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Snarky

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Everything posted by Snarky

  1. This is beautiful writing. Amuse me with your turmoil.
  2. uhhh.... was it Overlord Jones....?
  3. I like to keep right at 2 bill, Last year I was making new 50s non stop and was getting broke. Then a friend, who never plays anymore, from Cosmic Council showed up. We had a vintage Cosmic Council team night. This one guy, he a WHALE, not as rich as Yomo, in that zip code. I jokingly asked for money. 2 bill to everyone on team. All old Cosmic vets. I have 75% of that, as I stopped making 50s. Now I just need to con Yomo into sending me 2 bill so I can start making endless new fiddies again...
  4. they wont. i have a few 50s "decked out" for ouro 1-10, 1-15 etc. it is a painstacking process of figuring what powers are available at that level, cramming all enhancers down into those powers, then trying to get 6 slots of nerfed enhancers (the exemplar math) to be decent. i ran a posi 1-2 anf Cavern Transcendence last night on my new project. Brand new level 15 (level locked so my math doesnt change) runninh 90% damage on all attacks and also with all 3 temp buffs running from P2W. The real trick with posi 1? Bring a Dom. Save Dom for Shadow fight. Take a huuuuuge yellow before the fight. Hit Dom, and AoE Hold. done...
  5. Why do you run a Posi at +anything? Okay, nvm. Whatever But if the bulk of your team is heavy melee you know you have to lan for that. Not the biggest damage dealers against the toughest armors. And the simulcrums get get powers you cant. Inspirations. Preferably team. Acc/damage/def. Envenomed daggers. Pick a lead and everyone target thru them
  6. The mission? I think it’s called “Get Hammered”
  7. kinetic melee... big dramatic animations influenced heavily by tai chi
  8. my ST go to is the Beam Rifle Blaster. i use that as fire support in RHW Magisterium badge runs, i can comfortably keep shooting with little affecting my damage output. because anything you do besides ST just lowers your damage. move, calculate, whatever. just sit still and kill it.
  9. on a team I find it more important to get the AoE debuffs up, the things like Tar Patch, Darkest Night, then lay into AoE, Fearsome Stare, the DoT rains, Frost breath. only spitting ST as a luxury. More important is to stay near the bulk of the team and make sure Twilight Grasp (the heal/-tohit/-dam-regen) is working on a big bad while topping off the teams health.
  10. this is exactly how i feel. To me there is a significant damage improvement from Dark/Dark Corr to Ice/Dark Corr. Due to the DoT Rains and Scourge. Plus the ranged nuke is tactically much safer and easier. Also, for me there is a survivabilty improvement from Ice/Cold Corr to Ice/Dark Corr. The team heal is amazingly good (and is a debuff) the Darkest Night and Fearsome Stare -dam, -tohit debuffs, and you still get some -res in Tar Patch. Giving up the GREAT debuffs in Cold secondary, and (for me) not much else about the set i love. Then there is theme.
  11. Well,…any ideas, prognostications, wild speculation, or haphazard statements on when we will see 27/7 drop from Beta to Live?
  12. it depends on content. on a badge run or during tough (especially long) sessions were a few mistakes can ruin it? people that play better than me for regular content, bank missions, short task forces? mostly chaos is funny. but not if it brings progress to a glacial crawl. so, teeter totter balance of stupid but keep getting things done is hilarious
  13. were you hanging out in pocket D for a while?
  14. and this is why my Lich Corr is Ice/Dark. Ice DoT rains are Scourge heaven
  15. i take it. it is very extremely rarely useful. but when some idiot pulls a spawn when the team is already screwed? priceless. when you are in a LGTF and cannot get to the elevator, and dieing there is a no rez situation? again, not an every mission occurence. huge, "oh crap" button.
  16. Corruptor Secondary Dark has a team heal centered on you that debuffs the enemy and is available at level 1. The thing is magic. It fits a Theft of Essence PROC so it can even feed you endurance (slottable at level 7…). Thematically it fits for my Lich. I love almost all the Dark secondary powers except Fluffy pet. I hate pets. The only reason Cold is a better secondary (in my opinion) is the huge AoE debuff. Better strategy for a league. But for solo or small team i think (for me) Dark is better tactically and thematically
  17. At 50 you see someone using a super cool power. an idea for a new costume and character flashes through your brain, and you go chasing it like a dog after a ball. Welcome to Endgame: Level 1
  18. It is a very fun design. I would argue Ice/Cold is slightly more powerful but Ice/Dark is way more easy and fun. The AoE debuff/heal. Tar patch is so powerful. Combined with DoT rains. For my undead concept it just feels perfect. It plays so well from 30-80 foot range. And has the tools to control that gap.
  19. Yeah but it is difficult for my theme driven brain to make that design choice. I think mine crams all 5 of those bonuses on. But I struggle to like Doms. Not enough AoE for me. AoE is king in modern endgame. Or at level 9 where my new project is.
  20. You are going to have to have a great concept or a really good build idea to stand above (or next to) cold domination on the Corr. I just started an Ice/Dark. Which is perfect for me, concept and playstyle wise. But Cold Dom is more powerful. Not even in doubt
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