Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Psyonico

Members
  • Posts

    2422
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Psyonico

  1. Good technical info in this thread, but I want to just point out 1 thing that makes DP the winner in the AR/DP debate... DP has mad style.
  2. wait... wait... I've been gone for 4 months and now Kin hits like a rolled up newspaper? When did *that* nerf happen?
  3. Oh man, can you imagine an SR tank that *doesn't* have a clicky anti-mez AND it has a + Absorb power?
  4. Interestingly, my issue may have been tied to WINE but it’s not inherent to WINE. I had to do a fresh OS install today for an unrelated issue and now the launcher is working normally.
  5. I’m willing to bet it’s a wine issue, as my system upgraded to 10.something automatically. I’ve just spent an hour trying to figure out how to downgrade, but I just keep getting various errors in terminal. I’ve had enough for tonight, I’ll try again in the morning.
  6. Hey you Linux-type people! i just returned from a break and my install is doing something weird that it wasn’t doing back at the beginning of December when i last played… OK… the set up: Fedora 41. I was in GNOME before but recently switched to KDE Plasma (the problem is happening in both though, so I don’t think it’s the DE) The problem: First launch of the game works without any issues. When I quit, if I leave the launcher open, nothing happens when I try to load the game again. Additionally, I can’t close the launcher and I have to force quit it. Then any subsequent runs of the launcher cause the game to load in windowed mode on my 2nd display and no matter what I do, I can’t move it to my primary display. Rebooting or fully logging out and back in fixes the problem until the next time. Any idea what might be causing this?
  7. I think there are quite a few sets that go almost completely unused outside of frankenslotting
  8. I would hate an event that prevented me from using a power I picked. I don't see a reason to create a mode that prevents a travel power from being picked... If you have a character that wants such a mode, simply don't pick a travel power, and don't use the jetpack you get at level 2.
  9. Sure, SG bases are always available. I suspect players that are asking for a memorial would like something a bit more official though. Also, SG bases are Shard bound. I suspect this idea would gain more traction if there were a way to make custom NPCs in base
  10. I haven't examined the code myself, but you're overthunking this. If height affected line of sight or radius for AoEs it would be well documented by now.
  11. @Greycataand @biostemddo a good job summing up my feelings. I don't know and had no known interaction with any of the people who have been memorialized, so my general thought is "what is this invisible bar that must be reached?" I'm willing to bet there have been some discussions had about this topic by those that maintain HC. But my thought is this should be (relatively) set in stone and the community should be made aware of whatever rules/guidelines have been placed. My guess is that won't happen though, because the maintainers want to keep wiggle room for the future. My personal thought? I think there should be something somewhere that serves as a memorial for all and no more NPCs of players should be added to the game. Perhaps a plaque at the base of Statesman's statue in Kallisti? Since that statue is designed to memorialize him, to me, it seems an appropriate place for a memorial for all the fallen. And if KW ever gets populated with mobs? Just encircle the statue with drones so no player that goes there can be griefed.
  12. If size mattered, City of Data would show a range in the "Radius" field of any power that would be affected by it, however, there is only 1 number there. For example: Axe Cyclone https://cod.uberguy.net/html/power.html?power=tanker_melee.battle_axe.whirling_axe&at=tanker
  13. Sort of. They increase the radius by increasing the reach of the cone, they don't affect the actual arc of the cone. So you are technically correct
  14. It's just an animation thing, there is no way that I know of for a player to change the radius of an AoE.
  15. Radius for Spring Attack is 15 feet
  16. If I remember correctly, the portal has always been in roughly the same area, but the SG exit used to be next to the hospital.
  17. Thanks for the heads up. I'm on Fedora 41/ Gnome, and am pretty sure I haven't updated yet, so I'll keep my eyes open for this.
  18. Right, but it doesn't do damage on cast, only after casting other powers does it have a chance to do damage.
  19. So 2 things about this: 1. The game isn't balanced around IOs 2. It's one more toggle that has to be maintained.
  20. OK, so I'm not holding my breath for this, but one can dream... Right now, all Sentinel targeted AoEs have a 40 foot range. This includes Storm Cell. My suggestion is to increase Storm Cell's range to 60 feet to match Sentinel ST range. The reason for Storm Cell specifically is that my understanding is SC is supposed to be cast at the beginning of a fight, and all other ATs that get Storm Blast can cast Storm Cell without aggro. Sentinels, with only a 40 foot range, are well within minion aggro range *before* it is cast, meaning you either are forced to take a stealth power or forced to slot multiple Range enhancements or else you will take damage *before* casting an aggro free power.
  21. I guess we know what kind of vampire @Snarkyiis not
  22. Alpha powers work the same as slotting an enhancement into a power, with the exception being as you tier up it, part of the enhance ignores ED.
  23. It actually works very well in Invincibility because it has a chance to proc for each enemy in range every 10 seconds
  24. Seeing as players can get Instant Snowstorm as a temp power from presents, I see no reason it couldn't be included. I don't know much about the geometry thing, but I'd suspect making changes just to the couple of Icon locations wouldn't be too big of a deal* *standard code rant applies.
×
×
  • Create New...