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Psyonico

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Everything posted by Psyonico

  1. Please show me the evidence that HEATs are putting out consistent 700+ DPS and I’ll retract my statement.
  2. Gah! I need to get back to my Demons/Rad!
  3. Champions (ooh I feel dirty just saying that word)
  4. They’re referring to an unintended side effect of HEATs and their transformation powers. Basically, you can use the transform power to fire off 2 powers at the same time, improving your DPS. The devs haven’t “fixed” this yet because this “exploit” only brings HEAT damage up enough that the compete with the lower half of scrappers builds, so nothing game breaking, however, the devs know that HEATs that *don’t* use this are substantially worse off, so until they can get around to figuring out how to actually balance HEATs, they don’t want to address this edit: changlings allow for pretty high damage numbers, but since I don’t follow that stuff at all, I can’t really say how game breaking it is. @arcane has provided pylon times in a later post.
  5. Oh yeah, I’ve seen it with Avalanche and with the purple set that has the Knockdown proc, but not with Overwhelming Force. my guess is OF is coded as proc inside parentheses and kb->kd outside, so any chance to proc automatically gets turned into knockdown again.
  6. That’s actually not accurate, since OF change knock back to knock down. I’ve slotted this in many powers that do knock back and I’ve never seen any of them do knock back after slotting. Kb->kd works by multiplying knock magnitudes by some percentage that forces the mag to be less than 1.
  7. The devs never tell us what they’re working on, so we have no idea. (Ok, the people in Closed Beta know things, but they won’t say anything because that means they’d lose Closed Beta access). i personally hope nothing is done to make level 50s stronger than they already are. The existing Incarnates already trivialize everything but advanced mode, which only requires a bit of coordination to trivialize.
  8. Everything the radio announcer says during Alexander the Great’s first mission
  9. I believe there is a bug with Spectral interface, @Jacke and I did some testing with a full team running t4 spectral on test and power analyzer showed some stacking, but even 8 players couldn’t immobilize an even level Romulus AV in the 3rd mission of an ITF.
  10. I’ve wondered similarly, my guess would be the center of the character, so in the stomach area, but really, does it matter? We’re talking a maximum of 4’ up or down, and since its very likely not at the very tip of the player, less than that.
  11. Except human only warshades don’t get mez protection until incarnates
  12. My favorite part is that I chose “Lord/Master” for my pronouns and so now everyone in the arc refers to my character as “Lord Say-Tin”
  13. So, I really liked Alexander “the great”’s arc and I have started the Crey rogue arc (can’t remember the contract’s name). They’re both pretty good.
  14. My understanding is that this would require a modification to the tables that hold character information. Basically, in databases, tables have “key” columns that help you tie tables together. in my experience working with databases you can’t modify attributes of key columns, software prevents it from happening to prevent users from breaking stuff too badly. (Incidentally this is also why we haven’t seen the character name limit increased) Anyway, the “solution “ to this is to create a new table with the modified key columns then copy over the data from the original table then point all references to the old table to the new table. its that last part that is the hang-up. Everything that references the table would need to be modified. Impossible? No. impractical? Very.
  15. I’m torn. On one hand I agree that the missions don’t lend well to teaming, on the other, I feel like there is some good writing in these new arcs.
  16. Player model affects visuals but does not affect actual area.
  17. I’ll add that (at least on paper) the new Psi armor should pair really well with ice melee if you wanted to stick to something ice
  18. More testing required… it’s possible that the graphics don’t align with the area of effect
  19. Are you referring to the mission in Levantara’s arc? I always auto complete that one.
  20. if I remember correctly, mediporter is something that is worn, so it wouldn’t work on a body of water. it is amusing to think about though. Also, no fire trucks in Steel since apparently Heroes are the fire department for that neighborhood 🤪
  21. Wouldn’t it make more sense to have it be Control/Armor instead? If Armor is the primary, it would have similar stats to a tanker, not a brute. Also, the lockdown idea… it would mean they have mag 4 hold at level 1, which is enough to hold almost all bosses, that sounds really overpowered. On the flip side, the +2 and +3 mag would be pretty much meaningless since mag 4 will overcome pretty much everything without PToD and even with mag 6 holds, a single player couldn’t hold through PToD. It would pretty much be relegated to “make Hami greens get held faster”
  22. Toggle suppression didn’t exist when this arc was created. i wouldn’t complain if it were changed to toggle suppression, but i also don’t see it as a huge deal.
  23. And dual inspirations while we’re at it, please.
  24. That's not my opinion (I'll give my opinion at the end of this post). Conveniently, both. It has been shown by people who test sets that SS is a top performing set. You can also compare AoEs in other sets to see that Foot Stomp is better on average than PBAoEs from sets that have multiple AoE damage powers. Rage is on helluva drug. Even post nerf it does +70% damage to all, which leads attacks to do slightly more damage on average than other sets, however, the real strength of SS is the fact that Rage can self stack, giving you +140% damage to all. Perma Double Stacked Rage is a thing on most SS builds, giving you 140% damage boost 5/6th of the time and then a damage penalty the other 1/6th. BUT, and this is key, Procs are not affected by this damage debuff, meaning an SS built with heavy proc investment can still output reasonable damage numbers even during the rage crash. So, put this together, you've got ~65-70% more damage than other sets that build for procs (the highest way to deal damage for tanks) PLUS you get a 40% to-hit bonus, meaning you don't even have to worry about slotting accuracy, therefore you can slot another proc for more damage. My opinion of SS is actually in the minority. I hate the set because I can't stand the Rage mechanic. I know it would be a nerf, but I'd like the set more if the base damage from all attacks was boosted and Rage was replaced with traditional build up.
  25. For me, there’s a certain “ease of use”. On my toons without mez protection, soft capped defense means I’m less likely to be held/stunned. i always put together a build before I start running a character. I’ve got a Fire/Dev blaster in the works that is mostly ignoring defense and instead building as much +damage as possible.
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