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Psyonico

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Everything posted by Psyonico

  1. https://youtu.be/baHsoEAAMZU?si=lmEPPBKvr2RZsirt
  2. Hoping this is the right place for this. My computer is fairly new (~6 months old) when I built it, I was running Nobara 36. Homecoming ran perfectly on it. I later installed windows instead (long story) and have since gone to a dual boot system with Fedora 39 being the default, and still being able to boot into Windows 11 if needed. Anyway, In windows and on Nobara I was able to run the game at 4k with everything maxed without any lag whatsoever, now, on my new Fedora install and the exact same settings as when I was in Nobara/Windows, I'm getting about 10 FPS even on the character select screen. I've narrowed it down (i think) to something with Lutris or Homecoming, as the couple of games that I've tried running through Steam are working perfectly. I've tried different WINE versions through Lutris to no avail. Currently I have it set up as wine-ge-8-25-x86_64 (which was the default when I installed it.) I tried doing a "Reset Graphics Options" In the Homecoming Launcher, and it ran it at a very small resolution and things set to "default" and it seemed like it was running alright, but when I set it back to 4k, I started having issues. I tried booting up the game in windows again and it worked just fine. some system specs for you # System Details Report --- ## Report details - **Date generated:** 2024-01-03 16:48:54 ## Hardware Information: - **Hardware Model:** Micro-Star International Co., Ltd. MS-7E12 - **Memory:** 128.0 GiB - **Processor:** AMD Ryzen™ 9 7950X × 32 - **Graphics:** AMD Radeon™ RX 6950 XT - **Graphics 1:** AMD Radeon™ Graphics - **Disk Capacity:** (null) ## Software Information: - **Firmware Version:** 1.30 - **OS Name:** Fedora Linux 39 (Workstation Edition) - **OS Build:** (null) - **OS Type:** 64-bit - **GNOME Version:** Not Available - **Windowing System:** Wayland - **Kernel Version:** Linux 6.6.8-200.fc39.x86_64 I have also tried both Wayland and X11, it did not make a difference. I tried disabling my iGPU in my BIOS just in case the game was trying to run on that, again, no difference. Hopefully someone has an idea on what I'm missing at this point. Thanks all!
  3. Storm has the following powers that do knock back Gale Hurricane Tornado Lightning Storm And Freezing Rain does knock down Forcefield has Repulsion Bolt Repulsion Field And Force Bomb does knock down
  4. I want shield sentinels, but the devs already said it wasn't going to happen because every blast set would need a new set of animations for it to work.
  5. I'd vote energy/storm or storm/energy Corruptor/defender
  6. They do still exist, you can buy them from sg base vendors, not worth it though.
  7. Pretty broad question For Defenders/Corruptors i'd go dual pistols, water, or dark For controllers, I like Earth or ice For MMs, bots or Necro I'd say.
  8. I agree that toxic defense should be added to set bonuses with psi defense. There are also still some powers that say they grant defense(all) but don't grant toxic defense. This should be looked at as well.
  9. I've got a jester AR/Dev blaster named Punny Sure
  10. I believe Electric Control is considered the king of sapping, it may not grant any -recovery, but you can get some serious AoE -endurance out of it. Pair it with /Poison or /Psi Assault and you can get enemies drained quickly and keep them there. That being said, in my experience, sapping isn't all that great in terms of damage mitigation.
  11. What FupDup said, Darkest Night is best used for its -damage on a SR tanker.
  12. Willpower is an underrated set. I personally love it, though it does have some painful holes (looking at you, lack of -end/-recovery protection) That being said, willpower and Regen will play a little differently. Regen is a reactive set, relying on its clicks, whereas Willpower's only click is its T9 (and, I guess, the rez). I personally build willpower to have soft capped S/L/E/N/F/C defense with high or capped S/L resist as well.
  13. Flash arrow has another advantage over smoke beyond just having higher -tohit. Half of the debuff is unresistable. As for the power that increases the -tohit, that would be Acid Arrow. Only issue is that draws aggro.
  14. ok, just confirmed, on both Phantom Army and Phantasm, interface will in fact proc.
  15. Bio likes E/N/F/C defense since you get some of that in your armor. A Bio tanker can easily cap S/L resist and E/N/F/C defense and be very solid, even without DDR. I generally go Ageless Radial destiny on my Bio tanks for the DDR that it provides.
  16. I'm actually fairly certain interface does proc on pet attacks. I'll jump on one of my illusion controllers in a bit and test it out.
  17. There is a fine line where they are allowed. Homage is different than copy.
  18. The only downside I see is that time likes to be in melee range and dark's AoE is all cone based. That being said, the same applies for time/sonic and that's a great combo IMO.
  19. I feel like I read once that AR was probably a "weapons" set and there was a different gun for the different attacks but people in beta had a problem with all the redraw. Hence the frankengun.
  20. It'll work, you'll have a chance for each to proc every 10 seconds, so once every 10 seconds you'll gain anywhere from 0-20% of your health back and however much endurance performance shifter gives.
  21. Cardiac Core will help a lot, I just turned that on in Mids and saw that your net end recovery becomes 1.1 end/second with Cardiac Core Paragon. 1.1 end/sec is pretty much the minimum net recovery I look for, so you should be good.
  22. I generally don't play scrappers, so I can't comment on how it plays out, but here's some food for thought. Your net End recovery per second is .3, meaning it takes a little over 3 seconds to get 1 endurance back Gambler's Cut on your build has a recharge of 1.26 seconds and an arcana time of just under 1 second (.924 to be exact). So, if all you do is cast Gambler's Cut once every 2.2 seconds you're using 1.99 endurance per second on attacks. I'm too lazy to do the rest of the math right now, but hopefully you can see what the problem is. If not, here's another way to look at it... that 4.37 end that Gambler's Cut costs would take 14.6 seconds to recover. You do have conserve power to help with mitigation, but that only lasts 90 seconds and has a recharge of over 5 minutes.
  23. Psyonico

    Tanker advice

    Welcome to City! Are there any sets that cry out to you? Either primary or secondary? That would help narrow down options.
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