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Everything posted by Scarlet Shocker
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	That's interesting. How long does suppression last? I'm presuming IOs won't be suppressed during such an event so will continue to provide bonuses? So I probably can't stand on their heads, unless I toggle it off first? 🤣
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	So from this I've been musing about a character. I have posted about him in the Archetype forum here: The object of the exercise is that he is not invisible per se but his enemies (ie mobs) don't notice him until he starts wailing on them - perhaps just appearing out of the ground - not unlike Mirror Spirit (one of the more unique powers in this game) I want him to be as invisible as possible until he attacks - but I also want to use the invis ability to be a useful home for a Global recharge proc - especially as there's no room for Hasten in his build so far as I can see What is my best option: Should I take Stealth and add a Stealth Proc to Sprint or will I need Infiltration too? I'm confused about how both powers work together too. It seems they must be mutually exclusive but do they auto-switch off in combat?
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	This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Insuperable Talon: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Claws Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 1: Swipe (A) Superior Blistering Cold - Accuracy/Damage (13) Superior Blistering Cold - Damage/Endurance (13) Superior Blistering Cold - Accuracy/Damage/Endurance (15) Superior Blistering Cold - Accuracy/Damage/Recharge (29) Superior Blistering Cold - Recharge/Chance for Hold (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (15) Steadfast Protection - Knockback Protection (17) Gladiator's Armor - TP Protection +3% Def (All) (17) Impervious Skin - Status Resistance/Regeneration Level 4: Combat Jumping (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Kismet - Accuracy +6% Level 6: Dull Pain (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 8: Resist Elements (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance Level 10: Kick Hamidon Origin:Nucleolus Exposure Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Resist Energies (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (33) Unbreakable Guard - RechargeTime/Resistance Level 18: Tough (A) Impervious Skin - Status Resistance/Regeneration (33) Aegis - Psionic/Status Resistance (33) Impervium Armor - Psionic Resistance (34) Aegis - Resistance Level 20: Weave (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Invincibility (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Rectified Reticle - Increased Perception Level 24: Tough Hide (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Unstoppable (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - RechargeTime/Resistance Level 28: Spin (A) Fury of the Gladiator - Accuracy/Damage (39) Fury of the Gladiator - Chance for Res Debuff Level 30: Follow Up (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 32: Eviscerate (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Shockwave (A) Force Feedback - Chance for +Recharge (43) Perfect Zinger - Chance for Psi Damage Level 38: Unyielding (A) Titanium Coating - Resistance (45) Titanium Coating - Resistance/Endurance Level 41: Chilblain (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Ice Blast (A) Pacing of the Turtle - Chance of -Recharge (45) Decimation - Chance of Build Up (46) Devastation - Accuracy/Damage (46) Devastation - Chance of Hold Level 47: Ice Storm (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) (50) Empty Level 1: Gauntlet Level 1: Brawl
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	Surely urban destruction is... inconesequential /em getcoat
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	The best cones are ice cream cones - with sprinkles
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	I've just tried to post a build from Mids into the forums and got the following error: I had a brief look for AdminCP but couldn't see anything obvious - nrither here nor in Mids. I know there was some admin undertaken just recently so I'm working on the understanding that may have caused the issue but not sure of a resolution
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	I worded that completely wrong. I thought they were more susceptible to sleep (didn't know about Immobs) - and couldn't resist it so easily but I got it arse about face so to speak. Thanks for your correction
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	I think I read that AVs are immune to sleep - so this seems a good option
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	Salt Crystals is "paralyzed with fear" - and I'm also a big fan of quicksand. But Melt Armour is also very good, though perhaps less easy to explain conceptually. How effective is bio armour's taunt effect?
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	It's been so long since I ever took Super Jump that I did not actually know it had a "bonus power" these days
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	Thanks for reminding me how amazing this game is. It's easy to become a bit blase about how excellent this game is and the choices it offers, the differences in character and builds and actually the simple achievement of getting to 50 and enjoying the game for what it is. Sometimes we forget how lucky we really are - but it's posts like this that bring it back home. It's fantastic to discover another person's joyful journey - that's why we're a community.
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	ok I'm gonna take it back. I have used this power in anger now and it does perform much better than I at first believed. I still can't say I love it but I do recognise that my initial assessment of it was perhaps unduly harsh. I can see myself taking it again, especially if I could work out a way to make the footstomp be a key click rather than a mouse click.
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	This is the aura Glow in the costume creator. I see no evidence of it working. Other auras, including Glowing Aura (immediately below Glow) works fine but Glow does not show in any way shape or form I can see. I would also say that Slime has issues. You can see where the aura lands but not the drops of slime itself. There may be a rendering issue. I don't know if it's just huge but there are certainly visual issues.
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	I have this concept of a Tank/Brute (undetermined which at this point) that is based around a fearsome monstrous character that appears out of nowhere, terrorizes mobs and then batters seven bells out of them. Yes, there is a big nod to Swamp/Man-Thing here (I was a big fan of Man-Thing when he had his own book and ran with Howard the Duck) but this is more "urban" and much less esoteric than Moore's iteration of ST. I'm thinking of Bio Armour and Elec Melee as core power sets but with Force of Will & Presence as significant pool powers - plus a touch of Stealth and perhaps Pyre Mastery or Earth Mastery to give me a pool (I love both Melt Armour and Quicksand as powers - and they both give me a good -Def component) I do not know BA at all. so not sure if there are any Must have or avoid powers in it - I've been told anecdotally there's nothing you can drop from Bio - and it does give me that kind of Science-wrought mutation thing that then allows me to shock my enemies and his visage is so terrifying that they are rooted in fear or run screaming from his presence. His origin is probably science - I have it loosely as a scientist working for Crey - a lightweight power suit much more flexible and adaptable than existing the bulky Crey power suits we're all familiar with - but in field tests was thrown into a pool of toxic goop/DE shit when caught and battered by Jurrasik causing the experimental new micro-batteries to embed themselves in his skin, thus fusing his polarizing armour to his skin (but controllable for limited periods of time so he can appear human) and allowing him to project electric bolts when fighting. Because I'm taking two pools I know very little of, I find myself skipping a lot of electric powers - I also want Stealth to ensure I can creep up on foes unexpectedly - conceptually this is more about being able to merge with the environment and suddenly appear rather than being sneaky. I'd welcome your input into making this kind of concept real and advise on what I should (not) do. I also have an immediate question re Stealth. Given its recent modification to Invis is there any benefit to a Stealth Proc in Sprint to combine with the Stealth Power. (from the description it seems infiltration isn't such a good choice for combat but might fit the concept well - but Stealth does give me a proc slot which I'm short of otherwise. The purpose here is to build a fun concept toon with a twist, and not necessarily to min/max but if I can make it extremely strong I would be very happy with that. I should stress before I go because I don't think I was explicit enough that Fear is the thing. This PC's USP is the terror he creates in his victims. TIA for all incoming advice
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	I wrote the lore and the lore one 😞
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	I thought we'd have a go again tonight but I'm wondering if we'd be better off in Excelsior rather than Reunion. I'll be doing some shouts tonight over there around 7:30pm - feel free to join me
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	A wise man once said "Let Experience Guide You"
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	I actually have an active dislike of things such as rep - it can quickly become a way of trolling and is inherently divisive. Worse it often has a negative impact on newcomers who come to a forum and see a tonne of people with big reps and they have nothing. It can lead to a sense of elitism; us vs them. Getting rid of it is a verygoodthing(tm) in my book
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	you know that's not your browser, right? 😶
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	one of the things I loathe in the (mostly) rich lore of this game is the whole Well of the Furies shtick about how we gain Incarnate powers. It's incredibly poorly written, but the premise itself just grates on me like nails down a blackboard. "A wizard did it" would've been a far better explanation. I hate it for a number of reasons - not the least of which is we're suddenly gifted power by this otherworldly poorly explained thing that just "well it respects power so you get some too" with a horribly written backstory that reads like a badly produced clip show from your very favourite TV series. Trapdoor? Really? It feels like a completely missed opportunity to do something interesting with character development. It might have been nice to turn it into something related to character origins. It could have put the whole science, tech, natural, mutation, magic stuff to bed in a productive way, as an example - a nice idea that was never well utilized in game. I get that the whole thing needed content and I don't hate the later incarnate content - some of those TFs are fantastic, but the whole thing that actually turns you into an Incarnate lacks imagination and seems poorly thought out.
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	  Villian questions from a homecomming newbieScarlet Shocker replied to Repodude's topic in General Discussion hi @Repodude If it helps you any, there's a small band of us running red content on Reunion a couple of times a week. Very casual and we're only lowbies still so if that's of interest you'd be welcome to join us whenever we run
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	  What are little known weaknesses for enemy groups?Scarlet Shocker replied to KaizenSoze's topic in General Discussion I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up. Warwolves are weak to holds but a bitch to immobilize
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	Hopefully the OP will now have some idea of the versatility of this amazing game and have plenty of experiences to try 😄
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	I'm with you all the way on this. I get that you have a multitude of powers and should use (al)most all of them - sure, take a couple of powers for proc mules ( do that myself from time to time) that get very little use but I do believe in working within a team rather than being one 1/8th of a solo On Defiant live there were many "All Defender" TFs, especially ITF and LG. They always seemed to go down well and it would seem that Defs are the mean to which every other AT regresses.
 
		 
            
         
					
						 
					
						 
					
						