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Everything posted by SmalltalkJava
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Pines/Mids. Any way to get Protector Bot bubbles to show?
SmalltalkJava replied to SmalltalkJava's topic in Mastermind
Just a quick follow up. I posted a request for them to add it into Pines. https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/57 -
Pines/Mids. Any way to get Protector Bot bubbles to show?
SmalltalkJava posted a topic in Mastermind
Is there a way to get protector bot bubbles to show up in the effects in Pines/Mids. I can't get it to work. -
Newbie Question on Positional Defenses
SmalltalkJava replied to SmalltalkJava's topic in General Discussion
ok, thanks. I'm trying to find a way to get good defenses as a /kin Mastermind. So far I'm drawing blanks. -
I know there are 3 positional Defenses. 1. Melee 2. Ranged 3. AOE If you end up capping Melee and Ranged, would it not by default cap AOE? Are pbaoe attacks tagged as both Melee and AOE? Are Ranged AOE attacks tagged as both Ranged and AOE? Are there any mob AOE attacks that are just tagged as AOE? If so how prevalent are they?
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knockdowns New MM project: /Kin TankerMind. Your input needed
SmalltalkJava posted a topic in Mastermind
So, I want to knock stuff down and look cool doing it. I want to knock stuff down, I want to keep it down. Hey, I have tons of MM's. Just tons. But I've been thinking of a new project. I finally have my spines/fire brute farmer leveled up and I have saved up 200 Million influence and i'm looking to turn my project into a real thing. I currently have a beast/kin and demon/kin that I am messing around with. The recent topics regarding Repel + Kb->KD io's is pretty cool. That in turn got me to thinking about Whirlwind also slotted with kb->kd IO. Repel+Whirlwind, I'm thinking, in theory, would double the pulse rate of potential knockdowns. I also realize that this will probably not work at high levels with kb resist mobs, but that is what the pets and rest of /kin is for. However, its a pet, err correction, henchmen project 🙂 Just theorizing, what at the bare minimum, what will need and a fight plan of action Minimal Needs Self Status Protections mez knockback hold Defenses capped or at least high as I can get Defenses Resists capped or at least high as i can get resists to the most common types Endurance Reductions to mitigate Repel/Whirlwind kd drain important on Repel important on Whirlwind BodyGuard Mode start battles with bodyguard mode on at least until mobs start falling over. General play is when my endurance starts to plummet from the repel and whirlwind drain, that i will hit Transference. Plan of Action Pre-Fight Plan of Action Speed boost Team/Pets Increase Density Team/Pets Ensure WhirlWind is on Ensure Repel is on Ensure Bodyguard mode is on After tank or alpha soaker takes the strike zoom into pack knock stuff down Fulcrum Shift as mobs start to be knocked down knock stuff down Direct pets to attack individual targets as needed knock stuff down Transference as I need it or other team members need it knock stuff down Heal as needed knock stuff down Questions for you wonderful MM players. What am I not thinking of? I will be in the scrum, so is there a way to cap defenses/resists or at least near cap them as a /kin? What are the defenses/resists that i should focus on? I know some damage types are more frequently seen. I had heard at one time that there are basically 3 damage types that are used by like 80% of mob damage types. I think it was Smashing, Lethal, and Energy, but i'm not sure. I'm thinking biggest bang for the buck here. I know that i probably can't cap them all, so i'm thinking at least 80/20 rule here. Biggest bang to cover most situations. Would a different primary offer better synergy, with my plan of action? maybe necro since the last tier pet does some cc? I had thought about using /FF for extra personal defense but it doesn't have a good Endurance refill power, It does however have Repulsion Field, Bomb, and Bubble. I"ve never taken one to high levels, which means that I don't have any extensive knowledge on the set and potentials. I can't really make an informed decision on this. I'm still overwhelmed by the Pines/Mids. So I don't have an actual build yet. So if anyone has any ideas on how to get good defenses, please let me know. -- EDIT -- Damn, just occurred to me that this can pretty much be accomplished by by /storm. Slotting kb->kd IO in Gale, Hurricane, Tornado. Arg. I guess i should research that line of thinking also. But it wouldn't look as cool! -
Question on KB->KD IO's and slotting for Knockdown IO's
SmalltalkJava replied to SmalltalkJava's topic in General Discussion
OK, well that makes things more simple then. I can just focus on the set bonuses i want. Here is the reason i was asking. -
For skills, like Repel, Whirlwind, Repulsion Field. When I slot it for KB->KD but also put in knockback IO's where it says, increase the knockback potential by X%. Will it increase the chance of the mobs being knocked down as the skill pulses on them? I want to increase the odds that my skills will knockdown. I have several ideas brewing regarding Repel/Whirlwind on /Kins probably a MasterMind, but maybe Electric/Kin Controller. And also a MM with /FF using Repulsion Field and Whirlwind. I want to make sure everything is changed to knockdown and not knockback but still increase the mag/chance of knockdown.
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If you do storm, I would put a kb->kd IO in hurricane. That way they don't flop all over. probably would do that with tornado also, and any other /storm skill that knocks back. So. Gale, Hurricane, Tornado, and Lightening storm (can't remember if it knocks back).
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Repel can be useful but you have to put a knockback to knockdown proc in it. Then amazingly it becomes a useful tool. On a /kin MM. I exclusively group. I haven't spent much time looking at /kin builds to see if there is a way to cap or near cap defenses and resists. I found /kin pretty rough for soloing as a master mind. Doable, but it takes a lot of effort. Now grouping on the other hand was really fun. - edit. In a group, just keep everyone speed boosted and Increase Density for the defense/resists (I can't remember which it offers). Let the tank or person who is taking the alpha do their thing, put pets on defensive/follow for bodyguard, then zoom in fire fulcrum shift and zoom out then sick the pets on things. Heal as appropriate. If you have the kb->kd IO on repel then use it to knock stuff over. You can also get WhirlWind from the Speed pool put another kb->kd IO on it and then you have double the chance to knock stuff down. Then use transference to fill your endurance.
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Rad is pretty strong, I think some people just stay away from it because of the toggles. I find /rad to be a relaxing playstyle.
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Beast knock back is low magnitude, basically just knockdown. from Tame Beasts. they can cast it every 8 seconds. I'm not sure how often they do it though. -Grants power Feral Charge to Howler Wolf Average Damage: 33.99 Damage Per Activation Time: 24.28 Damage Per Cast Cycle: 3.62 Activation Time: 1.40s Recharge Time: 8.00s Endurance Cost: 8.53 Accuracy: 1.00X Power Type:Click Target Type: Enemies Power Range: 7.00 ft. Effect Area: Single Target Attack Types: melee, lethal 33.99 smashing damage on target -6.00%% defense for 8.00s on target 60.00% chance for 0.67 magnitude knockback on target after 0.50s delay PS. thanks for posting this build. My beast/nature is level 35 at the moment
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/Kin MM Repel + Sudden Acceleration IO + Provoke = Tankermind?
SmalltalkJava replied to tjknight's topic in Mastermind
Just quick reply. This wasn't on a MM, but on my Elec/Kin Controller. I used Repel and Whirlwind with the kb->kb IO. I'm not level 50 but it seemed to work well. I was able to effect the giant shivan at the end of the DIB, it took a while but it worked. I'm not sure if they actually stack or just give double the chance to knockdown. Oh, and the grouped mobs in the DIB are in such nice tight clumps. They turn to popcorn. Nice controlled popcorn. It takes a couple seconds for the effect to kick in. My next plan is to try on a /FF using Repulsion field, or whatever it is called, and Whirlwind. I'm thinking bots would work best as they are range. so you can defensive them and TP right in. The benefit of doing this on the Elec controller is that you have the sapping field feeding you endurance. Benefit of being a MM is that you have body guard to eat some damage while you wait for the effect to kick in. I think what i need to research is if there is any way to soft cap defenses and get good resists on a /kin MM. I don't recall anyone ever posting something like that. especially taking into account wanting to use Repel and whirlwind with kb->kd IO's. You need to have plenty of stamina coming in and good stamina redux. When push comes to shove, a reliable build has capped or near capped defenses. Overall it was pretty enjoyable. -
Gnarly's Speed on Demand Bindkit
SmalltalkJava replied to Robotech_Master's topic in Tools, Utilities & Downloads
Oh I forgot to add. This is a much more stable version than the other CityBinder Speed On Demand binds. -
Gnarly's Speed on Demand Bindkit
SmalltalkJava replied to Robotech_Master's topic in Tools, Utilities & Downloads
I use it for toons that have hover and fly. It will automatically switch between hover or fly if you are moving or being still. If I want to run I just hit a key and it turns off hover/fly and then it turns off and on sprint to save endurance. I can’t remember exactly. But... ctrl+m to enable F. Turn on hover/fly mode E. Turn in run/sprint mode ctrl+r to reset if things get out of whack -
I had lost this link. But now I found it again. I wanted to post it here for everyone to have. https://web.archive.org/web/20120907075205/http://boards.cityofheroes.com/showthread.php?t=285768 please be patient as i try to find a proper export format. I'll be editing this until i get it at least readable. Well- no fancy colors. I used "no codes" Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer BOTSTIME_POWERBOOST: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Battle Drones (A) Blood Mandate - Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (3) Blood Mandate - Accuracy/Damage (5) Blood Mandate - Accuracy/Damage/Endurance (5) Blood Mandate - Accuracy (7) Blood Mandate - Damage Level 1: Time Crawl (A) Tempered Readiness - Accuracy/Slow (34) Tempered Readiness - Accuracy/Endurance Level 2: Temporal Mending (A) Doctored Wounds - Heal/Endurance (7) Doctored Wounds - Heal/Recharge (9) Doctored Wounds - Heal/Endurance/Recharge (9) Doctored Wounds - Heal (11) Doctored Wounds - Recharge Level 4: Time's Juncture (A) Dark Watcher's Despair - Chance for Recharge Slow (11) Dark Watcher's Despair - To Hit Debuff/Recharge (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dampened Spirits - To Hit Debuff/Endurance (21) Pacing of the Turtle - Chance of -Recharge Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (23) Karma - Knockback Protection Level 10: Temporal Selection (A) Recharge Reduction IO Level 12: Protector Bots (A) Soulbound Allegiance - Damage (13) Soulbound Allegiance - Accuracy/Damage/Recharge (13) HamiO:Nucleolus Exposure (15) Soulbound Allegiance - Accuracy/Recharge (15) Defense Buff IO (17) Defense Buff IO Level 14: Super Speed (A) Celerity - +Stealth Level 16: Distortion Field (A) Basilisk's Gaze - Endurance/Recharge/Hold (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (25) Curtail Speed - Range/Slow (31) Curtail Speed - Endurance/Recharge/Slow (33) Curtail Speed - Accuracy/Endurance (33) Curtail Speed - Accuracy/Slow Level 18: Assault (A) Endurance Reduction IO Level 20: Time Stop (A) Unbreakable Constraint - Chance for Smashing Damage (33) Unbreakable Constraint - Endurance/Hold (34) Unbreakable Constraint - Accuracy/Recharge (34) Unbreakable Constraint - Accuracy/Hold/Recharge (36) Unbreakable Constraint - Hold Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff Level 24: Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Assault Bot (A) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Damage/Endurance (27) Sovereign Right - Accuracy/Endurance (29) Sovereign Right - Accuracy/Damage/Endurance (29) Sovereign Right - Resistance Bonus (31) Sovereign Right - Accuracy Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Slowed Response (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance (40) Analyze Weakness - Accuracy/Defense Debuff (42) Analyze Weakness - Accuracy/Recharge (42) Accuracy IO (43) Touch of Lady Grey - Defense Debuff/Recharge Level 38: Chrono Shift (A) Efficacy Adaptor - EndMod/Recharge (39) Efficacy Adaptor - EndMod/Accuracy/Recharge (39) Efficacy Adaptor - Accuracy/Recharge (39) Efficacy Adaptor - EndMod/Accuracy (40) Efficacy Adaptor - EndMod/Endurance (40) Efficacy Adaptor - EndMod Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 44: Power Boost (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Photon Grenade (A) Positron's Blast - Accuracy/Damage (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (48) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy) Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Accuracy (46) Performance Shifter - EndMod/Recharge Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 5% DamageBuff(Smashing) 5% DamageBuff(Lethal) 5% DamageBuff(Fire) 5% DamageBuff(Cold) 5% DamageBuff(Energy) 5% DamageBuff(Negative) 5% DamageBuff(Toxic) 5% DamageBuff(Psionic) 4.06% Defense(Smashing) 4.06% Defense(Lethal) 5% Defense(Fire) 5% Defense(Cold) 5.63% Defense(Energy) 5.63% Defense(Negative) 6.25% Defense(Melee) 7.5% Defense(Ranged) 7.19% Defense(AoE) 2% Enhancement(SpeedFlying) 24% Enhancement(Accuracy) 2% Enhancement(JumpHeight) 2% Enhancement(SpeedRunning) 4% Enhancement(Heal) 61.25% Enhancement(RechargeTime) 2% Enhancement(SpeedJumping) 15% SpeedFlying 138.5 HP (17.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% 18.5% (0.31 End/sec) Recovery 74% (2.48 HP/sec) Regeneration 15.25% Resistance(Smashing) 15.25% Resistance(Lethal) 22% Resistance(Fire) 22% Resistance(Cold) 13.75% Resistance(Energy) 13.75% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 15% SpeedRunning ------------ Set Bonuses: Blood Mandate (Battle Drones) 1.5% (0.03 End/sec) Recovery 1.88% Defense(Fire,Cold), 0.94% Defense(AoE) 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Tempered Readiness (Time Crawl) 1.5% (0.03 End/sec) Recovery Doctored Wounds (Temporal Mending) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Dark Watcher's Despair (Time's Juncture) 12.05 HP (1.5%) HitPoints 2.5% (0.04 End/sec) Recovery 5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Karma (Maneuvers) Knockback (Mag -4), Knockup (Mag -4) Soulbound Allegiance (Protector Bots) 16% (0.54 HP/sec) Regeneration 24.1 HP (3%) HitPoints Basilisk's Gaze (Distortion Field) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Curtail Speed (Distortion Field) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% Enhancement(Slow) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Unbreakable Constraint (Time Stop) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 15.06 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Blessing of the Zephyr (Teleport) Knockback (Mag -4), Knockup (Mag -4) Sovereign Right (Assault Bot) 8% (0.27 HP/sec) Regeneration 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 15.06 HP (1.88%) HitPoints 3.75% Resistance(Energy,Negative), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 10% Resistance(All) Luck of the Gambler (Farsight) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Touch of Lady Grey (Slowed Response) 12.05 HP (1.5%) HitPoints Analyze Weakness (Slowed Response) 10% (0.33 HP/sec) Regeneration Efficacy Adaptor (Chrono Shift) 9.04 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.33 HP/sec) Regeneration 2.5% DamageBuff(All) 5% Enhancement(RechargeTime) Luck of the Gambler (Scorpion Shield) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Positron's Blast (Photon Grenade) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) 6.25% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 10% (0.33 HP/sec) Regeneration (Exceeded 5 Bonus Cap) 9.04 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 15.06 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;712;1424;HEX;| |78DA6594494C136114C7BFAF9D8285022DA5EC140AB2155A69F4685C104484DA863| |67A24B50C3849B7D092E8D1BBBB895E8C7A50918B07C54070891EF5A2375051EF2A| 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/Kin MM Repel + Sudden Acceleration IO + Provoke = Tankermind?
SmalltalkJava replied to tjknight's topic in Mastermind
Hmm. Does anyone know if Whirlwind with the IO and Repel with the IO stack and increase your chances to knockdown? I may have to try this with Repulsion field and whirlwind on my /FF -
Plainguy's old Robots/Traps build. Is this still viable?
SmalltalkJava replied to Rebel230's topic in Mastermind
Yes, and for me at least it is always the exact same battle drone. At first I thought it was just coincidence. I had to use GOTO quite liberally on my Bots/FF -
There is a long distance between min and max. And from what I’ve seen capping defenses or being close to cap goes a long ways to helping your group succeed. You stop being a hp heal sink and dead weight to being able to contribute. - this is why most groups actually fail. If if you read the corruptor and defender boards they talk about Ice blast using a 3 attack rotation at peak recharge speeds. So a petless MM could do the same thing not at such high levels but it would still be functionally useful and even highly successful. You could through in the sorcerer Blast or even air superiority. (If air supp can still dribble mobs, I haven’t used it in a while). So if you want a petless MM do these three things. 1. At the bare minimum do yourself a favor and find a way to cap your defenses. 2. After that use your secondary 3. Then hit 1,2,3 repeatedly to use your attacks Do those things and stuff will work out fine. As a matter of fact it will be highly successful.
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Per StrikerFox's last updated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Cold Domination Villain Profile: ------------ Level 1: Call Thugs (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (3) Call to Arms - Defense Bonus Aura for Pets (3) Superior Mark of Supremacy - Accuracy/Damage (5) Edict of the Master - Defense Bonus (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 12: Call Enforcer (A) Damage Increase IO (13) Superior Mark of Supremacy - Damage/Endurance (13) Achilles' Heel - Chance for Res Debuff (15) Superior Mark of Supremacy - Accuracy/Endurance (15) Touch of Lady Grey - Chance for Negative Damage (17) Shield Breaker proc Level 18: Gang War (A) Expedient Reinforcement - Endurance/Damage/Recharge (19) Expedient Reinforcement - Resist Bonus Aura for Pets (19) Superior Command of the Mastermind - Accuracy/Damage/Recharge (21) Superior Command of the Mastermind - Damage/Endurance/Recharge (21) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (23) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 26: Call Bruiser (A) Superior Mark of Supremacy - Damage (27) HamiO:Endoplasm Exposure (27) HamiO:Peroxisome Exposure (29) Explosive Strike - Chance for Smashing Damage (29) Sovereign Right - Resistance Bonus (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 50: Musculature Radial Paragon ------------
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/thermal is pretty strong. It has +Resist Shields and a Heal.
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I think it has to do with the speed of the ninja henchies. I know the wolves in beasts tend to run all over the place also, especially if they are speedboosted. They are like rabid dogs just zooming all over.
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My potential end game build. Is anything glaringly wrong?
SmalltalkJava replied to Pale_Enchantress's topic in Mastermind
not sure, on the export especially with this background blue color. but try this.. Use: Long Forum Export Then try "Fruit Salad" - "Official Forums". If "official forums" doesn't work try "HTML Export" instead. Check the box for "export data chunk as well as data link" oh and save it. because the forums might be reverting. I already lost a big post that i made yesterday, from before they switch to the new format.