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Everything posted by Psyonico
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Honestly, you don't need the defense from Storm Kick on an SR tank. You can easily I-cap defense to all positions without it AND SR tanks get 95% DDR. However, Eagle Claw's 10 second damage boost is nice. I believe from a numbers perspective, MA is a little bit better than StJ, however, I personally prefer the feel of StJ.
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Honestly, staying at range makes me think Sentinel over Tanker, and SR is pretty darn good on Sents. But, if you wanted to stick to tanker, Street Justice will probably look a little less weird flying than MA. Have you thought about Staff? Sky Splitter's +resist would stack nicely with SR's soft capped defense, and you've got a ranged attack with Serpent's Reach.
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I'd agree you could get it pretty close with what @PoptartsNinja Said above. I just checked and apparently Girlfriend From Hell is not available for Prismatic Aethers
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I should add that Cloak of Darkness also gives immobilize protection, so another reason not to skip it.
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Hopkins from the end of Manticore TF. Also, cool screen shot.
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Christmas and other "events" are kitsch for idiots
Psyonico replied to temnix's topic in General Discussion
I think that's what this thread is. -
Christmas and other "events" are kitsch for idiots
Psyonico replied to temnix's topic in General Discussion
Well there's a couple minutes of my life I'll never get back.- 63 replies
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@Yomo Kimyata you're making me want to roll an /ice scrapper... Now... Which primary?
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Except for DDR, it gives you that. Also, if you team, it's helpful to others.
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The Electric Melee version is knockdown. CoD has it at mag .64
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Right there with you, I know how it's supposed to be pronounced, but my brain refuses to do so.
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So, your changes to Super Reflexes seem super overpowered unless you lower the defense values, which, to me is a nonstarter. SR is about dodging, so it should have high defense. Also, turning the mez protection into an auto power? That just sounds crazy overpowered. I could see an argument for turning it into a toggle, but there is a trade off there, in that it could no longer stack with itself. Finally, I disagree with you that SR is particularly endurance heavy. It has 3 toggles and 1 click that is used regularly. The toggles are not higher cost than other sets and there are fewer of them. The click power actually works out to be less endurance per second than a similar toggle.
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As does Ice Armor, which is more defense based than Bio.
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The description is a little misleading. I believe that 5% is unenhanceable though.
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If you're using generic IOs, there is no reason to have a second build, since the boosted set IOs still provide better performance and either way you don't have set bonuses.
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See, this really complicates things... Not only would all toggles in power sets with a revive need to be reworked, but also all power pool toggles as well... THEN you'd have to have weird if statements that would depend on how you were resurrected... Not sure that part is possible. Also, if toggles only suppressed, that would mean if you were rezzed by anything else, your toggles would go on cooldown *after* you resurrected. Since not all toggles have a 1 second or less cooldown, this would end up being a nerf to any rez that is not a self rez.
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Sure... If I'm playing a 50, I'm (usually) doing a WST. Since they come at all level ranges, I don't see that changing. But that's the reason I don't boost every IO, I exemplar.
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I don't slot them everywhere, but at certain times I use Boosted instead of attuned and I exemplar all the time.
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I should point out that Phalanx Fighting provides a straight 5% defense to all vectors regardless of if you are near an ally or not. I've only ever played this combo as a scrapper (and also took Spring Attack). While SA is fun, if memory serves, it does less than 1/2 the damage of Shield Charge or Lightning Rod. Also, I see you skipped Chain Induction. This is a pretty solid AOE attack (that gets slotted as ST) so IMO its worth more than Lightning Clap, especially since you don't have another stun to stack with it (its only mag 2).
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Unless you exemplar, which was my point. Also, there would be a cost for whatever material de-attunes an IO.
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There is already another tradeoff. That being that boosted IOs don't carry their set bonuses down below 3 levels below whatever level they are.
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They cannot, but you can choose between 2 different swords.
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Also Arsenal Control. That doesn't suppress either. Or the pbaoe auras (steamy mist and the likes) but they also don't provide full invisibility by themselves.
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It used to, and it still does while in Granite, but in the patch that buffed Stone Armor, they removed that part from non-granite use. Also, Crystal Armor grants +recovery, so it isn't that bad on endurance either.