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Psyonico

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Everything posted by Psyonico

  1. See: the whole "having to farm specific content to get specific loot" thing is one of the things I didn't like about ESO. Want that special lightning staff that only drops from White Gold Tower? Well get ready to run it 100 times!
  2. I haven't actually played any of my plant toons post-patch, but I do know there were plenty of times pre-patch where there would be fewer vines than enemies in the patch.
  3. I'm kind of on the fence about this one. Right now things only drop for a certain level range... Want a steadfast protection? No sense in running 50 content. So that would also have to be addressed. Basically my favorite thing about ESO (the other mmo I know stuff about) is the fact that enemies are level-less. That being said... I don't know how that would translate to the City ecosystem. See, the only instanced missions in ESO are dungeons/trials which are designed for a specific number of players, and solo missions that are so easy you can literally just spam your basic attack key and still win. City... Is not that way. There are missions that certain characters won't be able to solo at level (my personal favorite example is the psychic clockwork king in Tina Mac's first mission.). There are certain characters who, if solo, their only option is "I'll come back to this mission when enemies are -3 to me". Making the game level-less would remove this strategy. I do like the idea of level-less and being able to run any content at any level (with the possible exception of TFs/Trials) but I also suspect that would be a massive amount of rework. Every enemy group would need to be viable but not too hard at every level range. That alone seems like a monumental ask. I do also like the idea of having a better chance to get specific loot, but I really think that without a full-time dev team this is out of reach.
  4. Why do we have inanimate carbon rods but not animate carbon rods?
  5. I'm for adding $zone. I was about to say isn't there a command for giving zone and location, but then I remembered that's a slash command.
  6. "Give players a way to stop other players from using an ability" was not on my HC bingo card.
  7. I don't necessarily agree with Praetorians having access to all co-op zones, but I wouldn't have a problem with them being able to access Ouroboros. I do have a question about that though. I admit I'm not super well versed in Praetorian lore, but are there any story arcs in Praetorian that would make sense to grant the "Entrusted with the Secret" badge?
  8. I could have sworn that in the last patch notes I read they fixed this bug. If I remember correctly, the issue is the rez only works on enemies (but you can't rez an enemy because the power expects an ally target)
  9. Back on live, there was a forum poster with the handle "JRanger". They were notorious for the fact that they would reply to every suggestion post with just "no". They were so notorious that the live moderators actually put into effect a forum rule that you couldn't just post "no". And so, /jranger was born.
  10. Is rest toggled on?
  11. No, currently none of the echo zones can be accessed by pure villains (unless you count Echo Plaza)
  12. I'd rather not have another zone go MIA. Yes, villain side only basically has 1 zone per level range, but I don't know if that is necessarily an advantage. Also, FF is the only way to get to Eden other than a base portal. To turn FF into an incarnate level zone would basically block off Eden from sub 50s.
  13. Interesting idea, but I don't understand this part:
  14. FYI as of page 2, controller pets now have the same controls as MM pets.
  15. Cross Punch is best if you can take both Boxing and Kick, since each provides bonus damage to it. Spring Attack... Exists I guess... It's not a great power but it is fun. If you're thinking of speccing out of fire mastery, perhaps take Gloom instead of Hurl. It's a really solid power.
  16. OK, I acknowledge that I don't actually know how this would be implemented... Perhaps by right clicking the pet in the pet window? For MMs and Controllers (and I suppose everyone with Lore pets) can we get a way to chance the default "stance" they summon in. Personally, for MMs, I want them to spawn in bodyguard mode, but for Controllers it would be nice if there was a way to tell the game "summon this pet in 'follow aggressive' mode".
  17. I'm going to throw together a suggestion post in regards to this concern.
  18. Psyonico

    Ice control

    Ice is fairly comparable to Earth Control in terms of attacks, but both are far better at actually controlling groups than their more offensive counterparts. Ice got a make over a few pages back, but it is still very much a "team controller" set.
  19. Since logos are 2d elements, yes, they'd likely have to be turned into 3d elements. But I think the OP only referred to brooches and Shields
  20. Nope, I'm the guy that argued that PPM is accurate
  21. Why haven't you complained about PToD yet then, since that absolutely makes AVs immune to controller's signature abilities. And also, as far as I'm aware Taunt *does* affect battle maiden and Director 11. If you taunt them, they will attack you. Forcing movement (or preventing it) is not the key element of Taunt.
  22. Tinpex already has one of the highest reward : time ratios at 80 merits (plus incarnate goodies) for about 30 minutes of work. As pong as you understand a couple of very basic mechanics it's also not all that hard. We don't need to make this easier.
  23. This pretty much sums it up. If I say something is a bad idea and give a reason, you have 3 options as I see it: 1. Ignore my comment, or even put me on ignore 2. Respond to my comment as to why you think my thought process is wrong/bad/stupid/what have you. 3. Let my comment ruin your day. This is the internet, you need to have some basic level of skin to go on with your day, just like you do in the real world. (Unless you just listen to echo chambers, which is not healthy). I read the OP and thought to myself "You'd rather me just say 'this is a terrible idea' than for me to explain why I don't like or don't think an idea would work." I usually explain why DB changes are unlikely to happen, not because I am a dev, but because I have ~10 years experience with DBs and DB management and understand that running an "alter column X" statement is a dangerous thing to do on live data. And since I have the basic ability to extrapolate my experience into other databases, I can safely say something like "changing maximum name length could potentially corrupt every line in the name table, and that's a risk I'd rather not have the devs take". Now, which would you prefer if you were a newer forum poster, " That's a terrible idea" or my previous statement?
  24. I just came here to say
  25. Any build since the FA changes a couple of years ago should still be valid. I really don't farm so I can't provide any guidance other than knowing neither set has changed in a while (with the exception of the tanker AoE changes)
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