
siolfir
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Everything posted by siolfir
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Hitting the fire resistance cap on a Fiery Aura Brute consists of taking and slotting your shields with at least SO-level enhancements. It's the soft-cap defense that causes the builds to get expensive.
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If you're going with soloing the GMs blueside, too, sure. It seems a bit overkill for +0/x1, though.
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I didn't have to type my disagreement on feedback without testing because you said it while I was still typing. Any more news on the availability of the next patch? I know that you might not have the information, but you're certainly more likely to know than we are and the thread's just been spiraling while everyone is waiting for things to be either pushed or patched.
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The Current PUG Meta (aka ramblings of an old man)
siolfir replied to Gulbasaur's topic in General Discussion
Close - I fixed that for you. I wasn't saying that controllers aren't valuable now, which the part I crossed out implies. This has been my experience also, which is where my original question came from. I'm not disputing that there are people out there that might feel that way, but I haven't run into many and I would be happy to not be on that particular team. I also check to see what powersets my teammates have, but that's so I can try to figure out what to expect from them and how to mesh how I play with them. I even check to see how many set bonuses people have to know if I need to provide extra support there, or if I can just run off and do my own thing (I have a few characters with all SOs and a few that are fully kitted out - their needs on a team are vastly different). What annoys me on teams are just bad players - if we're going specifically into control sets, the "ooo, let's wormhole everything away from the tank and into the middle of the squishies", "must use AoE immobilize as soon as I get within max range while everything is still scattered" type. Those exist on every AT, though, and most of the time, the "challenge" in the game comes from dealing with those situations, though, so I try to adapt until it becomes obvious that they're either doing it maliciously or just aren't learning. Then I let them deal with the situation they created rather than trying to bail them out. If they can, great! That means they can do it in the future, too, and it's no longer my problem. -
Strike Force for villain/redside teamplay question...
siolfir replied to Caide's topic in General Discussion
Yes, you can solo SFs, or run them in smaller teams - I duoed a Tarikoss with a friend on Sunday just for fun. And there are (a few) redside teams; the easiest way to get one is to start it yourself, and don't wait for it to fill up to 8 before moving on - give them a last call if it's for a SF, though, sometimes people are swapping characters or hitting up Null to switch sides and need a little time. The higher population makes it a lot easier to get started for TFs, though. -
The Current PUG Meta (aka ramblings of an old man)
siolfir replied to Gulbasaur's topic in General Discussion
Do you really want to team with people who would look at you at go "Ugh, a controller. They don't do anything." Sounds like you're better off. -
The Current PUG Meta (aka ramblings of an old man)
siolfir replied to Gulbasaur's topic in General Discussion
Pre-IOs, but even then you could fill in with inspirations on a transient basis. I'm still wondering why it is that you feel that support ATs are undesired on teams, just because they're not required on teams. -
My Ice/Time Corruptor has 4 slotted (2 in Freeze Ray to go with 4 damage procs, and 2 in Farsight to go with the LotG: +7.5%), but they were all drops from MLTF/LRSF runs. To your point, however, I really only added them to the build because I already had them before I made the character.
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Nitpick with a bit more detail: you don't need to run the arc yourself, you just need to be on a team that finishes the last mission of the first patron arc. That will award a badge (there is one for each patron), and unlock the patron pools. I haven't tested to see if you can get the badge on a Vigilante, but I joined a team that was running the arcs on my first character once Homecoming went public and got the badge at level 28; I was able to take the patron pools as soon as I hit 35.
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I farmed SHOs prior to i9 by speedrunning LRSFs with different characters to bypass the 24(18?)-hour drop limit. I farmed pool C (TF) recipe drops by speedrunning the Tarikoss SF, which was done enough that once merits were added the reward for it was 9 merits. Farming is not always just "kill mobs, get inf, dump way too much inf for item you really want". It just works much better that way on Homecoming since inflation is controlled by - at its worst - the merit vendor's conversion rate of 1 mil = 1 merit. Other than HO/SHOs and Incarnate salvage (which can be farmed other ways) you can buy anything else you want with merits.
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If you want to play a Brute through it, sure - but at that difficulty level with a plan of stealthing everything you can, you should be able to run any AT (just not every build within them). A Brute will survive well, but a Stalker or Scrapper would be a better choice for just clearing a spawn or two. A Mind Control Dominator or Controller could sleep one mob, hold another, Confuse the last one, and then just kill them at leisure - the speed of the killing varying based on which AT you picked. You could also play a MM - it's easy mode most of the time solo, and if you're not turning the difficulty up you will outnumber the mobs you're fighting most of the time.
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For non-combat escorts, I completely agree - it's extremely annoying when you have to turn off any toggles that grant any level of stealth and stop every 10 feet or else lose your escort. For combat escorts, oh HELL NO on the +perception - I already end up having to turn off Tactics so they don't run off to attack mobs all the way across the room when we're right by the door on the way out. The last thing you want is for them to run off and aggro even more mobs when mission success is tied to their survival.
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I'd vote for Recluse, for the same reason. Plus he has more experience leading a city.
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You can also bypass that screen entirely using the tabs at the top to select Archetypes, then it will give you the unfiltered list which shows all of the ATs.
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Go redside. Not only no shard tfs, but cookies!
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edit: HD redo from last year:
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There's a building that has a lobby you can enter on the side of the building facing away from the street, but the doors facing the street are mission doors. I found it by getting fed up, hitting up the p2w vendor to buy the mission teleporter, using it, and then walking out of the lobby. The marker doesn't point to the door in the back of the building, and the marker appears below the building.
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Nitpick here: currently on live, Tankers have a higher modifier than Brutes. Brutes have the lowest damage modifier of any melee AT. They just have an inherent that more than makes up for it, even after it's been nerfed once already (from 3% per point to 2% per point). I've just been in "smile and nod" mode since it became clear that there were more changes coming without any information on when. Long story short, I thought the original changes were overtuned, those were turned back some, and there's not much else to go on. The +maxend and 600% damage cap were my biggest complaints because every AT could use more endurance and the 600% cap was higher than the "damage primary" ATs for a "damage secondary" AT. This whole thread should probably be locked until there's something new to actually talk about because all it's been lately is the occasional "nerf Brute survivability" post interspersed with "increase aggro cap" and the more recent "zomg Tankers so much damage*" that has flooded the last couple of pages. *: when permanently at the damage cap while running a seamless attack chain that always hits the target cap while using only 16-target melee AoEs, a situation that is completely laughable for all but one person
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I thought there was a post saying they were reverting the ability to bypass the crash in a future patch? That would make it no longer a buff - at best, it's a step sideways, and for most sets it's a nerf.
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Hi, I'm your new official PvP community rep. Ask me anything.
siolfir replied to CR Banana Man's topic in The Arena (PvP)
In addition to the list above, PvE players would also go to PvP zones for redside Accolades, although the "stay in Siren's Call and annoy people using the bounty system" badge isn't required anymore, and they don't have to stay in the zones very long to get what they need. Born in Battle (5% hp, 5% end) requires Triumphant (exploration in Warburg) and Swashbuckler, which has history plaques in Bloody Bay and Siren's Call. Marshal (5% end) requires Weapon of Mass Destruction (exploration in Warburg) and Arachnos Rising, which has a history plaque in Warburg. Megalomaniac (+special) also requires Triumphant, along with Last Stand (exploration in Recluse's Victory). It also requires 200 shivan kills, but you can get those in PvE. Headline Stealer (stolen immobilizer ray) requires Crooked Politician (exploration in Bloody Bay). -
Does the same set work different when primary vs secondary?
siolfir replied to Glow Worm's topic in General Discussion
Quoting the OP since they haven't responded to the thread since a (wrong) answer above. All powers, regardless of primary, secondary, or pool, are based on AT modifiers. Damage powers do a certain scale of damage multiplied by the AT's damage modifier: melee powersets use the melee damage modifier (even for ranged attacks in them, such as Focus in Claws or Impale in Spines); ranged attacks use the ranged damage modifier. Buffs and debuffs are also based on AT modifiers; Scrappers have a high melee damage buff modifier (ie, self damage buffs) but a lower range damage buff modifier (ie, damage buffs to other people), so their version of Build Up is +100% damage - higher than the Brute or Stalker versions, which are +80% damage - while their version of Assault is the same strength. Build Up is a perfect example if you want an immediate disproval of the "primary powers are stronger than secondary", take a look at the Blaster version, it's the same +100% that Scrappers get. Here is an archive of the AT modifiers from City of Data as of July 2014. Unfortunately, the powers list in the archived CoD doesn't allow you to select Unspecified anymore (which used to tell you exactly which modifiers were used for the different powers). But whether or not a power is in a primary or secondary powerset has absolutely nothing to do with the strength of the power. -
TITAN WEAPONS FOR STALKERS