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Verfall

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Everything posted by Verfall

  1. The chitin helm in helmets is bugged. Was bugged on live too I think. The patterns in the secondary colors don't appear. If you look at my avatar when you select the streak pattern you should get the red eyebrow ridge. Doesn't do that anymore. None of the pattern choices are visible.
  2. I vaguely remember talk of them being more Italian style facism versus the 5th's Nazi ideology. The Center is definitely giving out Mussolini vibes.
  3. So you take the 3 pet powers, the 2 upgrades and maybe fortify pack? Kinetics is full of great powers. If you're nearly 30 and only have 2 Kin powers, you're gimping yourself. You should have at least 4 powers from Kin at that point. And honestly, getting down to "dedicated" builds, taking the attacks in mastermind pet sets is not optimal outside of using them for IO placeholders. You'd get wayyyyy more utility out of siphon speed and speed boost at that level. Taking alphas is not a big deal. Anyone can do it. Most base tanks with SO's can take an alpha, even at 4/8. Surviving it for long periods of time is a question, but if you're running 4/8 and not taking down mobs before the tank dies, you need to lower the difficulty. Making "dedicated" toons, and than going out of your way to advertise it would make me second guess inviting someone to my team. It would come across as pretentious to me if I saw "dedicated beast/kin MM, lvl 30 lft". I'd be like "wtf does dedicated mean?" Hell, all you'd have to say is "MM with kin" and you'd get an invite from most people, until they realize you're past level 20 and didn't take speed boost. At that point they're questioning your sanity probably. Make your toons how you want, but don't be surprised if you start dictating how toons should be made or advertised in chat channels, if you start getting push back. Do you, be what you want to be, play how you want to play. But don't come into the forums giving advice that honestly looks like it was designed to annoy certain players on here and not expect to get push back.
  4. I have a blaster that was based on an idea posted in this forum a few months back about "only using P2W attacks". I have not slotted a single primary attack. He does plenty of damage. Nothing infuriates COH players more than people putting other MMO ideas into our game. This game is the single most open ended "do what ever the hell you wanna do" mmo in history. Archetypes are more of a "point in a general idea direction" thing than an actual "follow to the letter" spiel like other mmos. Petless mastermind? Do it! Tank who only uses power pool attacks? You got it! Empathy defender who ignores their secondary? Welcome to the team! Anyone who picks and chooses their teams based on slotting and power sets and etc, unless you're doing one of the rare tasks that "might require" a certain archetype, is either playing the wrong game, or is a control freak and should not be teamed with for your sanity. When I form teams I just grab the first 7 people who reply, make an educated guess on what we can handle, and go for it. Adjust difficulty as you go. Putting any more thought into it is really just micro managing nonsense.
  5. I did mine as Ice/Elec/Fire. The amount of aoeness I can put out is just ridiculous. He was a pain to get up to 50, and before IO's it was hit or miss, but once slotted it grabs aggro like super glue. To be honest though, if it wasn't for the concept I had, I probably wouldn't have gone with him. Concept trumped playability in this case.
  6. I'm doing a similar one as of tonight. I altered making it so you can use any powers from devices (taser is awesome) but take no powers from the primary. Hit level 19 in just random teams. It's really fun actually. Kinda has a Casey Jones meets Predator vibe to it.
  7. Pretty much. Invulnerability and Super Strength are THEE super hero archetype power sets. By far the most common powers given in comics history. So the numbers don't show that its a good set, it just shows that people get fooled by the name when they're creating their superman clones.
  8. It's the ruining of the pace. It just kills the vibe. You're going hard than you fire up a KBlow and..it does 2 damage.... This game is all about the fast paced combat at the end game, but Rage just goes against that. Now the argument against is "well just don't take it". The problem is the set is balanced around the damn power. You can skip the build ups on other sets and you lose spike damage, but the sets function just fine. But SS is stupidly balanced around always running rage to achieve reasonable performance, only to have a ridiculous crash that impedes on the basic function of the damn set. Take the damn power, flush it down the drain, buff the sets damage to be on par with the other sets, than find something to put in its place. To hell with the castle doctrine or DPA/S stats or whatever stupid argument we've used to justify the current situation. I'd rather lose the advantage of double stacked rage for a set that flows and works without hiccups, but achieves a reasonable performance on par with its peers.
  9. I like this idea as a start. Give SS the same basic damage beginning as the rest of the sets to start. No more balancing around rage. Than give it a fury embrace that boosts smashing damage and tohit. When it wears off, give it a damage debuff and tohit debuff of lets say half to 1/3 of the value of the boost. I don't play SS cause of rage, I play it cause its a goddamn superhero staple! Having an exhausting crash after a boost is comicesque, but completing neutering my toon for 10 seconds is just bad game design.
  10. So stealth and TT are mandatory for doing tf's now? And this is why I try not run random tf's... I have fully IOed 50's that don't have that stuff cause, well, I don't care if they have them. Doesn't break the game. To expect that stuff while running PUGs kinda makes the person expecting it kind of sound like a D. Reading the first post I was waiting for the "Horror" and all I saw was minor inconvenience. Seriously, if you are forming a TF and don't announce "We are going to stealth" before you start, than shut up and deal with the hand you just dealt yourself. I'm indifferent either way if I PUG a TF, but expecting everyone to read your mind before hand is asking a bit much. Take the few seconds, ask the questions, suffer less stress later.
  11. The thing with sentinels isn't the regen aspect, it's the absorb power https://hcwiki.cityofheroes.dev/wiki/Regeneration#Instant_Regeneration that makes it better. In most instances the enemies can't get through it to get your actual HP. It's like a perma ablative carapace from BIO.
  12. I personally feel frustrated that my stone/bio brute, IOed for resists and soft capped defenses, has higher regen in offensive mode than my regen sentinel who is IOed out for as much regen as possible. Now I understand that HP comes into play, but should it matter so much that a set of mixed defenses can beat a set who has a singular focus without the former focusing on doing that? Every regen set on every AT should at base SO levels be able to match or honestly beat any regen on any other powerset, including fully IOed out ones. I believe that the regen from Bio should be reduced and the defenses increased, possibly adding some DDR if possible. I've never liked willpowers regen mechanic, but I don't know the set well enough to truly comment. With IO's my Invul tank can match and sometimes surpass my Invul tank from Issue 1. With IO's regen scrappers should be able to get pretty damn close to their Issue 1 selves. I'm not a regen fanboy in any shape or form, but the set does not do what its advertised to do. It definitely does not match up with the "superhero regen" that we see in comics in a way that I feel is close enough, as others have stated as well.
  13. I'd say for a brute it's still relevant. And the negatives are far easier to work around. My last brute pre-snap was a stone/stone. Basically unkillable, with actual damage in comparison to the tank damage levels of the time. Now with the tank changes the middle ground is much closer. For a cheaper price you can basically make a /stone brute as unkillable as a IOed out invul tank, just with the inability to get over a curb. But you'll still do more damage overall in most instances.
  14. I said it in a thread awhile back, but I'll repeat it here; regen should be the king of debuff resistance. Slows, defense, tohit, regen(of course), resistance etc. If its a debuff, regen should barely notice. Than give it boosts to everything that isn't defense or resistance. Recovery, recharge, accuracy, endurance total, hp total, give the absorb for sentinels to all regen sets. Follow up by making all regen sets the best at regen even with base SO slotting and I'd think the results may be worth something.
  15. I can't find the post where I learned, but what you do is: Save the costume you want to make taller or shorter, like "toontaller". Find the costume in the costumes folder where you installed COH. Open that up in notepad, find the "Scale" number. Should be near the top. Change that number to as high 35, or as low as -35. Anymore and the chance for character corruption is high. Save it. Go to a Surgeon NPC. Not a regular tailor, has to be a surgeon, there's one in every Icon. Select the costume slot you want to be taller, than select the edited costume from your list. You should see your character shoot down or up in height after you exit the tailor, it's not as noticeable in the tailor itself. If you don't want to lose the height, only change that costume at regular Icon tailors, if you go back to a surgeon you'll have to reset the process if you save from them as it defaults you to the nearest ingame max. You should see the difference when you switch to another costume slot and back.
  16. I set my tank to maximum on all sliders, except chest cause it looks ridiculous, than I edited the costume file to up his height from 25 to 35. So he's XXXlarge.
  17. I vaguely remember some response on this back in the day about not allowing us to order females to do things or it would bump us up to an M rated game because the things that happen on the internet and such. Insert whatever mental picture you wanna draw onto that, but giving the players the ability to do it was thought would lead to situations that would be equivalent GTA's hot coffee issue.
  18. There was a statement from the old forums before shutdown, and I'm sure every MMO has a similar experience, to paraphrase "those who use the forums and min/max builds are the minority, not the norm." For every person on here who maximizes their toons, there's plenty who don't, whether through laziness, ignorance or lack of want etc. I've got over a dozen fifties, but maybe 3 of them have been fully IOed, and only 2 have max incarnates. But I also have over 4 pages of toons, and I'm probably on the low side compared to some of the players. Can we godmode? Oh yeah. Moreso than pre-ED in most instances. Is that the overwhelming majority of the playerbase? No. It is more common just because the way the game is now, a lot of the players are dedicated fans from nearly 20 years ago, so of course we'd put in more effort than someone newer. But that doesn't mean the game needs to be nerfed down. 99% of players are not going to reach godmode on more than maybe 1 or 2 toons. It's a super hero game, its nice to feel like one after dropping a gazillion influences and time researching builds. That's the reward. I'd rather focus on more powersets, more costume pieces, more things that let use achieve the heroes we wanna make, rather than worrying about balance, outside of underperforming sets and sets who are obviously over performing.
  19. Go into options, go to the windows area, turn on the pet window.
  20. We had all 6 on 4/8, with barely enough debuffs to take them down. My tank basically sat in a corner with the AV's while the team picked them off one at a time. Did not expect that party at the door.
  21. The numbers on the power pop ups are only the numbers from the IO's themselves. Global recharges, like set bonuses and the LOTG IO will not show in the popups when you hover over powers. However, recharge boosts from Incarnates will because those directly affect the enhancements, not the global recharge. So your enhances will lower the recharge of the power, than the global is applied on top of hat, viewed only in combat attributes. If you right click the power and check the recharge time it should show an accurate time count based on the current recharge reduction, i.e. global recharge, power enhancement and things like hasten.
  22. I clicked on this thread, and than looked outside and its snowing really heavy. Like thick xmas snow. I blame this thread lol.
  23. You know what, don't give them just that, give them resistance to EVERY status effect. -regen, - defense, -recharge, confuse, slows etc etc. Just load up the set with every debuff resistance you can get, and in the 75% range.
  24. Ok, this was a bug that kept coming and going on live. The chitin helm is supposed to have secondary patterns on it. In my toons case, it was a red brow streak, as you can see in the picture from live I posted. As it is right now none of the secondary patterns appear. The chitin helm also has issues with lining up auras. In the pic I posted, the fiery eye aura comes from the eyes. On HC it comes slightly above the eyes now. I know I know, minor bug. But it just drives me juts that I can't recreate my original tanks old look because of it.
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