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Everything posted by SmalltalkJava
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is it really as good as evereybody says it is
SmalltalkJava replied to gamermikefx's topic in General Discussion
Rumor has it, that it just might be. -
hmm. this gets me thinking. Maybe we should request that Pines/Mids add in the pet's chance to hit, since it has the player's chance estimated already.
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One of the downsides to /FF is that it lacks debuffs and hard offense via damage. It has built in repel, and knock-backs and knockdowns. Well, I noticed the other day that /FF's Repulsion Bomb can take several procs, and this got me to thinking about what could be done for a MM that uses /FF and could a build be centered around Repulsion Bomb. If Pines is correct you can 6 Slot Gaussians in Tactics, put in the Kismet 6% acc, and then with the +1 shift from the 3 tier Alpha that gives you more than enough accuracy to not need any + accuracy enhancements in your attacks. That leaves you free to proc up Repulsion Field to the max. I don't have it listed here but it also takes the Overwhelming Force Damage/kb->kd IO. Overwhelming Force adds not only a knock conversion, but a damage proc component also. In the excerpt below I left that slot open, as someone may want to put that Overwhelming Force in a different location. Level 35: Repulsion Bomb (A) Positron's Blast - Chance of Damage(Energy): Level 50 (39) Annihilation - Chance for Res Debuff: Level 50 (39) Javelin Volley - Chance of Damage(Lethal): Level 50 (40) Explosive Strike - Chance for Smashing Damage: Level 20 (40) Force Feedback - Chance for +Recharge: Level 50 (50) Empty With /Bots you can also put two procs in Photon Grenade for another AOE proc attack. - Positrons Blast: Chance for Energy Damage - Annihilation: Chance for Res Debuff Additional Soft Controls: If you go Heat Master you can pick up Bonfire. - Bonefire will give you a uber nice popcorn effect if you put in a kb->kd IO. and it takes several procs itself Single Target attacks - We can pick up Char from Heat Mastery, and Enflame from Sorcery. Both of these have been shown to provide very nice proc results for damage. Since both Char and Enflame do inherent damage and have heavy endurance costs for a MM, I put in Damage/Endurance IO's that would match a proc that was in the attack. This leads to set bonus for HP regen and additional Endurance Recovery. Level 44: Enflame (A) Positron's Blast - Chance of Damage(Energy): Level 50 (45) Javelin Volley - Chance of Damage(Lethal): Level 50 (45) Annihilation - Chance for Res Debuff: Level 50 (45) Ragnarok - Chance for Knockdown: Level 50 (46) Ragnarok - Damage/Endurance: Level 50 (46) Positron's Blast - Damage/Endurance: Level 50 Level 47: Char (A) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (48) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (48) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (48) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 (50) Apocalypse - Chance of Damage(Negative): Level 50 (50) Apocalypse - Damage/Endurance: Level 50 What this will give you is two single target attacks that do really good damage and proc damage per endurance used. It also gives you two aoe target attack, one of which is heavily proc'd. I am working on a Pines build to utilize these concepts, but per my skill in building it is only partially done and will probably never be complete until someone posts something that gives me an idea. My main goal in this post was more of a FYI to the community. The build that I currently have has a lot of empty slots that can be moved around to each person's liking and what they want to accomplish. I will post it below but keep in mind that it is more of a template than a true build. Additionally, the core is listed above and includes things that I personally want out of a build, which includes the Steadfast IO KB protection, +6% Kismet Accuracy, 6 Slotted Gaussians in Tactics, and KB-KD IO's in all knockback abilities. It also has 45.1% defenses to Melee, Ranged and AOE. I am still not sure how much actual +def the bots themselves will have or how things can be balanced while still retaining the proc ability of the build. Basically, I do not have enough in game knowledge or formula knowledge to finish the build. Again, I wanted to get this out there in case someone gets some crazy ideas and wants to run with it or is inspired to do something else entirely. ---- Template Build Below ---- -------
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I agree. When you take in to account that the henchmen are at their most simple function, nothing but fire and forget damage over time attacks. Unless they die, they cost literally no endurance, and in their simplest usage require no time to manage. They are free damage and free resistance to all damage types. When a class has that much free damage, the actual attacks that MM's can use must be limited in some scope. Either by high endurance cost, low dpa, or combination of both. I still have a lot of digging into your build that I need to do, however, every time I re-read your build post I glean something new. What impresses me is the synergy that you appear to have achieved between the henchmen and the MM personal attacks. You have created a build that uses one to compliment the other.
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So far I just tried 12788 Players will need Lethal resists and Lethal defense. Fire Sword and Greater Fire-Sword attacks that they use does fire and lethal damage. Most of the time for Fire farms you want to try and limit the damage to fire only. Some attacks have secondary damage types like the two fire sword attacks do. Helena Handbasket slashes you with their Greater Fire Sword for 373.18 points of lethal damage!
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I think a -res in a toggle would generally be worth it. 1 slot to increase the damage across the board. I'm speaking in generalities of course.
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I’ve been thinking the same thing recently. I think one of the radiation debuff toggles can be slotted fairly heavily with procs. And I think its pbaoe stun toggle can also. But I need to recheck.
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Same here. I love all 1 AT teams. I just haven’t decided on a sentinel to level up the rest of the way to 50.
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Glad I found this thread. I play Masterminds pretty heavily and I grouped with a crabbermind today. It got me curious. I love the pets.
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For this build on Web Envelope at level 41 there is an empty slot. Was something supposed to go in there? Is it needed there or could it be moved somewhere else? Just curious. I've been thinking about /kin proc monsters and this fits the bill for sure. FS to buff normal damage + procs to add even more.
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Pretty scary build. That is all I have to really say. Pretty damn scary.
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just replying so I can turn the build into an actual link and download it.
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If you are mid cast and die. You Rez yourself. I was casting howling twilight to Debuff a mob and died mid cast. it asked me if I wanted to rez myself. so of course I said yes
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Thank you for the explanation. My kryptonite is math. I read the PPM thread and other threads and it goes above my head. I am attempting to learn general concepts that I hope can apply with a broad paint brush, with the self understanding that it won't apply in many situations. But it gives me a place to start from. I see people like you, Bopper, Redlynne, Hjarki, Sir Myshkin and many others going over the formulas and it is beyond my abilities. There is so much information in the forums it is hard to get a grasp on all of it. I forget things that I read just a day ago. I should really try to start and keep a note document where I can put in concepts and nuggets of information that I read.
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Disregard! this is just a bug in Pines! I got my /rad to 28 and tried to slot the normal mark of supremacy. It wouldn't take. this is what i was thinking but i wanted to verify. It will however take a lot of procs from the hold sets. Unfortunately my /RAD mastermind isn't level 28 yet so I can't verify. But according to the latest Pines builder, Choking Cloud accepts Command of the Mastermind and Mark of Supremacy. If any of you have a /rad you may want to check this out and verify it. If so, then you can use it for the nice hold damage procs or a place to mule the some of those sets. I'm not sure if it actually needs Accuracy or not. but you could put in the pet resist and pet def. And then put in 4 procs. Or you can put two supremacy for recharge. If this is correct it may open up the actual pets for additional slotting options such as procs or something else. Level 28: Choking Cloud (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 50 (29) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50 (29) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (31) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (33) Gladiator's Net - Chance of Damage(Lethal): Level 50 I need to find the exact thread, but i'm pretty sure that I recently read that it seems the toggle procs are almost guaranteed to go off when you first turn on the toggle. I could be mistaken though, I've been reading so much that I may have confused myself.
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lol, /Time is just freakin' nasty on every AT. /FF called and wishes it had its purpose in life back. Well at least it can proc out Repulsion Bomb.
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i have a question. Do multi-proc'ing attacks on a sentinel get better results in regards to straight up damage vs putting in damage IO's
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Ok. Regarding accuracy and tohit. In pines what should I be looking for? How much is enough for +4x8?
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Farm fresh builds! *Farming focused builds and tips*
SmalltalkJava replied to Warlawk's topic in Guides
I had a bug like that pop up once where it wouldn’t exemplar me down. Assuming your 50. Abandon your task force log out and then back in and try it again. Make sure it’s 2915 and not the other one. -
Poison would work well for a 20’s casual toon. You can always put some procs in the poison skills that accept them.
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Cool! I took your TA/A build and did a morph to MM Beast/TA. The /TA worked really well on him also. I’m still tweaking him a bit in the Beast side of things but the /TA works like a charm!
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All told from my experience with poison. Its Debuffs don’t seem that strong. Defenders and corruptors seem to look down on it also, and their values are higher than ours. Envenom and weaken are it’s two good powers and the AOE area is small on those. You can get some stacking on them by targeting alternate mobs that are close to each other, but again the overall impact is small and the AOE area is small. The tier 9 ability doesn’t last that long and it has a long recharge. When I found that out by experience it was a big let down. Poison, as a set, was pretty disappointing. I had a good concept for it. Skunk Man was a tech Thugs/Poison. The thugs were his friends from the neighborhood that helped him fight crime. Stink, Stank And Crazy Eddie(the arsonist) were the first tier henchmen. Stunk and Marv, the tier 2 henchmen. Leon his oldest and best friend was the Bruiser. Tier 9 /Poison was his musk scent that would spray on to his big bruiser Leon before he went rampage on the criminals. Leon really hated it. Envenom and Weaken and the other debuffs also represented his musk spray. Great concept but but poor performance. I’m now trying to find a good alternate secondary to act as his musk. Suggestions appreciated! But you may not mind the lack of performance. Theme means a lot! About the only thing I actually enjoyed was the piddly heal. And that was just because of pass through targeting. You could target the mobs and the heal would hit their target, which was the henchman they were attacking. Sorry this reply is such a bummer. I just want to warn you, so you are prepared and know what to expect. But try it out. You may find it enjoyable. Some people do. Ps. I had hasten and the instant recharge skill from the super speed pool That way I could use the t9 and also double gang war as often as possible. And poison was still a let down.
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Excellent. Rains are my overall favorite abilities in COH. The testing so far seemed, from what I recall reading in the Defender proc monster thread, to be quite a let down. But I still love them. I can’t wait to see your results