Jump to content
The Beta Account Center is temporarily unavailable ×

Psyonico

Members
  • Posts

    2698
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Psyonico

  1. I should point out that mez protection isn't really its own thing. It is just negative mag. So you get hit with, say, Dominate. You're now at mag 3 hold. Pop a break free and now you are at -2 mag hold (because 3 + -5 = -2)
  2. There was a bug in the bootstrapped, but the version of mids you're using can't update the bootstrapped, which is why its erroring out. I don't know why the website hasn't been updated yet, but it hasn't. Here's the full write up of how to get the new bootstrapped installed. https://discord.com/channels/593336669004890113/593336669789487106/1394321064804356264
  3. Yeah, you want to keep the stacks high. And with it having adaptive recharge, once you get your stacks high it behooves you to only hit a couple targets so that the recharge doesn't pile up.
  4. Both can stack with themselves as well as another power in the set. Paralytic Poison can stack with Poison Trap and Ice Arrow stacks with EMP arrow. Throw the lockdown proc in them also helps (though the duration of the proc is pretty short.
  5. I don't understand how you think that yellow salvage is worth anything if white salvage isn't. Yellow salvage sells for 1k inf to vendors, according to you, that's a paltry sum. Unless someone puts in a ton of effort to try and destabilize yellow salvage prices (which does happen occasionally) it can normally be bought for ~1500 inf. Again, not worth anything according to you. So what's the difference?
  6. The problem with this idea is that since KD is just KB with mag < .75, unless they were to create a new schedule for knockback enhancements even at ED capped KB enhancement you'd have significantly weaker knockback than the powers provide now. For example, Energy Torrent does mag 4.985 knockback currently. Assuming the devs set knockback to the standard .67 mag that knockdown powers get, ED softcapped Knockback (schedule D) would be ~1.2
  7. Yeah, the idea of loot rotation does make it sound less painful, and the suggestions about how to make that work interest me as well. My only thing is the infrastructure to implement all of this is pretty vast and would likely take multiple years for our volunteer dev team to implement. But hey, if they want to do it? More power to them.
  8. See: the whole "having to farm specific content to get specific loot" thing is one of the things I didn't like about ESO. Want that special lightning staff that only drops from White Gold Tower? Well get ready to run it 100 times!
  9. I haven't actually played any of my plant toons post-patch, but I do know there were plenty of times pre-patch where there would be fewer vines than enemies in the patch.
  10. I'm kind of on the fence about this one. Right now things only drop for a certain level range... Want a steadfast protection? No sense in running 50 content. So that would also have to be addressed. Basically my favorite thing about ESO (the other mmo I know stuff about) is the fact that enemies are level-less. That being said... I don't know how that would translate to the City ecosystem. See, the only instanced missions in ESO are dungeons/trials which are designed for a specific number of players, and solo missions that are so easy you can literally just spam your basic attack key and still win. City... Is not that way. There are missions that certain characters won't be able to solo at level (my personal favorite example is the psychic clockwork king in Tina Mac's first mission.). There are certain characters who, if solo, their only option is "I'll come back to this mission when enemies are -3 to me". Making the game level-less would remove this strategy. I do like the idea of level-less and being able to run any content at any level (with the possible exception of TFs/Trials) but I also suspect that would be a massive amount of rework. Every enemy group would need to be viable but not too hard at every level range. That alone seems like a monumental ask. I do also like the idea of having a better chance to get specific loot, but I really think that without a full-time dev team this is out of reach.
  11. Why do we have inanimate carbon rods but not animate carbon rods?
  12. I'm for adding $zone. I was about to say isn't there a command for giving zone and location, but then I remembered that's a slash command.
  13. "Give players a way to stop other players from using an ability" was not on my HC bingo card.
  14. I don't necessarily agree with Praetorians having access to all co-op zones, but I wouldn't have a problem with them being able to access Ouroboros. I do have a question about that though. I admit I'm not super well versed in Praetorian lore, but are there any story arcs in Praetorian that would make sense to grant the "Entrusted with the Secret" badge?
  15. I could have sworn that in the last patch notes I read they fixed this bug. If I remember correctly, the issue is the rez only works on enemies (but you can't rez an enemy because the power expects an ally target)
  16. Back on live, there was a forum poster with the handle "JRanger". They were notorious for the fact that they would reply to every suggestion post with just "no". They were so notorious that the live moderators actually put into effect a forum rule that you couldn't just post "no". And so, /jranger was born.
  17. Is rest toggled on?
  18. No, currently none of the echo zones can be accessed by pure villains (unless you count Echo Plaza)
  19. I'd rather not have another zone go MIA. Yes, villain side only basically has 1 zone per level range, but I don't know if that is necessarily an advantage. Also, FF is the only way to get to Eden other than a base portal. To turn FF into an incarnate level zone would basically block off Eden from sub 50s.
  20. Interesting idea, but I don't understand this part:
  21. FYI as of page 2, controller pets now have the same controls as MM pets.
  22. Cross Punch is best if you can take both Boxing and Kick, since each provides bonus damage to it. Spring Attack... Exists I guess... It's not a great power but it is fun. If you're thinking of speccing out of fire mastery, perhaps take Gloom instead of Hurl. It's a really solid power.
  23. OK, I acknowledge that I don't actually know how this would be implemented... Perhaps by right clicking the pet in the pet window? For MMs and Controllers (and I suppose everyone with Lore pets) can we get a way to chance the default "stance" they summon in. Personally, for MMs, I want them to spawn in bodyguard mode, but for Controllers it would be nice if there was a way to tell the game "summon this pet in 'follow aggressive' mode".
  24. I'm going to throw together a suggestion post in regards to this concern.
  25. Psyonico

    Ice control

    Ice is fairly comparable to Earth Control in terms of attacks, but both are far better at actually controlling groups than their more offensive counterparts. Ice got a make over a few pages back, but it is still very much a "team controller" set.
×
×
  • Create New...