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Force Redux

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Everything posted by Force Redux

  1. I didn't see an answer for this, I just want to offer some quick thoughts: honestly I think time beats out kinetics. The additional protection for The Mastermind particularly getting up close and in melee puts time ahead. Ken will end up doing more damage but time is a bit safer.
  2. Try this topic below: https://forums.homecomingservers.com/topic/52974-looking-for-a-waterregen-build/
  3. Welcome back hero!
  4. This is the part we find out *we're* the sidekick...🤷‍♂️
  5. Rest in peace heroine... /Em hold torch
  6. Me too. The conversion to AI of the face was particularly attractive.
  7. I'm still here. Will be till the lights go off. I always take some time off periodically.
  8. 😳😳Wow!!!! 👍🏻👍🏻
  9. This works for me, I like the lantern glow fading off into the ground shadow
  10. I would prefer poison trap over photon grenade.... Even proc'd
  11. I'm sad this is still not fixed, 4 years later... :(
  12. Second dp/ninja sentinel for fun and style
  13. I had it for a Clive Barker inspired character 🙂 enjoy!
  14. Just released to the wild: Night Breed
  15. @BigBacon not on as much these days, however you are welcome to hit me up on my global if you want to team when I'm on.
  16. Thanks. There's a lot of reading and a lot of fun ideas. I'm reading a post or two a day in between workouts and work
  17. I love the movie references in the first list... especially Army of Darkness!
  18. As with yourself, I find creativity a healing process. I do enjoy when it's shared and appreciated! You never really know who's enjoying the creativity. Sometimes it's done silently. 😊
  19. I love the color progression...!
  20. I kinda like the left one, too.
  21. I love this ❤️❤️❤️
  22. Would love to see W.I.S.D.O.M. added
  23. Or y'know, just bring other sets up to Plant performance. It's not like controllers are really breaking the game as it stands.
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