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quixoteprog

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Everything posted by quixoteprog

  1. This would be a non-issue. You just need to make such an enhancement unique, so that it could only be slotted in one power once on any character.
  2. This is not always true. I know plenty of people who managed to "fail up" for a large part of their careers. This guy probably the most obvious case of that. And I am not saying he does not work very hard and have a deep and lasting impact in the companies where he works. I am saying that his doing that, to my knowledge, has never been a good thing. I don't know of any innovation or positive effect he has had on anything I enjoyed. I think CoH would have been a vastly different and far better game if he had never been involved in it.
  3. I would like to have a little old lady. Or, maybe a guy with one or more invisible appendages a-la Phantom Limb from the Venture Brothers.
  4. https://rpg.stackexchange.com/questions/64800/what-does-minmax-mean
  5. You will also receive 120 threads for VL 1,2, 4,5, 7,8, and 10,11. (This is subject to change.) You still get emp. merits, at diminishing amounts, every 3 levels until 100. https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/edit#
  6. It could I suppose. I am thinking what will happen is that NCSoft will insist on some basic promises of good behavior in exchange for not getting sued out of existence. Things like: 1. Promise not to allow copy-written characters, that would get NCSoft sued in tern for allowing people to use their code to infringe. 2. No porn/racist/violent/fetish related content. They want to offer family friendly games and being associated with some inflammatory content of any sort, even indirectly would make NCSoft made. So, whatever the final agreement looks like anyone will probably be allowed to signs on to the full package of restrictions, and do whatever they want, within those restriction, whatever they may be. Mainly because I don't see a non-profit like Homecoming having the resources to go after other private bootleg servers and the whole reason why NCSoft is not already suing Homecoming and everyone else is likely because they don't relish the idea either. Not to protect software they abandoned 7+years ago. That will happen only if it becomes a threat to their current bottom line.
  7. There are a lot of specific definitions, but in general it is the process by which a player maxes out his combat potential, the ability to do as much damage as fast as possible, without regard to any role playing or theme. You essentially sacrifice concept in order to maximize effectiveness. An example would be my wanting to create a character based upon my favorite comic book hero, like The Hulk. If I based it upon theme and role playing I might choose to make him a Super Strength/Invulnerability I would take super leap as his travel power, because that is how The Hulk travels. But if I min/maxed him I may look at each melee power set to see which has the most damage dealing ability, and what percentage of enemies have resistances to the different damage types they use; and decide that a Dark Melee/Inv scrapper was much more effective. So, I choose that because even though it doesn't go with my theme it is more effective in levelling. I minimize the weaknesses of my guy and maximize his strengths purely with an eye toward his levellling and gaining power.
  8. I would like to see missions with a puzzle mechanic of some sort. One, for instance, where you need to click mission glowing items, but they have to be done in a particular order. And when you click each one it spawns a patrol that will either be moving through the mission randomly, and you need to avoid them, or will be looking for your. Each activation of a mission objective not only spawns yet another patrol it also sets off a timer that requires you to reach the next one in the series in time. If you don't make it then either the mission will fail, or maybe just a particularly difficult boss mob will spawn. As you have more and more active the difficulty of the spawns will grow even as the timers decrease. The thing that will make it easier, or maybe even doable at all, is that if you read the mission objective carefully you will be given clues as to what order you should activate the objectives. It might be that type of clue, or maybe as you work your way through the mission defeating mobs you will be given clues on what the objectives order is by the mob dialog text. There are a million options, all of which could currently be impossible the the current technology. I would just like for the decision I make during a mission to have some effect on the difficulty of and rewards garnered from the mission.
  9. I have noticed this myself. When running a mission on my first incarnate who is now 50+3 I usually set DA missions to +3/2 so that everything is conning even level to me. If I die they all immediately flip to conning red and purple. The level shifts don't count when you're dead apparently.
  10. If only all the variety and creativity that went into creating all these bases were available to populate mission maps. It might not feel like I am resaving the same group of office workers in the same office space 10-11 times every evening.
  11. Follow this link, then scroll down about midway to "Damage Scale by Archetype" Each AT had a damage scale for both ranged and melee attacks. Whenever a blaster uses a ranged attack the damage it does is multiplied by 1.125. A brute's ranged damage used to be multiplied by .5, now I think it is same as melee value .75. https://paragonwiki.com/wiki/Damage
  12. I have been running a Fire/Rad/Mu controller for a while now and it is pretty cool. But as you suspect it is an endurance HOG. The Mu Power Sink power is pretty awesome though. It helps a lot on an End. hungry AoE heavy build. I have both Hotfeet and Choking Cloud six slotted, with HF frankenslotted to max dam, acc and end. red. CC I have slotted with 2 end.red, and then procs that add +2 mag hold and a damage one. I ran at -1/2 difficulty until I got imps at 32 and then 0/2. Could probably run higher, but bosses are a bit of an issue because ST damage is not so hot and I cannot stun them with Flashfire. Most spawns are Flashfire -> fire cages -> move in and let the imps and auras hold and melt them. Boss spawns are Bonfire (this knocks him off his feet. While he is getting up)-> Char -> Char -> move in and drop RA & EF -> Char. Let imps and auras melt. Hopefully I have enough time to drop a couple holds on him before he gets up. I also often stand n the Bonfire to keep any other surrounding mobs from getting to me. Works well enough most of the time, except when it doesn't, because some bosses are REALLY resistant to knockdown/up/back. Also, after 35 almost every mob will do something that drops your toggles and so recharge on them is a lot more important than I originally thought.
  13. I believe the youngest WWII vet was 13 when he enlisted. Lots of guys lied about their age to join up. They were coming out of the depression and a lot of people were willing to risk their lives for a steady paycheck and the attack on Pearl Harbor made a lot of people want to join in order to strike back. Add that to the military desperately wanting new recruits and it COULD have happened. Not saying it did, though.
  14. They also seem to be INCREDIBLY hard to pin down with an immobilize. I don't think they are all that much harder to get a hold on, but immob seems to take a couple stacks on them.
  15. Maybe, but do you think such players will last all that long, though? You'll get a bunch of people running around Atlas Park asking "where do I buy enhancements?" and 10 minutes later, "Where do I sell enhancements?" or "What are enhancements?" for a couple of hours. Then, after they kill a couple of Hellions, they will get bored and go back to playing Fortnight or Minecraft. A few of the cooler ones might hang around for a bit longer.
  16. I went with Arcane Bolt on my Ill/rad, mainly because it was the only ranged pool attack power at the time. Now, you have the project will, or whatever in the other origin power pool. In my Mind/emp controller I went with flurry of blows, which I KNOW is looked down upon. But the thing is, it can be ok. It has a very low endurance cost, for the damage it does, IIRC. I mainly took it because I took it on the same guy 15 years ago when I made up one of my first toons on live. Once I got high enough I got fire bolt and fire ball.
  17. I have noticed a significant increase in the number of runners during fire farm runs. Not a complaint, since I think that under no circumstances should the game be balanced around farming in any way. But I think it does act as an indicator of how the game mechanics work under extreme circumstances. The mobs seem to want to attack at range much more often now, and will not hang around in a burn patch nearly as well as they used to. Even on regular missions I have noticed that mobs seem to take off running much more often and for longer distances that they used to. That is a much more subjective observation, however, than the one concerning farm mobs. My current primary character is a fire/rad controller who will drop debuff auras on mobs that can be dangerous if they take off running and go through another spawn. So, I may be a bit more sensitive to it than I used to be.
  18. This would be cool. Don't see it happening any time soon. Not because the coding would be super hard, I think, but more because it would take a lot of testing to prevent exploits It would be a great QoL upgrade, though. They have warnings to prevent selling things but those are so annoying on any sale you have components for I turn them off. Everything you buy or sell should go into an "escrow window" until you leave the merchant. If you click on an item in it the transaction is reversed.
  19. I will agree that the Incarnate system is pretty awful. There are some cool and useful powers there. But the crap you need to do in order to get them is confusing at first, especially when there are a good chunk of Incarnate components that are basically worthless, and even after you have it all figured out the effort involved is more tedious and annoying than challenging. The rewards are pretty good for the amount of effort, but they basically make it easier to play a game that is already pretty easy. I would DEARLY love to know the name of the AE missions you claim that a full team of Incarnates will wipe on. Usually the opposite is true. You have people soloing missions AE or otherwise, on +4/8. I could see some kind of fire farm like setting, but full of wandering groups of Carnies and malta. That could be pretty painful if the group contained anyone without serious status protections. But hard to believe 0/8 would do in a group of incarnates.
  20. Went Fire/Rad/Mu. Power Sink is pure gold for a PBAoE based toon. Probably the biggest jump in performance was, as expected, the addition of the imps. With Choking Cloud and HotFeet Running I really don't need to do much else even running at +0/2. Could probably run higher, but ST is still a bit limited so bosses, and anything that requires more than a mag 2 hold still give a bit of trouble. Best solution to bosses I have found is, drop Bonfire to throw them up in the air, by the time they get to their feet I can usually drop Char on them a couple times in a row and be on top of them to let Choking Cloud and the imps do the rest. The debuffs are just icing on the choke, as it were. The biggest hassle is that after lvl 35 just about every freaking mob on the planet seems to have a stun effect that drops my toggles.
  21. KadabraChill, Little brother of KadabraKill, with ice powers?
  22. Moderately Disturbed, but not so bad as to need therapy, Clown Posse.
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