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Snarky

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Everything posted by Snarky

  1. I just think of the SNL skit where Hawkeye runs out of arrows...
  2. THere are some costume pieces that are truly game changers. I have really enjoyed the floating skulls and new robot outfits. The Brain in a Jar....OMFG. Its a philosophy piece, a classic horror scifi piece, a thousand possibilities....and is currently stuck atop my main. Not everything gets that much love from me, but there are definitely pieces I shoehorn onto old concepts from each wave of offerings. One piece from any set tacked onto another can change everything. I swear I must get as excited about this stuff as designers do at fashion shows.
  3. In a Champions campaign (overt the table books/dice) I was part of for years one of the major NPCs was "The Weatherman" Whose alter ego, was ...the weatherman at a local TV station. An alternate version of Los Angeles called Sprawl City. And man did the weather get crazy there some days....
  4. I have run Energy Blast at 50 back on live about as much as I ran any squishy. I learned to play some pool and "kill what you KB" THis character devolves a bit away from my normal powergamer "what is strongest" requirement. That is part of the fun of running it. I will be soloing a lot on this squishy. I almost always (99.8%?) team on a squishy. (except for things like opening ouro, vanguard, and patron arc.) I have run a Grav Dom back on live. Last week I speed levelled this combo and did a few TFs. But now I want a slow 1-50 journey and dig into the best uses of Grav. I will be running a true villain and will have the villain alignment power to help patch non perma-dom. Getting accurate and artful with wormhole and dimension shift will be a part of the goal here. Hopefully fun too. I run a LOT of dark tanks (and a fun incarnated Dark/Psi Blaster) so Dark and Soul are comfort sets for me. That also really fill out my villain dance card. But yeah, as much as this is a journey into exploring the evilest Redside story arcs it is a dive into soloing on the Grav powerset.
  5. I went with a Dominator: Grav/Dark. Will be slowly running through lowbie arcs, maybe knock out some serious work this weekend. Right now getting my 4 DFBs for the bonuses. Then will use Null to alignment switch and set countdown for Villain Alignment power. Stopping Exp at 4. I am thinking Kuzmin and Weber are the first two contacts that interest me as far as being evil. Kalinda is too political and Burke is the flipside of that same coin.
  6. bumped thid up because i have restarted a new toon at level 1 to solo some Redside arcs. one major question i have is on a Grav Dark is not taking Crush a good idea. It looks like it is easily skippable. I have not truly set up the build yet, but these are the powers I want. For thematic reasons. I really want Phase Shift as well. And maybe a half dozen other utility powers lol. But, having to pick these would be my priority. Before I start trying to figure how to Perma it can someone tell me if the power choices themselves are bonkers, or maybe okay? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 49 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Dark Assault Power Pool: Concealment Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Lift -- Empty(A) Level 1: Dark Blast -- Empty(A) Level 2: Gravity Distortion -- Empty(A) Level 4: Gloom -- Empty(A) Level 6: Propel -- Empty(A) Level 8: Crushing Field -- Empty(A) Level 10: Night Fall -- Empty(A) Level 12: Dimension Shift -- Empty(A) Level 14: Stealth -- Empty(A) Level 16: Gather Shadows -- Empty(A) Level 18: Gravity Distortion Field -- Empty(A) Level 20: Engulfing Darkness -- Empty(A) Level 22: Invisibility -- Empty(A) Level 24: Mystic Flight -- Empty(A) Level 26: Wormhole -- Empty(A) Level 28: Life Drain -- Empty(A) Level 30: Hasten -- Empty(A) Level 32: Singularity -- Empty(A) Level 35: Moon Beam -- Empty(A) Level 38: Dark Consumption -- Empty(A) Level 41: Dark Embrace -- Empty(A) Level 44: Dark Obliteration -- Empty(A) Level 47: Soul Drain -- Empty(A) Level 49: Phase Shift -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A)
  7. i think the issue is Doms are built to do a completely different job then massive ST fights. its like trying to find the best tank to go drag racing in. there are going to be serious issues, even if you make it to the end of the strip.
  8. I am pretty crappy at Doms. Back on live Fire/Psi was a huge favorite. Not sure if that was "Farmers Helpers" or AV killers. Any Pylon DPS threads may have more info. The other issue is...survival. I do not know how to do it. Holds will be worth squat, so that is most of the front half of the toolbox.
  9. Lets start with the basics. trying to get a robe on a male figure. This is seriously a ground ball rolling very slowly. there are not many good fake workarounds. There are no 'good' fake workarounds. Its CoT, or some strange warrior belt overlaid on a kilt, which starts to look like a very puffy dress from gone with the wind. at the other end. No legs. Just wispy ghost like trailing aura, maybe a robot base/platform that floats instead of walks. And skeletons. We are so close. skeletal robot arms. where are the skeletal skeletal arms? What about skeletal legs? Okay....I see some of these are reach goals. About that lower body robe option on a male figure....
  10. I have been thinking about this all day. I am leaning towards Dominator. The Villain Alignment powers is just sweet on them and Brutes. Since I will be soloing mostly and not high end build until many gaming sessions in (no perma...) this would be very nice. In my mind I am trying to keep an open mind as to what exactly type of Dom it will be. Part of the fun of this experiment is it shakes up my "requirement for character" that lead me into "most armored" "most ranged" etc and pigeonhole me into the same builds year after year. This type of "writing assignment" allows me freedom to follow the character and not the numbers. Your signature tag line adds a lot of weight to choosing Doms. Thanks. Now, so many choices. Off to the Dom page for research. For the other part of this assignment I am starting to make notes of the suggested story arcs and plan the levelling experience. It wont be very fast, prob still faster than Praetoria lol. But it will be drenched in treachery and blood.
  11. I am tempted to use this somehow. If nothing else I might be able to shoehorn it in as his pre "super....errr powered bad guy" life.
  12. I just incarnated a Dark/Mental/Soul. Really enjoying it. The thing has three "Attack modes" that I tend to fall into. Well, there is the fourth of being overwhelmed and shooting wildly. But let's discuss the ones I try to follow. First, Jousting. Jump in for Drain Psyche, PBAoE nukes (incarnate is PBAoE as well) and PBAoE stun. Second is long range ST punching. Dark has a nice ST chain. I gimp it slightly by enhancing my hold for Hold. I like the set bonuses and I like having an ST hold. Third is Cones. There are 5! I open with Umbral Torrent, 6 slotted with Overwhelming Force. It is the longest range and its nice to drop them on their backs first thing. Psychic Scream has Sup. Defiant Barrage and Tenebrous Tentacles has Artillery. Night Fall has Sup. Frozen Blast and Soul Tentacles is another set of Artillery. I was doing fire support on a farm to open up Hybrid and was not unhappy with the cone carnage. Of course Nukes rule the day against big mobs, but jousting back or hovering up and unleashing an endless wave of cones is satisfying. I am using Spectral Radial Interface so a 75% chance of minor neg DoT on each mob. Just keep hosing them down. Against hard targets (bosses, EBs) I had to switch back to ST at the end of the big mobs. Am I right in thinking that due to the tohit debuffs and DoT it is actually a decent strategy to just keep cone pressure up on big mobs or should I really be ST plinking right from the start?
  13. My current main is a Dark / Dark Brute. The origin is magic. But the story involves someone irritating a Lord of Space and Time who use the forces underpinning reality (science so advanced it can be considered magic) to install (imprison) their brain and spirit atop a large robot. So the character is a shining robot with a brain in the jar at the top, a dual origin magic/technology. tri-...science?
  14. Exactly what I was looking for. Taking part in destroying someone's world view and turning them into a supervillain. errr, a bad guy! Yes!!!!
  15. I am ever in love with being able to create new concepts and explore them in City of...Villains. Because that is where I feel most at home, and enjoy the most immersion. The current thought running through my head is to mostly solo Redside. (Not ALL Redside. Only doing that once a year now.) But really the evilest mission arcs. The ones where you kidnap Paragon citizens to deliver to the Vahzilok for live experimentation and harvesting. Really (yes that mission exists) really bad guy stuff. So I am looking for reminders of what some of those arcs are, and why you think they truly belong in the "you are so evil I dont like you" hall of shame. Also, i have some favorite tropes and AT builds I tend to run. But I would love any input on what would make a truly evil Super traipsing through the Rogue Isles. I am always looking for a deeper dive into the vileness. For instance I have never solo'd a Blaster Redside on story arcs. I may be ready to do that. I find Dark / Mental is very well suited to rough play. I do not blap, I 'joust' changing ranges and setting up cones (5 at high level!) But why do I find Blasters more 'evil?' Because they just destroy. As much as I love the corruptor concept (such a great name) you immediately have to start tending wounds and putting new paint on other peoples robots. No thanks. Brutes are of course always there, but I have literally been there and done a lot of that. Can a Controller be truly wicked solo? I bet, but concept is king. How to make it evil. Powers....etc. What works. So, what do you folks think? What makes for the wickedest Redside Story Arcs? What AT/Powers scream megalomaniacal homicidal Maniac (who loves cats...most cats...some cats...okay, a cat)
  16. The Storm Elelemental Lore pets are some of my favorites. You dont have to try to explain "this random guys" in your backstory working for you. Works with a lot of power concepts. I wish the Phantoms were actually anything ghost like. They are just a couple of bland tight wearing helpers. Really? But Storm elementals work well.
  17. Snarky

    Dark / Mental

    Thanks for looking at this. I am not good at Mids. My MiDs showed 45% Ranged Dfense. It took me adding it up by hand 3 times and poking around to see what was off. Stealth is listed as 2 numbers. The grand total shows the Big number while not fighting, 45%, the power quick description had it at the lesser number down to 43.51%. I will drop Afterburner (sigh, going to be some long commutes in the shadow shard) and pick up Combat Jumping in its place. I am going to run and level it the rest of the way to 50 at this build. (now at 40) and see how it does. I have Phase Shift as my "oh crap" button in case combat is no longer me killing things and starts to be that other thing.
  18. Snarky

    Dark / Mental

    I really prefer ranged but after playing Ice / Temp and Dark / Mental the Darkside just seems so easy. (shut up yoda!) Seriously easy for me to slap cones on things. Maybe all the time playing Dark Melee when Shadow Maul made you work for two targets lol. Anyways, Here is my Blapper. Can i get some eyes on it and let me know how far into left field I drifted? Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkbone: Level 50 Technology Blaster Primary Power Set: Dark Blast Secondary Power Set: Mental Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Subdual -- GrvAnc-Hold%(A) Level 2: Gloom -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(48) Level 4: Umbral Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(48) Level 6: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(7) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(9), ExcCnt-Dmg/ActRdx(9), ExcCnt-Dmg/Rng(11), ExcCnt-Dmg/Rchg(11), ExcCnt-Stun%(13) Level 10: Psychic Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(23) Level 12: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(34), Artl-Dam/End(40), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 16: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21) Level 18: Abyssal Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(25), SprEnt-End/Rchg(25), SprEnt-Acc/Hold/End(27), SprEnt-Acc/Hold/End/Rchg(27), SprEnt-Rchg/AbsorbProc(48) Level 20: Drain Psyche -- PreOptmz-EndMod/Acc/End(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-Acc/Rech(40) Level 22: Invisibility -- LucoftheG-Def/Rchg+(A) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(50) Level 35: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(50) Level 38: Psychic Shockwave -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39) Level 41: Dark Embrace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46) Level 44: Soul Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(50) Level 47: Phase Shift -- RechRdx-I(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;694;1388;HEX;| |78DA6594D94F135114C6EFB43394B654B6424136CB6E81D2AAEF268A1AA34D88D5F| |8D81418DB9161A629C5C8A37F82894B5468C1B880DB93EB1320A0FE11C4E5D144D4| |37138DA9A7F31D9B263349FBEBFDCEFDCE3DF7DED3895D1EAB7976E2CA6121F98EE| |AC9D9D9C411FACEA959CF5975326D98BA999A17F4B8E346323B3D611AAA8B46AD3C| |29712669A4D4A9F018C560ECF91F89CF65326636178EA9462EA927624943CBCCE9C| 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  19. been playing both this and my dark/mental blaster. as much as i want pure ranged the dark mental just seems so much more fluid in combat I have always enjoyed cones and struggle mightily with location AoEs. One is 39 and one is 42 now. Doing TFs for playtesting / merits /enjoyment. Ice/Time looks so good on paper. I just really struggle to bring it to the slamfest.
  20. here is where even an old (though confused) veteran like me bows humbly before "Mission Teleporter" 1 million at P2W useful, abusable in TFs. PRICELESS in certain situations like this
  21. Thank you both Uun and Tidge! Exactly the type of analyzation I was wanting. Based on your suggestions (and straightening out some of my major misconceptions) I have revised the build in a big way. I still wanted to put 5 Grav Anchor in Time Wall. Until I realized that was unenhanceable? So.... I Love having some Dom type powers and kept Pacing of the Turtle in Snow Storm. This may be a crazy idea. (I am known for those) If there is a better use for those 5 slots I am all ears. Again, thank you so much. Here is the revised plan: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarks: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- GrvAnc-Hold%(A) Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Frost Breath -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 6: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(17), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(19), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(21) Level 8: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(27) Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Fly -- BlsoftheZ-ResKB(A) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36) Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(39) Level 22: Invisibility -- LucoftheG-Def/Rchg+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(42) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 35: Time Shift -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-ToHitDeb%(46) Level 38: Time Lord -- GldArm-3defTpProc(A) Level 41: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(48), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(50), PcnoftheT--Rchg%(50) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A) Level 47: Hoarfrost -- StdPrt-ResDam/Def+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;660;1320;HEX;| |78DA6594DB4E13611485FFA1534A29B55444CE62410E05ACA0DE1B05D1422B8782B| |764A49332716C9BB618B9F4294C54408D0750C1433CDE797C0B2F7C010F2F60EA66| |D6A2693293B4DFCCDAFFFEF79ABD67267963A261F7C2CD334A0B8EDB46B1B8744EF| |E4B66C19B3432D6B292A33695350A578B3E396D657069DEC866CC742CBE6C627DDF| |7E20B59ACFE70AA5D882794D68D84B49236BE5576DA364E5B22A3C9BCBD9B178F6B| |A55B4AE58B6555A0B38CAA46D65564AF5CE792A6F9AE990739A308DB45928AE58F9| |F0F9BCB51C1BCFD969D970AFD05AABD8E9975F5CED1F65AF52BA5263BAAAD1C81A5| |0F7903A58EB05CF462BB94A2DD638DA945C69DC4F5B5758BF01D66D92F7C0FAFBE4| |03705AE061AEE7B6C7D11AEE9077C103EBE406D8B8098E8B17AF865CEF27F86BFC0| |C1EFC427E050F7D23BF8349C9F2B1AE6F0BDAE16DF229D8FA8C7C0EB6EF801352D7| |CF5CFF43F4A0FD11D8F9987C021ED922B7C14B9215606EC0E3454C078F7AC95AD20| |746EAC0A0180EE27EB560B3E66863FFE4B24B570189853897D00FD49A91AB306B85| |399708E712E15C7A39975ECEA5977399947B6C626F9BE650EBD83C992217C0FE45F| |23218122FCDF4D24C9F3DA2B540D35A8651A39F9C15B4D1671B7D0ED0E7007D0ED0| |67943EA3F4E9977D3B58AB83B5127B2D61ADAE0DF422BA09CE89DACD5ADD6F30CFA| |1B7E43BF23D38F281FC085E949EF42057EF99C27E23D3E0F104992467C0B8E4F4A1| |8FAAEF249EDB8C60901E0677E0F9C42EF9827CC9F9BE225F8396E40E73BF61DEEFC| |F06A562D4622D9AF33C84A52FA3D446B9AE53AF7A77CB72A888BEFFEA96CBD34395| |6879C8B572D4A58CB994532EE5B44B49B89459BDF2F5509AA3F81B2BDF84F2AF7A8| |96AD5D13FD54A041DFDED5AF5B75AB98559FC07A227EBFD| |-------------------------------------------------------------------|
  22. The game IS balanced around I/Os. Have you not encountered a team running +4/x8? Or have you ever tried a Incarnate Trial with toons that are SOd?
  23. Sooo, seeing a LOT of threads about "classic challenge" and "This is too easy" and yadda yadda ya da. What about us? Those whiny sneaky snarky little alts that just want POWAH!?! No, seriously. I have seen quite a few new people in the game. After you been doing this for a decade you may want to try leveling to 50 on Dual Origin Enhancers. But lets throw some info to the newer players (and I might get a tip to put in my hat for later) What would be the absolute easiest AT and powersets to do a lot of solo pre-50 stuff on? It may come down to preference. I havent tried MMs since a few failed experiments on live. Could never get my bots to do what I wanted. Is yodeling really too much to ask? Anyways I hear MMs can be beastly solo. Which makes sense as the rumor is they were designed as Redside Tank class. My personal preference is Brutes. Although at a standard setting of +0/x1 and with the changes to the Tank AT.....very nice. Some people just Blast. Many tend to know where the NPCs will be and have the maps memorized. But there are some trigger happy gamers who may not have Paragon memorized and still believe that just Blast it and move on is the only playstyle. So....tell us what you think. Show me the Powah! errr, please?
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