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Snarky

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Everything posted by Snarky

  1. Dark Armor is incredibly end heavy when run well (which means using its Fear and Stun toggles to mitigate damage due to lack of traditional defense. This is normally overcome by pairing it with something like Dark melee which has an end recovery power there is a pay to win end management power. get it. keep blue inspirations on hand. As soon as possible get your endurance accolades. every bit helps
  2. If you buy a stock at one price and sell it at a different price (higher or lower) then you have made or lost that amount. But the other party then has the chance to buy/sell the same item. The stock may change hands hundreds of times. Each owner making a profit or loss. But the money is not LOST. It keeps switching hands. When you lose $100 on a stock the money does not disappear from the economy. If people keep bidding more on the item that is where the cash comes from. When people sell it for less they lose their cash. (Think pyramid scheme or bitcoin) But the funds are traceable transaction by transaction as to who is putting money into the stock and who is taking money from the stock.
  3. You think money disappears on the stock market rather than change hands? you prefer the phrase “market forces apply pressure on price indexes” over “Joe the CEO decided we need to raise the sell price 25% this week, again” You are probably more comfortable with “taking the herd to market” over “ butcher the pigs” as well
  4. No money has ever been “lost” on the stock market either. It just changes hands look, use whatever doctoral level words make you feel better. SOMEONE is changing the price and making money. You get that right? I mean, “surely you can contemplate the intricacies of the situation?”
  5. I think (memory on an old vampire….it hurts to guess at what i used to know) is seeded at 1 mil by Devs. Last night i saw it see saw 500-800+. I bought a few at 500k. (My max ever on rare). Then i craft convert and sell what i get in drops. My usual way of slowly building up a decent stash. Which i tend to give away half the time lol
  6. So no one is actually “manipulating” the price of gas. It just mystically changes all on it’s own. I never knew that. Thanks
  7. One of the main tricks for amassing a few billion (once you learn the basics and i guess you have) is run your 50(s). Generating new alts and outfitting them (and running pre 50) costs Influence, and earns less. Running as a 50 you get Influence and Recipe drops and rewards that add up. And if you are running the 50 you already have built you are spending nothing
  8. i love free money. my global....(smiles) is @Snarky
  9. soooo the average price being one thing for years jumping to approx 10x that price and staying there is not evidence to you of anything. cool hey folks, gas prices are not going up. there is no proof. energy crisis solved.
  10. i take it you are not part of "this community?" and we are talking uncommon. get on point nerd
  11. You do not know how to read for context and logic very well do you? So very sorry. A good High School or Community College may help I am explaining that someone is spending hours, possibly days manipulating the market for very little return. I also mentioned that I have flipped as many as 5 purples at a time (converting them to ones people were bidding on but not getting) as I randomly looked for a Purple for myself. You equate my activity in converting and selling to be the same as someone grinding out thousands upon thousands of petty transactions to drive ip the price on an item Dam. Never mind the college. You stupid
  12. Hence the title of this thread...Idiots manipulating the market. Look, we all gotta finance the army of alts we have. I play a lot of content at 50 and craft/convert/sell for the vast majority of my income. I understand people find niches in the market. Some of these I think bring value to the market. others? prob not, but I get it. 20 bucks is 20 bucks. I once in a while will be shopping for a purple and the market is sideways on one particular enhancer. So.... I will grab another, convert and save myself some cash. If it is truly lopsided I might even grab 5-10 more (rare, but I have done it) and convert, relist, and make a tidy profit. I do not seek this stuff out. But if I see a way to make 5 mil a pop on something I tend to not ignore it. But this crap about uncommon salvage is petty and cannot be a very profitable venture time invested vs influence gained therefore....IDIOTS. Possibly griefers
  13. There is a few weird breaks at 4 and 7 both blue and red then every 5 starting at 9,14,19 etc. some things are not well laid out like the new arcs from dr graves and hero cult er sg
  14. You missed the fact all villains are treacherous backstabbing types who only agree with their own faction, until they inevitably double cross them
  15. I ran one too. Through all content that could not be done after you level past it. (All 1-35, a lot of 35-40, 40-44) on one character. Tracking the Blueside contacts was one small nightmare. Stopping experience and truly assuring you have done all content before starting again was another. This toon did all red/blue/gold. Gold is through ouro. But the origins were the most annoying. In that something that should be straightforward was so complicated. The wiki is helpful there. Breaking down the contacts into origin groups in each level range oh, also with one toon gaming hard this took me months. Hundreds of gaming hours
  16. Welcome!
  17. yeah, i have a Dark/Invul Brute with a very similar build and had my clock cleaned....fast....by a Psi AV i did not realize was in a room. 2 shotted even after i hit dull pain and ate a purp and orange
  18. no offense taken. redside. bestside.
  19. I have 54 vet levels on mine. Been parked almost a year and a half. Still enhanced. Moved on due to 1) Vampire 2) rage Crash. so.... over 100 vet levels on a Dark/Dark now. No holes. Defenses are intricate non defense layered defenses though
  20. The. Build I posted is insanely powerful,….with a Psi Hole. Fixed with orange inspirations. It is a very small % of the game to alter your whole build for.
  21. Trying to fill Invul Psi Hole is doable....and counterproductive. there are times to hang back and play conservative, even on a Brute. For the REST of the game. the thing is a steamroller.
  22. The widows have psi powers right and the succubus have at least confuse.
  23. I am alone. hmmm. scratch that. I am utterly alone. By the time you read this I will have shifted my focus to another of my pet peeves. Yes, all of these issues are indeed important to me. okay, yellow salvage is just fun to bitch about. Heh, at least I never bought bitcoin. sheesh. Blasters are not Ranged. Whoever said they were never played one. yet there it is in the character creation screen. THey were designed as close range damage dealers. Bending them to fully ranged is like trying to get a boat to fly. Its been done. Its not winning any races or beauty contests. rage crash on (all) Super Strength characters is so not comic book canon I want to drop a few pallets of comics on the orinal Devs heads. (they obs need research material) I run a Vampire. No amount of recoloring water or earth blast is going to convince me those powers are death related. hot and cold running blood but no neg damage? pffft I suffer for my art. You should too.
  24. worked like a charm. thanks
  25. Here is the build I use. This was given to me by Hyperstrike. The thing is incredible: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;681;1362;HEX;| |78DA6594DB6E12511486F7C0D00A8502AD859EA005045A5A6951AF8DD116D303491| |3126F09B61B98482819A89107F05EABC61B8F17261E5FC1637D0B4F2FE02151A3F1| |665CB0FE9D920CC9F0B1D7FED75AFFAC994DE1CA8AB752C99F11DAD0B97AB9D52A9| |D35F7DAD25528578D6DA71062A0D8289B973A83F473B2B7552AC8BA94D9E25E539A| |A562DB948D6ABB16E1AD1559918D96CCAE352EEFD51BD22C5F34EA46BB237C5BBBB| |BF56CDEA8D6DA46A3EAEDAD3665B9490B4F6F516C4AB9E357F11D69B66A467362B5| |696C6757A94EB5532A945B6D6976D8DE38B949D315D7E8AB7B0961B9C407F29BD38| |5E323F889A97F06BF30071E315F8AFEE46EA9346D46994766C018D3132646882738| |F9553717C94EED1707BDBFC13FCCE1BFCC04099DAA93D3ABF782233E709879D40F0| |698A120F33565B904276BAE82C69B45669230884DD7E035CE18BF0EEE33276F8037| |99D3B7986F28CBADEEC18D014C6300510C208A0138A8CD103A89A1AB8E5E0527057| |DAA820F5388620AB398C22CA6F096547E25F6433C0B710CE218C4691206F9F1585A| |7041F026F88E30AA2A8DC27802C613309E80719D3C8E41AC8FAD73F96379700DDC6| |0A67E32439414561DC2484A2129751E1E913C47C209F510261EF370D34FC0A7CCF9| |67E073F005F380B2A634BE51E7143A65D029834E19748A93AD086C69114C63119CA| |78D196563E60E975FBC0BDE631EBF0F3E001F32DFABD3D4B511878D25D858828D25| |D808928DA4122721CE419C833807B19B1EE31CC462EE36BF38235461410517627C0| |35E526655307B9A0F5C9894CBEABD5B9EE29A79FDF0E85AD3BA501FABBBB62CB169| |0F6DE92A83425A2FF4D573788611FA660F7DEF0B39B4184EF6053E7F81757EC97EF| |489340D3719D86766EC6E96EDA19C3D74D21E3A650FB903F4EF8290F52F442DD564| |0E3287B3B3FE038AFAEB24| |-------------------------------------------------------------------|
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