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Lockpick

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Everything posted by Lockpick

  1. I haven't gone back to this character yet. I have leveled a SoA, 2 Blasters, 1 Sentinel, and working on my Stalkers now. It will probably be awhile before I come back to this one.
  2. I think Croax was saying the build he posted was a theoretical build, not that your build was theoretical.
  3. I am pretty sure I did it at 25. I went directly to Twighlight's Son for the mission (not the Pillar). Once I had done it once it showed up in the Pillar. Paragon Wiki lists it as level 25 as well. https://paragonwiki.com/wiki/Twilight's_Son_Task_Force
  4. Any chance there is a feature to see all posts in a thread so we don't have to click between pages? It would be very helpful to be able to view an entire thread when looking for information and not remembering what page it was on. On another note, I like the new forums. Thank you everything you guys are doing!
  5. I thought who shall die #1 only gives 20 merits the first time you do it and then every 7 days. I think you only get 5 merits after you finish it the first time until the 7 day window expires.
  6. Can a Primal Hero do Praetoria content via flashback or do you have to create a Praetoria character to do the Praetoria story arcs?
  7. Is it possible to get an option to load all pages? I prefer to be able to load all pages once I enter a thread and read the full thread instead of clicking each page and then having to go back and forth within the thread.
  8. Awesome! I was telling my wife (who is not a gamer) about the importance of CoH in my life and how it brought people together. I mentioned the in-game marriages, how the game has helped people through rough patches (including me), the charitable work that came from the game (Real World Heroes), and how it was like being part of a community. My friend's entire family plays and their kids starting playing when they were young (both in mid-twenties now). It is great to see others experiencing this game in this manner. Congratulations!
  9. Not sure I have ever seen squishy and Scrapper in the same sentence. :)
  10. I am level 42 now and had some endurance issues. As I have been playing I was thinking that I need to fix endurance and I was also thinking that the attacks in the Weapons pool were unlikely to be used very often, so they were not likely valuable. I decided to look at your video again and adjust my build accordingly. Thoughts on the build (stats based on Mid's Reborn v2.53): Incarnate levels of defense: Melee (61.8%), Range (58.7%), and AOE (59.3%) S/L resist at 46.7% Hasten 134 seconds without Ageless, but 111 with Ageless I removed the weapons pool and went with Body due to the End issues Build less expensive than previous build as there are no purples In the previous build I had SS, but rarely used it, so got rid of it. Now I use Ninja Run and Jet Packs as my travel powers. I have Assault as my last power pick, but I may choose Placate or Fly. I have had one instance while leveling where Placate would have been useful, so not sure that will be my pick. I really like Fly, but it seems like a luxury when Jet Packs are $5000 influence. Assault will provide more value over time, but not sure how the End issues will be with another toggle. The damage on this build is incredible and I'm not even following the attack chain recommended by StrikerFox below: [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. I have just been attacking randomly since I was used to hitting powers as they became available when leveling. Now that I have all primary and secondary powers I will look to adjust the attack chain. I have leveled by playing as follows: DFB and AE to level 22 Story Arcs to 25 Smoke and Mirrors flashbacks, Task Forces, story arcs, and Hero Tip missions from 25 to 42 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! KnightStalker 2: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17) Level 1: Hide -- Ksm-ToHit+(A) Level 2: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(15) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 10: Agile -- ShlWal-ResDam/Re TP(A), ShlWal-Def(37), DefBuff-I(42) Level 12: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(39) Level 20: Dodge -- Rct-ResDam%(A), Rct-Def(37), DefBuff-I(42) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 30: Quickness -- Run-I(A) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(43) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Stealth -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(48), GifoftheA-Run+(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(40), Prv-Absorb%(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(40) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1606;732;1464;HEX;| |78DA6594594F135114C7EFB4534A0BB5652B7B698B5016292DFA6E828851C010497| |C50A10EF4022393D2748A529707BF822F7C011770FB2C6E448DFAAC3E80266AA251| 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  11. Thank you for this suggestion! I started doing this run for merits on my Stalker and am loving it. I am probably averaging around 7:30 on my Stalker, so about 96 merits per hour. This is great if I want to get XP and some merits, but have limited time. I can run this twice in 15 minutes for 24 merits and logoff. Or I can do one at the beginning of my gaming session and/or one at the end to make sure I leave my session with some merits. I tracked some times over the last 3 days: 7:38 7:07 7:47 7:31 7:42 8:29 7:22 7:26 7:37 7:33
  12. On my Stalker I have a Performance Shifter + End proc and a Performance Shifter End Modification in Stamina, Superior Conditioning, and Physical Perfection. Am I getting the benefit of having 3 + End procs? Not sure if there is a cap, or diminishing returns, or if one + End procs if it impacts another + End from firing.
  13. https://paragonwiki.com/wiki/Temporary_Powers Some Temporary Powers are full strength the first time you get them and later become Echos. The Wedding Band is one of them. Here is the description: This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
  14. I posted this build in another thread (https://forums.homecomingservers.com/index.php/topic,7086.0.html). This thread also has an attack chain by StrikerFox of [bU]-AS-CU-SB-[bU]-AS-SC-SB-IS-repeat for ST, and [bU]-AS-SS-SB-IS-SC-repeat for AoE. I will leave it up to others to determine if this is a good build. :) Thoughts on the build: Soft-caps Melee, Range, and AOE S/L resist at 46% Hasten 4-5 seconds from permanent I chose the weapons pool due to concept Build would be expensive due to purples, ATOs, and WTOs I would likely boost the non-set IOs in Hasten, PB, Dodge, and Agile to 50+5 once I was an Incarnate at level 50+3 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Batman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(25) Level 1: Hide -- Krm-ResKB(A) Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(25) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13) Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43) Level 12: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(37) Level 20: Dodge -- DefBuff-I(A), DefBuff-I(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42) Level 22: Agile -- DefBuff-I(A), LucoftheG-Def(42), LucoftheG-Rchg+(46) Level 24: Boxing -- Acc-I(A) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(40) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Web Grenade -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50) Level 44: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(36) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;688;1376;HEX;| |78DA7594CB4F534114C6E7B6B794162A45A03C0AA5A53C0AB5A50DA04B13444DD41| |AA43E1215EA152E50B996A62D117C2CFC17DCB8F1B970E1C6BFC51751A3AED5056A| |E2C65D3DF4FBA04D1A6F72F39BFBCD3967BE993B33A9CD99E65727EF1F559AE7986| |5148B9974C9B0D6CC82F3AC51DA28189692A761DA28DD34724E69FAD89D49999669| |C6A70BC62D2B9B5B09ECC933E6B2992B9AF1F4465EBEE6CC65CBDC348BCA3DBBBE6| |EC5D379D35CF2549A27B22BAB25496CE6572967168B4DF8B076FBFCC7F3D9C5F825| |D3C8AFE73229A358320B5B7BDEBAC44844DE6D9FE25376A8CB82115DD9AE808D574| |1F73CE85D00BB32E0BC4BA8557295FA2BE8D3D5071F25A9A73DD2954A4ABDC7A0FE| |04743F05BDCFC0AEE7E080AC8E1DF5347B5455B431F2A3D475A0CFE1786DAF680D6| |FC8B760E33BB0F93DB90D86A5AE139E94D30FED93D47341D35C2F6D18EB05B8201D| |4D18CBD6D4A155B403EDA0CF0B6624C6C318CF7F620C8969E1FAB4701E9F65DC56A| |E4FEB26E67D708BBC0DB6DF21EF8283F7C0EB52AF0DF5EC6D01D41BDCE369CC6BF4| |0F784D623BE8AF8331A3F417A35F4D16A593EBD2D983982FE2AF9BFEBA97A1F5AC9| |0AB606F96BC0106D6C04519D3CFF9FA63D0EC32461F34BD2F817103497064829C24| |A7C0AFE2A19F1EFAE921480F417A08D243881E42F4A0CB78039CF700E719E6BCC3F| |C2F4BE2738831438C1966CC3063465A713E767D47CE615F8CCE719FA4C1D8793079| |81FD9213654E3406ED509C1C2713CC4D8251C98933273E016D7C929C220F739C236| |04472123C278987EC7B00FAF5FDF35CEEADB695E2FF1DABD5CAF2A8449D92AC5326| |EA94C93AE58C5E731BB8E06656DFBF0D94C613E0F2CA29A7C31DB7F43347E38EF95| |5D5EC5A08BB39704AABDC38A18BFC4B3BD07FD6E64790FFBBAAD934AE8ECED50907| |11F3AD7AEB95BFD7B47FD4B4FF01F04ED64C| |-------------------------------------------------------------------|
  15. I just noticed in the build I should have put a LotG: Defense IO in Agile instead of a basic IO to get the set bonus.
  16. Good concept and the Pylon time looks good. I thought I would put a build together for this concept. Thoughts on the build: Soft-caps Melee, Range, and AOE S/L resist at 46% Hasten 4-5 seconds from permanent I chose the weapons pool due to concept Build would be expensive due to purples, ATOs, and WTOs Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Batman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Ancillary Pool: Weapon Mastery Hero Profile: Level 1: Initial Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(25) Level 1: Hide -- Krm-ResKB(A) Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(25) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13) Level 8: Super Speed -- WntGif-ResSlow(A) Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(43) Level 12: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 14: Focused Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(23) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(37) Level 20: Dodge -- DefBuff-I(A), DefBuff-I(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(42) Level 22: Agile -- DefBuff-I(A), DefBuff-I(42), LucoftheG-Rchg+(46) Level 24: Boxing -- Acc-I(A) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(40) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Evasion -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Web Grenade -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50) Level 44: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(36) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;687;1374;HEX;| |78DA7594CB4F534114C6E7B6B794162A45A03C0AA5A53C0AB5A50DA04B13444DD41| |AA43E1215EA152E50B996A62D117C2CFC17DCB8F1B970E1C6BFC51751A3AED5056A| |E2C65D3DF4FBA04D1A6F72F39BFBCD3967BE993B33A9CD99E65727EF1F559AE7986| |5148B9974C9B0D6CC82F3AC51DA28189692A761DA28DD34724E69FAD89D49999669| |C6A70BC62D2B9B5B09ECC933E6B2992B9AF1F4465EBEE6CC65CBDC348BCA3DBBBE6| |EC5D379D35CF2549A27B22BAB25496CE6572967168B4DF8B076FBFCC7F3D9C5F825| |D3C8AFE73229A358320B5B7BDEBAC44844DE6D9FE25376A8CB82115DD9AE808D574| |1F73CE85D00BB32E0BC4BA8557295FA2BE8D3D5071F25A9A73DD2954A4ABDC7A0FE| |04743F05BDCFC0AEE7E080AC8E1DF5347B5455B431F2A3D475A0CFE1786DAF680D6| |FC8B760E33BB0F93DB90D86A5AE139E94D30FED93D47341D35C2F6D18EB05B8201D| |4D18CBD6D4A155B403EDA0CF0B6624C6C318CF7F620C8969E1FAB4701E9F65DC56A| |E4FEB26E67D708BBC0DB6DF21EF8283F7C0EB52AF0DF5EC6D01D41BDCE369CC6BF4| |0F784D623BE8AF8331A3648C7E3559944EAE4B670FFABE88BF6EFAEB5E86D6B342A| |E82BD59F20618580317654C3FE7EB8F41B3CB187DD0F4BE04C60D24C1910972929C| |02BF8A877E7AE8A787203D04E921480F217A08D1832EE30D70DE039C6798FF25CCF| |FB2243E871833C49861C60C3366A415E763D777E41CF6C5E81CF7491A8C9D079317| |D82F3951E64463D00EC5C97132C1DC2418959C3873E213D0C627C929F230C739024| |62427C1739278C8BE07A05FDF3FCFE5DE6A5B29FEDFB15AAD2C8F4AD429C93A65A2| |4E99AC53CEE835B7810B6E66F5FDDB40693C012EAF9C723ADC714B3F7334EE985F5| |5CDAE85B09B03A7B4CA8D13BAC8BFB403FD676D7E04F9BFAB9A4DE3EAE85C9D7010| |31DFAAB75EF97B4DFB474DFB1F0CF3D655| |-------------------------------------------------------------------|
  17. Does Clamor spawn as an AV? If so, are you able to beat an AV? I have a level 27 BS/SD stalker, so wondering if I could beat an AV.
  18. Sorry for quoting this again, but the point of crashless nukes made me think. I don't really think of HoB as a nuke. When I compare my DP blasters to other blasters the other blasters can jump into a large crowd and pretty much wipe out the crowd. I cannot do that with HoB. I have to hit HoB, back out and use BR and EC. Maybe these other blasters are hitting AIM, BU, and then their nuke, which is how they can wipe out the group, but DP doesn't have that option.
  19. Great point. How would you adjust? I wouldn't mind seeing Swap Ammo buffed somehow. Everything else is a damage power, so the only thing you can do there is buff damage, but on Swap Ammo you could add ammo types that have different functions or maybe add some inherent benefits similar to Reach for the Limit. I tend to keep my ammo on fire for the extra damage.
  20. I'll add my in-game build for your review. Hope this helps... These IOs are my actual IOs, but most are attuned and I have Hasten at 50+5. This build was setup to softcap Range, Melee, and AOE. The actual in game numbers for these defenses are higher than the numbers in Pine's. The slotting levels are probably not accurate and I am still working on my incarnates as I am only tier 4 on Alpha. The rest are tier 3. Some thoughts: Hasten is not perma, but it comes up pretty quick for me and the powers recharge fast enough that sometimes I don't even use it. Ninja Run, Sprint, and Shinobi-Iri stack for a solid travel power, so if you don't want to invest in a travel power there is no need to do so. That being said, I like Fly and Afterburner and took them. They are probably not optimal. You could probably get rid of everything in the Fly pool and pick up something else if you are min/max. I very rarely use Blinding Power and it has basically become a purple mule. Probably something better to take out there. End was a problem while leveling until I slotted health and stamina with the procs and now I have zero endurance issues even when I have fly, ninja run, sprint, and all my other toggles on. As a matter of fact, Seishinteki Kyoyo is probably redundant as I rarely use it. This build is very survivable and I very rarely get into trouble. When I do get hit Kuji-In Sha provides a good amount of healing. The DP damage seems low to me, but the ability to sustain damage is very good. I tend to eat accuracy and damage inspirations to help out the damage. I tend to slot Health, Stamina, and Combat jumping (here Ninja Reflexes instead of Combat Jumping) this way on my builds, which I am sure people might think is overkill. I think the procs are very helpful and particularly like the combination of the Scaling Resist Damage proc and the Chance for Absorb proc for survivability. I tried the Ninja Tool pool and very rarely used any of the powers. It would be good to get a pool power that has some martial arts as I love the way DP and the kicks from Martial Combat look on my blaster. In this build I would love to move Recall Friend earlier to exemplar and be able to stealth missions with teams, but I wanted Fly earlier so I could have an easier time be able to blast out of range while my defenses were lower. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gunfighter: Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Teleportation Hero Profile: Level 1: Pistols -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(25), SprOppStr-Rchg/+Opportunity(36) Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48) Level 2: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(36) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(37) Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(37) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(43), PrfShf-End%(46) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Kuji-In Sha -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45) Level 22: Swap Ammo Level 24: Danger Sense -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(50) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(34) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 30: Kick -- Acc-I(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(43) Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Recall Friend -- WntGif-ResSlow(A) Level 47: Air Superiority -- Acc-I(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(9) Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Assault Core Embodiment Level 22: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;748;1496;HEX;| |78DA6593D94F135114C6EFB4838596A540595BB602B62CAD14501F7D1021525A1A3| |13E89759401C74CA684B6893EFA2F68222EAC3EF9E493EBFFE0FAE40268DC1E5113| 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  21. If you do the Bloody Rainbow Comic Con farm which reward type should you select? Standard or tickets?
  22. Should Dual Pistols be improved? I have played 3 Dual Pistols (2 Blasters and 1 Sentinel) to 50 and I really like the look and feel of the set, but I also feel the set is under powered. I am not really a numbers guy, but when I compare the set to other sets I have played it seems like it takes longer to defeat enemies. Part of this may be a lack of AIM. Does anyone have any thoughts on whether it is balanced, under, or over powered? I am really curious as to people's opinions on the set. Regardless, I find it fun to play and will likely start working on another DP character soon, but need to finish some other characters first.
  23. I don't really see the issue with having a recipe or temp power that allows a level 50 character. SWTOR does this and it hasn't been an issue. It allows people to play many different builds without having to go through the same content over and over.
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