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Lockpick

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Everything posted by Lockpick

  1. On one hand I agree with you and, on the other hand, I like some powers I don't have to slot, so I have more slots for other powers. Overall, I agree with your suggestion. Wonder how hard it would be to implement?
  2. You can also use Afterburner as an "Oh Crap" button similar to Personal Force Field. Afterburner adds 10.5% (unslotted), so for my characters that have Afterburner it will take them over the soft-cap and allow them to heal or get away. Haven't had to use it like this yet, but it could be used like this as far as I know. Obviously, PFF is much more effective at 50.5% (unslotted), but Afterburner can help, so something to consider. Also, you don't need hover, I always take AS, which is great for knocking down bad guys.
  3. I have the following at 50: Huntsman SOA DP/MC Blaster DP/EM Blaster DP/Ninjitsu Sentinel All of these guys are ranged and shoot guns and they are all fun to play. I leveled my Huntsman SOA first and then I played my DP/Ninjitsu Sentinel to about 42 and felt the damage was lackluster. I then went to my DP/MC and then DP/EM. Damage was better, but I was always taking big hits or getting defeated. I went back to the DP/Ninjitsu and took him to 50. The lower damage no longer bothered me because I was defeating enemies quickly enough for me and I am rarely defeated. The only 2 times I have been defeated since hitting 50 are in Apex TF during the Battle Maiden fight when I cannot move out of the blue fast enough. The DP/Ninjitsu Sentinel has at least 45% defense to melee, range, and AOE, so is a beast. DP also looks cool when linked to MC or Ninjitsu. The Huntsman SOA may be the best of the bunch though. He also has at least 45% defense to melee, range, and AOE, and brings buffs to the team. He just doesn't look as cool as the DP guys and coolness does count.
  4. Here is a great guide by Local Man that may answer some of your questions about power selections. http://guidescroll.com/2011/07/city-of-heroes-illusionradiation-controller-guide/
  5. Anyone have any thoughts on the best interface option? I generally just take Degenerative, but thought I would ask if anyone has any pros or cons on the various options. I am about to select on my DP/NinjitsuSentinel, so any recommendations appreciated.
  6. Questions: Level 16: Active Defense - Why 3 slot for Recharge? One IO and it is permanent Level 22: Stealth - I assume this is for PVP? I am planning a build with SS and a Stealth IO that currently has me at 215 ft stealth radius in PVE and 800 ft in PVP. Is this not enough stealth? Level 41: Hasten - Why 3 slots? I was under the impression that 2 slots at +5 maxed out for Hasten? Sorry if I am asking basic questions. I just assume some of the slotting is for PVP and I don't know enough about it to understand some of the necessities for building for PVP.
  7. I saw another thread that mentioned that the reason the pistol may not be showing up is because of the No Redraw option. I changed to Original and now the Pistol shows up, but still can't get rid of the rifle in the costume editor even though I no longer have munitions mastery.
  8. I have a DP/MC Blaster and originally picked Munitions Mastery. This gave me an option of an assault rifle in the costume editor. I noticed the rifle was not showing up when using it. I respecced out of Munitions Mastery, but the rifle is still showing up and will not allow me to remove it, which prevents me from loading saved costumes. I also noticed that now one of my pistols doesn't show up when using it. Any thoughts on fixing?
  9. On my blaster in Health I have: Miracle: + Recovery Numina's Convalescence: + Recovery / Regeneration Preventive Medicine: Chance for +Absorb In Combat Jumping I add: Reactive Defenses: Scaling Resist Damage I find Preventive Medicine: Chance for +Absorb and Reactive Defenses: Scaling Resist Damage add great survivability to my Blaster.
  10. Click Team and select Quit Task Force.
  11. Lockpick

    Stalker Tank

    Not sure of the team composition. I believe the Stalker's name was Suckerpuncher. I saw him using a taunt as a Stalker, which was new for me.
  12. I started down the same path of softcap Range and perma-hasten. I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it. BTW, Inner Will is a power that can use some help. I played to level 50 and used it less than 10 times. I'm not sure if carrying extra break frees might not be better than this power. When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it. Are you using it regularly? I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner. Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.
  13. Looks fine to me, but without the data chunk I cannot import to Mids to see the detailed numbers, so I am not sure what defense you are trying to build. The power picks are fine and are personal preferences, so no issue there, but I will say that I get a lot of use out of SK and EC. I specced out of Burst of Speed because I never used it. It looks like a fun power, but didn't work for my playstyle. Some thoughts: Level 1: Dual Wield: If you upgrade to Superior Blaster it will add slightly better bonuses Level 10: Combat Jumping: I use a Karma KB IO for early KB issues Level 16: Hasten: 3 slots hits DR, you may want to do 2 lvl 50 +5 IOs Level 32: Hail of Bullets: If you upgrade to Superior Avalanche it will add slightly better bonuses Level 35: Tactics: Might want to add a slot for the Build Up proc, not sure why you have perception and assume it is for PVP I have posted my current build below (I still need the Superior Defiant Barrage set) and it looks like our builds are similar. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Inner Will -- RechRdx-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), EndRdx-I(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Suppressive Fire -- HO:Enzym(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;720;1440;HEX;| |78DA95944B4F135114C7EF3CA0F6256D6929A5944729F401148A262E4D142111308| |D24EE0C19A196D1B1D3B45381B872E1177063C2535D1813A31B5F5FC6AF809AB871| |43EAE99CBFCC98AE9C047E67CEB9E79CFF3D776ED77617031F969F5E1552F0BAA13| 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|237D63A42FB9C876FFE0A813EDD61F5FC6E0A3184BD757CF8960BEE789B1E31DFE5| |2975792E75792E7779569D2E74755861593DFF1510124ED0EBDCEEF6A98FE2C8916| |639FEC3F1C9D24D32B274DBEEF0A4664FF9A4BFBBF3729CF7D3EDC357BE4F57C68B| |5E0761E7461FBAFC777DB662DBD65CF63D975D76D92B74954AA8938E3AF672DCB17| |D31C77ED3598FDCB769C7FE036F85F4C2| |-------------------------------------------------------------------|
  14. Lockpick

    Stalker Tank

    We couldn't find a tank for an ITF today, so ended up picking up a StJ/Inv Stalker with Provoke. He kicked serious butt! All hail the Stalker AT!
  15. A lot f really great times. It would be helpful to understand the strategies behind getting some of these times. Any pointers?
  16. I have a DP/MC and originally picked Munitions Mastery. This gave me an option of an assault rifle in the costume editor. I noticed the rifle was not showing up when using it. I respecced out of Munitions Mastery, but the rifle is still showing up and will not allow me to remove it, which prevents me from loading saved costumes. I also noticed that now one of my pistols doesn't show up when using it. Any thoughts on fixing?
  17. I picked up Cryo Freeze Ray last night and have been using it regularly and the weapon is not displaying. This is on a DP/MC Blaster.
  18. Not sure that will make a significant difference once you factor in damage from the other powers and IO builds. My DP/MC has HoB at 37.8 recharge and my DP/Ninjitsu has HoB at 35.4 recharge with end game set IO builds in Pines, so not really significant.
  19. I would suggest putting a stealth IO in Sprint as opposed to an auto power, because you may want to turn stealth off (looking at you lead victim out missions).
  20. This is the fundamental question to me. When playing a Blaster I can pump out more damage, but I also take a lot of damage / mez and I run or die more, which impacts my ability to put out damage. With the Sentinel, I put out less damage, but don't die or get mezzed, so I can keep putting out damage. There has to be a logical break between the 2 ATs to make one better than the other. I am playing: Blaster: DP/MC DP/EM DP/Ninja Training Sentinel: DP/Ninjitsu DP/SR DP/WP DP/Bio Frankly it just seems to boil down to what you find to be the most fun. Right now it is my DP/MC and my DP/Ninjitsu.
  21. I was thinking we could use some new Accolade rewards. Feel free to add your suggestions. My suggestions revolve around getting extra slots. For finishing the 4 shadow shard TFs below you would get an Accolade that provided an extra slot that you could add to base inherent powers (Sprint, Brawl, Rest, Swift, Hurdle, Health, or Stamina). Explorers and Exploiters: Dr. Quaterfield The Legend of Ruladak: Sara Moore The Saga of Faathim: Justin Augustine The Saga of Lanaru: Faathim the Kind For finishing all of the TFs for your alignment you would get an Accolade that provided an extra slot that you could add to any power. Thoughts?
  22. Another thread is saying Munitions is a bad pool, so you might want to check into other pools. I agree it isn't a great pool, but I like it for theme usually. I'm still only level 21. I have 3 characters (DP/MC, DP/Ninjitsu, and DP/EM) in the low 40s that I want to get to 50 and Incarnate. Once that is done I am coming back to this one. Glad to hear you are enjoying it.
  23. Can someone explain how the rewards work and XP/Inf for the missions? I was under the impression that most missions give 50% XP/Inf, but some missions are marked Hall of Fame and some marked Dev choice. Do those give 100%? Is it better to go for tickets or standard rewards from a time/reward perspective? Are the drops in MA the same as standard missions? I ask because drops seem very low to me, so maybe I am doing something wrong.
  24. Anyone have any thoughts on the best secondary to pair with Street Justice and why?
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