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Psyonico

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Everything posted by Psyonico

  1. Simple request, no idea how simple it is to implement. can we get an option to “lock” the UI? This would prevent you from resizing or moving the elements as long as it was locked. You should still be able to open/close things like the map, contact list, etc. I’ve accidentally dragged windows more times than I’d like to admit and this would prevent that.
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  2. I’ve had a few builds where I’ve done everything “right” and still had endurance issues pre-alpha slot. Shield/Axe and Shield/Rad come to mind. Now, this was pre Harmonic Mind, so I don’t know how the sets would have fared if I could have taken that. i wouldn’t mind another power pool that has an endurance management power in it, even if it’s locked to T4 in the pool so you have to have 2 other powers from the pool before you can take it. Having to rely on Recovery Serum is not a fun choice to me.
  3. The reason is “a mistake was made” they didn’t intentionally try to hide this change.
  4. What are you waiting for? It’s already updated
  5. A dev explained this already. sometimes when you make 1000 changes to something, you forget to notate the 1001st change. Devs are human, humans make mistakes, get over yourself. also, there has been 1 change that has been listed in this thread that wasn’t listed in the patch notes, but several people are acting like the entire game got changed without telling anyone.
  6. Defensive? Yes. Bodyguard mode? No
  7. “Now with real fire attacks!”
  8. I feel like Shield would be a good contender. Its mez protection is also a clicky, but it has things that SR doesn’t which I think would help. Namely resistance that is always there. SR has to take some serious damage before its resistances kick in, but shield has a good amount of resistance to everything but psi (and maybe toxic?). With a shield build you could also focus on building extra resistance and not worry about building for defense with Fortitude capping you off. Alternately, if you went Ageless Radial instead of Core, you could lean on that for DDR and do something like Electric Armor. With Electric Armor you can get hard capped resistance to all but toxic and build yourself just enough positional defense that Fortitude will put you at the soft cap. Ageless Radial then provides the DDR to make sure that defense isn’t all for naught.
  9. What does that have to do with the weather?
  10. Does she inevitably say “I need you for something” within 5 minutes of logging in?
  11. They had increased radii at some point on open beta and was specifically changed because people said “this formula nets us less damage per target and doesn’t do a whole lot it increase targets hit” and brought the numbers to prove it.
  12. This is the same accuracy as most standard attacks, so against even cons with no defense buffs or debuffs in play, 75% chance.
  13. I can’t fathom spending that kind of inf… I don’t even have anywhere near that amount across all 260 characters combined. hell, I really want a mini-mode for a new alt idea I have, currently sitting on ~50 aethers and wondering how I’m going to get the next 200… I know! I’ll take a page out of @Snarky’s book. if you have any spare inf or Aethers, please feel free to email them to my global, @Psyonico
  14. I’m having flashbacks to high school calculus with that gif. I can verify it is not mag 100 because I remember looking at it in game, I don’t remember what it actually is though and CoD shows it as mag -1.0 knockback for scrappers. However, what I can’t verify is that it used to be mag 100
  15. Ah, but see, that’s not right in this case. it went from scale 20 to scale 8. If it was a magnitude thing, that 60% reduction would put seeds at less than Mag 2, meaning it would only affect minions. And that is not the case. someone in Repeat Offenders asked one of the devs to clarify what scale meant in this case and the answer was duration.
  16. Care to expand on these “stealth nerfs” or is this thread just for venting?
  17. DA looks kind of eerie in those pictures.
  18. Probably most people, TBH. When I saw the Seeds scale change, I knew that scale affected damage and armor stats, but I didn’t know how it applied to controls.
  19. Not entirely true. If an AoE had previously had its radius increased by Gauntlet, the radius increase is now inherent to the power itself, which caused recalculations on the damage that AoE does. so like Footstomp was unaffected because it was already a 15’ AoE, but Whirling Sword had its damage decreased.
  20. And you have to either keep track of consumer psyche or cast it every time it’s up to keep the stacks There are no major upcoming changes, the nerfs you’ve been hearing about have been live for a week. Also, the nerfs did not affect single target powers, only AoEs. it was a substantial change, yes, but they were not world ending like many of the doom-sayers are claiming.
  21. In my testing on Beta, my conclusion was that Psi armor is “Fine” it’s not great, but it’s not bad either. I found it to be comparable to Willpower in terms of survivability with just SOs. The biggest difference is WP is not at all clicky and Psi is pretty darn clicky. Invul is good, but since @Ultimo doesn’t use IOs, I’d say SR is probably better since you can easily get soft capped defense with just SOs, throw in Sorcery for Rune and you’re golden.
  22. except here’s the thing. Any AT with an armor set can easily get to 50 on SOs/common IOs without dying. It’s not hard, it just takes longer because you don’t push yourself. You keep the difficulty low and cruise up in levels. and honestly, there would be no bragging rights because a “Hardcore” character could just be a sitter on a farm from 1-50.
  23. I’m pretty sure it doesn’t do anything if it doesn’t hit any enemies
  24. Psst… it’s because you don’t slot damage
  25. I rolled this combo as well, the -tohit is real.
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