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Zeraphia

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Everything posted by Zeraphia

  1. Precautioinary tale from someone who's made Ice/ blasters and Storm/ corruptors/mms It is slooooooooooooooooooooow to kill a mob and you will lag behind on teams in terms of kills. Why? Your overtimes as good as they are, will only kill enemies in ticks, it will take time for these ticks to sincerely neuter mobs. Versus a primary with say inferno, the damage is done almost instantly minus the DOT. If that is a dealbreaker to you, I wouldn't pursue this, if you're mainly a solo player or someone who just loves to see "you have killed x" on your screen, by all means!
  2. I made a Fire/Bio/Psi Sentinel... This is pretty much the premier damage dealer for a sentinel minus fire/fire, I had intended on this to deal large amounts of AOE and *decent* ST. I was not expect TW/Bio Scrapper numbers obviously but I hoped to solo AVs *decently.* It does accomplish the AV task, some AVs being harder than others, and it does provide a very nice role with the psi for the "invulnerable" enemies. It does *ok* AOE, sort of worse than I expected with Inferno + multi-proc'd psi shockwave. It survives VERY well, I mainly am comparing it to the blaster in my head, but it just faceplants so much less and has to work a lot less. The problem is that this AT is just not *competitive* it's just not doing enough damage to compensate for the survival and the archetype isn't that known for its opportunity strikes, so I feel its rather wasted potential. I feel like for the same effect it gives, you could roll a much sturdier tanker or a much more damaging scrapper, or a defender/corruptor and it would do better. The sentinel "role" on a team feels very... "off" like there's no strict role it fills, no one really expects anything in particular of you other than to not die so often. I'm going to say this much, the inherent is just not the greatest. It's too much of a buildup for very little benefit overall and honestly I feel like it kinda "sucks." Maybe I'm too critical of this AT, I actually won't delete it because I feel as if with a buff to this AT, it would really shine and be a standout character but for now I'm just kind of puzzled about how I feel about it.
  3. Sadly I don't think that this will ever happen 😞 oh well, one can dream! When I started this thread, it was to see if there was interest in it, I'm gathering there is but due to balancing issues it won't come to pass.
  4. I really don't think Ninjas/TA is the "worst" ninjas at least deal damage and with slowly soft controlling through TA it's not *thaaaaaaaaaaaat* bad to me. Mercs/TA though... yikes... You know what this poll needs that I just thought of? PETLESS MM
  5. This is with Bio Armor really boosting its damage and dipping into Patron powers, still though a 2:30 pylon time for a tanker is no joke, great job! But the issue with EM is not essentially its damage, the issue with EM is the lack of ability to add in -res procs, the extremely long animation times, and very little payout effects on its powers. Stone provides knockdowns which are extremely effective in mitigating a team's survival. Its T9 hit also accepts better procs than what EM offers because it is at least a hold.
  6. SR/EM is definitely the default for this topic. SR is for the vast majority of itself a "one trick pony" if you encounter autohit and you aren't built up high for res, well sorry. EM is also extremely slow so it leaves you prone to not have much mitigation at all for damage. /EM in general is just a terrible secondary on all accounts, sorry, even the devs admit this needs a rework. SR/ it is alright if you don't IO it out but it will cap out faster than anything else and before it reaches its high defense caps, this set is extremely lackluster. Runnerup for worst secondary in my eyes is Kinetic Melee, it's just slow, not that damaging, takes too long to get the "good" out of it, and is just utterly annoying to play. Dark/TW unIO'd non-Incarnate'd... massive end hog, prepare to see all the toggles drop, that said, once you IO this properly it becomes one of the strongest tanker combinations available. This is going to be a hot topic and highly debated but I'm going to tell you my honest opinion on what is the worst primary set for a tanker: Stone Armor. Stone Armor is the worst tanking set IMO because of the reliance on Granite, it is just too slow in the state the game is in. Sacrificing movement speeds to such extremes, even "flip flopping" between the armor and the speed is soooooooooo slow and annoying, ESPECIALLY in caves where you can't teleport properly... Yes, it is unkillable, but at the same time, what's the point if you can make another set just as if not more unkillable but doesn't have nearly as bad of a penalty?
  7. Thugs/Thermal would be *alright* but not the best combination... A less combined combination that would be glorious would be Thugs/Cold. Great defense buffs on their high defense bases, extra res to fire and cold doesn't hurt, -regen debuffs, -res debuffs, a rain power, slows, -defense, good res for them as well from the AOE toggle. This combination is rarely seen but extremely effective.
  8. 100% I'd drop all 3 in favor of "utility" powers. Yes, Cross Punch is indeed a viable AOE and it's up fairly often and does *it's not a "nuke" or "arc of destruction" ok?* but it does solid damage.
  9. You said you wanted this more offensively focused so here it goes: -Features proc GALORE... -Dreadful Wail -> multiproc spring attack is a mob insta nuke -Shockwave is made into a proc beast with FF to be spammable with Howl, Howl as additional procs to make it actually deal damage sometimes -Dominate after the normal -res has been applied does SEVERE damage with all the procs -Your hits have lots of procs naturally to deal more damage than usual with the -res, this is going to be exceptional -Has S/L res capped -Has great res to pretty much everything -Provides meaty 31.5% res to S/L/E/N/F/C/T to all teammates regardless if they're in your bubble or not -Provides 55% res to S/L/E/N/F/C/T if they ARE in your bubble -An EXCELLENT pocket-booster char for res. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: Sonic Resonance Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Sonic Siphon -- EndRdx-I(A) Level 1: Shriek -- Apc-Dmg(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dam%(45), Apc-Dmg/EndRdx(45) Level 2: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(9) Level 4: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7) Level 6: Scream -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/EndRdx/Rchg(7), GldJvl-Dam%(45), SprVglAss-Dmg/Rchg(46), Dcm-Build%(46) Level 8: Disruption Field -- EndRdx-I(A) Level 10: Howl -- PstBls-Dam%(A), JvlVll-Dam%(11), SprVglAss-Acc/Dmg(11), SprVglAss-Acc/Dmg/EndRdx/Rchg(46), SprVglAss-Acc/Dmg/EndRdx(50) Level 12: Sonic Dispersion -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 14: Shockwave -- OvrFrc-Dam/KB(A), PstBls-Dam%(15), JvlVll-Dam%(15), ExpStr-Dam%(17), FrcFdb-Rechg%(17) Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(43) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx/Rchg(21), Rct-ResDam%(23) Level 20: Amplify -- GssSynFr--Build%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33) Level 32: Liquefy -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb(34) Level 35: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(36), GldNet-Dam%(36), NrnSht-Dam%(36), GldJvl-Dam%(37), NrnSht-Acc/EndRdx(37) Level 38: Dreadful Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42) Level 44: Super Jump -- BlsoftheZ-ResKB(A) Level 47: Spring Attack -- Arm-Dam%(A), Obl-%Dam(48), ScrDrv-Dam%(48), Erd-%Dam(48), ExpStr-Dam%(50), Obl-Dmg/Rchg(50) Level 49: Super Speed -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  10. 1. He may prefer the shorter recharges on Focus Chi over the Gaussian's, personally I agree with you though and would rather have Gaussian's. 2. I think this could also be easily swapped for Energy Torrent and would make an interesting cool concept with this ninja build moreso than laser eyes and give a *much* needed AOE with FF proc. 3. I think it is a case of going for set bonuses, but I would personally take the KB->KD although I'd drop CK all together. 4. You are correct, the optimal rotation for MA is SK-CAK-SK-CS-SK-CS-Repeat at 225% recharge! Crane Kick and Eagles Claw are unneeded in this build although he may be trying to squeeze set bonuses. 5. It's its only AOE like you said, you will want to take it for that sole reason. No AOE really sucks especially as a Scrapper, you may as well roll a Stalker if this is the case. 6. Kick is taken solely because to get to Tough and Weave, FF in Kick is slightly better than boxing but honestly you'll never use this unless you're doing Kick -> Cross Punch for AOE which I'd definitely say is worth it to drop one of the two "unnecessary" ST attacks.
  11. Ways to get these numbers: 5x LotG 7.5% for a total of 37.5% (weave, maneuvers, superior invs, combo of 2 of the 3: group invs/CJ/hover) 5x 10% recharge bonuses of 50% (confuse, a hit, a mez, another mez, possibly another mez/hit) Take Agility this becomes much more achievable usually taking about a 20% recharge burden off of you 135%-107.5% = 27.5% There are a variety of ways to achieve the rest of the recharge from IO slotting, if you have anything like Chrono Shift or Accelerated Metabolism, you're officially done.
  12. Incarnate barrier core helps with survivability a *TON* There's typically a regen/recovery aura/toggle/etc. that gives usually 17-34 HP/sec when IO'd out which usually turns out to being 44 hp/sec (pretty good regen) You can take lots of WinterO's and get tons of defense bonuses Swallow some Purples before the start of a battle and stock them up These are all the ways blasters become "neigh-unkillable" they still tend to faceplant every once in awhile.
  13. It's sort of both... The same thing goes for why Scrappers do not crit their Lightning Rod and Shield Charges, because they're psuedopets. I think this was done for the animations to appear properly in old game coding so they had to create "psuedopets" instead of regular damage dealing/control powers because they had no other choice if they wanted to add those powers in.
  14. With barrier softcaps S/L/E/N/F/C/M Has about 30% res to everything with offensive mode turned on, 51 hp/sec regen, an absolutely massive absorb barrier for damage, and over 74% S/L res. 2348 health but with the absorb shield that basically becomes 3.6k or more for a total health pool. Has excellent ST Great AOE too, the DNA siphon is used as a proc monkey. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Katana Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Gambler's Cut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(50) Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(7) Level 2: Flashing Steel -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45) Level 4: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(5), PrfShf-End%(45) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11), ShlWal-Def/EndRdx/Rchg(11) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43) Level 16: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21) Level 18: The Lotus Drops -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(21), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(46) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(23), ShlWal-Def/EndRdx(23), ShlWal-Def/Rchg(25), ShlWal-ResDam/Re TP(27) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Soaring Dragon -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), AchHee-ResDeb%(42) Level 28: DNA Siphon -- Obl-%Dam(A), ScrDrv-Dam%(29), Erd-%Dam(29), TchoftheN-%Dam(31), TchoftheN-Acc/Heal(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(46), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 32: Golden Dragonfly -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34) Level 35: Genetic Contamination -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(36), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A) Level 49: Super Speed -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Core Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Barrier Core Epiphany ------------
  15. With barrier: Softcaps: S/L/E/N/F/C Capped S/L res, 48.9% F/C res, 42% E/N res, 45% psionic res 2282 health 73 HP/sec regen with standard mob size of 5. Has gapless single attack chain of FU-Focus-Slash-Shockwave When using the sustained single attack chain, use conserve power to reduce end costs 🙂 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15), KntCmb-Dmg/EndRdx(50) Level 1: High Pain Tolerance -- Prv-Heal(A), Prv-Heal/EndRdx(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9) Level 2: Slash -- AchHee-ResDeb%(A), Hct-Dam%(40), Hct-Dmg/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg(42) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(11) Level 10: Fast Healing -- Heal-I(A) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21) Level 18: Focus -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg(34), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), Dcm-Build%(39) Level 20: Quick Recovery -- PrfShf-End%(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def/Rchg(31) Level 30: Eviscerate -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50) Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-ResDam/Re TP(37) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Tactics -- GssSynFr--Build%(A) Level 47: Assault -- EndRdx-I(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
  16. I really do not recommend dropping the Psychic powers for the fire blast ones. Dominate is your hardest hitting single target power with all the procs it has... Psychic Wail is the second hard hitting AOE in your rotation next to inferno with all the procs it has. The skippable ones that you could "drop" without too much penalty are: Energy Drain (you will have to deal with energy usage at lower levels and most likely take ageless but it is what you probably would've taken anyways) Assault (costs a chunk of your end, the +15% damage while it is great for a sentinel because it lost the buffs blasters do, could be skipped)
  17. Purely the only reason Ninjas are higher in my eyes is at least they deal enough damage to kill the enemy quickly enough before they get themselves killed, Mercs and Beasts seems tohave real problems doing this sometimes...
  18. Domination does NOT affect most pseudopets. However, it DOES affect Heart of Darkness.
  19. Softcaps S/L/E/N/F/C Res 50%+ S/L/E/N Max HP 37 hp/sec regen Should deal excellent ST and AOE damage Inferno is fully gear'd with FotG proc Follow up is multi-proc'd Psy Wave (does about 400 damage as a follow up AOE) Has dominate multi-proc'd to boost ST dps If end gets low, you just Power Drain and boom full end Energize is permanent (I'd recommend using a macro to swap between Hasten and Energize for autocasting) You can also stealth missions here you go: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Flares -- HO:Nucle(A) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13) Level 2: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Max HP%(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9) Level 6: Boxing -- Empty(A) Level 8: Fire Ball -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(34), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Rchg/+Absorb(36) Level 10: Energize -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal(27), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29) Level 12: Blaze -- Apc-Dam%(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(40), Dcm-Build%(40) Level 14: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(19), ShlWal-Def/Rchg(19), ShlWal-ResDam/Re TP(21), ShlWal-Def/EndRdx/Rchg(21) Level 20: Power Armor -- GldArm-3defTpProc(A), Ags-ResDam(23), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(25), Ags-Psi/Status(25) Level 22: Aim -- GssSynFr--Build%(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43) Level 26: Rain of Fire -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(43), SprOppStr-Dmg/Rchg(39), SprOppStr-Acc/Dmg/Rchg(45), SprOppStr-Acc/Dmg/EndRdx(45), SprOppStr-Acc/Dmg/EndRdx/Rchg(45) Level 28: Repelling Force -- Rct-ResDam%(A), ShlWal-Def(36), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Inferno -- FuroftheG-ResDeb%(A), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34) Level 35: Super Speed -- EndRdx-I(A) Level 38: Mind Probe -- Hct-Dam%(A) Level 41: Dominate -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(43), GldNet-Dam%(46), NrnSht-Dam%(46), NrnSht-Acc/EndRdx(46), GldJvl-Dam%(48) Level 44: Assault -- EndRdx-I(A) Level 47: Psychic Shockwave -- Obl-%Dam(A), Erd-%Dam(48), ScrDrv-Dam%(48), Arm-Dam%(50), Erd-Dmg(50), Erd-Acc/Dmg/EndRdx/Rchg(50) Level 49: Power Drain -- PrfShf-EndMod/Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  20. So my goal is to make a very tanky tank yet damaging in AOE (I specifically care more about AOE than I do ST because there's lore and stuff to "get by.") I want to tank LR and iTrials, even if I used to use oranges occasionally to fill the gaps, that's ok. But I'm torn on the secondary I should choose... Top contenders so far: War Mace (this can slot -res into its Shatter AOE and thus make it deal much higher ST spikes with Build Up also has the really good cone T9) Super Strength (Has Foot Stomp and **RAGE** which can empower Mu Mastery very well...) Dark Melee (This has Perma Soul Drain with high recharge and has great ST and will help with the healing to a defense-based set also would be able to still empower mu mastery's ball lightning and electrifying fences) The question is, will Rage affecting Mu Mastery because its high DPA AOEs deal more damage than non-raged War Mace with Mu despite the great cone at the end? Yes there is theoretically Assault Core for a pretty high 75% boost to damage half the time for Mace to makeup for lost rage and the higher potential with its base powers... But is it? Really want input/opinions. I'm really really really torn between these two choices and I don't want to make a "bad" character.
  21. Here is a build I made, it: softcaps E/N/R w/ barrier caps S/L resistance w/ barrier has lots of AOE damage thru procs all 3 "fun" aoe controls has excellent single target near perma hasten Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Mind Control Secondary Power Set: Dark Assault Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Mesmerize -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprDmnGrs-Rchg/Fiery Orb(50) Level 1: Dark Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11) Level 2: Dominate -- UnbCns-Dam%(A), NrnSht-Dam%(3), GhsWdwEmb-Dam%(3), GldNet-Dam%(9) Level 4: Gloom -- CldSns-%Dam(A), Apc-Dam%(5), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9) Level 6: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf(13), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17) Level 8: Mass Hypnosis -- HO:Endo(A) Level 10: Smite -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), CldSns-%Dam(21) Level 12: Boxing -- Stp-Acc/Rchg(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 16: Gather Shadows -- RechRdx-I(A), RechRdx-I(23) Level 18: Total Domination -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Hold/Rchg(25), SprEnt-Acc/Hold(25), SprEnt-End/Rchg(27), SprEnt-Acc/Hold/End(27) Level 20: Engulfing Darkness -- FuroftheG-ResDeb%(A), Arm-Dmg(45), Arm-Dam%(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/EndRdx(50) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), Rct-ResDam%(43) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), ShlWal-ResDam/Re TP(43) Level 26: Terrify -- PstBls-Dam%(A), JvlVll-Dam%(31), CldSns-%Dam(31), GlmoftheA-Dam%(31), GlmoftheA-Acc/EndRdx(34), GlmoftheA-Fear/Rng(37) Level 28: Assault -- EndRdx-I(A) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Mass Confusion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(34) Level 35: Moon Beam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(37), Dcm-Build%(37) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42) Level 44: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(45) Level 47: Super Speed -- EndRdx-I(A) Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Intuition Radial Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment ------------
  22. This is a great build! I made some very slight "fine tuning" changes to it, I got you more recharge and slightly more S/L res, and your -tohit is even more improved. I decided ultimately that the best alpha for this build would mostly be Nerve Core due to the fact you want Flash as a decent hold and the accuracy is somewhat lacking on some of the powers and it does not mess with proc chances like Agility. I also thought the lockdowns were unnecessary and usually replaced some of them with either a bonus that gives you 6% F/C res or more S/L res. If you're still somehow suffering from end issues, I recommend taking Ageless. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), GldJvl-Dam%(7) Level 1: Time Crawl -- Acc-I(A) Level 2: Blind -- NrnSht-Acc/Hold/Rchg(A), GhsWdwEmb-Dam%(9), GldNet-Dam%(11), NrnSht-Dam%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(7) Level 8: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(9), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-Rchg/EndRdx(36) Level 10: Flash -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(21), GldNet-Dam%(23), Lck-%Hold(23), SprEnt-Acc/Hold/End/Rchg(25), SprEnt-Acc/Hold(25) Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(27), Rct-Def(27) Level 14: Temporal Selection -- RechRdx-I(A) Level 16: Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31), Lck-%Hold(31) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), RechRdx-I(42) Level 20: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(34), GldNet-Dam%(34), UnbCns-Dam%(36), NrnSht-Acc/EndRdx(36) Level 22: Hover -- LucoftheG-Def/Rchg+(A), EndRdx-I(37) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Afterburner -- LucoftheG-Def/Rchg+(A) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def/EndRdx/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), SlbAll-Build%(37), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42) Level 35: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(42), AchHee-ResDeb%(43), ShlBrk-Acc/DefDeb(43) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(43), RechRdx-I(45) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 44: Energy Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), UnbGrd-Max HP%(48), GldArm-End/Res(48) Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Nerve Total Radial Revamp Level 50: Ageless Core Epiphany ------------
  23. It does, and all but one power (the t9) is range-based and kind of prefers you to play at a distance (the cones, the target aoe, etc.) the way animations are, it just works out better most of the time to play something like fire blast.
  24. If you plan to team a lot, it's great! If you don't, I wouldn't personally but this may be fun to you!
  25. Here's a build I made, pretty durable, last two powers are your choices, should be able to kill things quickly and have great AOE. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Pistols -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(7) Level 1: Immobilizing Dart -- Empty(A) Level 2: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(11), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), FrcFdb-Rechg%(45), OvrFrc-End/Rech(45) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(15), LucoftheG-Def/EndRdx/Rchg(15), Rct-ResDam%(43) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(37), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42) Level 16: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31) Level 18: Executioner's Shot -- AchHee-ResDeb%(A), SprWntBit-Acc/Dmg(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(23) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(23), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(42) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 26: Tactics -- GssSynFr--Build%(A) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Vengeance -- LucoftheG-Def/Rchg+(A) Level 38: Golden Dragonfly -- FuroftheG-ResDeb%(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40) Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46) Level 44: Electrifying Fences -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48) Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany ------------
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