I suspect we're more likely to just see mm pet levels remove the relative level shift entirely. I'm also kind of surprised we haven't seen that happen yet.
Having pets scale according to difficulty would defeat the purpose of upping the difficulty.
@Luminara did a great job answering all your questions but left out 1 thing with this one. The free "jump pack" or "steam pack" from START will also take you to the fly speed cap for its duration.
If people aren't reading the text in the very first arc in the game then they won't read text by random menders either.
I'm not necessarily against the idea of doing this, just saying your basis for why it should happen is flawed.
So, hypothetical question:
Right now TF reward merits are on a timer, giving finished returns while that timer is on cooldown. if each mission gave reward merits instead, how would that timer work?
I have accidentally fired spinning kick while not facing an enemy too many times to see a non-targeted small cone as anything but a bad idea. I suspect if it were to be implemented, it would have to be done as exclusionary power picks, which I would be fine with.
It's not knockback, so a -KB IO won't fix it (though it will prevent you from being knocked back if you're in the air too long). It's either "Trawl" or "reverse repel". I believe that both of those can be mitigated with a break free.
If the hostage isn't on me, I usually hit "F" to follow the hostage in case they get stuck.
If the hostage is on me then I usually run backwards to keep an eye on them.
Not gonna lie: I spent way too long last night on the Wikipedia page for The Avengers.
Also, apparently the 1998 movie was terrible, but I remember enjoying it... I was still quite young at the time, so I have to do a rewatch and see.