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Psyonico

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Everything posted by Psyonico

  1. I'd say Sonic over FF just because it is easier to cap defense on a blaster than it is to cap resist, so you're getting extra mitigation and still have the status protection bubble.
  2. I'm surprised you didn't bring up cold. It's a very powerful debuff set with a couple of nice buffs in it as well. It does better AOE and spike -res than Sonic does because of stacking heat loss and sleet. The catch is heat loss is hard (if not impossible) to get the -res permanent. But, there's a reason HM teams like cold.
  3. Are we certain it can't be soloed? Sounds like a challenge to me.
  4. Well then clearly you need to roll an Energy Aura Tank... Oh wait
  5. Which is why tanks should have Energy Aura and Ninjitsu by now!
  6. If you were to get slept, the defense from Dispersion Bubble gets suppressed, this is not the case for FFG, since it's not a toggle.
  7. Shadow maul is really a great power and IMO shouldn't be skipped.
  8. If FFG was a toggle, it would suppress when you got mezzed. So this would actually be a nerf in disguise.
  9. I'll second Street Justice/Willpower. It's a very good combo and also Street Justice is probably the closest to wrestling looks you'll get.
  10. I run the hollows a lot, I've never been sent to the tunnels for Atta... It's always just a door mission inside the hollows itself. Are you thinking about Karsis and the Cavern of Transcendence trial?
  11. You've got my vote.
  12. This sounds like a lot of fun... And I've been thinking of rolling a new Rad tank anyway...
  13. /Electric is a good go-to for AoE damage.
  14. Early solo Mind is a great set, as your tier 1-3 powers are your attack chain. That being said, empathy as a secondary won't help you much. Later in the game soloing will go a lot slower, but is still functional. As for teaming, your main control is Terrify, which, as a fear, has limitations, but is decent at what it does. Empathy brings a lot to a team with 4 key powers... Fortitude, the two RAs, and adrenaline boost. Fortitude should be used on Squishies first and tanks last, unless your tank is the one dying... In which case your team has bigger problems.
  15. Since we're talking clean up, I'd say something single target oriented, maybe an Energy Melee scrapper? Alternately you could do a reverse on the traditional thinking and go a Gravity controller and wormhole stragglers back on to the tank that ran ahead.
  16. Short answer, yes. New stuff is being worked on. Long answer, the dev in charge of compiling all of the code changes took a break due to some real life issues. My understanding is he was just recently able to start working on HC again, so hopefully within the next little while we should see new stuff. What that new stuff is... I don't know.
  17. Recovery serum would help the endurance issues, allowing you to attack more. But really, just teaming would be the best advice I can give.
  18. The same way hook hands do?
  19. I say new, but they are already in game. It's been asked for before, but I'm asking for it again... Can we please get Raptor Pack and Zero-G pack as back options?
  20. Bio is still a very strong choice. Especially if you have a Sonic toon to back you up. I've been soloing my bio/spines tank at +4x8 and she chews through most content. /Rad may be a better choice than spines though because it has better single target damage for hard enemies.
  21. The in-set stealth powers usually have higher non-suppressing defense values and/or lower end cost than stealth.
  22. Scaling up would require almost every enemy group (bar Arachnos, CoT and Council) to be reworked so that they are actually able to be fought at higher levels.
  23. All of my Radiation emission characters use the battle cry "Die somewhere useful!"
  24. 1. In before the lock 2. Can I have your stuff?
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