apply. Rad armor lets you get away with a lot of nonsense due to beta decay and it's very high recovery. Additionally, meltdown acts as a DPS cooldown and ground zero is a pretty decent aoe for sets without decent aoe (like energy). If you decide to go the proc route, you can extend this to rad therapy. It's just an overall good set without significant weaknesses you have to cover up for, and allows you to get away with some stuff that absolutely would not fly for say, dark armor. Oh, and your "weakness" is the least encountered damage type in the game.
  15. Are you trying to replace Cobalt as my favorite? Because you're off to a good start.
  16. Orbiting death/inky in forms would be pretty neat. Even if suppressed.
  17. Rebirth finally got around to this, and while I don't play on that server, I think it's time we just make this a thing on HC. Just let it be a thing, no bullshit give/take to 'balance' it, just give khelds toggle suppression and pat yourselves on a back for a job well done.
  18. Back from a break and a little rusty, decided to take my last project out for a spin. Pretty happy with the results, considering how the trapdoor test doesn't really take advantage of energy's strengths until the very end, as there's very few boss spawns. edit: volume warning at the very end. o_o
  19. I'd recommend claws, war mace or EM. Claws will shred on map clears and has good ST performance, em has godlike single target and good enough aoe, war mace is kinda just insane at both, but not to the same degree they specialize in.
  20. I stand by using bone smasher to fish for procs to use on TF being the best way to do it. It's less consistent than others, but critting TF is the most significant swing in dps you can get if you're willing to adapt your rotation on the fly. This also works best for general clearing for me, get a proc off bone smasher and that's license to delete a pack with ball lightning>whirling hands.
  21. Rad/rad scrapper just kinda melts things by existing. I wouldn't waste time with spring attack, just grab speed of sound if you want a quick gap closer.
  22. Join the club. Worst of both worlds there. Be nice if blast sets got a bit more of a general speed up, considering that's more or less the main reason ice and fire are so far ahead of everything.
  23. The Aprocalypse (1).mxd Break the game over your knee. 🙂
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