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Everything posted by Psyonico
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Storm Blast/Storm Summoning Need Rework
Psyonico replied to Derrikurama's topic in Suggestions & Feedback
I’ll piggyback and say that Storm summoning is in a really good place and I don’t want to see any changes for fear of that including nerfs. Storm Blast? It certainly isn’t a top tier set, but the latest updates to it (I think it was i28p1) made it firmly lower middle tier. It could probably use a few small buffs to bring it up to “average” but it’s not in a particularly bad place either. -
Missing Pride Plaque, Rainbow Benches Kallisti Wharf
Psyonico replied to SqidVishus's topic in Bug Reports
I just want to say, and I mean this with nothing but love, I think it’s hilarious that this was moved to Theater Row. -
Consume and Devour Psyche Not Debuffing
Psyonico replied to Monos King's topic in [Open Beta] Bug Reports
I’m confused because both of your screen shots show -regen and -heal from the respective powers. -
Oh, BTW: I checked and vidiot is not updated. At least through city mod installer.
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I don’t really understand this part of it. I usually want to play a specific character, so I’ll make that character go wherever they need to go. I’d file this suggestion under “low priority”. If it’s easy to implement? Sure, why not? There are other search things that have been brought up in the past I’d like to see as well, but if it’s a big pain? I don’t know if it’s worth it.
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You can skip the ST immobilize and (lol) Black Hole
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Is vidiot updated yet? I keep meaning to look and then forget.
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Only if it’s called “Magelight” and the animation makes it look like a Croatia Will-o-the-Wisp is floating over your shoulder!
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Yeah, the portal needs to be fixed, you can use it, but there’s no indication that it’s an active portal. Also: I want to know more about this radio announcer in the first mission of the arc! So far this is the only new arc I’ve run and reading his stuff makes me want more detail on what’s going on with the Warriors
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Yes, I found the parser in Rust, and from what I found on the way back machine (the blog post doesn’t exist anymore) the Rust version i came across is designed for i25 forward, whereas the red to max version works for pre i25 data only. Something changed in i25 that required an update to the parser. unfortunately, when I try to run the parser, one of the .bin files throws an error about the data chunk size not matching what is expected. i have never worked in Rust and the only programming I’ve done in the past 20 years has been in SQL and VBA, neither of which involved the kind of pointer searching or hex code parsing that this requires. Maybe 20 years ago I could have worked my way through it when Java and C++ were still fresh in my mind, but not today.
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Consume Psyche (Psychic Armor) QoL Suggestion
Psyonico replied to Bugsydor's topic in Suggestions & Feedback
This isn’t going to happen because it affects enemies, and powers that affect enemies root. I don’t know if this is possible or not, but if it is, this is the most likely way it would be implemented. -
Must take powers on pyro/time and epp/app suggestions
Psyonico replied to Octogoat's topic in Controller
If you’ve got the slots for it, probably. I’m not sure if Glittering Column’s to-hit debuff requires a to-hit roll, if it does, I’d probably go 4x the lower level accurate tohit debuff set (cloud senses?) since that gives recharge. -
I took an Energy/Staff up to 22 last night. It feels very sturdy, even at lower levels. I really like power armor, seems like a nice addition to an already sturdy set.
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Must take powers on pyro/time and epp/app suggestions
Psyonico replied to Octogoat's topic in Controller
Time Crawl + Time Stop is your -regen in Time, so I wouldn’t skip either. I’ll agree that temporal selection is underwhelming I’ll also agree that you want power boost. -
Yeah, either using /cleartray or zoning fixes what I find to be the biggest annoyance in respecs.
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I ended up going psi/rad because I secured the name Brain Fart and it made me think of irradiated ground.
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Increase Drop Rate for Interrupt Reduction Enhancements?
Psyonico replied to CraterLabs's topic in Suggestions & Feedback
What @Rudra said above, interrupts don’t shorten activation times, just makes the window where you can be interrupted during that animation time smaller. -
I did the first 3 missions of Alexander the Great’s arc, looking forward to going through more of it. It’s extremely well written!
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Thanks so much for the reply! sounds like you guys had to reverse engineer the system, which is how it looks like it was being done with CoD. I’m assuming the powers team is looking at the same hex format that I came across (I haven’t actually been able to access the actual data yet because the code I found isn’t working right now and it was written in Rust, which I have no experience in)
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I just did the first mission and he spawned as a boss (I have avs/bosses off) so yeah, he’s an EB)
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I haven’t played any of the new content yet, but are you sure you have AVs turned on? If you don’t, they’ll downgrade to EBs
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I’ve gone down a rabbit hole with this one… So, uberguy is MIA so there is no foreseeable update to City of Data 2.0 i has the idea of potentially trying to re-create CoD a 3rd time with the little bit of open source code that still exists… then it hit me: we have devs that are not tied to a for-profit studio anymore. Rather than try to reverse engineer and parse hex code data that is in the various .bin files, can we just get a view of the tables that the dev team uses to manipulate powers before they’re compiled? My research tells me that on live, all of this data was in spreadsheets that were then exported to .def files for testing before finally being compiled into .bin files and compressed into .pigg files. I suspect that a similar process is being used now. So, my suggestion is: can we get a site that has an export of these spreadsheets into table format? Then players will always have the most accurate data available for items like arcanatime and other fields that are not available in game. I am not suggesting a complex site setup, simply access to a database where some intrepid player could, if they wanted, create a complex site and just pull the data. Anyway, lots of rambling, and I don’t have high hopes for this, but one can dream.
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Increase Drop Rate for Interrupt Reduction Enhancements?
Psyonico replied to CraterLabs's topic in Suggestions & Feedback
Before the two powers were merged, recall friend had an interrupt