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Everything posted by Psyonico
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If it were that simple, I'd agree with it, but if we add this, then wouldn't we also want to add "if you have 46 emps and 440 threads automatically convert to t4" and then what about doing the same for T3s? Or what if you happen to already have 1 (or more) components? To me, it sounds like opening a can of worms. I would, however, very much support some way of being able to buy what you need and also see what you need at the same time. That would speed things up as you wouldn't be jumping between tabs and having to remember what you need.
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Regen is kind of an oddball set. Something like Fast Healing likely won't get more than 1 slot, maybe 2, and if that's the case, your best bet would be a level 50+5 healing IO simply because it gives the best results for a power that only has 1 enhanceable aspect. I don't know what is meta for regen, but to me it would seem you want 3 things primarily: resistance, recharge, and -recharge resistance. So I'd think other than with a few choice powers sets would be the best bet rather than common IOs.
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Dug up an old Mastermind Primary, thought I'd share
Psyonico replied to Dust-Devil's topic in Suggestions & Feedback
What powers would the Quareen have? If they're your doppelganger I'd think they'd only have the 3 blasts from the primary (since I doubt they could make it vary for every secondary) which would likely leave it as pretty weak. I like the idea of more MM sets, and this has potential, just think that the level 18 power needs some work. -
Crafted Enhancements - Black Market Grouping - Split Up
Psyonico replied to Troo's topic in Suggestions & Feedback
You'd also likely see prices go up for all enhancements that end in 0 or 5 for their level and then see the others tank in value. That's the way it was on live. The other thing is it would mean that you couldn't use the market for catalyzing any more, which, for people like me, would mean less slotting sets below their max level. -
Help deciding on powers for this character...
Psyonico replied to AckshunJackson's topic in General Discussion
I'll be honest, I'd think Peacebringer. Maybe human/dwarf? -
Now I want to make a regeneration toon and every time he dies change to a new, unique costume.
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I did the same thing with a toon 2ish months ago and got the ring. I think I was 29 when I actually completed the last mission.
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Except neutrino Bolt is better dpa than x-ray eyes by quite a bit. It also makes for easy filler with its short recharge.
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How to fix Storm Summoning; A Hot Take
Psyonico replied to ValiantBlu's topic in Suggestions & Feedback
It's actually 31.2 end (which is equal in percentage without accolades/max end IOs). It's even worse for MMs at 39 end. I feel that is a bit high, but at the same time storm is a very powerful set. Its weakness is end cost. -
Don't be afraid to ask specific questions. The forums, discord, and /help channel are usually very open to answering questions without making you feel stupid.
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Astral Christy / Empyrean Michael (bring back some capabilities)
Psyonico replied to Troo's topic in Suggestions & Feedback
I feel like by the time you can get 5 astral merits you'd already have alpha unlocked. -
Lore Info on New "Paragon Protectors"?
Psyonico replied to CFIndustries's topic in General Discussion
The lore is all there in game in the mission you meet them (i think this is the 2nd mission in the arc and is a non- combat mission). I'm not sure how much of it has been copied to the wiki. -
We know it because: 1. Cupid's crush is a damage power proc 2. AoI says somewhere it only does damage to non-mezzed enemies.
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Going to throw this out there Re: Cupid's Crush... That confuse requires a damage check, AoI only does damage when something is not affected by a mez, so I'm not sure how well they'll play together.
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Just to reply to this bit... Resistance is better on tanks/brute than it is on Scrappers/Stalkers/Sentinels. This is because tanks and brutes have a 90% resistance cap while the others have a 75% resistance cap. Comparing Resistance to Defense, generally not getting hit (defense) is better than getting hit for less damage (resistance), but really, combining the two is better than relying on only one or the other. Energy Aura is an awesome set that combines good defense with moderate resistance and also has endurance covered between Energy Drain and Energize. The latter is also a heal.
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SR can get to incarnate soft cap fairly easily on a tank, so storm kick is kind of wasted. That being said, MA is still all around a good set. Street Justice probably lags a little compared to MA, but I think it will mostly come down to personal preference/flavor. I like StJ's animations better than MA's, so that was what I chose.
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Best Melee Archetype and Pairing for Dark Armor?
Psyonico replied to WhiskeyDingo's topic in Archetypes
Since the actual armors that dark provides are mostly resistance based, Tank or Brute would be best for AT due to their higher caps. Dark melee is a popular choice because dark armor is endurance heavy and DM has dark consumption. I'd think Savage melee would be a good choice as well, seeing as Blood Frenzy stacks grant endurance reduction. -
It definitely checks your IP and a few other settings on your device. I used a privacy focused OS and browser for a bit and I got that pop up every single time I came here. Most of the time I also had to "click to verify you are human". All of that is done by the DNS provider though, not by Homecoming. It says cloudflare on that page.
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Hi there, welcome!
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I don't know at what part in the raid process you see this happen, but let me give you a perfectly legitimate example... I was waiting for a Hami to start the other day and rather than just sit around, I decided I'd open Mids and plan a new build for a new toon. Well, I look over after a couple of minutes and see the "afk" above my head, so I jump back into game and move so I don't get logged out. Again, this all happened with ~10 minutes left before the raid was scheduled to start. So your suggestion would have me get logged out or kicked out because I'm not 100% paying attention to the game while just waiting for time to pass. Also, the standard afk log out timer does apply to people who are in raid areas, so the only way they are not automatically logged out as it is is if they're in TF mode, in which case they can't be invited to the league. I don't know if it would be possible to have TF mode not prevent logout in just the Abyss/Hive, but blanket just logging out instead of showing "afk" i am against.
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How did you first start playing CoH? What do you love the most?
Psyonico replied to Xalon's topic in General Discussion
I got a free week (or maybe 2 week) trial to the game toward the end of i6. Before the trial ran out i had purchased both CoH and CoV. I played on Liberty at first because that was the server at the top of the list when I first started playing. I played for about 6-7 months without getting a 50 because I kept making new toons and deleting ones to be able to do that. I lamented on the official forums how I would never get a 50 and as luck would have it, I got a PM from another player who introduced me to Repeat Offenders. Seeing that play style, I fell in love with the game all over again. Before City, my only MMO experience was Runescape and Guild Wars. Both of which I had played a lot of, but neither was the experience I had with City and RO. -
You can chat in the channel in a couple of ways... the easiest is to click on the "Help" in your chat box, doing so will bring up a list of all channels you can send a message to. Global Channels included. The other way is to create a bind to automatically send a message to a channel, I've got a global channel bound this way, you can do it by pasting the following command into your chat: /bind rshift+enter beginchat /send "TankHQ" then, whenever you press right shift and enter at the same time, your chat box will automatically be set to send a message to the TankHQ channel. The nice thing about this method is that it actually saves what channel your chat box is set to and bypasses that to send a message to TankHQ
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Lessen impact of Blast Off on flying enemies please
Psyonico replied to Hedgefund's topic in Suggestions & Feedback
I've seen foes that are affected by other knockback also be affected by this bug, so it very well might have something to do with the enemy not being on the ground. -
It's been so long since I've joined a new global channel, but I'm assuming the chan_join command doesn't actually add the channel to a chat tab, so that needs to be done as well. To do that, right click the tab and choose... edit(?) I think... and then you can add the channel to the list visible on that tab.
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My namesake, a mind/ff controller is relegated to market tasks these days. He's probably the only character that i have that i don't forsee myself playing again, but I can't delete him because he's my namesake and a recreation of my first character ever.