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Everything posted by WumpusRat
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The RNG definitely has it in for me some nights. I think in all the time I've been playing I've gotten maybe 8-10 purple drops, outside of the "free" first-time-50 one from Market Crash. On the other hand, my converter luck is pretty good. I've gotten countless LotG globals, Numinas, Miracles, and other uniques in just a few conversions. And then the combat rng decides to laugh at me sometimes, like last night when my defender was up against Anti-Matter, and he hit me every other attack despite only having a 10% chance.
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I would absolutely love having a shapeshift travel power that turned you into a bird. Only problem is I don't think there are any actual animated birds in the game, outside of the Beast Mastery attack powers, and they're not really fully animated I don't think. So that might be tough to do.
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Good news:new players. Bad news: horrid positrons
WumpusRat replied to Snarky's topic in General Discussion
It's odd. I pretty much pug every single TF I do, since I don't have a stable group of people I play with. I've had maybe one bad TF run in the last two months. A few "wtf?" moments here and there, but nothing that stands out as "ugh, this is awful". Maybe my tolerance is just higher, or I've just been having good luck. I've run a ton of Posi-1/2's in the last few weeks, both leading them as well as hopping into pugs. The only one that was a bit bumpy was one where a farmer (who had never done a TF before) came along, and was baffled at how difficult it was compared to farming, and the fight with the last boss inside the dam got away from us a bit as someone got pushed back close enough to another spawn to aggro them. But everyone just laughed it off, we picked ourselves up, brushed off, and pounded Doc Vahz into the dirt like a tent-peg. -
I tend to focus on one character at a time, so if I need to get something done for them, I just go do it. Whether it's badges, finishing content, a zone, respeccing, etc. My normal method of play of late is to "finish" a character (get all relevant accolades, unlock all incarnate slots, get most of them filled with at least tier-1 to tier-3's, get their full build together including all ATOs, uniques, rares, etc, all TFs done) before moving on to another one. It also lets me narrow down what I might find as "unfun" in a character as they get higher up. I've restarted one of my concepts twice now, and I might be restarting it again, as it doesn't quite feel right as it gets up to 50.
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I haven't tested any of the others, but the necromancy attacks do NOT need to actually hit in order to summon a specter. Just fire them off on cooldown (assuming you have the endurance) until it pops up a specter, then go back to doing other stuff.
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I just started a new seismic/stone armor sentinel the other day, as an "Earth Shaman". Doodled up a quickie build on test to try her out at high-level, and hoo boy, she's tanky as hell. Super fast damage output, as well, with seismic's built-in haste. Decided to go with knockout blow from the leviathan pool, and she's hitting for nearly 600 with it, which is pretty nice. Only real weakness is that her psi resist is only barely into the double digits, though her psi defense is around 40%. So she can avoid a lot of it, but if it does hit her, it hits like a truck.
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Since stone armor is a type-based defense set rather than positional, putting two slots in terra firma is a great way to get a little bit more defense out of it. Two-part rectified reticle gives you 1.88% more smash/lethal defense, in addition to the +perception of the one IO part, so it's quite nice.
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I see a new player occasionally on Everlasting. Usually the moment they pipe up with questions and saying "I'm new..." you get a ton of people swarming on them offering advice, helpful hints, suggestions on what to do, and most of all welcoming them to the server and hoping they have fun. 🙂
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Alternate Dominant-Hands for Weapons
WumpusRat replied to SinisterSeraph's topic in Suggestions & Feedback
Any character that I have that has a 'left hand primary' powerset I just assume is left handed. Makes it easy to justify. -
Just as an amusement for myself, one of the things I've started to do lately is when any of my characters are defeated (and don't get up via wakie, rez, or anything else) is give them a little random roll of the dice to see if they were "injured" by being knocked around so much. If they are, they might end up with scars or other little "reminders" that they're playing a dangerous game. Especially if they're not the sort to have access to any sort of "miraculous healing". Which can be kind of fun in a way, if people notice. "Hey, how come you're wearing an eye patch? You pretending to be a pirate?" "Uh. No. I got in over my head fighting a bunch of Freakshow, and one of those freak tanks with the giant claw arms actually hit me in the face with it. Destroyed one of my eyes." "...oh." "Yeah. Saving up to get surgery to fix it. In the meantime, I'm talking to a buddy of mine who builds power armor suits, to see if she can build me a freaking HELMET." One of my characters a long while back got so scared of being hurt when she was out adventuring that she stopped going out herself. She was a robotics mastermind and wore a suit of power armor that she built to run around commanding her robots. After getting badly beaten a few times, she gave up on going out with them, and just designed a large robot to run the force fields and cannons, and she runs the whole thing from her lab at home. No personal risk.
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I think you're making kind of a hyperbolic take. There's a lot of middle ground between "build for tons of procs" and "do no damage". None of my characters "stand around waiting for attacks to recycle". I build a ton of recharge into my characters. I just don't use procs very much. I also tend not to use hasten unless I'm building a character that needs it for some reason (like trying to make certain powers perma, and thus need a ton of extra recharge). Pretty much all of my tanks can clear out a full +4/8 spawn in around 60 seconds. I tend to run around on +2/8 though when I'm soloing, since it's faster and again, I'm not playing a massive dps character. There was a thread someone had made talking about the various "proc bomb" builds so I went to test and recreated some of his builds to try them out. They'd clear a spawn in about 40 seconds, whereas mine was clearing the same spawn in about 60. To me, that doesn't feel too slow in comparison.
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Personally, I rarely use procs, unless the set I want has a proc in it and I want the 6th slot set bonus. And of course the ATOs come with procs, so I use those. But making "proc-bomb" builds and such? Not really of any interest to me. Everyone has their own idea of "fun". If your idea of fun is to jump in and watch twenty different procs go off, that's cool. Mine is to see just how stupidly hard to kill I can make my characters, while still putting out enough damage that it doesn't feel like a slog (which again, everyone has their own opinion on what "slow" is).
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If you were to add a zone to the Rogue Islands...
WumpusRat replied to Techwright's topic in General Discussion
Well, there are lots of possibilities that could be done. Admittedly, it would take a lot of work to build all the story arcs and such. But you could have the initial contact start a story/alignment path based on your role, as well. Like under "available missions" from the contact, instead of just the usual (defeat task) and (story arc start) pair, it might have a list like: (Heroic) Help Bob the Outcast leave the group and try to turn his life around. (Vigilante) Help Frankie take down the Troll leader Boltan. (Rogue) Show the Outcasts how to really deal with their enemies. (Villain) Wipe out the Trolls and install yourself as the new leader of the Outcasts in the area. You'd still have just the one initial contact point (easier coding), but that contact could be a source of multiple alignment story arcs. Admittedly, what I'd love to see is a lot more alignment-style missions peppered into the world outside of just tips. Full story arcs that would let you follow a cohesive story that would let you make a choice that could end up changing your alignment at the end of the arc, much like the stuff in Praetoria does. -
If you were to add a zone to the Rogue Islands...
WumpusRat replied to Techwright's topic in General Discussion
Something I've thought would be interesting is if the hazard zones could be turned into something that allows for more "neutral" style content. For instance, The Hollows is full of Outcasts, Trolls, Circle of Thorns, Tsoo, and the more monstrous Igneous. What if those groups tried to establish more control by working with the heroes/vigilantes to take out the other groups. Have new contacts open up after defeating X number of Y enemy group. "You have defeated 50 Outcasts in The Hollows, and now Volstagg of the Trolls wants to contact you." Could be several short to medium story arcs per faction, about how they're trying to push out the other groups and make a place for themselves. Perhaps even have them function like "tip" missions in that working with villain groups to help them achieve their goals could be classed as "vigilante", "rogue" or even "villain" alignment missions, with the final one in the arc being a morality mission that could even offer up 4 different possibilities. Taking the heroic path, vigilante path, rogue path, or villain path. -
You can actually predict what sort of drops you'll get, when it comes to enhancements and salvage. Enemies drop stuff based on what sort of group they are. To a degree, at least. There's still a little bit of randomness involved, as well as some overlap. But for the most part, if you want (say) magical enhancements, fight groups that are oriented around magic. Circle of Thorns, Tsoo, Cimerorans, the various Croatoa factions, etc. For tech, you can fight people like Freakshow, Council, Goldbrickers, Malta, etc. For natural, it would be Warriors, Family, Arachnos, Longbow, Luddites, PPD, and the like. For science, Crey, Devouring Earth, Clockwork, The Lost, etc. And for mutation, Infected, Coralax, Snakes, The Lost (overlap a bit with science), Outcasts, etc. So if your blaster is a tech-based origin, hunt a lot of Council and Freakshow, and you should get mostly tech enhancement drops. You'll also get tech salvage. Recipe drops are still random though.
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Officially Unofficial Weekly Discussion #8: Pets
WumpusRat replied to SeraphimKensai's topic in General Discussion
"Aye, lad, that's a tale. Me crew and I were stalking a merchant vessel out near the Pollax Cluster, a fine and fat ship she was, loaded with goods on their way to Cygnus Seven! When they saw us coming, they tried to flee, the scurvy rats, and led us on quite a merry chase. We were about to overtake them and heel to when the captain, desperate to avoid us plundering 'is ship, overloaded the engines' matter reactors, and prepared to take us all to the dark nothingness. Aye, but here's the rub of it. There were a moment, between one breath and the next, when I knew it would be my last, an' I was prayin' to anythin' that would listen to get me out, that I saw it. The black dog. Just there, at the corner of my eye. Watching me." The space pirate's good eye grew wide, almost panicked, perspiration starting to stand out on his brow. "It's me death, lad. The black dog, y'see, he offered me a deal. To save myself from goin' down with me ship. So now 'e follows me about, just waiting. Watching. Sometimes I swear I can hear him laughin' at me, when I'm in a brawl. Knowin' that any second could be me last." The pirate's voice dropped to a near-whisper. "And that's when the black dog'll get his due..." -
Personally I'd say no, simply because mechanically it makes SR characters weaker early on. I honestly don't really get the argument, I suppose. You're asking to literally only change 1st or 2nd level. Something that you'll level past in the first 5-10m after loading into Atlas or Mercy. You're not going to STAY with just the passive power, since that would be silly. So what's the point of them rearranging the set? This bit is kind of off, as well. Your only reasoning seems to be "I don't wanna have to run a toggle at 1st level". Yet you're going to pick that toggle up at 2nd or 4th anyway, so what's the point of the devs spending time on rearranging the powers? You're asking them to put in some work purely for YOU, not for the greater good of the game, and even then it's only going to be a "benefit" for 5-10m of your character's initial playtime. Just don't see the point.
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That's funny, because almost none of my characters use most of a matched set. It's all various parts pulled together to try and create a cohesive whole. 🙂 Mostly because a lot of times, I might like the shoulders to something, but hate the chest/legs. Or like the chest, but hate the gloves, etc.
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The biggest compliment I've gotten for a costume lately was someone sending me a tell going "I love your costume. I'm going to use it for inspiration for one of my characters." To be fair, I AM pretty proud of the suit of platemail I put together for my "D&D paladin" character.
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Another thing you can do is work in a few sets that have +end as a set bonus. The more end you have, the more powerful your recovery becomes. I have a few builds that have over 130 endurance at 50th level with all their set bonuses and such. Without any incarnate finagling they tend to have around 4.0/sec recovery. That allows for a pretty heavy end-burn during combat that can keep going for a long time, especially if you've got a panacea and performance shifter proc slotted. But always slot attacks for end reduction, especially the high-end cost ones. And when you're building set bonuses, check to see what the end reduction of the set is before you fully commit it to that power. Some sets have really nice bonuses, but only have end reduction in pieces that have 3-4 modifiers (and thus end up with only around 20-30% total end reduction), so use those on lower-endurance attacks, and sets that have heavy end reduction on the powers that eat a lot of endurance. My health slotting on all my characters is panacea proc, numina's unique, miracle unique. Stamina is performance shifter proc + 2-3 more slots (4 slot stamina if it's a really end-heavy build). Because if you run out of end in combat, you're kind of hosed. So I do everything I can to make sure I never do (though I still do now and then).
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There definitely are. I ran a Numina tf last night, and enemy levels were all over the place, even in the same mission. I was 38th and leading it. I had it set to +2. On the first couple missions, everything was either -1 or +2. Then the mission to go into Oranbega, suddenly the mobs were -2. 36th level mobs, when we were all 38+ running at +2. Wtf?
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Do you run story arcs, TFs, SFs, trials, kill giant monsters when people call for groups for them, etc? Because all of those will give you merits. Precious, precious merits. Heck, even just running around grabbing the exploration badges nets you merits. Merits can be turned into cash VERY easily. Use your merits to buy enhancement converters or enhancement boosters. 5 merits gets you 1 booster, or 1 merit gets you 3 converters. Converters tend to sell from 50-70k each, and boosters sell for 1-1.2 mil each. I tend to use boosters because the price doesn't fluctuate as much. Generally my goal by 50th level is to have gotten 1000+ merits. Because that turns into 200 million or so. Which, if you're being frugal and using some converters to switch things around and craft some of your own stuff, is enough to put together a decent set-based build at 50th level. You won't have all the fancy bells and whistles like 5 LotG procs, full superior ATO sets, purple sets, etc, but that's something you can work towards. Though with some canny converting you can turn random recipe drops into really nice stuff, too.
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Singularity (and Reverberant) speed increase
WumpusRat replied to WumpusRat's topic in Suggestions & Feedback
To be honest, this really sounds like you're just trolling. Which, to be honest, I don't really appreciate. Arguing for the sake of arguing just bogs discussion down. You're coming across as incredibly condescending, especially with the "you're just not using your pet right, hur hur" post earlier in the thread. Because, after all, pets have a 1-second cooldown, so you can just re-summon them for every spawn, right? Or perhaps you simply take your time and spend 2-3 minutes killing each group of mobs, so that your pet is ready to re-summon for the next group. Who knows. You don't agree because ... you just don't, I guess? Fine. You don't agree. Your disagreement is registered. You can stop trolling the thread now. -
Ah, okay. I'll take a look when I get home from work and give a couple a try. And 5-slotting boxing and brawl? Yeah, that qualifies as "wonky" to me. 🙂 But I guess if it works!
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I'd be curious to see some of these builds. Because without any recharge bonuses from attack sets, it seems like you'd have to have really wonky builds to get 70-80% global recharge. I mean, I guess if you were using only defense-oriented defensive sets so you could easily stack 5 lotg's as well as other stuff it would be easier, but it still seems like it would require kind of a weird build. <edit> Oh, unless that 70-80% includes the ageless bonus. That would be easier, definitely. <edit2> Also, I'm not trying to go "boo, you're doing it wrong" or anything. I've never actually focused on procs before. I'm too much of a fan of set bonuses. So I'd be curious to give one of these builds a try on test compared to my own builds, to see how mine stack up against them.