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Psyonico

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Everything posted by Psyonico

  1. Page 7 is big enough that I'd consider it a full issue, but most of the pages are smaller than the issues we were used to on live, which is where the "page" name comes from
  2. Redraw is basically not a thing anymore, you have your initial weapon draw once per mission and that's about it.
  3. I've recently leveled up an electric/electric defender and also played the set on a mastermind. Electrical Affinity is a really strong set, but I find myself buffing at least as much as I'm attacking, so I'm not sure how I would feel about the set on a Corruptor.
  4. I've wanted to try fire/poison but can't come up with a build that deals with the endurance issues it would likely have.
  5. I'd love to try out my Arsenal/Traps controller to see how it fairs in team situations, but that's right around the time I have dinner, so no promises I can make it.
  6. On live there were certain costume parts that were locked behind content. I disliked it, and I still dislike it. Page 7 has some costume stuff locked behind the mongoose badge, I'm against that (even though mongoose is relatively easy to get)
  7. It actually has the same 200' non-breaking stealth radius of Superior Invisibility. Looks to me to be an exact clone of it. Also, Cloaking Device means you don't have to use one of your 4 power pools to get it.
  8. Spirit Drain in the Dark Mastery APP still takes Melee AoE sets, it should take Ranged AoE sets instead.
  9. Mastermind self damage is laughably low, unfortunately. Solo, I generally just leave my pets in bodyguard mode then use my attacks, you yourself don't do much damage, but your pets will attack whatever is attacking you. On teams, it's a little more complicated, and I find myself switching between offensive and defensive modes pretty regularly. Note that if you do want to do more damage late game, /storm is an excellent choice, though very endurance heavy.
  10. Yes, Leadership is still a good skill line to take As for nature affinity, it depends on your goals, I like high-recharge builds for it, so I've got the following powers slotted as such: Regrowth - 6 Preventative Medicine Wild Growth - 4 Recharge/Resistance IOs, 1 end redux (thats really only necessary on an MM) Spore Cloud - 4 Dark Watcher's Despair Wild Bastion - 5 Panacea, 1 recharge Overgrowth - 5 Adjusted Targeting Corrosive Enzyme is a 1 slot wonder power, just an accuracy will do. As for Epic pools, Mace mastery is always nice because it provides defense. Soul Mastery is great for power boosting Regrowth Rune of Protection in Sorcery is a great power, as it can act as a break free. Not an epic pool, but just a thought.
  11. It might be interesting to see Beanbag instead of Tranquilizer. I personally don't have any problems with Tranquilizer, it has its place, but it just seems a bit of an odd power to be shooting out of a gun.
  12. @Argentae Thinking about the lack of -knock it makes sense. This means that Levitate still has its full effect. I like the concept of the new TK, but I still think I'll skip it in its current state. Bare minimum I'd like to see the end cost cut dramatically and/or the 30 second duration removed.
  13. Maybe it just feels long because you're kneeling there not doing anything then, in which case, I retract my previous comment. I did notice something weird one of the times that I cast it. it was on an enemy, i tried to detonate it, but my gun drone killed the enemy before it went off. This caused the bomb to drop, then detonate, but it looked like the bomb was still on the ground.
  14. I'd suggest posting your thoughts in the correct "focused feedback" thread so the devs get an eye on it. Great in depth review of the new TK BTW.
  15. I've got an inv/titan tank that is a beast. Really, pick a set that sounds fun and run with it.
  16. Have you actually tried it or are you just nay saying? It's got a lot of good mechanics to it and is pretty fun.
  17. Defense is easier to build for partly because Power Pools have a lot more defense in them than resistance (Tough is the only power pool power that has resistance in it), it's not entirely about IOs, but there you have it.
  18. ok, trying it a bit more, I feel like the animation time is *really* long for the set up. I'm assuming it's the same animation time as Time Bomb originally had, which was too long (one of several problems with that power).
  19. Do you have a proc slotted in there? I just tried it and it isn't notifying mobs for me.
  20. Bots/Force Field would get my vote as well.
  21. I just want to say that I was playing my Arsenal controller and confused a Galaxy boss… it proceeded to cast the Warshade version of Fold Space, aggroing a bunch of other mobs. Hilarity ensued.
  22. that's weird, I just tested it and it worked fine for me.
  23. Wild growth is amazing and should be taken early. Another power to think about is hasten, which will get your nature powers up faster. The ancillary power pools also have some nice things in them.
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