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Everything posted by Snarky
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Yeah, the Fire build is my “pro build” for teams that want a BLASTER. Have asked for damage. I am just looking to chill and run anything, and when i show up I want people to be like “damn, that was useful”. It is just to clean spawns to help teams leagues get badges and clean content.
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Yes rain of fire. Then I pair it with Bonfire. With a full set overwhelming force in it right now. Need knockdown. It is situationally useful as knockback but always useful as knockdown. I come into a giant room. 3 large spawns. I am in front of tanks brutes everyone. I eat a purple, usually med. with stealth come into first group, aim buildup nuke.l, maybe 1-2 pbaoe. Look left. Drop both rains there. Veer right, hit with incarnate nuke. Okay i have F-ed the room. Everyone can come in and start doing ST. Maybe work left, those guys seem pissed. I am starting on ST chains on bosses left standing…
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I struggle mightily, miserably? With this issue. I have yet to “find” the perfect home for my vamp concept. Part of the issue is what is in my head is not in the game. I have a few characters in my head like that. My Super Strength concept does not have rage issues. So I stopped running SS. Which leads to… Following what the game does and designing from there. A Fire Fire Fire Blaster. A Invul Dark Tank. A Dark Dark Corr. Just over the top excellent powerhouses. Never use the costume generator, although some of my stuff probably looks like i do
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Kinetic Melee, in all seriousness, is not horrid. To illustrate my main complaint about KM I will turn to my latest project, a Fire Fire Blaster. This particular Blaster needs all of its damage NOW. No wait, everything up front. So when I hot to Hybrid Incarnate power i chose one if the +damage powers. Of those you get a choice of having a strange “each time you hit you increase damage” or… “when you hit the attack strikes again for significant portion of its damage as energy damage”. No brainer. I need damage NOW. Kinetic Melee is one of the only sets in the game to use this odd build up power. I am sure the HC Devs are loath to change it. There are 3 players that would be emotionally crippled. All the rest of us look at it and are like @are you kidding?” A cascading buildup? I have no idea which does more damage in the end, but I know most of us want damage “now” when we buildup.
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They need to try harder. There was a "All Tank Posi" yesterday. i dusted off a favorite Fire Armor Dark Melee. We load in. It is +4 and the team is dying. I am literally wondering how unless they were all sidekicked up... I am 3 spawns in (why stay with crowd of Tanks?) and doing pretty good. "Oh, mistake, sorry. Reform" They all left and quit. I just logged back onto my Blaster and badged. Sigh.
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Someone should try to clean it up. But...
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good tip. Although with all the +4 madness and incarn I have been pumping. When I run reg content I will experiment. Mine is build to just have a massive 1st strike.
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Oh i do not play ranged. I literally stealth right into the biggest spawn i can find and nuke. If stealth is broke or the enemies have ability to see invisible i eat a small purp and go in. Just bold as if i own the place. Nuke and aoe chain. I just threw a build together and have 6x over force in bonfire. It is excellent and i love it. I should look at the build and see if a “build goal” might help. I just enhanced each power individually with the most bang for the buck, ATO, winter, purple OF etc. then standard globals and procs
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I rolled a fire fire blaster a few times over the years. And I never truly understood how to play them. My last was about a tear to year and a half ago. It was good, but I wanted Dark. I still want Dark. Therein lies the problem. Fire Fire, once you commit to it, is unparalleled for getting things done. Huge crowds? Got AoE for 2-3 spawns. Big HP bag? Got heavy ST damage, oh, let me throw a FEW DoT patches down. If we have a Tank I may even stand next to it with my two Dam auras…. Every little bit counts. It is insane how much raw damage this thing puts out. For Incarnate I went Alpha Musc 45%, reactive 75% for +dam, and Hybrid chance for 2nd strike for heavy damage rather than wait for a stack thing on the other side. It is ALL about making each hit clean as much away as possible. If I stealth in and Alpha Strike Nuke I do not want anyone left except a confused boss wondering where the help went. The damn thing is just so aggressive and functional. I have it demon skinned right now. Does not really fit any of my traditional plot go-to stereotypes. Keep thinking I should make a joke reference to Flambeaux. So there is my problem. And the more I run it the less I want to run anything else. Maybe that will change. But each time I just clean a spawn while the Brute is preoccupied in another hallway? Then just stomp forward deeper into the mission as my warm friends recharge….
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An hour? A F-ing hour? Maybe, with a bit of warning, I would sit through an artist that i really enjoy performing for an hour. Maybe. But to say “here is a song” then post an hour long…thing? So…. Editing is your friend. Start small. Maybe 2-3 minutes? If people like that keep at it, maybe pad a few and see what they like? Heck, Led Zeppelin, Queen, and Pink Floyd almost could not get played because of songs that went 5-7 minutes.
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Creating a build is closer to an art than a science. First, you have to learn the basics and the standard techniques “paint a flower”. Then you have to learn intricacies, color, depth, position, focus. Then you start to break rules to create the concept you want. Not arguing that we are all Picassos but it is not as simple as ordering a burrito and having a guy drop beans and salsa on a tortilla.
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I am not sure of the experience matchup, but Redside is the best storytelling imo. Kalinda, to Mongoose Oper Kuzmin, Fire wire, Lt Harris Mr Bocor to Radio Dr Percy to Marshall Brass to Oper Wellman. Then on to Sharkhead at 20 those are fun, rough and tumble learn the ropes of arachnos and life in rogue isles arcs. the Radio is epic.
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Set Comparison Invention Set Type Levels # Enhs Bonus Blaster's Wrath Blaster Archetype 10-50 3 7.5% Superior Blaster's Wrath Blaster Archetype 50-50 3 10% Malice of the Corruptor Corruptor Archetype 10-50 3 7.5% Superior Malice of the Corruptor Corruptor Archetype 50-50 3 10% Defender's Bastion Defender Archetype 10-50 3 7.5% Superior Defender's Bastion Defender Archetype 50-50 3 10% Panacea Healing 10-50 5 7.5% Gladiator's Net Holds 10-50 3 10% Bombardment Ranged AoE Damage 30-50 2 5% Javelin Volley Ranged AoE Damage 10-50 2 7.5% Gladiator's Javelin Ranged Damage 10-50 2 7.5% Opportunity Strikes Sentinel Archetype 10-50 2 7.5% Sentinel's Ward Sentinel Archetype 10-50 3 7.5% Superior Opportunity Strikes Sentinel Archetype 50-50 2 10% Superior Sentinel's Ward Sentinel Archetype 50-50 3 10% Experienced Marksman Sniper Attacks 10-50 2 5% Warp Teleport 15-50 4 7.5% Most of the PvP sets are +range only in PvP I believe Marksman is the only exception. So other than AT specific sets you have bombardment, marksman, warp and that is it. A max of 32.5% from non AT sources. Plus Incarnate Alpha and AT sets Damn, I just realized you could get 5 x 10% bonuses by frankenslotting sentinel. with 32.5% from other sets is 82.5%, then get +20% from incarnate alpha. slightly over +100% range.... of course they start out at half range and gimped damage, so you are still just getting to blaster range with that strategy
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If a dark blaster like above is starting a cone volley your way, it kind of does not matter how angry you get. you are not going to hit nothing
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the bombardment +5% is great, but most builds cannot slot 5 sets. However the Snipe has a set that is the same 5%, so can usually get 5x5% there. Most of the other I/O sets that offer +range are ATOs. to maximize you may need to split an ATO set. and get the bonus twice. There is a TP set that offer +7.5% range, but you have to take TP, and it is a 4 slot... The Alpha is Intuition, radial i believe. +33% damage, some other good stuff, and +20% range. That will be going onto this, not included in the posted build. I almost never show incarnate choices on a build. So that would end up +65% range total. which even makes a 40 ft cone start to be decent! an 80ft cone? yowza.
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Here is the build I originally got from Hyperstrike when I found HC. This beast is still in my garage, I ran it for 6 months non stop. oh, one change. in dull pain have the new hami heal/rech... Snarky - Brute (Super Strength).mxd
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I very rarely solo AVs. Maybe 2-3 times ever. The first, always memorable, was the Tree in redside respec trial. I could not get anyone to join. I dropped every pet temp i had and used envenomed dagger. Look, if you want to solo AVs there are not only P2W “start” vendor pets but a bunch that can be gotten from story arcs. Refresh through ouro. Then there is the Heavy from Vanguard, bought in RWZ with vanguard merits. Finally there is a Warburg Nuke unlock that gives you a temp pet. Repeat for next AV.
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A few percentage points will not matter until you start doing 1-2-4 star content. If you are staying “eyeball true” to a Hyperstrike build you are on the right track. Have fun.
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whoever coded those NPCs.... well, at least they have a job at Boeing doing quality control now.
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sigh, no one runs them anymore. And your best Corr are debuffers. I look around on my fire blaster and with luck find a Brute that will take agro some of the time. Most of the time they cannot find the objectives. So, i stealth in, lead with a Nuke, kill or be killed, Rise of the Pheonix and move on.
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Okay. I thought about it. I could make a floating skull that was a Fortunata. at a 100o years old, as a skull, gender sort of ceases to matter. So, I open up MiDs and looked at Fortunata. And, without spending 40 hours 50ing and running this thing it looks to suffer the same issues as Crab. In effect, I could make my genderless skull a Mind/Psi Dom and run circles around the Fortunata. Because VEATs and HEATs are shot in the foot from the starting line.
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I put this massively frankenslotted build together to push the +range to it's max. This (to me) gives fluidity in combat and the ability to use strategy to survive rather than standing close to the hurt and using def/res/heal to deal with the issue. It also pushes the 4 cones out to absurdity, including the all important Fear cone. Recharge was a secondary goal. Corr Dark Dark all range 1.01.mbd