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Snarky

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Everything posted by Snarky

  1. I am Soooper happy with my Dark/Dark main. There is one thing (always) lol Sometimes I am called on to "really" tank. With Taunt. And I have a true Redside build, no taunt. Since I am unwilling to give up my "perfect" build I am going to create a 2nd build, Tank. I never do this, expense vs usefulness. But this is my main, my badger, and I have most of the Enhancers and all of the cash. Will be on this a while. Since i am doing this I want to do it as good as I can. Add Taunt and increase my resistances so Hybrid Melee or Rune of Protection will keep my at Cap. Since this will be just for League/Team play i am (guessing) I dont need to be as concerned with damage, as that will be teammates job and/or the league will buff my Brute butt up to the stratosphere despite any weakness in enhancing. (This is one of the questions I have for those who run Brute - Tanks...is that right???) I will be pecking at the MiDs build today or tomorrow. Unless I get all motivated (this is doubtful 🙂 ) So any ideas, concepts, build tricks and/or builds for a Brute Dark/Dark Tank I would love to hear. Thanks.
  2. Sorry you never got to read a lot of comics. There were many "crossover" events, and an uncountable number of "appearing in" because Comics are basically a giant Soap Opera looking for more drama and interest all the time.
  3. Cap au Diable. First, great name. Second, Monumental architecture. Third, It was traditionally where my Brutes started to come into their power. Getting stamina and travel power finally slotted. I know that is historical, but it evidently still means something to me. Fourth, it introduces some great plotlines. Really it is the first step into the deeper waters of Redside webs of intrigue. The Radio from Port Oakes send you there, under levelled for the zone and looking for info. The Luddite arc is a hoot. Just really well done and the first 'complete' villain zone with a Trial, access to PvP zone, lot of story arcs. In a current thread it is brought up that you need to make things challenging in order for stuff to be fun. I always felt like Cap was the first 'challenging' Redside zone. You needed to have some idea of an actual build, have made the right choices, be slotted appropriately, and be aware of the neighborhoods as you tried to get around.
  4. I don't think "less boring" means what you think it means.
  5. I can relate. I play Brutes because I get to be a sugar enhanced two year old bounding across the environment chewing on the furniture. What is there not to love for my teammates?!? I just finished a MLTF. We were doing a string starting with ITF. We had two tanks on ITF. (I'm Bruting my main) We get to the end fight of the MLTF and we are taking serious damage on the pylon/tower phase. I throw up melee hybrid, heal, look around. Crap. I am the heaviest teammate. No Tanks, a couple scrappers and squishies. I realize I should have tanked Recluse from the git go. Nobody told me. Sigh. We finished. I was embarrassed. Ah well. Someone has another clueless Brute story to tell....
  6. To pick up a name being bandied about for making the game better "Star Teams" (referring to 5 person teams better concentrated to make content interesting: although I think it is interesting as is) and I suppose we are talking about a lot more than 5 in most cases. But yes Greycat what I am interested in more than storage (I have a storage base SG, and having one or two toons not in it is not an inconvenience, throw them a few hundred mil and be done with it. My main only generates revenue. What does it need with storage...?) anyways, more important by far than storage is the Grouping, semi permanent like a SG that allows a network tailor made for that toon. Yes coalitions are great. But as a lowly serf in a big SG I do not control the coalitions of who we associate with. Again, i see this as a way to get better connected to a few groups that really meet one individual and/or toons needs. A main SG can be great! But the flexibility to add some side groups that you fit in well with is not an unworthy concept to explore. All Tanker Group? I still remember the Tanker Tuesday peeps from live. I never joined (I Brute lol) But wouldnt it be great if they had a Star Team where they could see if their peeps were online and shout out in Star Team chat? Or, again, a RP group, or a Dark Themed Group, or The League of Calamitous Intent? Having these connections outside a SG would deepen the interest in the toon and increase the ability to consistently find teams that work well together. In my opinion.
  7. Your point 1... In my thought processes I am using Reductio ad Absurdum. By showing the response to my request for multiple SGs "you have coalition channels" leads to a ludicrous conclusion when taken to extremes "We have chat channels so you do not need an SG" Your final point is one that has been dancing in my head. The current team on Homecoming has been very careful and deliberate. I am given to understand the coding on CoH is not the most logical, perfect, nor clean beast that has ever wandered into a CPU. I can understand if there are coding limitations that would be a truly valid concern. Still, I believe the issue is one that deserves more than a "use a chat channel" or "get an alt" response. As far as being dedicated to one character i would put myself near the middle of the pack. That is a statistic I completely made up, yet I think it might be arguably near. there are many who have every badge. I have 2/3rds on my top character. When you are this tied into running one character you want to have as many options as possible. I see the topic of more SG flexibility as both a need and an opportunity. If it requires tons of effort or will break the game, well, that is that. The ability to be enmeshed in more than one SG (see who is on and quickly coordinate with them being the bulk of this in my mind... which brings up a semi SG possibility...Super Teams???) A Super Team concept might look like having an SG window and SG chat, but no SG Base. The group would exist to continue a Hero/Villains long term goals. This would facilitate RP Groups, long term teams level crawling over months together, and other social cliques.
  8. again, trying to be respectful. If I thought alts was a valid solution I would not be raising the issue. I am aware of the possibility of alts. I am a serial monogamist when it comes to the game. After running a dozen or so concepts to 50 I will find one I like and stay on it for a month to the better part of a year. Currently on a Dark/Dark Brute. Over 100 vet levels, over 1100 badges. Lot of work yet to do, in my mind. 1) The capability to broaden the network of reliable players (good SGs) I can team with will enhance play experience. 2) It is super-genre canon that characters solo, form SGs, join other SGs, and belong to multiple SGs. So far feedback is 1) "Use coalition channels." Okay, to take that argument further we do not need SGs. We can create global channels. 2) Alt. Okay, so i am saying I like this character so much I want to play it as much as possible, with as many groups as possible. And your suggestion is I should stop playing it and do something else?
  9. Again, it depends on powersets and how competently you build. Sorry you are not getting over 75% resist. you should look at that.
  10. Okay, So I am assuming you are using SO builds. Because everything you said, while true, ignores modern builds in the game using I/Os.
  11. Ach! The days of breaking out of the Zig and landing at Fort Darwin. The sprint across the island to the infected warehouse. Good times my fellow redsiders. Good times.
  12. With all due respect, if I thought "coalition" was a successful implementation of the concept I would not have brought up possible solutions. Coalition is not something I chose. It is the SG leaders choice and that choice is not infinite either (unless things have changed mightily) I doubt they would want to coalie with my personal SG, my Dark themed SG, some new player forming a redside SG, and a RP SG i am involved with. along with coalitioning like that for each of the 300 members of the SG...
  13. THis is exactly what I mean. If we could have 5 Supergroups that would solve so many awkward teaming issues. You have your storage base SG, you have 4 other SGs. I belong to a good SG. I would love to be wove into the fabric of a couple more. That would allow me to be in a Dark themed SG, another huge 'pro' SG, a Redside exclusive SG, maybe even an RP SG, all on my main. Busy busy busy! As it is I am happy with the main SG. I wish I had access to the storage base, and there is no way to join a newer SG leaders group no matter how much I want to support them/check it out
  14. I remember the SG cap at 75 on live, and the tightness that caused. kick, kick, boot to the head. The relative freedom of 150 max SG membership was truly amazing. Now, lets freaking get real. 1) Why the .... erm. Why can we not have a higher SG cap? 2) Why can we not belong to more than one SG? Has anybody read superhero comics? There was this guy...um, Sta...Stanley?...no it will come to me. Anyways, he wrote these great stories where the Heroes (and Villains!) belonged to multiple groups! Whole different comic series where the same hero would show up in various DIFFERENT super groups. It is time folks. Get some freedom for these Supers so they can get some teaming going on. Socializing. You know, MULTIPLAYER (it is the second M in MMORPG)
  15. Why we overpower stuff? I just joined a PUG. Decent leader seen around. 3 respecs speed (treespecs) I joined. i need badge progress. Get to tree room. Why are these mobs +4? Crap.... Long dead silence. I suggest reset relog....long dead silence. This is why we run everything with max toons. We got years of this stuff we been dealing with
  16. not to be disagreeable. But...I disagree lol. (and since we are on the Brute Forums i obviously win 🙂 ) Seriously though, If you desire a Tankier build that does (usually below Scrapper damage but can easily??? (League mostly) to insane damage levels you are looking at a Brute. This is my opinion. There are a LOT of variables in this. If you are building in such a way that resist caps are not coming into play, then yes, Scrapper may be better right out the gate. Unless you are building Regen (danged, that needs a nerf) in which case you MIGHT be building for a giant health vault and Brutes would be attractive. Most of the arguments in favor of Brutes will revolve around Tankiness. On Live Brutes were doing more damage than Scrappers. Then got nerfed. then the nerf got tweaked. They are not in a "bad" place now. Out of the box Scrappers out damage Brutes. But Brutes have a higher possible damage cap. It does not come into play often. When it does, oooof. melt time. Triple chocolate cookie cake served warm, with a glass of fresh cold milk on the side. So, I agree Scrappers generally deal more damage, but with (usually) weaker defenses. Shittier agro management. I absolutely disagree with the statement Brutes aren't in all that great a place. I have mained two Brutes and a Tank on HC for extended periods. My current, Dark/Dark/Soul would run shittier by far as a Scrapper for slightly more damage, generally when I am not lacking in damage to begin with. Maybe it takes me longer to kill on a run through +4/x8 ITF. But a dead Scrapper has what DPS again? What? I'm waiting....
  17. About a year ago I was on a Posi1. It had been a little rough (PUG) as quite a few were back then. I was on a Dom, and I carefully let Dom build and did not use it as we struggled through the final step/door and lobby fights. As we went to fight the Duplicates I popped a couple yellows, hit Dom, and hit AoE Hold. It was over. Cleanup on aisle 9. They never moved.
  18. I have run SS/Invul, Dark/Invul, and Dark/Dark Brutes at 50 as mains on Homecoming in the area of 6months + each. All are incredible. What do you like from your Brute? A Damage Aura, Unkillable to most stuff? Huge AoE? Some direction is good. No Brute is THE best. Moist Brutes can be made into 'one of the best at X' and really good at Y/Z. Some are the best at X, but usually there is a trade off. Fire Armor Brutes put out the most damage. Not the sturdiest in the land.
  19. Here is a build that was posted in my request when I first got on Homecoming. This was my main for almost 6 months. Thanks again Hyperstrike!!! The build is just incredible to run. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;663;1326;HEX;| |78DA6594596F12511886CFC060854281D642293B08B45059D46B4DB4A5E942D284C| |45B82ED11262194B018B9F4C27BAD1A6F5C2F4CDC7F82BBFFC2ED0FB8246A34DE8C| |1FF3BD6D4D6692E1C9BCF37EE7BCDF9973A85C58743E5BBE785228E3A75BF55EAF7| |6AA3BE84B5BA5DED036AD82AE31BA670DB156912D29F3D54147766BD57E57B61BFD| |66985F2DCA73B2DD93F995F6F941AB2DBBF5B35A4BEB0F856B637BBB952F6B8D665| |F6B379CC6D3BAAC77E8C1613C543B526EB977F52DD9ED35B54E60A9A36DE697689C| |C6B056A9F7FAB23BE4603394264D7742A19FD12D749B784F414BAAB07C003F32D54| |FE067E681FBCCE7E2BFDAD140197A17611E8C8271A6C34F0C138F72ED8B5129D75A| |959FAC397F81BF99137F9849F259318FD5A91ADAA40B9C601E72831EA6CFCB7C495| |53661D42AB68AC2EFAACC94C25F6534EED865F6CF5C017798B357C16BCCD075E62B| |AAB223BF1DBD87D07B04BD47D0BB852619E779C4F8258B516F25CD857A17FA8FA0F| |F18FA8FA1FFD7E472C3EB8637066F1CDE38BC19F2798D8FA22BDE9CE077E01BC214| |C69942E6243227913989CC2AE59B66AF3ABDCA631F2E832BE01A33FD83E9A31A3FC| |6F7A3268D9AF432F2A1768E7C01AC7DE001AF69E621F88839FF187C023E65BEA5AA| |A0B179746B10F364314F16F364314F823285399312C63A2C80F3A44791217A93C75| |EB805DE661EB903DE05EF31DFED9E1DCA90408602321490A1800C5ECA908237056F| |09DE12BC2578ED5E61ACCD68AFCCDDE0BD3249F53968B9386777922F0F2D7F82CF9| |69F7C45ECB36290C72BAB7B67540FA902973E7AD475B16E523654D849510CE58B63| |EFA442F96A52BEED2B16258ED37B864F99679577D4F77D8FA2A033CF0E336BCA513| |429259372CCA41C3729760FFD77B0A2FFF5D164588B7F4E3AE5EC| |-------------------------------------------------------------------|
  20. Incarnate Trials. For obvious reasons, big Leagues, overarching league strategy, big goals/rewards. I think the Magisterium might be the best example of this, but I also enjoy Keyes. Except green patches. LGTF. A non partisan romp that requires an understanding of the goals, has some interesting mechanics (a Hami fight!), and just has a ton of stuff if you want to go Brutal Melee clearinghouse. The new story arc from the current Dev Team. I am literally floored by how good the Doc Buzzsaw arc was. You look at what we got from people who were paid to do this compared with what the volunteer Devs did. (okay, the Late Game Devs did okay w Praetoria, except i HATE the politics behind it) But when you get right down to wish list for the future. More story arcs from the Dev team. Out of the park, beyond the parking lot, It's Gone!!!
  21. End Drains....Malta Sappers, Super Stunners, Devouring Earth....some of the Shadow Shard mobs. This will slow your roll real quick. But without changing the game if you start increasing the number of end drainers all you will do is encourage teams to have one or two specific AT/powertypes. Which is the road to WoW rigid structure
  22. This is why all the reality TV shows are filled with young adults. Try a "Real World" with real 50 year olds. Not a ton of drama. Sure if you get a mal adjusted and/or crazy few, or put in a mix of people that harbor a ton of predispositions to not liking certain other peeps you get drama. But pick normal fully grown people. Huge waste of money looking for anything entertaining to film. No fear.
  23. All my main accounts toons start with Snark. (Famous or Infamous, branding is everything 🙂 ) Snarky, my main. Snarkbot, Snarkrot, Snarkinator, you get the idea... A couple days ago I set up a second account to run off my old comp. This will be a Farmer/Buffer account as I experiment with badging and in case (like it is in doubt) i want to PL a future alt. Finally, Name freedom! Errrr.. No idea what to name this guy. And all the good names are taken lol. Hmm, SS/Fire Brute Farmer. Skull head with horns, Sinister costume in tasteful black, dark red. Hmmm. Nope, got nuthin. Skull? Skully? All taken. Scratching my head. Skulz....available WTF? I have Skulz on Excelsior!!! Not much of a backstory for this new Rogue. Although I did write a blurb about "Not being paranoid, but I see all this graffiti about Go, Hunt, kill Skulz...." edit after 5 min, just thought of my battlecry "Oh no! They killed Skulz!" to be used after every defeat. Gotta love Fire Armor. (and i will be running regular content with him for badges/fun)
  24. Fully Agree. Working on my main badger now. Played for years on live. Played for overa year on HC. This is my highest badger 1100+ and still going. To get a few of these I am having to really learn new things. One of the reasons I never had a serious Badger is I enjoy a different aspect of the game (I see that a lot in this thread, on these boards, although many enjoy aspects I do not and vice versa) I enjoy taking an alt (50% time a Brute) and going from 1st-50 doing TF/SF, Trials etc building them out and having fun. Generally been on PUG teams. Sullen, uncommunicative folks. I love 'em lol. Another favorite of mine is to "Solo the Game" Take one toon (always a Brute) and do every contact (all arcs, side arcs, every mission no matter how small) stopping Exp to do so. Have accomplished this Redside. Never Blueside. Have done Goldside twice on live. Havent played it here. Future goals. 1) Get a squishy and main that for a year or so. 2) Solo all Blueside Saying you are done is okay. You are done. To me that is like driving from the east coast to the west coast and saying you are done with America. You seen it all.... Yeah, lol, no. Did you stop at all the Bar-B-Que joints? Did you get off the super slab? Did you even see certain zones, er states, besides whipping in to read the roadside plaque to say you read each one in the state? I love the game, so I will never be done. Heck, i do not even play that well, so thats going to take a few more years to hopefully develop some ability roflmao. sigh, no seriously.
  25. this is really good advice thank you. This gives someone the ability out of game to absorb the info and prepare. The true difference is leadership that actually rocks the socks off the Trial. (Which I found) But i for one am a slow learner and need to be able to see and think about things in advance of a list of instructions. I will review this before the Trial this weekend as I am still learning about the prep work and tactics. Thanks.
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