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Psyonico

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Everything posted by Psyonico

  1. Dark melee is a solid choice. You get a self heal to fill in that gap. SR is an amazing set on tanks though, you really can't go wrong with secondary.
  2. I want to point out that back on live, repeat offenders had an all fire/Storm controller project that was *so much fun*
  3. yeah, it's not downloading right for some reason... i just checked and it is showing 0 bytes size I've done a couple of uninstall/reinstalls of vidiot. *edit* i just did the manual install from the google drive link and that worked perfectly.
  4. I just did a fresh install of Homecoming and then tried to install vidiot through the Mod installer, now when I HC, I get the following error and HC won't start.
  5. Use pet_select_name instead of targetcustomnext and it will always target your own.
  6. https://cod.uberguy.net/html/power.html?power=sentinel_ranged.fire_blast.blazing_blast&at=sentinel Blazing blast has repel, which is why you can't slot knock back into it.
  7. So, Fire/Rad (should) be less endurance intensive just because of AM to offset some of the endurance cost. Fire/Storm will be more chaotic with multiple tornados and lightning storms.
  8. Most over powered would probably be empathy if you could cast it on yourself. Adrenaline Boost + Clear Mind + Fortitude = SR defender with permanent Instant Healing.
  9. I'll throw out there to make sure you slot an end reduction in your attacks too. I always slot 1 accuracy, 1 end redux first, then damage
  10. Maneuvers provides more defense than anything other than weave Combat Jumping, hover, and suppressed stealth provide the same defense numbers (but with varying endurance costs)
  11. There is an odd bug with the immobilize proc where AVs won't get immobilized, even if you overcome their immobilize protection. A few of us tested this out on an ITF with power analyzers to confirm. It's been submitted as a bug.
  12. This is very true... The power is really good but *oh God* that cast time!
  13. Psyonico

    Magic

    With the exception of some tech-looking sets (traps,ect) most sets could conceivably be magic. I like the idea though of energy blast colored to look like light. There is the Sorcery pool, which, as its name implies, is geared toward magic themes. Demon summoning has a similar aesthetic to it.
  14. But here is an interesting thing to remember: At level 25, common IOs have slightly less than even level SO strength BUT: at level 30, common IOs become stronger then even level SOs... Meaning you can just buy and slot level 30 IOs at level 27+ and save inf.
  15. So, dominators, with their assault sets. IMO you take both ranged and melee attacks. The melee attacks do more damage than their ranged counterparts (in general) but it's only safe for a Dom in melee once things are locked down, so sometimes starting at range is a good thing.
  16. If it wasn't gone before your posted it, it is now.
  17. Taunt: 1. Auto Hit 2. No end cost 3. Ranged 4. AoE Getting a damage portion added to this (even illusory) seems like it would make taunt *too* good, so what of the above do you give up? I'll take none of the above, and no change, thank you.
  18. I think OP might be posting while under the influence.
  19. I don't remember the exact quote because I've only run the Aeon SF once, but in the part where you're in Portal Corp Strange women lying in ponds is not a system for distributing incarnate powers
  20. The problem with changing out any powers that already exist is that your going to have people who like what exists now, so you have to balance what is liked now to what you're changing it to.
  21. I'm going to make an unpopular argument. If EA is too powerful to port to a tank, it's too powerful on brutes/scrappers. AT Modifiers exist for a reason.
  22. That is exactly what "Hard Mode" Task forces are for.
  23. I think that's a limitation of the forum software
  24. There we go, now I can see it. I personally like to build for both Ranged and AoE defense with Recharge as a secondary factor on my TAs. That being said, I was on that Maria team with you yesterday and you were surviving a lot better than I was (I was on the Illusion/Poison) but I also was not level 50. You've got a bunch of net recovery, so I'm kind of surprised you're still having endurance issues, though that's probably because of the high-recharge focus as well. You might try copying the character over to the test server and see if Support Hybrid clears the end issue, then you don't have to worry about using salvage for something that might not fix it to begin with. The big thing I see if your accuracy in Acid Arrow is nonexistent. If you don't plan on fighting higher than +1s, that's not a problem, but at +3 you only have a 73.3% chance to hit. Since that's your major source of -defense, it's worth investing in an accuracy slot. I'd probably take a slot out of Stamina to do that, as 4 slotting it is pretty overkill for the benefit you get.
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