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Psyonico

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Everything posted by Psyonico

  1. I'd probably go Illusion/Dark or Dark/Dark. Illusion/Dark is just stupidly powerful and Dark/Dark is a great candidate as well, fewer pets, but more lockdown.
  2. Arse provides the same invisibility as Illusion.
  3. Dark/Dark is a very different beast than Fire/Storm. For one, /Dark has an endurance management tool, while both Fire and Storm are extremely endurance heavy sets. For endurance, I recommend panacea/miracle/numina's uniques in health by 27 with a performance shifter proc and a generic or performance shifter end mod in stamina. I would start Hot Feet with an accuracy and then 2 end redux. Tornado and Lightning Storm also need some good end redux slotted. It hurts me to say this, but you can't spam Fire Cages. I've always loved the idea of Fire/Storm, and I made one on live several times, but never got very far, mostly because of endurance issues.
  4. Arsenal Control is a fantastic control set. Perhaps and Arse/Arse Dom?
  5. Fire or S/L will be the easiest since they don't have the -recharge that most cold attacks have. You can get 100% -recharge resistance on ice armor though.
  6. It depends on what you mean by "true". It does provide stealth, but not full invisibility, for that you'd need to add a +stealth proc in something. If you're looking for full invisibility only, fortunatas don't provide it either, they only get 40 feet of stealth in Mask Presence.
  7. I should add that Teleport Target only works on minions and underlings, so *if* this temp power was made, would it have to be stronger than Teleport Target in case LTs and Bosses get stuck in a wall? And wouldn't that make it even more likely that people would use it for something other than just getting mobs unstuck?
  8. I love LFG porting, but it's really only useful solo.
  9. It does work, my guess is that @Wimbochismoddeems it slot inefficient.
  10. It is a toggle in Electric Blast but not in the Dom version
  11. Also, TP For was combined with Recall Friend to create Teleport Target, so it still exists in game.
  12. To my knowledge, nothing significant has changed in Dark/Dark, so yes, it's just as good as it used to be. Back on live, I loved my D3, I've got one on HC, but it hasn't clicked with me like it did on live.
  13. If I were to guess, the team you are on likely has to do at least 10% of the damage to the bud, much like the Ukon Grai badge.
  14. Hats have a specific hair style. Some hats have no hair whatsoever. Thisbis done so that the hat can have 2 colors. There was a thread about hats and hair not 2 days ago.
  15. The only -resist that DP has is piercing rounds, which is *basically* ST and is 20% non-stacking. Not sure where you're getting 30-50% from. If I'm reading COD correctly, Howl from Sonic Resonance alone provides 20% -resist, but is an actual AOE, and it has all the other ST -resist to stack on top of it.
  16. From a scientific perspective, you don't even get primary/secondary in the right order. I love me some Dual Pistols, however, unless you're running cryo or chem rounds it brings very little support to the table (and most players would argue that the only thing to run in 99.9% of content is incendiary). So I would disagree with the assertion that it is the best for support. Additionally, it is not top tier for damage either. I'm not going to argue about which defender primary provides the best support. It really depends on way too many factors, including what content you're playing. I'll agree that Time is up there, but not 100% sure it's the all-around best of the best.
  17. You should be taking Dispersion Bubble ASAP. It provides better defense than Maneuvers and also gives status protection to Immobilize/Stun/Hold. Repulsion Bolt and Spirit Ward are over slotted. RB really only needs an Accuracy, you could slot a KB->KD in there too. If you are mostly solo, you don't have anything to hit Spirit Ward with, so anything beyond the base slot is a waste. Put the Preventative Measure +Absorb process in there and call it a day. I think Damping Bubble is of more use than Repulsion Field, but if you are sticking with RF, you should slot some end redux into it. Also, the KB->KD IO turns off the repel aspect of the power.
  18. Not quite. It lasts for a few seconds after you get out of the radius, then you'll fall. CoD says that delay is 10 seconds.
  19. Herr is my Bio/EM build, its pretty sturdy and does, in fact, hit like an angry moose. Fuchsia Fighter - Tanker (Bio Armor - Energy Melee).mbd
  20. Panacea is the only heal proc that applies to target as opposed to caster. I'm not sure how well it works in the chain powers though.
  21. I've thought about this as well. I don't think it's a simple ask because upper arms are tied to the torso, so you'd have to figure out how to split up the costumes. Similar with legs and the pelvis.
  22. The idea of a weapons pool has been suggested in the past. I think some people have even actually fleshed out the powers they'd like to see. I'd love more natural/tech options available, such as the gadgetry power pool that exists in COD but not in game (likely because animations don't exist for some of the powers.)
  23. I had the thought that you could, but had never tried to, myself. Thanks for the correction.
  24. I think you can slot the controller ATOs into Reverberant. I'd agree that the Hami-Os are the most slot efficient (and cheapest) way to slot it though.
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