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Oklahoman

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Everything posted by Oklahoman

  1. First off - about the new content, that's great. I know the devs involved have poured themselves into this content for a long while and probably won't get as much thanks from the community as they should. The new labyrinth, story arc, and powerset are things I likely won't be using, but who knows? That's why I'm not making a beeline to the test server to try them out, but it doesn't mean I won't play them later or simply appreciate the fact they are there for others to enjoy. But to this question in particular, we have an entire forum full of suggestions that people want. What I would love to see in updates is a direct link from the patch notes to ideas in that forum, so the people who propose the idea get some credit (or blame, I guess) and so that the community can see that their input really does factor into development. And I would like for this sort of thing to be a big chunk of the updates at this point. That's what I want, others probably feel differently and will express that with a downvote here. That's Okie-Dokie. Just by way of example, it's pretty common to see posts about Empathy in the Suggestions forum. I count 16 with Empathy in the title, not counting "Emp" or other ways of saying that, or posts like that which end up in General Discussion or elsewhere throughout the forums. I also remember that Empathy was asked about a lot back on live. I'm not saying that's THE MOST asked about subject, but I see it a lot and am just using it here as an example. If something ended up on Beta that tried something new with Empathy, I would definitely get on to test it. I have a long list of stuff I want, some of which is in the Suggestions forum. I know when I post there I sort of anticipate a slew of negative responses and "the devs can't do that" plus I know the percentage chance of it ending up in an update at all are pretty slim, so I don't say what I want a lot of times. Maybe others feel that way, too. But at the end of the day, if a developer isn't interested in Empathy (just as an example) there's probably not going to be any changes there because they are volunteers, not paid staff. I get that. I also know that what's on the beta server now is not the full extent of what will ultimately be in the new release, so we may still see some stuff from the Suggestions forum added. But I'm also not holding my breath.
  2. It would be nice if having "Master of..." meant something beyond bragging rights, even if it was just additional rewards from subsequent successes on that same trial.
  3. Unrelated, but since you have such great screenshots - I've noticed with respecs that the scroll bar for "Unassigned (Will Be Deleted)" will disappear for me after I move a few items. It's annoying, but I can still get still get to the top 3 rows worth of items.
  4. When I run a BAF for the Strong and Pretty badge, I usually put all the blasters on Team 1 to take out the adds. I ask them to please not use KB as it scatters the adds and makes it more difficult to take them out quickly. Almost all of the time, that works just fine - to trust the player with their ability to play their character, and assume good intentions on everyone's part. The rest of the time, Fold Space can be really helpful in those situations. 🙂 I see a lot of complaining about Fold Space, but I've never found it near as irritating as Destiny's Incandescence in the wrong hands.
  5. We can be so helpful with our unsolicited advice, can't we? You don't have to accept or even acknowledge any "advice" you get. Try leading a failed Hami or Triple Threat badge run and see all the advice you get! All the sudden, everyone becomes an expert on leading stuff. Look at the advice if you want to, see if you think it's helpful to you, and go from there. It sounds like you're pretty thoughtful about KB.
  6. @GM_GooglyMoogly I re-submitted it again just now with the direct link you provided, but as I said I re-submitted it over a week ago when I first noticed it missing, too. So you may see a couple duplicates "pending approval." Thanks.
  7. We normally start forming shortly after the afternoon MSR finishes and expect to start around this time. Level 45+, bring a damage dealer and red inspirations. Use the sub in Peregrine Island or Grandville to access The Abyss.
  8. I'm not sure that anyone really looks at the player led event calendar anyway, but for some reason the early Hami raids on the weekend disappeared from the calendar. I submitted it again last weekend but it's still not showing up. At 3pm CENTRAL in Abyss on Saturday and Sunday we run a Hami raid. We often start recruiting after the afternoon MSR lets out. Y'all come on down!
  9. I look forward to you joining my next iTrial badge run!
  10. You are wise beyond your years @Ukase, and I can tell you are a good judge of people.
  11. I support the idea, but unless or until it gets implemented we need to kindly remind players that if Group Fly gives you heartburn, take a minute to visit Null The Gull in Pocket D. It's not ideal that you have to do that, but it's also not helpful in the middle of a MSR to ask someone to turn off Group Fly and then argue with them about it.
  12. When I thought this up while shaving this morning, I only considered in-game sounds. But, I guess if someone wanted their favorite klaxon.mp3 to play every time a tell comes in, that's fine by me. So long as it doesn't impose that klaxon on my end, where I have it set to Careless Whisper.
  13. Some channels - like broadcast and request - make no alert sounds for the user, so unless you are just looking at the channel you could miss something. I'd like the ability to select an alert sound (or, none at all) for each individual channel. Nothing crazy - default is what we have now, but if I do want to attach an audio alert to the broadcast channel (or LFG, or general, or help, or whatever) I can choose to do that.
  14. This. I don't think we need to incentivize donating money - at least not yet. Seems like the donation window still closes pretty fast, and there are plenty of people who would donate if they could but they just don't get the chance. There may come a day where that needs to be revisited, but I hope not in my lifetime. Plus, we are theoretically a non-profit. If there are "goods or services" given in exchange for a monetary donation (beyond just keeping the lights on) I wonder how that would impact us. I'm not sure how the non-profit laws would apply wherever we happen be registered. I *do* think there would be a benefit to the community to incentivize the leading of groups. Badges are the easy place to go with that - you lead 10 successful BAFs and you get "Conqueror of BAF" or something like that. There are maybe other ways to incentivize leading such as bonus XP/inf/other rewards upon completion for the leader. Something along those lines would be something I would support.
  15. True, but any given character can only belong to 1 supergroup at a time. What you propose would work, but would require some gymnastics to move stuff around. We probably aren't going to get multi-supergroup-capable characters anytime soon, I guess, but if base storage could have permissions for Coalition members that could maybe get around it. (Each of my characters with their own SG are in coalition with each other.) Personally, I'd love to have base storage have permissions for "Everyone", as well. But it would also just be nice if the number of items that can be stored in each thing were increased. I wonder if that storage limit was an artificial limiter tied to days of prestige, etc.? Maybe there is a technical reason that was capped at 100.
  16. For zones that cap at 50, especially, it would be nice to be able to see something like <Hidden Player> in the /sea results and zone count. There have been times I am still advertising for The Abyss with 47 people showing in zone, but people send me tells saying the zone is full. Or, maybe better would be a slash command that just returns how many people are in the zone, hidden or not. Something like /countplayers "Atlas Park 33" - I could compare that to what /sea is showing and calculate how many hidden players are in the zone, but honestly the total number in the zone is all I am looking for. Amen, Brother Flea. I wish I could /sea any zone.
  17. I haven't tested, but I'm guessing the same thing would would happen if you sent to someone else?
  18. Just checked it, too - sent 1 inf to @oklahoman\ and it disappeared. That's 1 inf I'll never get back! Shame I can't use this bug to get rid of those 10 Vanguard Merits just hanging out in my salvage.
  19. When I ran zoned MSRs I would get tells pretty much every raid that Player X is AFK and not participating. With a zoned MSR, a non-participating participant pilfers a place for a potential participating participant, so I get it. I haven't had a single tell like that since running instanced MSRs.
  20. One thought - an annoying thing that happens when 2 or more iTrials are forming in Ouro is people will zone in and broadcast "invite for the trial" leaving us leaders to metaphorically exchange glances with each other as to who should invite them. You get around that if people are going to a base. If they show up in the base, it's safe to assume they want in whatever you are forming.
  21. Nothing the player can do, but you can add the Errors channel to the chat tab you are working in. You'll get a little extra trash in that tab that way, but it's not too bad. When I invite someone and I get the BlockingAccept error, I see it right away and can invite again. Same with other errors you tend to get with invites, like if they are locked in AE or queued in LFG or whatever. Also, I tend to always invite someone sending a tell to Invite To League as they may be out of zone. There's an invite bug, based on alignment I'm told, that happens if someone in Team 1 is out of zone and it may not let you invite others at all.
  22. You're probably right, though I will say that Barrier during the GM phase can be useful (we used to chuckle at how many people died after a TP between GM herds). A much smaller consideration is when the assault on Hami starts to go sideways and you see some people start to die, either because they forgot an EoE in the first place or need to refresh it. A well timed Barrier there, followed by the revived player quickly downing an EoE and making an attack or two, can impact the outcome, I think. Maybe not. Outside of Hami and MSRs I tend to run with either Ageless or Barrier, so I think I am just hardcoded for that.
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