Jump to content

Snarky

Members
  • Posts

    7461
  • Joined

  • Last visited

  • Days Won

    126

Everything posted by Snarky

  1. My Farmer is like this. There is a built in solution. Which is why I bring it up. Every powerset and combination of powersets changes your build options and goals. My Farmer is a Dark/Fire Brute built for Damage and Recharge. This leaves it woefully short on Endurance. But both Dark and Fire have PBAoE Endurance recovery powers. And the build is high recharge. You just gotta keep pumping the thing up like a bagpipe!
  2. Okay this gets a little iffy for me. I am running a Super Strength Tank, In Footstomp. (.67 KB = knockdown) I crammed a full set of Superior Avalanche, which includes a "chance for Knockdown" which i assume means another .67. Long story short, sometimes the enemies squirt everywhere.
  3. Okay I swear the government is monitoring me. And evidently some programmer is concerned I'm going to shove a tower up their backside until a thousand dollars pops out of their face like a ATM. Because I just did the exact same steps a second time. And it installed. ...
  4. I argued with it until it saved the file, then hit run, run anyways. Says i do not have permission. And i am the only user / admin on the damn thing. Sometimes I really wish I could shove the comp up a programmers ass and get my cash back.
  5. Thank you. That is a whole evolutionary step (maybe 2) above what I slapped together.
  6. So, some of it depends on your AT and build goals. Perma Dom and Perma Hasten are standard yet easy to screw up your thinking on if you are not algebraically inclined. Standard thinking, softcap Defense. "Softcap" means 45% defense. THis is the effective top defense in standard play. 200% Def is the same as 45% defense. so, softcap. (200 is better, if you get hit with -5% def you laugh. with 200 you can get hit with -155% and laugh. ) Incarnate "softcap" is....65% ? i think. (not much reason to chase it, Leagues are raining Defense auras and Incarnate shields on each other) Building a Tank (anything really but anything Tanky) Defense is greater than resistance is greater than heals. It gets deep fast because Resist based Tanks do not have defense debuff resist, so even if you softcap the defense something like Cimerora enemies just shred it. Can make it more complicated with Dark Armor, (A resist set) that uses two mezze auras and is semi stealthed. Build goals shift depending on playstyle and power picks. very deep very fast. Softcapping one area S/L is generally considered smart. S/L is part of "most" enemies attacks. and all attacks look at every aspect of the attack "ranged/AoE/melee/ S/l, Energy Fire" and chooses your highest Defense against it. I have Ranged Blasters who just use Ranged Defense. And I try to S/L softcap all my melee if at all possible.
  7. I went in a slightly different direction with my Dark Tank. 90% resist, Except to toxic, that at 79% That with Cardiac Core, no other incarnate powers up. Pre incarnate is 89.2 s/l 90 energy 86 fire/cold Defenses are low to mid 20s across the board. The Tank is a side project because my main is a Dark/Dark Brute focused on Damage. And is pretty much unkillable. Once in a great while my Brute will need to heal. Not often. and the heal is always up....just sitting there Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkon: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7) Level 1: Shadow Punch -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(13) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(17) Level 8: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Heal(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-%Dam(23) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def(25), LucoftheG-Def/Rchg+(27), Rct-ResDam%(40) Level 14: Shadow Maul -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dam%(33) Level 16: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), CldSns-%Dam(29), CldSns-Acc/ToHitDeb(31) Level 18: Cloak of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/Fear/Rchg(33), UnsTrr-Stun%(33) Level 20: Touch of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-Acc/Fear/Rchg(34), UnsTrr-Stun%(34) Level 22: Mystic Flight -- BlsoftheZ-ResKB(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(37) Level 28: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(40) Level 32: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42), LucoftheG-Def/Rchg+(43) Level 35: Dark Consumption -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dam%(43) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 44: Gloom -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(46), Dcm-Build%(48) Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;681;1362;HEX;| |78DA6594D94F136114C5BFE94C2D4BD98452762808DDA450C05D435484085449F0B| |D69EA880DB5255330A24F26E2F2EC030FFA37F8EAEEBF608CC4FDD1075F5C123770| |1B2F734E48934ED2FE66CE3DF7FBEE9D3B33890B63DE3B13974795E63D9A4D150AC| |953A9DCBC69B913A9B94C5AC9E199CDA5ACF97CCE23E7CD0826C7CC3366AE60C6C6| |24923C6C9DCB5B7E461266D6A4EE9C2AEF4C3E9F8DCDE6ADB4692D573917E399B9B| |38B99DC5C05420BA6791AAE6933B520BAFFD842261D3B622D2D9AC9D9FC52369948| |151625BB492AE893DFDD72F9D3366BB3DDEA85AE54DC50AE97E42BD0784DBE01B7B| |D057F6CE63A87ED52570DC456C0B21BE03DF1685C5FFB86BCB2EF60C54F7203F40E| |917E496837D47DC9D591ABEBCCAD666E35736BD7C107E275C3ABB9231A6231F0A1C| |43C4E93B6DBE3D79DB5B73790F560830FEB3434828D4DE086E4A24D5B95175C8EF6| |48844AF654394EFF04D8749C9C045B7CA821F815D7EB925B85F5F4AAF3CAD13A96C| |98B60D725F097786BE0356AAEE07EB65C07DBAE911F5C4EFD1DEFC1C79253C799D4| |3DC57DEC7A4EAE81BFC5534F4FFD3368017A02F4DCEC55CAC7BE7DEFD0B74B1E5B3| |FFA56FE15684F64AD66F8DCCD93D0025360CF3499204F803B4E827F24B7957369DD| |CBD83E723FD877803C481E0275A9A59DF36EE7BC839CB721B14EC48C4ECE27C8F98| |43997F01418E17CFE4A2DDDA8C5D5CDB984399708E7F14F3CBDECB5B70F754482E0| |CE10192623607F14EC969A42C8D54251C518989652A29C4774551094D82D70E0366| |88A27C6BD6343587360981C01E3BBC8DDE41EB051F61EE42C07D96F9BB1F5EE2AD5| |C27E8DAD6F811D298EDB72A8C112255EA20C97282325CA74B1D28F9D670C6E2C9AE| |6B8CA6BE5DD87627FACD8FA8628AD07199F8BB50066F9A9580BC1F7A5585BC5FD18| |95873FCE3EFF03CFAADBAD| |-------------------------------------------------------------------|
  8. MRB setup.exe was blocked because it could harm your device. after i followed instructions and tried to download the exe.msi (which appears the one i need because I have mids already?) but the next link also failed same text. My only option was feedback, which I said it was safe. No option to install anyways
  9. I played a lot of Redside on live. Starting on Liberty. Then Freedumb. Then Virtue. Although I was TF mad on Virtue and spent a lot of time Blueside with Brickhouse crew. Liberty was dead. And we all sort of got to know each other. Back then a blind invite was a little like castaways trying to bind rafts together. "You want to do this? DONT YOU?...ppppplease?" lol maybe not that bad, but the feeling was always "cmon, we are all we got..." So, for me, the Redside vibe is always in the background. Now, Atlas Park Excelsior is Times Square in comparison. Which is why watching the traffic signals is important. No one is going to "invite" you everytime. Not everyone is following the rules all the time. Watch the crowds, the patterns. Adapt. Profit.
  10. Blind invites are part of Atlas Park culture, at least on Excelsior. For now. It has to do with the caravan of Farmers and the endless parade of low level alts "lf farm" Many farmers send a tell in local, then broadcast, then lfg. Farm X spots available sitters okay. Others... I have been getting more random invites in Atlas. But I go to Atlas as a hub to socialize and I like teaming. Even on a 50 looking for specific TF if I get a farm invite I go. The cash is VERY good.
  11. So, I tried to follow the instructions (after the half page of history and various other strangeness) But my comp say the file will destroy my computer and ruin my life. I told my comp it is safe. The comp is stubborn. So I am using old MiDs and winging it on Energy Melee I guess.
  12. I tried to find the mids dowload for the current version on the forums. It was a water blaster deluge of near undecipherable info. Is there a link to the NEW MiDs that works for the current version of the game?
  13. this is the intricacies of human interaction and perception. a Scroedingers cat of world views. i honestly think the Farmer was probably a newer player, you honestly believe they are more experienced. One thing is certain, it wasnt me. When i do farm it is to join another farmers group. i like teaming, even on farms. the only time i farmed someone in the last six months was interesting. i was on a lowbie lf farm. so i was invited. by another lowbie who gathered one or two more and suggested we farm ourselves. i realized i could not explain AE farming, i had to show them. so i grabbed a Farmer and ran the two of them for a half hour. the player was like "oh!"
  14. This is what I do not get lol. I can run Invul or Dark armors on Tanks or Brutes. But a pure DEF set?!? I believe B Z B, I just cannot fathom it lol. May have to alt into a new concept and try it....
  15. who said the farmer was seasoned? all indications are they were actually a little overwhelmed. very little data, but still...
  16. I have been known to be a bit...Snarky. I think what you had here was a "failure to communicate." as they say. It sounds like you got randomly invited to a Powerlevelling farm, blindly. This is considered a favor by higher level characters to new toons in Atlas and around the isles. The point of a PL farm is you do nothing. Sorry, thems the breaks. The reason is...well, you found that out the hard way. The leader of the group. (Who is busy trying to read the mobs, combine inspirations, rotate attacks, and keep their armor / health / damage pumped) did not know that you did not understand this. The leader could have been more patient. But, not everyone is as old and wise and un-snarky as m....nvm. I mean some of us just blurt out crap. Keep in mind the person was trying to help you and (maybe/maybe not) was struggling with handling the farm they were grinding. Some do it easy (Hi!) and some barely survive minute to minute. This can make them cranky. But the offer to PL Farm is very generous and something that Homecoming has a great community of farmers supporting (Thanks! i alt a lot, danged I need a 2nd account lol) So, sorry for the rough experience. Just turn it around a bit (like the leader who growled at you did not) and realize where the other person is coming from. Does not excuse their rudeness, but maybe helps you get a grip on the drama behind the...snark....
  17. my main is a dark dark brute. mean as hell. can tank the Psi Incarnate trials not breaking a sweat. Can tank anything else with a little management. Dark uses 2 offensive toggles to stun and fear opponents and is semi stealthed. Def>Res>Heal right? Basic Tanking. Dark Armor Hides (cant hit me you dont see me) and then Mezzes (you wont hit me I dont need def%) and then if it takes a beating Dark/Dark has the best heal in the game on a hair trigger. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky 2.2: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(25) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(23) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19), Arm-Dam%(19) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(33) Level 14: Touch of Fear -- CldSns-%Dam(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), Rct-ResDam%(42), ShlWal-ResDam/Re TP(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- HO:Endo(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(45) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Gloom -- Apc-Dam%(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;655;1310;HEX;| |78DA6594D94F135114C6EF2CB5B6B42CB2B46CB26FAD565A10F7181431519B9034F| |1B56960C4C64A490B893CFAE0BB4A8C89B2ABAFFE45FE013E08A868D428D433F7FB| |44CD4C3AF9F57CF77C73CE3DB3A41F4C84DE5E7F78591955570BB972397BA5B4B8E| |0F8D2B9D9FCB4A5940A66E672A57B4B9DA944CA2F61935ECEA69D82E3242664057F| |A390279C3BCE5C990BE3A5FBC5920A4D158B8544A6589A764A4B611D4CE667EF2EE| |4E766FF8F82489C779C99C8B5F9FC740297CC14170BD974AEBC20F6A834D027E707| |F5E7A8F854BFA95432A0CC017210B487C818188D832F5C9BA1BDB6FA6269EDC857F| |21B78F43B99025FBA16787C46C8D65A304C5683A11AB216ACAE0357C465B19EC57A| |0DACD7C07A4DACD71491C4F680DA966C1FF7E73B8BBEABCF81B5E7C90BE0B18BE42| |5705906E48757F9DF415B9528801EAC007B88B28716F6D0F203DC95AC2AEEB56A03| |5ADB26787C8B7C45BE063BDF803BE20AB376F8BDA9F7B226518D1E78C5AEF9897E3| |A7F91FB60D70159013F49761D3D75F474D1D3434F0F3D3DF4AC4B763DF758BFAF74| |EDB64643AF0DEDA1BFE44D977E65CA801A91AB1A1FC16F8916A13FC219F57246BD9| |C512FEFD367C96A467FBEE615DCE7FE55728D5C070736C84D70435CAD9C51EB98D2| |37CB96B39DFDB4B3E73D893A9067773CE6359E80434FC965F0C4337053B2BB79ED6| |E7D6D4BCD587867DC5EFBF691173BA0AF029E749F36970669828E7807E91D4C614E| |A746C851F234981C23CF80DDB2A738F664C4E30AF548F7C392609F8924F2B7241AC| |64CD530F3DAECC3F75C7E72A8984719F628498F32E251463DCAA47DF85DA8DCF2AC| |4ED95C14C5D04AA056DE6B2895EDE0E1F781ABBB7F15D3E8729F1A5BC56E883020B| |C6DE878C7E3FAF8AFF2DCD459BF018280F0F8| |-------------------------------------------------------------------|
  18. I am trying to decide which is smoothest. Part of this is personal preference I know. Dark has many great benefits. At high recharge Dark/Invul is a very synergistic pairing. (I have one, and it is mean) I am wondering with the recent changes to EM how that compares. EM has less utility. The buildup is a standard instead of Dark's magic 30 sec trick. I am not sure (for standard play) Invul needs everything Dark brings. Most times Dark Consumption gets ignored or used as a ghetto AoE. Siphon Life is used, but the heal is rarely needed. Does just Bruting forward on a chain of ST work well? Or does the trade off of utility give up too much? Also, there is the enhancing. It is not difficicult (expensive but not difficult) to craft a nice high recharge Dark/Invul build. Are the build goals the same for EM/Invul, or slightly different? High recharge is chased on most high end builds, so does that naturally give Dark the edge as it is already benefitting from that so much? Here is my Dark/Invul build. I havent written up an E</Invul yet. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Invuln Baseline (Brute): Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;677;1354;HEX;| |78DA65945B4F135110C7CFB65B2BB4A52D8516C45E95B6B4B0B680778D092244A50| |90989AF6485236CDC94A617238F3EF8AEA8F14514BCBCFA11BCFB6D445420A02F75| |BAF3174976D3ED6FCF7F66CE999973764B77C7BD6F27EF5D128AE7B2A9D76AB363D| |5465DBA4AFA8231E7144244AE96EF34CC72624CAF49D328CB44D6721870932D6C3D| |CE96A429A536AE576FF36394E571794B966B52E3096455BF6998467D59B44F2F2D9| |9DA4C45CA799FF538612C2CD68DF282D71A4D49BD4203FFBFC1BCACD6168D4AE44A| |C598D378E699A586395BD26B75595DEEA13CD2747FA35B28ADBFA64BAC51E645553| |8D6C1974CF515F89A79E80DF3DDC1D86DD23264DB651EDE017F33DB23E418250E73| |EC462B14B18A57B534AF0FEC6076F8C100331064BEA72827C73A9DDB3C5FD70E33B| |C0BEE3153D47097B07C15575E585A0FF881E086CD3DA3B06D52B1F2DD24B58D6DAE| |B6B4C3B21DC98059E6D10130C78CE5991F29CA83FC3CE84B0CFD88A13F893DA6831| |2F0B1AFF0DDE7F84F34F223DE8FFA12A82F81FA92A8EF277905AD4D68BA82CFB83F| |C955F039F3D80B700D5C677EA6A810D609A5B8EEE331300E26994ECAB31BBEDDC82| |98D9CD2C8298D9C54F28DB0AF23D2CD7DCD5C675B668BF98BACBDC8BBF70CD79D39| |CB1C38079E072F307317995F28AACF3A3C4DD187F9C3B46694F74B44A16DD1288E3| |D8C3FE09A730FC115E6E023F031F884F995A252D89714E60BD21AFDD0FAA1B55EF6| |2CAFA1660739BF1343A0061698C52253524C1E79E587591B1A0147C1938839059E6| |676520E1AEAD4927C8E43A41590576195FC4274265581AB493FBA44CEA6146C4AD1| |A68CD894519B32A1EE7F079A5336EBB40A23298AA5B405E8FD65A5B9D1BEFF1D807| |5F3BFE250927C5A0237B8DB9DD7F8347EB745FD3818F514BD5A617625B84F7FC204| |ACFB175587F110| |-------------------------------------------------------------------|
  19. I just levelled a Invul/SS Tanker. This thing kills....s l o w l y. I have the same build as a SS/Invul Brute and it kills faster. There are some power choice differences that go into that. (no taunt on Brute) and then building to Tankiness instead of damage. I build a Tank to Tank. I build a Brute to shrug off most damage and kill. If I was going to build an armored car I would start with the heaviest chassis I could get and add armor. If i was going to build a destructo wagon I would get a heavy car and armor it but also try to cram as much heavy weapons as I could get. That is the main difference between the two ATs for me. They do different jobs so I build them different ways. So even with the recent Tanker buff (nice) I still build the Tank for Tankiness. Why not a scrapper? Because Brutes can survive (almost) anything and deal very good damage. Giving that survivability up to deal very very good damage is not for me. Also, the uncontrollability of the crit mechanic is annoying.
  20. I'm pretty sure I am on your ignore list. Because I just started laughing during the first three rules.
  21. I recently started a Tanker and due to the great people running free farms constantly I now have a incarnated 50. Okay, the incarnating is 50+2 and a lot of work to go lol. I took my SS/Invul Brute and basically used 90% of that. But I think it is a bit of a poor fit. Any advice on how to squeeze it onto the AT better would be appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7) Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(9) Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(48) Level 6: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15) Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(46) Level 12: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(23) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(19), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def(21), Rct-ResDam%(21) Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(29) Level 28: Rage -- RechRdx-I(A), RechRdx-I(36) Level 30: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Assault -- EndRdx-I(A) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45) Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 49: Physical Perfection -- RgnTss-Regen+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;673;1346;HEX;| |78DA65944B6F125114C7EFC060654A0B2D16686979D9DA077480DAB52EEC23AD256| |942E396607B0522190850234B13EB63A755E346ADDD697D7C01BF85AFB6FA197C24| |6AD4151EE6FCA58B9900BFB9E79E7BCEFF9E7B0F99AB73AED78BD7CE0AC575AE9CA| |FD7736B79E3B2AC696B72BD6854CA954253B49F2EFA86782A37272F49A32EF525E3| |CA66D990B5FCC552B9D46806319D916529F5EC6695DEB38D9A340A8DA2E859AD54C| |AFA42A9506C948C82CB1CADC87C95069A39C856A5DC70FFB76FC85ABD58AA7AE7AB| |A5757D9E72149AB94CBEDE90B56680948CD1F7AD937E94B6B6964384E8655C15B63| |01865AA3170C62E445A15C7FC341E514542137868ED1DD59C9BBC0B6E33A7EE81F7| |C107CC779457E1BC76E527E2FE621EFF0DFE65BE275F3BE751EC19C5B425B3CC0F3| |4E7401C07F46BD0AF41BF0BFADF4CD209C0B70B395DC8D98B9CBD7F983AEDCD89BA| |383FB2EDE43E78C01C3D043F31A73F33F7495337F2744393079A3CD0E483A624E5E| |9E1BD899EBACD5C6FA36BE2E6F5C2BDC5B6038AD9671E544BED5BE03CFD8BE012F3| |C432F88399A6D85E9C8FF73AD77D748B397E03BC89F3BAC59CBECDB4938601EC610| |0B5F2A15611D42A825AA9E4EB87AF1FDA02D01680A6A1F3CC43DAC7207C07E13B04| |DF61EC63186B66487F90F7AC04E3826B0FFA28E708E28C204E0871428813429C18F| |986717FC2581F01FB692E86FAC7A26C9BD5B837DA751B7BC4F538F5187C02EEA07E| |4F51B75DE60EA59C40BC09E4E8A31C71688D436B025A13D09A80D65D828EDCFA338| |E997C0EEE31D32FC097E02BE61E5DA414EE4DEA0CF7E8B0DAE951FAD02326D54EC7| |B7A62CB3298B256DB19CB658662D96158B6555455AB228A6C5E9E9F475EB8BD6F93| |FC0ECB7238B4D897275A217B8EBA3CBDC3D5F2DABBE1F5914E521F74E749BF90F03| |C9E965| |-------------------------------------------------------------------|
  22. Alignment powers that you can pick. Like Patron powers. That would fix this permanently. Because the Villain Alignment power kicks aDom back into Dom mode. It always irks me that Brutes and Doms only get the full benefit of the power if they are true villains, but 90% of the game is Blueside.
  23. not sure, but i think we have to nerf Regen
  24. the in depth data on the old Red ToMax site really cleared up many of my misconceptions. very nice to see it back
  25. You find the sonic blaster annoying? I thought it was just me. What half deaf Dev who spent all their time listening to speed metal cranked to speaker breaking decibels designed that anyways?
×
×
  • Create New...