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Snarky

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Everything posted by Snarky

  1. I am interested in a deep yet casual discussion of the damage output of each archetype. Are the rating on the character creation screen accurate, or even close to the reality? For purposes of this discussion let us consider a mushy stew of the "average" powerset example of each set. Yes, we all know fire Brutes and Blasters do more damage. Just shove the sets in the bag and grind until a sort of average number pops out. To rate this please use a scale of 1-100. Blasters (I assume, the topic will explore) will be the top damage dealers at 100 on average. In this case a Fire Blaster rated individually would prob be 105? 110? But we are talking the nonexistent "average" Blaster. There should be no one at a 1. The lowest damage I assume would be ? Controllers ? according to the game startup screen. An "average" controller would do % of the average Blaster and that would be the effective bottom of the scale. The game description has Blasters damage output as 8 melee 10 ranged, an average of 9. Which is horse crap because making a ranged Blaster is like threading a needle in a car on a bumpy road. Maybe if you consider PBAoE as a ranged attack I would agree. That is iffy at best. Yet can we all agree that on average Blasters are the top damage dealers? If so, the average Blaster (doesnt exist, just a placeholder) is therefore our default 100. If the descriptions are accurate a controller has a melee of 2 and a ranged of 3. Therefore as the average of 9 on the above scale for a blaster becomes 100, the "average" controller (IF we agree with the assessed values) would be around a 30. I am relatively happy calling an average Blaster a 100 on the damage scale. But I have seen people do wild things with Controllers. 30% Blaster damage output? Or was I just watching a great player with an outlier build? But where does an average Brute stand? I do not think we can fairly average Brutes damage rating for ranged and melee. Melee is just about all they do. So I would rate their damage output (and really any ATs output) based on how much they actually smack enemies with. For clarity all ratings should assume +0 mobs in a standard Task (Strike) Force setting. This is about as close as CoX gets to a regulation tournament course to play on. Some of you (I have read with great interest the detailed analyses!) will have data sets that have been meticulously mined and thought about. Thank you. I am (almost) as interested in how players "feel" about how each AT performs as well. Please keep this jovial and fun. In the end it means nothing. It has been on my mind to ask the question for over a week. So, I asked. Thank you for your responses. And yes, if you feel my setup for the parameters and metrics above are wonky please so so, and why.
  2. City of Heroes is a band of geeks who love creating characters unlimited by most game designers narrow choices and exploring content with those characters.
  3. I have started the marathon. I rolled a SS/Invul Brute to solo every contact Blueside. By this I mean unlock and run every contact, and every mission from that contact until they stop giving missions and tell you "go away now." I run at +0/x1. I will team for TF, done at levels appropriate. THis is pure Blueside, so no wards or vigilante. Straight up Hero content. I have never succeeded at this Blueside. I have Redside somewhat regularly, and managed Goldside a couple times on live. Today is the ugly task of writing down every contact and their mission levels lol. The first of a few steps to ensure nothing is missed. I zip up to top of level range and then shut off experience at 4, 9, 14, 19, 24, 29, 34, 39, and 44. The only break I allow myself is any contact that offers missions from x-50 I run those missions at 50, and after incarnating at that. Unless it is something logically needed like joining Vanguard. There is still a crapton of content to slog through. Since I run this content very rarely and some of it maybe never or once I will be reading a lot of the dialogue as well. You find out some neat stuff this way. This will be a semi regular project maybe devoting 8+ hours a week on, so it will not be done anytime soon. I have two other "mains" I am running. A dark/dark brute and a squishy I keep rebuilding. changing powers, ATs, and levelling back up. Sooner or later I will find a squishy I like. Or, ....maybe not lol. I chose a brute, because this is the only toons I have ever run to complete these exercises Red or Gold. Back on live my favorite for this was a SS/Willpower. THis was due to the smoothness of the powerset and the lack of real stress on the build. Although I do remember 20-24 on Sharkhead being painful hunting slag golems. Other than that it was generally just a matter of getting through it. Thanks to modern enhancers and advice ( and a level 50 build I ran non-stop for months) from people like Hyperstrike (thanks for the build) I know that even if it is slightly clunkier at times levelling the SS/Invul will be much smoother in the end. This project is all about getting comfortable for the long haul. I will update this very irregularly. I did want to share my love of City of Heroes with the community and my happiness at being able to start a project like this for 2021. THis is a great game, even, sigh, the antiquated old Blueside content. Who knows, I may even feel heroic after a few months of running this guy. Yeah, prob not. Thought I would throw it out there though.
  4. Which brings us to the great Fury nerf. Brutes may peg 100% Fury for a second using the villain alignment power or in some other rare event. Then they slide down to....not 100%. I forget the exact number, 75-80% my old memory want to say is the number the Devs decided Fury should sit at and that is effectively 100%, because you will rarely (and I mean freaking rarely) ever see it blip above that. The decay below that is not too heavy, but pushing it above that requires rockets and magic and a touch of unobtainium,
  5. back in the day i bought an egg timer and kept it next to my keyboard lol. if i used unstoppable (and I don't) I would no doubt use my phones stopwatch that i use for workouts. Another ghetto trick, and i love lazy ghetto tricks, is to pop an inspiration of any red, yellow, purple, orange etc. 1 minute....and as they starts flashing, another, then a third. It is not exact but if you are trying to time that crash to the second you are pretty much screwed anyways. After 2 minutes you need to be finishing up and getting to a secure spot.
  6. if you want to play in a giant online "community" i am sure you can find a world of warcrap out there. i have a one man SG so i can easily access enhancers on the different builds i experiment with. Since the PUG groups on Excelsior are outstandingly good i really do not find the need to hover in an SG chat room or even use private channels. i just log on, look at LFG and join a great team rocking through content
  7. People may have many strategies to play with Fury. You can sweep all that out of the way and get right down to it Brute Force style. Brutes generate fury when attacking and being attacked. That last part...being attacked. Brutes are nearly as tough as Tanks. A Invulnerability Brute, and a few others like my Dark/Dark Brute are probably tougher than a Fire Armor Tank. So....Brutes get Fury by being attached plus Brutes shrug off most attacks equal CANNONBALL into a large spawn. Then your Fury bar is pegged to as much as it is going to get. There is a lot of history behind Fury, the Fury nerf, the Fury nerf fix, and on and freaking on. just jump into the largest group you can handle and let them give you the power to kill them. 90% time it works 100% of the time.
  8. I was fortunate enough to know a great storyteller who used a lot of alternate worlds. It helped me think of the possibilities as they might be, rather than just assume everything is the same in a different world. Between Ouro and a billion different alts all trying to re-write timelines and re-experience things it is easy to forget "paragon City" as we know it in the run from 1-50+Incarnate is a very brief period of time. In the timeline where you take a villain and break out of the zig, er, defeat a Shivan in Galaxy, um...crap, it started already. Okay, so in the timeline where you become a Supervillain the Freedom Phalanx is being overwhelmed by you and other villains and Arachnos schemes. Culminating in the LRSF. Oh, and the Ritki thing. They have a LOT on their plate. And in that very specific timeline it does not go well for them. As you play through Redside you defeat their agents, befoul their attempts at being heroes, and in the end defeat them.
  9. Here is the build I have been argoiung with. It mostly won, but I made a pyrrhic victory at least. I have achieved softcap Def to all but Psi without incarnating. As I incarnate I will be going for Alpha and Hybrid that add Damage, and the ranged chain AoE for judgement. Doubt I will be visiting Defender anytime soon. This is the lazy man's Blaster. No jousting. Just hover someplace and start throwing electricity at crap until the team moves on. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkzebub: Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(21) Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39) Level 4: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9) Level 6: Zapping Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(23), SprOppStr-Acc/Dmg/EndRdx(27), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(29) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 10: Durability -- PrfShf-End%(A) Level 12: Dull Pain -- Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(46) Level 14: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), Ksm-ToHit+(34), DefBuff-I(48) Level 28: Invincible -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43) Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42) Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 38: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/Immob(45), Bmbdmt-Dam(46), Bmbdmt-Dam/Rech(46) Level 41: Fly -- Frb-Stlth(A) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- RctRtc-Pcptn(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;703;1406;HEX;| |78DA6593C94F13511CC7DFB453B12D08A520656F0B58CA3250403DAAAC4169426CE| |2B519CAB38C4E06D21623DE3C783744E3C99B0BB8C583EBFFE07A733DBB10D1B844| |2FA4FE3ABF2F4B3293369FF7BEEFB7BDDF7B2F7976B4FCDEC4F94342D93362EAF97| |C3A25AD826149D393D4B34646D0E74B597AEEF43939B3385346D3F0A645FAB86E65| |E5AC3666CA4C21676474333D4C210ADB06A3F2A4B4F2529BB4CE2C9A96CCE933866| |914960293D69CCC9191B639F04FCFCF9BDAB86964E70A153C2E0D0D2B5B69CFA6A4| 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  10. THis is specifically a team toon. !) I enjoy Bruting solo 2) I am really a noob on Sentinels. 3) I enjoy TFs and Trials. Which is where I see this guy working. I find myself a little crazy on Brutes. Sentinel work will make me more team conscious I believe. That is part of my 3 Leadership Toggle strategy as well, dovetailing with my need for DEF, Dam, and percieved need for Acc and Perception. (THis might be a skewed perspective :-))
  11. I am trying to decide on Willpower or Invulnerability as a secondary. I love Invul on Brutes. My goal for the build is a ranged platform to put Incarnate +Dam boosts on, exclusively. I want to resolve sturdiness, and specifically END problems without needing to resort to Incarnate choices to fix. To make this more pointed I want to take Leadership toggles to get a jump on that goal. THe build is just the platform. I want the Manuevers, Tactics, and Assault. Def, Acc, Perc, +Dam are all in this toons future. So I need a lot of juice up front. I had decided to go Willpower. Then I read posts that led me to believe Sentinel Invulnerability has Endurance bonuses that are substantial and Sentinel specific. Any thoughts are appreciated. THanks.
  12. i am using Hypertrikes template above and cramming elec onto it. my idea is a ranged tank (even if a very light tank) that is very endurance stable. so i can cram all 3 leadership toggles on, then devote incarnate powers to pure damage, having resolved res/def/end/health in basic 50 i/o build
  13. THe reason I chose Will over Invul is the Endurance. Just read a blurb from Oldskool about Invul having great Endurance on a Sentinel and generally a better set. While I was in a farm on the elec/will. Sigh. Rerolling. Elec/Invul, here I come
  14. yeah, but to dig the hole further i have moved on to Elec/Will. i can find the bottom. oh, yeah.
  15. Sentinels. I am on a Sentinel kick. Just did an ice/ice and a dark/dark to 50. Liking the more AoE than a Brute. Played hard fire support the last 8 levels on the Dark/Dark in various farms. Only like 3 deaths. The short time on the nuke is nice. I will prob look at other Sentinel sets. Give me range Devs! Where are the ranged nukes???
  16. also each one procs for damage, and that is a cheat help
  17. Here is the Brute Hyperstrike wrote up for me. I ran this for 7 months when I found Homecoming again. Just rowdy fun. I still have the build and will never crack it for parts. It is perfect. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;669;1338;HEX;| |78DA65945B6F12511485CFC050844281D6425BEE20B4A5958BFAAC89B634BD90342| |1F195607B8489644A066AE4D107DFB56A7CF1FA60E2FD2778F75F78FB035E12351A| |5F70337BB53519027CCCDA6B9FB3CEE1CC542E2C789E2D5D3C2194E153AD7AA7533| |B696C77A5A3526F681B7621C45055AF1BE77A4EFA3965966A15D992325FDD6E4BA3| |56ED1A526F749B512E2DC8B352EFC8FCB27E7EBBA54BA37E466B69DD9EF0AE6F6DB| 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  18. Hyperstrike made an Invul template for each Archetype. Here is the Tank one The idea is to fill in any primary you want Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(9) Level 1: [Empty] Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: [Empty] Level 6: Dull Pain -- Empty(A) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15) Level 10: [Empty] Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29) Level 20: [Empty] Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 28: [Empty] Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;976;476;952;HEX;| |78DA7D52DB4ED45014DDA7ED38307460C0B9A173011263906422E23B31224665129| |231BE4ECA70181A6A67D229288FFE822FFE853FE05F2004FD082F891A7DAB7BCE5E| |0162134FD2AE9EB5F75E6BB5A7EDD71BEEFBC76FD649B90F036F34EA3EF7C2031D6| |5DA5EDFEF11AFC293F0E83008173623EFA57E35880EB24C36A4ABBBA1F77438D22D| |E9D191B7E3077E7C7C13E5B60EB46E750E87FCDC89231DF6E37DCA6F0F06416BD3E| |FEFC77ED877CD6E4B7B43DEE4CCA633D47A97AE3F1AFABDD683A817FBBD6EDB1BC5| |3A3AAEB2F52DBE4E26F9A6C6E9920C2DF1C36D879C86E0B526705170A2C25867BC6| |713AD3A948CD74716502260AB9F52C8FD02FE1674FF5C1938E5810C9901CA8C093A| |63260B892C32B8C8308D0CD3C860243E2C134D61600A9E057816E03907CF7316CFA| |3370FF122C48B102F43DCE2039941B41913ED134FCF9AD74BECD99212E5A260ED99| |38D47E5C793B9B254AB02B215A19D1AA88564534877B2BD2AB2A10BF01F1CF6C3C8| |FDAFC3F356354E6E13A1AEA6868A061896B4DD49A2B64B80560F2DF5573082B21D3| |4ACBCEC50F92DC4955EFA698D514B39662EEA798AD14B3EDC096196598C902912D4| |CF22577F1D7A1FAED92B1D4A27C60EB857C0FEBA99CEFD7D4D4F74B46A977961CCB| |5BC1BFBEECEA0F| |-------------------------------------------------------------------|
  19. You need Hyperstrikes guide on how to build an Invul tank. Let me see if I have something saved
  20. I just 50'd a rad rad Brute. Meh, something about it i do not like. I am now levelling a Dark Fire Brute. Thi...I like. I have a Dom project in my mind. and probably another Brute. Always, another Brute
  21. and that is what makes a good role player. and possibly a great actor
  22. oh, that is an easy one. These words are adjectives. about as descriptive as telling someone you just painted their car blue. then hanging up. wait? blue? what color blue? who are youuuuuuuuu?
  23. well, i had run UG once or twice before. One a Master attempt. So i prob had some badges. Definitely already had the kill last boss during certain time frame. But i think we nailed that as well. It was a solid stick together league that were mostly on Discord. Not me. I am too Snarky for Discord lol
  24. kick Hero buttocks
  25. i see your point. and i agree. Hardcase thinks he is that tough. But you KNOw you are tougher. But tree dialogue options were beyond the early Devs planning. I do recommend you run the Johnny Sonata arc. I hate wailers but curb stomping Hardcase is a joy.
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