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ninja surprise

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Everything posted by ninja surprise

  1. This is a simple build that gets you soft-capped to the first four positions at level 35 and is easy to customize depending on your playstyle. With the Kinetic Combats, I like to put the Chance for Knockdown into Shadow Punch, Smite, and Siphon Life, and badguys get knocked down fairly regularly, which is always fun. You can even swap out Air Superiority, Dark Consumption, and Permafrost for Boxing, Tough, and Crosspunch for a little more AoE. http://www.cohplanner.com/mids/download.php?uc=1149&c=508&a=1016&f=HEX&dc=78DA6D53DB4EDB40105D2736218E9340B8E45AC71010A295A252FA5ED1A6AD90B094960F88AC689B4635496AA72AF0C6C7F0DAFF0254E00FDCC9CEA955B15DC93AEB33B373E68CD7FE79CFF9F5F1EA8D304AEFC2208E07A7C32898CD6464F9C1683C14B4AC9EEF1D1FE56857FF1B1CF83294B2DB0BA26FBC6DA4919EFC2227B1EC1E0FE5E0283A9B46C2E94FA761F74406B3F16454502F1FC2F1E8EBBCC8FBC596220EDEE61319C795F7B3F1B0FB360C2EE5C00FE2B98C2E6AD4C02E3DDF179DA89564459FA0668ACC27E06746F394F17A9FD050B919E132B7FC04A31C52A89E817326EA2EA1EE12EAC6949BE55C2B7B93519C73CB58BA03869CBB79069C3036F668947C5658092DF183AAE5A09C83820D651BCA0E3A6AD2E93C3B117975BA454C014C41319B54AC08A60877CF28ABCC9C55B60DC5AD14800EE35611580296197F52BD55359BC45A85DB0ADC56E0D6855B176E5DB87549778DCF66D65E30B7FE04AB547F0313D9500E6C62AA98481593A86112354CA885899C536E1D0A7574D340970D74D9A62E9AECDE6856D955EB5556E14230B9A0226D08B621E841D083A007418F8A6DE3E36F43A803A10E1AE8601C3B18C70EC6B1B5C79777617557594DFEB35A667AB5854A106D33BDC0C9732DFA52630E34E650635E6BCC89C6F4CDF4A7108662F22BE9D54F7EDB1435FE8D3E68CCBDC63C6ACC1F1E95E7FE
  2. Maybe /Rad for theme? Or whatever your favorite secondary is. Play one on test to see how you like it at 50 before posting it all the way up on live.
  3. Yep Ice Armor is really good, with a self heal, end recovery, soft-capped defense... The only thing to fear is critters with +tohit or -Def powers, like the Crey radiation dudes or Devouring Earth poo piles. But make a targeting bind that finds those and punch them first, problem solved.
  4. By "used to be" do you really mean "lots of grinding" or "heavily populated?" If you're looking for population are you on the busiest server? You'll still never see as many people as Freedom had during the heydays, but there's a decent number of players online sometimes.
  5. I'd love this for Psi and all the Elemental attacks too. Stone Melee never pulls a random dirt sword out of nowhere, it's all stone fists and stomps. I'd love it if on the Ice and Fire melee it could be all fists or all swords/clubs/etc.
  6. How about a sweet new Shield skin for costumes that require something... less obtrusive: The "no shield". Just nothing, for power armor concepts. The force field - a bubble that can be color-tinted. Or an Aura, like the cyborg visor thing that pops down in combat. Bracers of Defense, for recovering D&D people. You know who you are. Or an Amulet of Protection. Or that cool pop-out-rotating Vanguard shield, but it stays tiny. No actual changes to Shield Defense, just some sort of "no FX" version of the power.
  7. It's the same in the Yin TF, rescuing the city council members, you can taunt and defeat all the Freakshow without rescuing anyone until you stand right next to them.
  8. In the "Free Amy from the Red Caps" mission, part of the Katie Hannon TF, please may Amy targetable. Grant her 100% TP resist if a long escort is critical to the storyline. It's just a royal pain trying to keep track of an escort that you can't target and can barely see in tunnels.
  9. What's your secondary and what level are you?
  10. If your keybinds are still mostly default, try this: <tab> then <f> Tab targets, then F follows. You'll wind up right in face-punching distance. Unless they start walking, then you'll follow a few feet behind them, running veeeery slowly like you're mocking their gait.
  11. Because sometimes Energy blasters or /Stormies blow your target away and running takes End.
  12. Pretty sure you'll be fine, and how you enjoy your concept is the most important. You can try making one on test and boosting it to 50 to see how you like it there.
  13. The Croatoa mission arcs have you do quite a few hunts and lots of the critters are in no-mans-land between the neighborhood. And a lot of the neighborhood boundaries are really close to the forests. How about making the Misty Wood a little bigger, gerrymander that sucker so that more of the critters are inside its boundaries?
  14. Did the event twice today: In Croatoa the entire league was at one banner destroying the critters, the bar moved slowly but not enough to trigger the banners. Right after we went to Steel Canyon, spread out to the banners to fight the critters, and we moved the progress bar pretty quickly and got them vulnerable. Then we defeated the banners one at a time and spawned the GM. In Croatoa they kept saying to keep the critters in the circle but there were so many people the critters spawned outside. In Steel we didn't care where the critters spawned and defeated them outside the circle. YMMV?
  15. You're right, Quills crits so frequently I thought they both were, but Icicles never crits 😞 edit: but on the other hand Icicles does 40% more damage than Quills, so unless there's a long streak of crits Icicles still does more damage? Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Fire. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Quills deals 19.07 points of lethal damage to Equinox Parasite. Quills deals 19.07 points of lethal damage to Galaxy. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Grenade. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Sonic. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Fire. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Force. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Force. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Quills deals 19.07 points of lethal damage to Equinox Parasite. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Adjutant. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Fire. Icicles deals 27.34 points of lethal damage to Galaxy. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Grenade. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Sonic. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Fire. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Force. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Grenade. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Force. Icicles deals 27.34 points of lethal damage to Equinox Parasite. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Adjutant. Icicles missed!
  16. What's wonderful is that there are so many great secondaries so you can pick one that fits your personal taste and playstyle.. and roll up all the others as alts!
  17. It does; my spines/ice scrapper crits with both auras.
  18. I like this - goes with the concept that Regen recovers from any debuff super quick.
  19. I like it!
  20. Yeesh, this games' power sets have a lot of baked-in Bad Decisions™.
  21. Edit: sounded snootier than I meant it. We don't know why there's different quantities for different powers. Regardless, it's possible to change that now!
  22. I think it would be great if the travel pools were available at level 1. Tons of characters I don't care about the 1st power in the Secondary set and I'd much rather grab the travel power at that point.
  23. That'd be fantastic functionality! Then you could combine and make your own hold/dam/rech or whatever. Powers have a wide variety of enhanceable effects and you could pick where you go!
  24. Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change.
  25. Had a DM/SR on live that was my first 50 and always fun to play. DM gets you a heal and gets your endurance back, which is fantastic when your armor can't do that. But it goes absolutely great with Ice Armor. Soul Drain buffs Icicles so you don't have to spend as much time punching minions. Ice is defensive same as SR, so same benefits. Ice has a bigger heal / HP buff to recover from big hits faster than Siphon Life can. Two endurance recovery powers keeps you going all night long!
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