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Everything posted by MistressOhm
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Name: Gon-La Status: Active Location: Somewhere in the coreward portion of the Milky Way Galaxy Physical Description: "Cloud-Sentient Nanite Motiles" Affiliation: Unknown Idiosyncracies and way of life: Interstellar Explorers Most remarkable tech hallmark: Repurposing stardrive tech to better suit contact with carbon-based lifeforms Cultural Progress Level: Post-Enlightenment, FTL capable, driven by curiosity rather than resource scarcity (Probably due to their -extremely- small size) History: In 2017, a fleet of Gon-La exploratory craft encountered the deep space probe New Horizons after it sailed past the orbit of Pluto. The fleet had never encountered something so large, measuring over 2m across; they mistook it for a spaceborne city. After deciphering its data patterns and analyzing trace elements embedded in its structure, they were surprised to learn that the creators were not cloud-sentient motiles like themselves, but giant carbon-based biological beings. Since evidence of Life (especially carbon-based) was scarce, the fleet was retasked, with a single hyper-buoy sent coreward to report the discovery. New Horizons was assimilated to create what they believed would be a liason between the two civilizations, nanite and biological. Current Agenda: Establish contact with other sentient races, assess viability of formal treaties/tech exchanges. Currently discovering that their entire fleet + one NASA space probe is only slightly larger than human norm and has yet to achieve notice by anyone above a local police commissioner.
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Give me one line summaries of *all* your characters.
MistressOhm replied to Graydar's topic in Everlasting
Native American mutant with wings and weather powers, vigilante and former AIM activist Time-displaced illusionist who was perfectly happy as a Vaudeville performer Just another Hero Corps jarhead, saddled with 'testing' experimental Crey tech, yes it has bugs PCFD firefighter piloting a big Gundam with lots of ways to put fires out and help people Robot made of pinball machine parts in addition to a miniaturized fusion reactor Starship from a race of intelligent nanites, they misjudged the scale of most carbon-based life Space alien 'liason' sent to us, but aliens only had 1940's and 1950's pulp movies as references to our culture Performance domme specializing in staged electrical effects, Carnies thought it'd be funny to give her actual electrical powers Blind martial artist possessed by a Tsoo ancestor spirit, only it's a sweet old auntie Involuntary Tsoo sorcereress turned heroine, damn those Tsoo really should do better research on what tattoos to put on whom, and in what order Yet another Tsoo-trafficked woman, this is tsurning into a bad trope. Subatomic physicist with an afro, a 1970's blaxploitation movie vibe, and STILL suffering the effects of a lab accident... Former Crey employee with prosthetic limbs, a battlesuit, a bunch of killer bots, and an outstanding Workman's Comp claim A mindwiped ninja that somehow survived Arachnos' "Destined Ones" program A Praetorian riot cop that says "Freeze!" and means it literally A Haitian grandmother with an eerie connection to a Voodoo loa Time displaced supermodel, now a Viking-styled shieldmaiden, not saying it was aliens, but yeah, aliens. Arachnos Widow with a vampy attitude and an 'agenda' Former court stenographer melded with a Nictus, now she's a Warshade and a pinup model Vigilante inventor with an unlicensed particle accelerator on her back that could power Rhode Island, instead she's using it to fight crime Obligatory succubus, only this one's been around since before Christ, and has soured on the 'steal souls' demonic agenda, instead she's a hedonistic vigilante cos boredom Fae with the power over ice and snow, fell in with the Carnies and now she's a wandering street performer and occasional petty criminal Greek demigoddess of wine and parties, yes that should be Bacchus but we rule 34'd... Former Carnival of Light seneschal, she's an acrobat that juggles fire, seriously, that's what she does. Spoiled brat from rich family, Daddy cut her off from the trust fund, so she stole some tech from his company and started slumming it with a biker gang. PCFD EMT using captured Sky Raider tech to bypass traffic to get to the scene faster, it sort of works... Bookish girl gets psychic powers, discovers that she can only affect others by touch, so she took a fencing class to get gud... Fixer figure with a small entourage, turns out she doesn't really have powers... but she activates powers in other people (Mature RP story concept for additional characters) -
I really should look into doing DJ'ing, do people use Twitch or just a Shoutcast relay page? I've been DJ'ing in Second Life for a couple of years now, but with that we can pipe the Shoutcast to "parcel audio" and all people need to do to hear it is show up, no loading extra pages/programs required. Can't do that in CoH, sadly.
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Question: with all the buffing that MM pets got (Supremacy now grants IO bonuses, all pets spawn at even level, yadda yadda)... did anyone manage to track down the melee vs range bug with MM pets, the one that's been a thing since CoV went live? Cos if I find there's still a suicidal battle drone that insists on beating on things instead of using the perfectly servicable Death Lasers I've made a point to install and test... I shall be put out, indeed. 😛 (Seriously, this sounds good, but if "Dame Demolition" turns into "Dame Minor Structural Damage"... guess I'll have to copy her over and test. 🙂 ))
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I'm liking this concept quite a lot. Especially the coordination aspect, figuring out that the tank is only as strong as their friends, and adopting tactics to take down support characters and leave the tanky builds vulnerable. The 'Defense in Place' doctrine also makes a lot of sense. These guys are posted up to protect corporate assets and keep the peace. They're not roaming around with some hero or villain's face on their smartphones, like Malta operatives. Malta are very much kill squads, whereas BWI seem to be more "don't mess with us in our backyard" defensive ops. I will say that my one encounter with the GM was a bit anticlimactic. I saw the big robot fighting ... something... at the base of One Statesman Plaza, so I flew closer on my Stormfender to see what was up. Oh. There's a group of people beating on this thing. Okay. I debuffed it like I do all GM's - throw Snowstorm on it, spawn Freezing Rain, Tornado and Lightning Storm to get any adds flailing around in a panic instead of attacking, and then started zapping it with electrical bolts. At that point? The crew that had been beating on it pretty much dismantled it in short order. No idea if my efforts helped, but they weren't shrugged off either, and nothing tried to swat me as an annoyance (Lusca seems to love doing that to flyers that get in close). One thing I DID notice is that inside the tower at the penthouse level, are an entire crew of neutral (untargetable NPC) Controllers. It would seem to me that IF the big Guardian robot should get attacked or aggro'd, those Controllers would dispatch entire task forces worth of adds into the plaza to 'restore order'. Make it so that fighting the GM also requires fighting pretty much ALL of BWI, since it's their HQ that's the site of the battle. Your typical 5-10 person monster hunter groups would find their hands full quickly, and some kind of strategy to hold off the BWI reinforcements would be needed, lest the group get overwhelmed and "taken into custody". The OTHER thing to consider - what happens if you get laid out by BWI? They're the cops in Kallisti, right? So... surely they have some kind of holding facility, like some of the older Council bases. Set it up so that if BWI defeats you in KW, you don't go to the hospital, you go to a holding cell... which you have to break out of, escape the facility (oh noes, more BWI, and you're by yourself unless you wait around for your friends to be detailed also) and then get back to what you were doing. And there's another tactical option - BWI are effectively neutral unless and until you attack them. If a Coordinator sees you going up against BWI assets... the 'state' of all of the other BWI mobs in the zone flips to "hostile" for you, as they're advised of a disruptive meta, now you have to be careful not to get too close to any of them until the BOLO (Be On The Look Out) expires.
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Countess Hours - Time-traveling Controller that 'borrows' power from her future selves - this is the 'training montage' theme for her shuttling back and forth in time.
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Oh this aged well... (not!)
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Search engines "ghosting" these forums??
MistressOhm replied to Techwright's topic in Website Suggestions & Feedback
Sounds like that one needs to be put into the "Go away, bot" blackhole. Perhaps Bing/Microsoft is jealous that another LLM is trawling and encroaching on their monopoly? -
Donated! And thank you again for keeping CoH alive and growing.
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Welcome Home! - An Open Letter from Homecoming
MistressOhm replied to Widower's topic in Announcements
Wonder how insanely nuts it would be to get "pet customization" such that one could swap out different model sets? ex: Robots could have the standard set, or Clockwork, or Praetorian Clockwork... Ninjas could have the base set, Knives of Artemis, or Tsoo-themed, Soldiers could go stock, Arachnos, or Malta... that sort of thing? -
Kinetics. Because travel powers that don't sap mobs on the way by are just toggles. 🙂
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What additions to the AE would we like to see? (Within reason!)
MistressOhm replied to Darmian's topic in Mission Architect
Moar. Arc. Slots. Three stories is too small a number. 🙂 -
Great minds think alike. Mine is Baronessa Samedi (the Rule 34 version of the Live and Let Die character he played).
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Something I noticed a long time ago (yes, on Live) was that the bio panel seemed to be somewhat HTML driven. You could change colors, bold text, and the like. But, with that, often the editor would throw in codes in place of characters, likely to keep those characters from 'escaping' and causing havoc. Yes, this is a thing in coding - special characters need to be isolated so that program code doesn't try to interpret them. This meant that extra characters were being used, only you couldn't see them. So you'd fill out the bio, and... it'd get cut off. Or the text focus would jump around, and you'd have trouble editing the thing. What does this mean for bio length? Well it's both a problem, in that you're only given so many characters to express yourself, and a solution, which is to redirect the bio to a Web-based resource that the game loads when you pull up someone's info panel. Everyone here has a profile page, for their forum identity. Imagine if there was a thread linked to your bio, with a post for every character you create (@global&server&character). Now, this trick DOES presuppose the game having enough resources to load that page, no matter how long it gets. But it should (!) get around the issues of stuffing character bio info into database entries in the game's backend. All that gets stored THERE is the URL to that character's "bio post". It also means that your character list/bios would be available outside of the game itself, perhaps as a persistent link or table on your forum profile. Now, let's talk editing, and redirects. Obviously you shouldn't be allowed to throw just any link into the bio, and have the game load it for you. That would be dangerous and foolish. So, here's a possible scenario - 1) You can put in raw text, as how things work now. 2) you can click a button to spawn your browser to your character thread, with either the post for your character displayed and an Edit button featured, or (if blank) a new reply to that character thread, with a blank text box ready for editing. I would expect the rules for what could go into such a thread would be very restrictive, likely text only, or if images were allowed, limited to size AND hosting domain so no adult pics were featured. There's still a lot of risks, as people who know HTML, CSS, and the like can tell you. But it might be a possible solution. YMMV.
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A deeper appreciation of the HC team's capabilities.
MistressOhm replied to Luminara's topic in General Discussion
"Why, no, but if they'd like to hire me on as a consultant, I'd be happy to send you my rate per hour." -
Warshade form switching and teleport binds
MistressOhm replied to MistressOhm's topic in Peacebringer & Warshade
The files should be saved in your <COH>\Settings\Live folder, mine is C:\Games\Homecoming\Settings\Live -
I must be getting blind in my old age, but, where did you guys hide the macro to run thru all of your existing badges and output them to the chat log file? I've switched computers, and I don't know if I copied over the actual macro txt file. Thanks! 🙂 AANd I found it, buried in the Parser Help section. Thanks! 😄
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Shield Charge, or, Roleplaying Massive Structural Damage
MistressOhm replied to MistressOhm's topic in Tanker
I would expect any power that transports you to a specific location when you invoke it, would work this way also. IOW, if you have to click the ground after invoking Savage Leap, a bind to trigger it on a targeted mob should work.- 5 replies
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- shield defense
- shield charge
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Hide is so cheap to run that it's practically a passive. Just slot for Defense (or as stated, Kismet global End Reduction) and run it all the damn time... unless you have to lead some poor fool to the door, or a box, or whatever, in which case, you have to put your clothes back on and stop being invisible.
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Stalker "Hide" is Uber-stealth, and as such, you'll rarely need to stack it with anything. If something can see through Hide... it'll see through Concealment as well. That doesn't mean you can't stack defense, though, and a lot of Concealment powers allow positional Defense slotting. If you have any 'strike at a distance' powers, hitting things like Rikti Drones from Hide will usually Crit and blow them up, whereas trying to get close to hit them will aggro the whole spawn. That said, triggered ambushes ALWAYS know where to find you for some stupid reason, and stacking Hide with another concealment power probably wouldn't really change things. Best thing there is to Run Like Hell, because ambushes tend to trigger on the location you're standing at - many stalkers (myself included) have been able to avoid the ambush by putting some distance between the trigger point and the character... and if an ambush does give chase, at some point they give up and drop aggro, and then you're truly in Hide again and can pick them off.
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Loved my MA/Nin from Live, recreated on HC. You get much less "Jackie Chan Street Fight" (staff fighting and Street justice) and more "Chuck Norris Karate Movie" flavor. Altho with /Nin as the secondary, your 'tricks' tend to be AoE and cone based gadgets along with SR-lite "disciplines", whereas with SR, it's all about avoiding getting hit. Eagle's Claw is always good to smash someone upside the head if they didn't get Feared by your AS. Unlike Staff or Dual Blades, there is no real 'rotation' you have to adhere to with MA. Obviously putting the 'chance to hide' Stalker proc into the Assassin's Strike is a given, drops you right back into stealth on a hit. Word to the wise on /Nin's "smoke flash" AoE placate - beware of what you slot this with, anything that debuffs the spawn's damage will also aggro them, which... defeats the placate. This is all due to Placate now taking Taunt Enhancements as "Reverse Taunts". It's been noted with other placate powers, that some of the Taunt sets (designed for Tankers and Brutes) also apply a -Damage, don't use them on a Stalker.
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*AHEM* Snow Storm While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Recharge Slow Minimum Level 4 (Controller) 4 (Corruptor) 2 (Defender) 4 (Mastermind) Effects Toggle: Ranged (Targeted Area of Effect) Foe -Recharge, -Speed, -Fly Enhancements Reduce Endurance Cost Increase Attack Rate Enhance Slow Set Categories Slow Movement So, it's a toggle, end-hungry, BUT... It debuffs the target AND any nearby mobs, preventing them from flying or running away, and slows their attack rate. This is a Must Have for any boss fight, and was my go-to power for taking on the Halloween EB's (since many of them had Fly and some summoned adds.) Gale, skippable. O2 Boost... yeah possibly skippable. Snow Storm? noooot skippable, IMO. Couple this with Freezing Rain, and now they're slowed even more, -Def and -Res are debuffed, they're being dealt KD ticks, and taking DoT.... and they can't scoot out from under. Freezing Rain Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. Damage Minor Damage over Time(Cold) Recharge Long Minimum Level 16 (Controller) 16 (Corruptor) 8 (Defender) 16 (Mastermind) Effects Ranged (Location Area of Effect) Foe -Recharge, -Speed, -Defense, -Resistance Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Range Increase Attack Rate Enhance Slow Set Categories Ranged AoE Damage Defense Debuff Accurate Defense Debuff Slow Movement Universal Damage Hurricane is ... tricky. It has a constant Repel effect and KB ticks, so tends to disperse things, but the biggest thing it does is -ToHit and -Range. Affected Melee mobs can't hit anything reliably, and affected Ranged mobs can't target things reliably. These debuffs persist for a bit after they're out of the area of effect. Hurricane You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you. Recharge Slow Minimum Level 20 (Controller) 20 (Corruptor) 12 (Defender) 20 (Mastermind) Effects Toggle: Point Blank Area of Effect Foe -Range, -To-Hit, Repel, Knockback Enhancements Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Enhance ToHit Debuff Set Categories Knockback ToHit Debuff So, on the topic of End Drain/sapping. It's a viable strategy on a Defender, since there's less damage overall (no Scourge). But on a Corruptor, the secondary effects aren't quite as dramatic, AND with Scourge, once you've got something below half health, you can start to double up your damage more and more often. So you will probably be draining the life as fast or faster than the end. Keep in mind that with TT, you get an AoE Immob AND DoT. That Immob effect automatically converts KB procs from your Storm powers to KD. Doubling it up with Freezing Rain ought to be worth some laughs, too.
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Storm Summoning Electrical Blast build help
MistressOhm replied to StrawberryWitch's topic in Defender
That's the big problem with Stormfending, is that it really does yeet things around, so anything PBAoE that counts on things not being yeeted is kind of at a disadvantage. Hurricane with a couple of Rech does recover pretty quick, so you can toggle it off and on if needed. Steamy Mist should have a LoTG global recharge just as a mule, and yeah, you get a bit of Defense out of it also. -
Strike Force leaderships woes whoas roast you stupid @$?!%
MistressOhm replied to Snarky's topic in General Discussion
If I need to alt to get onto a TF, or do a monster, or whatever else, I will tell the Team/League recruiter "Give me a moment, I'll alt and then let you know when I'm in zone". And then I do exactly that, as soon as I'm in the right zone I pop off on Broadcast "I've arrived on my alt, for <whatever>" and also the same as a Tell to the recruiter. Showing up and standing around not saying anything? Catch the next bus, this one's full, mate. -
A lot of Shield tankers put Active Defense on auto, but... yes there are End and Recharge concerns until you have the slots to fix them. Personally, I only tap it when I'm going up against something that I know actually has a knockback component (Family Consiglieri's, some Council, Clock Princes, BP Avalanche and Storm Shamans, and so on.) It does disrupt the flow of battle a bit if you run up against something that could knock you off your feet, and you have to wait for the recharge to finish... but at the same time, I'm not trying to set speed records for clearing a +1/+3 map either (I pair up with a Fire/Rad Corruptor, so we clear the maps pretty effing fast, as it is.)