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Psyonico

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Everything posted by Psyonico

  1. You make the assumption that people only play end game where perma Dom is possible.
  2. Alternately if you didn't have to wait for the sync (like red side) this would help ease the problem.
  3. I want to point out that once placed, slots "forget" what level you placed them at. So in your example, even at a 15 maximum, a player could train to 21 and still get the slot bonus.
  4. How do you know the mob is going for a lower aggro target if you acknowledge that the scrapper doesn't have a taunt aura? To my knowledge, a scrapper without confront or a taunt aura does not create more aggro than a corruptor.
  5. I wouldn't be against that. You could always pseudo implement this with a macro now using Powexec_location 0:5 Barrier Reef
  6. Oh, one other thing about barrier reef... Some people use it as a Shifting Tides anchor while solo.
  7. You can't balance a single power in a set with a single power in a different set. On top of that, for barrier reef, if it were to be turned into a toggle it would 1. Cost more endurance per second than it does now (in your example, over 240 seconds shadow fall costs 124.8 end while barrier reef costs 13.52) 2. Suppress when mezzed
  8. Caltrops won't happen since Defenders got it in traps, blasters/Corruptors can get it in their secondary, and Sentinels can get it in their APP
  9. Not going to lie, when I read the subject my initial thought was "throwing swords" which sounded dumb. I'd love to see a thrown weapon set, shrunken, throwing knives, etc. There's already 5 powers in the dominator set (if you include envenomed blades). Might be cool if the nuke was a cone when you throw several of your weapon. I'm not sure what to include in the remaining 3 powers though.
  10. Are you saying they shouldn't have access to the scanner? If so, the only missions they'd have access to blue side would be tips and they'd have to resort to street sweeping to get them. No thanks.
  11. I'd post my Ice/Spines but it's horribly outdated because I almost never play him (I just have too many alts). Great combo though.
  12. Are we back to this? Originally procs had a set percent chance of going off (ie: 30%) regardless of what power it was slotted in. This made proccing out powers with low base recharges way more powerful than proccing out powers with high base recharge. Basically, if you've got a 30% chance to fire a 1 second recharge is way more beneficial than a 20 second recharge. That was changed to the current PPM calculation. PPM sets a proc's chance to fire based on how often you can use the power. So a 3.5 PPM proc in a 1 second recharge power will proc about as often as a the same proc in a power with a 20 second recharge, assuming that both powers are activated every time they recharge. PPM does use a % chance to proc, but that % chance is variable depending on characteristics of the power it is slotted in. Before it was just a flat % regardless.
  13. I see your Black Sabbath x Temptations and raise you Gilbert and Sullivan x Sir Mix-a-lot https://www.youtube.com/watch?v=qkJdEFf_Qg4
  14. Assemble The Team is your friend.
  15. It's probably just another case of people in the internet complaining about everything.
  16. Sure, I'm for making looking up badges easier. In the meantime, you could look into the badges popmenu. This beauty shows all badges and whether they are complete or not in an order that makes sense.
  17. I should point out that mez protection isn't really its own thing. It is just negative mag. So you get hit with, say, Dominate. You're now at mag 3 hold. Pop a break free and now you are at -2 mag hold (because 3 + -5 = -2)
  18. There was a bug in the bootstrapped, but the version of mids you're using can't update the bootstrapped, which is why its erroring out. I don't know why the website hasn't been updated yet, but it hasn't. Here's the full write up of how to get the new bootstrapped installed. https://discord.com/channels/593336669004890113/593336669789487106/1394321064804356264
  19. Yeah, you want to keep the stacks high. And with it having adaptive recharge, once you get your stacks high it behooves you to only hit a couple targets so that the recharge doesn't pile up.
  20. Both can stack with themselves as well as another power in the set. Paralytic Poison can stack with Poison Trap and Ice Arrow stacks with EMP arrow. Throw the lockdown proc in them also helps (though the duration of the proc is pretty short.
  21. I don't understand how you think that yellow salvage is worth anything if white salvage isn't. Yellow salvage sells for 1k inf to vendors, according to you, that's a paltry sum. Unless someone puts in a ton of effort to try and destabilize yellow salvage prices (which does happen occasionally) it can normally be bought for ~1500 inf. Again, not worth anything according to you. So what's the difference?
  22. The problem with this idea is that since KD is just KB with mag < .75, unless they were to create a new schedule for knockback enhancements even at ED capped KB enhancement you'd have significantly weaker knockback than the powers provide now. For example, Energy Torrent does mag 4.985 knockback currently. Assuming the devs set knockback to the standard .67 mag that knockdown powers get, ED softcapped Knockback (schedule D) would be ~1.2
  23. Yeah, the idea of loot rotation does make it sound less painful, and the suggestions about how to make that work interest me as well. My only thing is the infrastructure to implement all of this is pretty vast and would likely take multiple years for our volunteer dev team to implement. But hey, if they want to do it? More power to them.
  24. See: the whole "having to farm specific content to get specific loot" thing is one of the things I didn't like about ESO. Want that special lightning staff that only drops from White Gold Tower? Well get ready to run it 100 times!
  25. I haven't actually played any of my plant toons post-patch, but I do know there were plenty of times pre-patch where there would be fewer vines than enemies in the patch.
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