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Everything posted by Psyonico
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Have you checked out the alternate animations for Martial Arts? They’re all punches.
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If you insist on having a damage aura, I’d say bio or stone are your best armor choices. Stone is a good balance of defense and offense while Bio leans a Pride more towards offense but can still be built quite tanky. @Sovera has done some amazing things with their Stone/Fire for beginners build. Invul is usually considered one of the best all around defensive sets, but no damaging aura. You could pair it with Rad melee to get 1 damaging aura though.
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Doesn’t Enfeebling Lullaby do decent -damage? I haven’t played any of my symphony toons in a while but I seem to remember that, which really makes it worth looking at taking.
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I was thinking about this yesterday and I remembered that kinetics has a bit of a higher skill floor than some other support sets. This is because it focuses on increasing offense rather than a mix of offense and defense like other support sets do. I think kinetics in an MM just highlights that focus.
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FYI: Power Boost hasn’t affected Knock back in a long time. The rest of your idea is a little more fleshed out and could be interesting, however.
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I’m all for adding APPs, a few things though: 1. melee sets are not going to get a Melee attack in their APP, they get a mix of things, but none of them have a melee attack in them. 2. A “jumping uppercut” already exists in Street Justice’s Crushing Uppercut. 3. All 4 melee ATs get access to Energy Mastery. Energy Torrent isn’t the exact same animation but it’s basically a Hadoukin so, keeping these three things in mind, how do you distinguish Ki/Chi mastery from Energy Mastery?
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I really can't speak for proc heavy builds, that's not my forte, but I can give some general build notes: First things first: You have the Chance for Build Up proc turned on in Water Jet, this is skewing your damage and accuracy numbers for all relevant powers. Water Burst (69.36%) and Water Jet (56.64%) have abysmally low accuracy against +3s when this is turned off. In Water Burst I'd replace the Acc/Knockback with a 50+5 Accuracy and do the same with the Chance for Build Up proc in Water Jet, this still only gets the +3 accuracy to 82.02% for both powers, but if you follow my suggestion for Radiation Infection below, you should be good. Unless you're planning on only playing at level 50, you want to fit Enervating Field in much earlier, it does -30% resistance in an AoE, not something you want to miss out on earlier in the game. I'd say take it at 10, push Hover to 18, Evasive Maneuvers to 26, Boxing 32, Tough 35, Weave 38, PBU 41, Temp Invul 44, Force of Nature 47 and Assault to 49. Speaking of Force of Nature, I'd probably skip it for something else. Whirlpool is a great AoE, but I wouldn't want to wait until 47 to get that, would have to try and fit it earlier as well. Force of Nature has a nasty crash that can leave you dead if you're not prepared for it. Hasten doesn't need 3 level 50+5s, 2 gets you to the ED cap, the 3rd shaves 2.6 seconds off the recharge. Geyser, No reason to slot the Acc/Knockback IO, I'd slot a Pacing of the Turtle Acc/End instead. Normally I slot Radiation Infection with 3 Enzymes to boost both the -To-Hit and the -Defense, but I know you're looking at the recharge bonus, so perhaps that 3rd slot in hasten could be put into RI and done as a level 50+5 Defense Debuff? Finally, the Panacea proc (chance for heal/endurance) provides better endurance gains on average than a Miracle +recovery when slotted into health, if you can only have 1 of the two, I'd go for the former.
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I know you’re just joking, but at CoV launch, villain ATs were limited to 40. I think Grandville was released in i7
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Hey devs… I want to tell y’all a story. My first scrapper ever on live was /Regen because, you know Wolverine and Deadpool are badasses, I was super psyched to get to play such a badass set! However, I started playing near the end of issue 6, so Regen was in a bad state. I’ve ho-hummed over the years because I’ve always wanted to have a Regen character that I liked, but just couldn’t. I rolled a Regen/Savage tank on beta last night. Insta-50’d it and slotted it with SOs… THANK YOU!!!!! the set feels like it has the potential now to be the badass set I always hoped it would be (with the right IO investment). I did a mission against +1x4 Arachnos. I used Second Wind semi-reactively, since it is nowhere near perma with only SOs and no hasten I used it when my health hit about 75-80% and the set felt good. even when my recharge got tanked and I had to wait 10-15 seconds at a time before I could do anything, I felt comfortable that I was going to remain standing. So, from somebody who never got to experience toggle-IH, I thank you.
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I want to like Psy melee, and with Psi armor coming out it is a natural pairing. I personally find the animations a little to sharp for my liking though, so I’m planning on pairing psi armor with energy melee
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Do Skulls go down to level 1? The lowest I remember seeing is in that arc in Atlas Park (after Matthew Habashy) and those I think are level 4
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@Rudra MM pets have locked recharge rates for their powers, so Speed Boost only affects their movement speed and endurance recovery. I’ve never rolled a Kin MM because no matter how much I love teaming with the set, I generally don’t enjoy playing the set. That being said, I understand the mechanics of the set well enough to respond a bit to the post. Fulcrum Shift absolutely adds to pet survivability because of its AoE -damage and stacking AoE damage buff. Not only do enemies not hit as hard, but your pets do a lot more damage. Unfortunately, that is the T9 of the set, so before level 30 your support is limited to Transfusion for AoE and Siphon Power/Siphon Speed/Transference for ST debuffs. Increase Density does add a fair amount of Smashing and Energy resistance in an AoE for your pets, and those are the 2nd and 3rd most common damage types in the game. Honestly? As a Kin MM, I’d probably lean heavily into Repel to keep enemies off their feet for damage mitigation. Basically, what I’m saying is Kin is the weakest secondary defensively for MMs, there’s no denying that, but a full rework is unlikely. It’s also one of the strongest secondaries offensively for an MM due to being able to keep your pets at the damage cap.
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Right, but it appears the arc increase that gauntlet provides currently on live is still going away. So, yay, it will still do the same damage, just in a smaller area.
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@Erratic1 I posted that several days before the Captain Powerhouse comment. also, his comment does not mention anything about the current Gauntlet arc buff coming back, so I’m assuming cones are still getting g nerfed.
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you’re still getting this wrong. SO strength is based on the SO’s level in comparison to your level. if you are level 5 and slot a level 5 Accuracy SO it will provide 33.3% bonus. if you are level 50 and you slot a level 50 accuracy SO it will provide a 33.3% bonus. SOs don’t get stronger as you level up.
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No, I believe you used to be able to, though… actually, funny thing… Acid Mortar is stationary because it has a mag 100 immobilize on it. If you and your friends stack Clarion enough, you *can* move it. You can also see this in action in the first mission of Mender Ramiel’s arc.
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I've got a concept, need AT/powersets - the Ouro Bro
Psyonico replied to queequeg77's topic in Archetypes
I would probably avoid a controller, actually, yeah they’re safe, but it’s low damage, which is less fun solo. I’d probably go Mastermind or Corruptor -
Traps is already one of the most powerful sets in the game and I have a feeling if they were to make Acid Mortar mobile, they’d nerf it in some other way, like only allowing 1 to be out… I’d rather have my 3 Acid Mortars on an AV/GM than 1 mobile one for other content. Now, that being said, the devs had originally indicated they were not going to expand “mutually exclusive” powers, but they are doing that in page 2… so maybe that would be the better option?
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SOs provide a bonus relative to your level, so yeah, at level 41 a level 44 will provide more, but once you’re level 44, a level 30 IO will provide more benefit. IOs provide a static percentage and never expire. At level 41 you can still slot level 25 IOs (which are almost as good as even SOs) and you’re good to go or you can spend a little more and get level 30 IOs, which are better than even level SOs
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I haven’t tried pyro control yet, but it looks pretty cool… Psi armor was, imo, a bit of a mess in the earlier stages of open beta, but it looks like it’s a decent set now.
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I don’t know why, but for some reason the word “Sever” isn’t doing it for me… but I can’t think of another word that I like better, either. I have to give it points for originality, numbers might need to be tweaked, but that’s for the powers dev to figure out. also: removing only 1 stack would totally be possible code-wise, but it might lead to it being overpowered, since a solo BSer could use disembowel and head splitter back to back and get double Severs. as for B? That one I’m not as sure of, but I suspect it could still be possible.
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Increase Story Arc Level Caps - Here's my pitch
Psyonico replied to Completist's topic in Suggestions & Feedback
I was merely pointing out that your supposition on Pi/Grandville teams is incorrect. but more on point: because this game is 21 years old and the vast majority of its player base are veterans, a lot of people just “race toward the end” and increasing level ranges of arcs won’t change that. Also, let’s just say the level ranges are increased for the arcs where enemies can be increased. You’re just pushing the “problem” of out leveling content down the road… so instead of out leveling arc A because you hit 25, you end up out leveling arc B at level 30 because you ran arc A in the new range and arc B can’t be increased past 30.