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Everything posted by Snarky
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Dont look at the explody thing is awarded for getting out of the mission AFTER the win before the timer runs out. just make it back to room where the old last AV fight happened. by running, teleport, ruby slippers. i am not good at this TF yet. heck, i still havent gotten some regular TF really good. the tactics of the big fights are beyond me. i just kill everything i can and buff/debuff "staying alive' song There is a lot to be learned about flow with a regular group. like most things in CoH/V, a strong group of teammates clobbering everything goes a long way to solving issues.
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League Running, Scaling Enemies, and Annoyance
Snarky replied to SpookTheHerd's topic in General Discussion
Have you tried using 50s? -
I have a “friend”…. Okay, not really. It is me after all. Let me start again. Someone I know wanted to do a 1 star LGTF. After a good bit of looking for quality players they rounded up me (iffy) and my “friend”, a serious player, a drunk player, a hardcore grinder. So, we adjusted and found 3 other players willing to do a regular LGTF +4. The drunk hopped on a Tan (Brute), the Leader was a Blaster, I was on a Dark Dark Corr. We picked up a Stalker and….damn my memory. 2 others. It was going pretty good. We were doing it as a kill most. In the Rider mission my “friend” the Brute runs into the big end fight. While us squishier players deal with two large groups on either side of the door. Hard for no reason We march on. We get to the end fight of the last mission. I say (over Discord) “hey, do not run into the big group in the center. We got stuff here at the door like the Rider room. We start the battle. The Brute runs straight into the room, makes a hard left and agro the entire left side of the room all the way down to the far pylon left side… ”You said not to go down the center…” Vampire at a loss for words. A failure to understand. We marched on.
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teleporters not connecting to their attached zones
Snarky replied to Snarky's topic in Base Construction
then i did two incarnate trials and the damn things are working fine now... -
teleporters not connecting to their attached zones
Snarky replied to Snarky's topic in Base Construction
No, that aint it, Vigilnte. porters are aimed at shadow shard, Prae, and co op -
i have went through this 3 times. two of my porters just will not connect. have uninstalled and reinstalled 3 times
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…. A giant step backward. In fact a monumental step backward. Base aficionados want more control, not lesd SGs have problems recruiting already. This only has the opportunity to make that worse. No upside.
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Thanks for the tips! Yes, I am struggling mightily lol. I have little choice but to use the Structures Ledges for 99% of my bulk work. I used 12 of the non color "invisible out of editor mode" Towers. This got me 18 or 19 floors. I am using a bit of an anthill design. I do not want a square brick, which might have been easier but dreadfully boring. It is symmetrical, but not perfectly so. Both because I did not want it to be and also because the editor throws huge curveballs at me. I got all 12 towers clad and the floors (that i wanted, roughly 40% of the "easy" possible building space on the towers. Now i am working on the exterior walls. roughly 1/3 done. I have some basic services in place but have not really "moved in" during heavy construction. You can plop items on top of the floors, although sometimes, like everything in the base editor, it fights you. In that case shift and levitate. Thanks for the tip sbout surface tile over the ledges. That will be very useful when I get into serious decorating. Looking forward to exploring lighting. It is Dark! Good thing I am a vampire lol.
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Well... I managed to get the thing to work. I have clad the whole building ( so far 16 support columns and most of the floors) in the Structure Surface black grid. (The thing is 18 stories tall...) Now I am terrible at getting the thing to snap if I try Luckily I do not have to. I find a spot at the top and anchor a sheet of "Surface Tile" then slap on more "Structure Surface black grid, matching my flooring and existing columns. I will work one floor at a time and remove the Surface Tile after I have slapped on a wall in that area AND a surface tile going in the direction I am building. that is key.
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So.... How do you go abpout that. I tried taking one of the surfaces and flipping that. Spent 5 minutes and I might as well have been juggling eggs. If I was successful that would have been 1% of my needs. What do I do here?
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my to hit is spot on at 93.2 (tactics and kismet)
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Were you enacting with the world in any way? buffs from league etc that might be in the .51%_ range. or tiny set bonuses or ato stuff?
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Base piece "Structure/Ledges/(Block/Platform) properties?
Snarky replied to Snarky's topic in Base Construction
It is not perfect... but if you place it in first with snap, then disable snap sometimes that is good. -
Base piece "Structure/Ledges/(Block/Platform) properties?
Snarky replied to Snarky's topic in Base Construction
perfect thanks Thankfully I build like the egyptians. monumental achitecture.... comparatively little inside -
Base piece "Structure/Ledges/(Block/Platform) properties?
Snarky posted a topic in Base Construction
I have been using a LOT of Structure/Platform to clad / form the bones of the crazy thing I am pasting together. The good. Solid simple color (black) that I can slap down on a grid and move in, making 10s thousand a square feet in no time. The Platform pieces are great for this. they even look like solid building material.. maybe 8 in thick, The bad. When I place something on it.... They are 0 inches thick according to the snap to, and anything I put on them sinks down, losing nearly a foot. Then, I can, tediously, manually raise each piece. This is both time consuming and non uniform. Is there a solution to this? -
1) i expect competent play from my teammates 2) i have been known to pull moves so stupid even i cannot figure out what i expected to accomplish 3) do not expect me to heal you because i run one of the better healers in the game (dark dark corr) Find some inspiration … or don’t 4) do not join a Master run and immediately state you dont know the missions after it starts. 5) You need to learn some of the dozen transport options to most places. 6) it is DFB. Not DBF or FBD or BFD. And NO, there are none just randomly happening Redside. 7) Do not go near City Hall in Posi 1 until the team has cleared the area. Ever. Seriously. You cannot be that drunk and still be breathing. 8 a Synapse should never be run at +level. Ever 9) a little respect goes a long way. A lot of respect makes me wonder about your mental state 10) if you are wondering whether to put me on ignore, just do it. I can promise you the relationship does not get better than it is now. Remember me fondly
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why cannot people use words right? Remote bomb... remote?
Snarky replied to Snarky's topic in General Discussion
…you do realize the whole thing was a riff off you saying “I suggested” and the topic is “why is 7 ft called Remote?” Errrr right? -
why cannot people use words right? Remote bomb... remote?
Snarky replied to Snarky's topic in General Discussion
YOU are the one who asked for an attack with a 7 ft range to be called “Remote?” You are a sick individual! Don’t you know Devs ignore all reasonable requests, digging through messages until they find something like this? Then they implement it and say “we do what the players ask!” Aaaargh! What is wrong with you? -
There is a wonderful group of items in the first tab of the base editor. Including surface tile. Which, like everything in the base editor, is a pain to work with. but I started messing with it. One of my peeves about base items is they are not truly 3 dimensional. Usually, they have no bottom. So, if you are building epic tall structures. people look up. and see nothing. So, I made a few rows of columns and manueverd the tiles up on top. Put glass floor "surface" on that. colored "Surface Tile grey. Was happy. I had a floor, glass, and from underneath a obvious structure. out of base editor most of the Surface tiles disappeared. A couple stayed grey. What am I working with here? Is there a way to keep them there, and keep them grey? Similary I put in the tall tower as a base. It was invisible until I put some objects on it. Now it is grey all the way up/ Will it disappear after a few hundred hours work on it?
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you have to use F5 to change attachment point
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can the teleport points be attached to anything besides a wall? nvm figured it out
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insanely good
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PC Gamer Article on Homecoming's Deal with NC
Snarky replied to Lunar Ronin's topic in General Discussion
Fiction? I will tell you what is fiction… Wait, no. If tou want to know what is fiction I am providing that info for 59,990,000. Just email me that and I will tell you everything you need to know. Righteously truthfully yours, Snarky.