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Everything posted by Psyonico
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They aren't asking for a wand set, they are asking for a "magic" set. There is a difference.
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I think people are mixing up difficulty with complexity. With very few exceptions, the game is not difficult. However, systems like IOs, set bonuses, incarnates, etc. Make the game complex.
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Request: Weapon Animations for Ranged Power Sets
Psyonico replied to keyguardactive's topic in Suggestions & Feedback
I'm going to get nitpicky as well. Dragon's Breath is/are shotgun shells, and they don't work like flamethrower/ignite Assault Rifles themselves cannot fire grenades, you need an attachment to the rifle, therefore they shouldn't be included in your world of "Assault Rifle" -
Incnetive for folks to start TFs or SFs
Psyonico replied to DrRocket's topic in Suggestions & Feedback
TFs give rewards for those that do them, if people got the reward for only doing the last mission, there would be less incentive to form/join them at the start. -
Request: Weapon Animations for Ranged Power Sets
Psyonico replied to keyguardactive's topic in Suggestions & Feedback
I've been sitting back on this discussion, but have to step in here. If you're arguing that it's in the name, then the game disagrees with you. An Assault Rifle is a specific thing. Specifically it is a rifle (that is, shoots rifle rounds) that has a pistol grip on it. It is also either semi or fully automatic. THAT IS THE DEFINITION. Therefore, there shouldn't be a Tommy gun option (as Tommy guns shoot pistol rounds) There also shouldn't be a Nemesis Rifle option, as that does not have the requisite pistol grip. If we want to get out of just the visual element, Assault Rifles don't shoot shotgun shells, beanbags, grenades, or fire... And yet, they do in this game. Your argument that it needs to have a weapon is moot because the game does not define an Assault Rifle the way you want it to. -
The devs are so good the retroactively implemented a request!
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The worst posi 1 I ever did had 3 TAs on the team, we almost couldn't get past the simulcroms because of stacked Flash Arrows. We had to fill out trays with yellows to even stand a chance against them.
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Not sure what you mean here. Incarnate defense cap and purple patch are two different things.
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Request Melee Epic pool powers for Mastermind
Psyonico replied to boss's topic in Suggestions & Feedback
Mu, Leviathan, and Electrical mastery already have melee attacks. -
I don't think you can without trial and error. I remember when this change was implemented a lot of people would change the title of the mission to reflect that it had been updated. Not sure if that's still the case.
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I'm not sure interrupt can discern what is causing the interrupt. I don't think it's a bad idea, I just don't know if it's feasible to implement.
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MMs don't need rebalancing... They need a straight buff in high-end content. I think your idea, unless it's a straight cut to end cost, is a nonstarter. Also, since MMs have an endurance penalty AS AN AT, I don't see that change happening. The buff that MMs need is for all henchmen, at all levels, to summon at the same effective level as the MM. That includes level shifts.
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Care to explain what power? Also, marine doesn't even *have* any spammy powers.
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Request: Weapon Animations for Ranged Power Sets
Psyonico replied to keyguardactive's topic in Suggestions & Feedback
We need a gun finger option for dual pistols! -
Request: Weapon Animations for Ranged Power Sets
Psyonico replied to keyguardactive's topic in Suggestions & Feedback
But hook hands that hold pistols isn't? -
If you only team on larger teams, or if you have a pocket Kin, you can skip rage without hurting too much. You will feel the pain of low damage though. I don't like Rage, myself, but I have long since realized that SS is balanced around Rage. I've got a couple SS toons (and have even been playing them a bit the last couple days) but I generally don't play it much because the rage crash annoys me but no rage makes me feel gimped.
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Request: Weapon Animations for Ranged Power Sets
Psyonico replied to keyguardactive's topic in Suggestions & Feedback
It would still require new animations even if we stuck to weapons that already exist. Because those weapons don't have the right projectile coming from them or animation times wouldn't match up. -
@Psylenz0511 I find it odd you say cold/storm etc should be close to melee range but not dark... Shouldn't shadowfall fit into the same category?
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I've got a toon this could be really good for.
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I opened up my combat log tab and hit soothing wave toward enemies, the log said that it applied "wet" to the enemies but didn't say anything either way about the damage debuff. I suspect this is because, according to CoD, SW calls a second power that actually houses the debuff. I don't have time now, but I plan on logging into a lower level Marine toon and using power analyzer and high level mobs to do more testing.
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I need to test this, does the debuff really have a to hit roll? And if so, why does the power not take accuracy enhancements?