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Everything posted by Snarky
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I suspect it is both more simple and more complicated. Objects in CoH are odd things. Especially irregular objects like “cave wall”. They are probably “parts” linked together. At the juncture and seams there is a small perfect possibility to slip through. Then be “behind” the thing and not easily targetable. I have solved this at least once by “flying” on the ground with an attack queued up and hitting the mob. This gives a different angle than standing on the ground. That works 1% time. Most AoE can get them, because it affects without regard to “cover” in its area.
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here is a more aggressive build. Snarky 5.1 Brute (Dark Melee).mxd
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I have fly on 99% time. The build also has +65% range. This gives Freeze Ray and Chilblain 99ft range, and Bitter Freeze Ray and Soul Storm 132 ft range. It is a very relaxed playstyle lol.
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In. Souul Mastery Soul Storm I have Lockdown, chance for +2 hold proc. I also have Devastation, chance of hold (mag 2) in Ice Manipulation Chilblain. When I switch into the 3 holds and immob attack chain I am finding even a lot of AVs get held.
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Snarky … snarky…snarkey, snarbot, snarkmek, snarkon…. Snarkdoyouseeapattern…
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I dusted off an ice Blaster, respecced it and started doing a few things. I was surprised to find he has regularly put solid holds on multiple AVs in SBB and Market Crash. (Running Ice/Ice/Soul). So 3 ST holds with i think 2 hold procs in the build as well. ( i was shocked!) I ask because you mentioned confuse. Is it possible to stack mags and just hold the titan? Maybe with a dom and a blaster built like mine?
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What is the current strategy for Eden trials, regular and master? I have looked through posts on changes to Titan, modified effectiveness of Ambrosia, and complaints and suggestions. It has left me a bit confused
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Another big push today. Got the underbase "cavern" completed. Of course I still need to decorate it. Which will take forever lol. But constructing it was not a walk in the park
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Is there really a massive proc nerf just around the corner?
Snarky replied to Azari's topic in General Discussion
some archetypes and powers sets are more suited to team synergy. no judgement. just realize. -
Is there really a massive proc nerf just around the corner?
Snarky replied to Azari's topic in General Discussion
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Character was reset...due to copywritten costume? WTF?
Snarky replied to Niizzy's topic in General Discussion
Damn -
Character was reset...due to copywritten costume? WTF?
Snarky replied to Niizzy's topic in General Discussion
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this makes sense and helps a lot. so, underneath i can fly a long way horizontal, but not do anything. i honestly havent checked if we can fly out above "ground" level. It may seem like i sm trying weird stuff, but i like to explore what can / cannot be done. with mpre work than I will put into it you could create "pockets" that are accessible by arranging island rocks. but can only go there and not place anything there. as i now understand it. about a 1/3 done creating the giant cave pit beneathe the base. then slap in some kitsch and call it "Free Oranbega"
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Announcing a Base Showcase! ...What's a Base Showcase?
Snarky replied to Dacy's topic in Base Construction
heh, yes you do.... @Snarky i did the form. no idea if it worked -
Oh, arcs vary WILDLY even within sets. thin little arcs like sharp pencils to fat arcs like whale tails. Then add in the varying lengths.... I run a lot of "cone projectors" I think my max was 6-7. I either sort by range or effect type. That way my first pass down the chain is most efficient. The degree, while important is not a huge deal. THE most important thing is picking your "anchor" You are bowling. You throw the ball, hit the main pin, and chaos happens beyond. Preferable targets are EB Bosses that you then use to line up your nonstop conga line of cones on all their friends. You may not be doing a ton of damage, but a build with a lot of cones and/or recharge can fire these non stop. At a certain point the enemy gets the message.
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yeah. i should probably be asking how big this is...
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So, I have made an ugly Rogue Isles Arachnos themed base. Or am constructing it. Bulk base construction done. Ugly, big, villain tech. yeah. The crowd goes wild. (19 stories up...) but wait, there is more. Slap in a TP point and go under. I paneled the wall (just one 'side' so far. three walls a roof and a floor to go. all the way down with base editing panels. Then put huge island rocks. One "wall" done. Plan is for a giant underground cave, hollowed out. Very similar to final map in Ice Mistral Crystal of Serafina, except Island rock. Now there is a definite vertical "floor" You can build below this and even slightly go below this. But if you put a TP point 10 ft too low you are stuck. But Horizontally? Not that I flew forever, but there seems to be a HUGE amount of leeway horizontally under the base. Anybody know the details, the pitfalls, and the tricks for getting a giant base bottom? ps. final plan is a giant mostly open cave room. Will have CoT Arcane style leges and decorations. My own little orange bagel. And my vampires hidden apt/cave with workshop/tele Mayhem-19149
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Question about a concept build... A nuke less blaster
Snarky replied to KaizenSoze's topic in Blaster
If you want a nukeless Blaster you should seriously look at Dominators in my opinion. At least that way you get something back for what you give up. -
Starro
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I love the improvement of the game over the years. I cannot think of anything i would reverse. Well, some people call nerfing Brutes three times and giving them the worst ATO proc in the game QOL improvements. I would reverse those decisions… The best improvement is easier rapid travel. Which helps teams immensely
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Be aware that with Targeting Drone you have a "hidden" buildup. If you are out of combat for a few seconds an orange ring appears around the power and you have a damage boost on your first attack. Great time to hit Blizzard.
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Is there really a massive proc nerf just around the corner?
Snarky replied to Azari's topic in General Discussion
Old wound. But they nerfed Fury to effectively 85% because edge case Brutes were outdamaging sub par Scrappers. Now they have buffed Tanks and Scrappers have one of the best ATO in the game. I think letting Fury bar go back to 100 is not unreasonable. Also, the +fury on the Brute ATO is easily the worst ATO in the game. Somehow has to be worst, but geez. there should be a floor no one can go below. Most people are on a 1st floor, Scrappers are in Penthouse. Brute ATO is sub basement. Except for the set bonus the thing is a waasted slot -
SG issues, recruiting, storage, retention, socializing, teaming
Snarky replied to Snarky's topic in General Discussion
Not just RPers. My MMORPG online persona has morphed drastically from its early CoV days, but I try to be "in character" while I game. I started on Liberty as a redsider. Over 6 months I grew a huge SG/Base. I now realize that most of the "SG members" were really just the crew of redside alts for people on Liberty. I kicked non active and everyone had a TP base. I moved to Freedumb, but after a year+ there I found a crew on Virtue. Brickhouse. It was mostly a hotly active chat channel. Was a great crew. On Homecoming I fell into Cosmic Council during its last hyperactive year (pretty quiet now, except for some stuff Ukase runs and swears he is not leadership/organizing). I recently found Justice Superteamers. They have scheduled activities twice a week, with discord and lots of fun. I keep a lazy eye on Task Force junkies and a couple other channels. It is through these big active groups that I have the most fun (and get the hardest badges!) I have come to like discord. So much faster to learn things. So many puns. I have a great hope that the best days of Supergroups are ahead of them. This will require some type of tuning them to what they actually are in game, and not a shrug and "that is the way the OG Devs made them" attitude however. -
My Corr is frankenslotted to +45% range through set bonuses, and another +20% through Intuition Radial Alpha. +65% !!! This is a serious attack chain that is easy to lean into. My AR Blaster rocks +35% range, +55% with alpha.
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In Torrent I 2 slot bombardment (acc/dam/rech, acc/dam/end/rech) and 4 slot Overwhelming force including the dam/kb->kd. The build is heavily frankenslotted for +range. Range bonus is +45% pre alpha, +65% with alpha.