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Psyonico

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Everything posted by Psyonico

  1. I’ll ask that you re-read the last sentence of my post. I’m not against the idea, I was just informing the OP of the current options that exist for practicing rotations and what not. also, is practicing rotations a thing in this game? I don’t main damage dealers, nor do I do content hard enough that I would need to practice a rotation, so I’m curious.
  2. Obscure Sustenance has potential with it not costing a ridiculous amount of end and it giving recovery (it gives regen and recovery, right?). Which addresses dark’s biggest weakness. But you’re right in that it might not be enough to keep Dark tanks on their feet.
  3. FYI: there are target dummies in RWZ, and you can unlock a target dummy with an accolade. but sure, why not?
  4. I suspect if it’s possible it would have to be its own power. And since @Yomo Kimyatasuggested it, that power should cost 2 billion inf per character to buy.
  5. I think MA for its +def to all and Staff for Sky Splitter’s + resist would be good choices
  6. FYI: this is not actually unique, you can slot it in multiple powers and get the benefit of it multiple times
  7. As a general answer, yes powers that are unenhanced will still work, however, giving base numbers is impossible because every power is different. Most powers have base 1.0 accuracy, meaning against an even level mob, they have a base 75% chance to hit, but there are tons of powers that *don’t* have a 1.0 accuracy, so they hit more or less often
  8. My personal feelings on hasten: I avoid it unless specific build goals are unrealistic without it. Phantom Army, for example, is insanely difficult to get perma without hasten.
  9. I would recommend slotting at least 2 Unbreakable Guard IOs into each of your resistance powers, as the 2 set bonus for that is a 2.5% endurance reduction to all powers. Sonic is usually pretty endurance heavy, so every bit helps. Sonic Dispersion provides you mez protection against Hold, Immobilize, and Disorient. There are no IO set bonuses that provide mez protection (except for -knockback) only mez resistance. The difference is mez resistance lowers the duration of a given mez, while mez protection means more mez has to be stacked on you for it to control you. You should be able to get some very respectable resistance numbers to everything but Psionic fairly easily, and if you really try, you can get your psi resistance up as well (slot an Impervium Armor Psi resist in each of your resist powers as well to do this). I'd suggest taking Combat Jumping (or Hover if you insist on flying) and slotting the two resist IOs from the defense sets (Shield Wall and Reactive Defenses). I would also probably try to get as much global recharge as possible to get both Liquefy and Rain of Arrows up as much as possible.
  10. Welcome home
  11. I see, so since there's no sapper in range, it just stops working... so, how do people do these binds that target from a list of custom enemies?
  12. Not necessarily amusing names, but I secured Pyrotechnician and Brainchild
  13. This may not be possible, which might be why I'm having trouble, but I figured I'd ask the gurus here just in case. I know a lot of people have a custom targeting bind that targets surgeons/sappers/etc first and then if none of those exist to be targets, it just does targetenemynear. So, I had a thought after playing my HEATs who use custom bind files to trigger forms, swap trays, etc. I thought "maybe i can try to combine the two of these things so that if I ever need to update the bind, i can just update the bind file instead of having to update a bind on all of my characters" so, I put together a bind file called Targets.txt, in my Homecoming\settings\live folder and put the following text in there: $$targetenemynear$$targetcustomnear enemy alive fungi$$targetcustomnear enemy alive quartz$$targetcustomnear enemy alive Cairn$$targetcustomnear enemy alive surgeon$$targetcustomnear enemy alive sapper I then jumped on one of my characters to try this out, so I bound c to bindloadfilesilent Targets.txt, thinking that like my HEAT binds, this would work. I run to Cimerora's wall, hit "c" and... nothing. so I try to debug by re-binding c to bindloadfile Targets.txt to see what it was outputting. In my chat box, I see the following: Which (i assume) looks correct, but i'm still not actually firing the commands. Is this doable?
  14. I read the “removed restrictions “ thing to be more like powers such as foot stomp and arc of destruction, which currently are not buffed by gauntlet, will now be buffed.
  15. I’m sorry, the quote you originally quoted said Brutes would say tanks were getting unfairly buffed, I somehow equated Brutes in your post for Tanks… However, I stand by my assertion that every set other than EA that is being touched this page is, in fact, being buffed. So in a round about way, (some) brutes are getting buffed.
  16. EA getting nerfed on other ATs is no bearing on Tanks being nerfed. Dark Armor: Cloak of Fear - Straight Buff Obscure Sustanance, neither a buff nor nerf if you ignore it, but its a pretty good power Soul Transfer: Straight Buff Electric Armor: Static Shield: Straight Buff Grounded: straight Buff Power Sink: I'd call it a rebalance, you're trading some Endurance for Regeneration, so it probably works out to be about even Energize: Straight Buff Power Surge: Does anyone even take this? The duration reduction is a little bit of a nerf, but removing the crash is a huge buff Ice Armor: Hibernate: Straight Buff Icicles: Cold is resisted less than Lethal, so straight buff Rime: Has potential, and more options are always good Radiation Armor: Ok, I'll give you this one, but Ground Zero hitting more than 16 enemies before sounds more like a bugfix than a nerf Regeneration: It's complicated, but it looks like it will be a buff overall So yeah, tank armor changes have been almost all buffs this patch.
  17. It does provide a healthy amount of auto hit -defense to stack on top of Earthquake’s. also, once upon a time, when Stone Cages gave knock back protection it kept enemies inside Earthquake.
  18. Well, cloak of darkness makes it so you can’t see the character dance, hence no DDR
  19. It actually works like a black hole now! I haven’t tested it, but I took it to mean it pulls everything in and if it can’t be pulled in, it gets phased.
  20. Unless I’m missing something, every armor set that is getting changed in this page (except Enery Aura, which tanks didn’t have before this) is getting buffed.
  21. in my post in the first page, I stated that I used 3x acc/mez HOs in the power. I was planning on using 2x acc/mez, 1 x damage/mez and 2x damage, not realizing when I was leveling up that there is an accuracy penalty in the power, so 3x acc/mez 2x damage had to suffice. I’m sure it was better than if I had *not* slotted the power with acc/mez, but it was far from “good”
  22. First round of testing for me, I'll be comparing a Psionic/Psionic tank to a Willpower/Psionic Tank. Both using nothing but SOs, except for 3 HOs each, Aura Of Insanity got 3 Acc/Mez HOs for the Psi armor and Dominate got 3 Dam/Mez IOs for the Willpower. I took everything but Concentration and Boggle on the attack side, took every power from both sets on the armor side. for APP went Psi mastery with Dominate, Harmonic Mind, and Psi tornado. Also took fly, Tough, Weave, and Combat Jumping on both. after faceplanting the first time on Psi armor, I opted to slot Agility Core Paragon for both toons. the mission: Radio mission, +1x4 against Arachnos. Psi really struggled to keep up with this. I was popping Consume Psyche and Psychokinetic Barrier on cooldown. I used Memento Mori several times throughout the mission as well to stay on my feet. I face planted against the first group almost immediately, subsequently slotted an alpha and things got a little better, but for a tank I felt pretty weak. I had to use some strategies that I don''t usually find myself using on tanks. I had to use Dominate on Mu targets and focus down the one or two that were not held before moving on to anything else or I would bottom out on endurance (yes, even with PKB's -end resistance) Willpower was chosen because it is a pretty good "middle of the road" set. in the mission I did, my health never dropped below 70%, endurance only almost bottomed out once (fighting 4 mu and I didn't prioritize them at first) but most of the time it was a comfortable, easy ride. I did not use Strength of Will at all. So... to me Psi armor feels pretty weak, and here's my thinking. You're layering too many different mediocre mechanics together in hopes that they will stack well. At a bare minimum, I'd like to see the Smashing/Fire/Cold resists brought up to the level of the other resists in the set. Probably want to add AoE defense to Impose Presense, maybe even do some front-loaded defense on it like Invincibility gets. I'd also like to see some of the debuff resistances increased in Psychokinetic Barrier.
  23. actually DDR stands for defense debuff resistance, but the rest of what you said is accurate.
  24. You’re very dedicated… or crazy… maybe both?
  25. Keep the panacea proc and swap the heal IO for the regenerative tissue proc
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