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Everything posted by Psyonico
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I build my some tanks to have capped defense and resistances in granite and to remove the penalty. You can do it pretty easily for everything but jump height. You still end up with a solid tanker outside of granite, but now it has extra damage, recharge, and movement speed, making yourself essentially a scrapper with extra mitigation.
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Only if we also get a turnip costume
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Quick napkin math 5 merits ~ 1 million inf The going "I want it now" rate for prismatics is a little over 4 million inf That means that it should cost about 21 merits to keep the price the same *HOWEVER* I believe there should be a (slight) penalty for the merit to inf ratio. Not as bad as the Catalyst penalty (that's just way off imo) but say 30-40 merits for a prismatic seems fair to me.
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Welcome back! Everlasting is the 2nd most popular shard and is the unofficial RP server. As for your old characters, they've long been deleted, likely the day that the original server shut down. But, you've got 1000 slots per shard to create them and others again.
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I believe that with the exception of Super Reflexes, all taunt auras do some secondary thing. The damage is useful on the ones that have damage, but, for example, shield gives you extra +dam and the does get -dam, Willpower does +Regen for you and -tohit for enemies, etc.
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Implement more measures to curve market manipulation.
Psyonico replied to crimson72's topic in Suggestions & Feedback
Can only pray 10 items at a time? So when I get 6 merits for fighting a GM and try to sell the 18 converters I get out of that and can't? No Just No -
Refresh Radio and Newspaper Missions
Psyonico replied to Exaltist Ethan's topic in Suggestions & Feedback
There's also taking a mission then abandoning it rather than setting it as the active mission, less zoning time that way. I'm not necessarily against the suggestion, just saying there are ways around it right now. Also, standard code rant applies. -
Yes, but you're better off using the merits to get either a Winter IO (100 Merits) or Enhancement Converters and sell them, since regular ATOs only sell for 8-10 million inf, wheres most winters will get closer to 20 million and converters can get 65-70k per converter, which works out to 19.5-21 million per 100 merits.
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I should also point out that teams get "bonus" XP. What I mean by that is 2 people who are on a team get more experience than if those two people defeated the same enemy while not on a team.
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Yeah, you need to learn how to use melee cones.
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Fire/Kin
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You can get to level 50, after that, you begin to earn Veteran Levels, to which there may or may not be a cap. Also at level 50 you begin to unlock incarnate stuff.
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Suggestions for the best COR // DOM // DEF // CONT to use for SOLO play?
Psyonico replied to Ted's topic in Archetypes
Has anyone suggested an Illusion Controller yet? Phantom Army makes any tough fight easy and deceive helps when PA is down. -
Changed some of the slotting, as I wasn't thrilled with Confounding Chant's slots. got the same(ish) defense and 10% more recharge out of the build. Controller (Symphony Control - Trick Arrow).mbd
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Had some fun. Take it or leave it, here's a build that's "effectively" capped Range and AoE Defense with 65% global recharge. I say effectively because I rely on the 11.4ish% unresisted to-hit debuff from Flash Arrow to get you there. As for Alpha slot, something I didn't mention. Intuition Radial goes SO WELL with TA. Controller (Symphony Control - Trick Arrow).mbd
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Water Blast: What are some outstanding pairings?
Psyonico replied to BuiltDifferent5's topic in Archetypes
The other great thing about it is that it's got a self heal, which poison lacks. -
Love me some TA... haven't played it with Symphony yet, but I've got 10 different TA toons, most of which are 50. So I can comment on slotting there (there's also a decent TA guide by @KaizenSoze Anyway, here are my own thoughts on Trick Arrow. First of all, I like to build for recharge on TA (and some defense to stack with Flash Arrow), so take note when I give certain set suggestions. Entangling Arrow - if you've got slots to spare, 5 slot it with the Immobilize purple set. Put the Chance to Hold proc in there instead of the Immobilize/Recharge IO. If you don't have the slots to spare, a single Accuracy will suffice. Flash Arrow - I like 4 slots of Cloud Senses for the recharge bonus. you'll want to ED out the to-hit debuff as half of it is unresistable, it works the same as armor basically. Glue Arrow - meh... I like it, but usually only single slot it with a recharge or a Range/Slow IO if I have enough global recharge. Ice Arrow - People will tell you to proc it out. You can, if going for a strong damage build, I personally like to put 4 Basilisk's Gaze and 2 Lockdown (including the +2 mag hold proc) or 6 Lockdown for the armor. Poison Gas Arrow - If you've got the slots to spare and haven't slotted the sleep purple set in your Symphony sleep, 5 slot it here, otherwise 1-2 recharge is good. Acid Arrow - Ideal world you want at least 2 Accuracy IOs and both -res IOs (Achilles' Heel and Annihilation) Maybe even 2 Defense Debuffs as well to let you hit through tough targets. But I usually end up with just 1 accuracy and the Achilles' Heel proc. Disruption Arrow - a single end redux if building for recharge, a single recharge if not. Oil Slick Arrow - I like 5 Ragnaroks (skipping the knockdown proc) EMP Arrow - again, depending on how I'm building either 4 Basilisk's Gaze 2 lockdown or 6 lockdown. The worst thing about TA is that every power is good enough that you don't want to skip anything.
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Water Blast: What are some outstanding pairings?
Psyonico replied to BuiltDifferent5's topic in Archetypes
I like Poison/Water. Is it an outstanding combination? No, but it's got some nice synergy and by tinting the water the same color as your poison debuffs you can make it look like you're a poison blaster. -
I'm not disagreeing, because its something they did on live. but Respecs flow like water on Homecoming.
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Reaction Time/Power Transfer Chance for Self Heal not proccing
Psyonico replied to Psyonico's topic in Bug Reports
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Reaction Time/Power Transfer Chance for Self Heal not proccing
Psyonico replied to Psyonico's topic in Bug Reports
You're right, because the chat log doesn't show seconds, it's kind of useless... but here's a screen shot showing the two proc simultaneously. -
So, I've got a /Martial blaster that has 2 Power Transfer: Chance for Self Heals slotted (one in Stamina and one in Reaction Time). I see in my combat log that one fires very regularly, but I never see two proc together. I know this does work because on my /Devices blaster I've done the same thing and I've seen both proc at the same time.
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Gauntlet provides a 5 target AOE taunt on single target attacks. You'd also still have your taunt aura.
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Multiple Auto-click when ready
Psyonico replied to Rock_Flash_Guardian's topic in Suggestions & Feedback
The reason that you can only have 1 auto power is to limit AFK fighting. Yes, AFK Farming exists, but if you could set multiple attacks to auto-fire it would become a lot more common and faster, something the devs don't want.