molten_dragon Posted November 16, 2019 Posted November 16, 2019 I'd like to request a minor fix/improvement to the blaster inherent, Defiance. It allows you to use your T1 and T2 blasts even while mezzed. Something I noticed today is that it doesn't work with confusion. With confusion I can still use the attacks (and all my attacks actually), but I'm not allowed to target the enemies with anything. Can this be fixed?
Retired Game Master GM Sijin Posted November 16, 2019 Retired Game Master Posted November 16, 2019 5 hours ago, molten_dragon said: I'd like to request a minor fix/improvement to the blaster inherent, Defiance. It allows you to use your T1 and T2 blasts even while mezzed. Something I noticed today is that it doesn't work with confusion. With confusion I can still use the attacks (and all my attacks actually), but I'm not allowed to target the enemies with anything. Can this be fixed? Blaster's inherent intentionally only applies to hard controls. Defiance allows you to use your powers in most instances when you're normally prevented from using powers. Confusion doesn't prevent you from using your abilities, and thus Defiance doesn't have any effect against it. This is an intentional design, not an oversight. If you think that should be changed, and that there's a good reason Defiance should work against the rare confuse powers, you're welcome to make a case for that. I just don't want players thinking this is a bug or oversight on the original dev's part. 1 1
Haijinx Posted November 16, 2019 Posted November 16, 2019 I don't think I've ever actually been hit by the confuse effect.
Zepp Posted November 17, 2019 Posted November 17, 2019 So, Blasters already neutralize a wide range of the DomTroller kit through their inherent, you want to moot them even more? Are there any PVE enemies that use confuse? Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Teirusu Posted November 17, 2019 Posted November 17, 2019 Only a small handful. Especially outside of iTrials. The COT Succubus are the only ones that come to mind outside the trials. Pet Summons pop-menu: https://forums.homecomingservers.com/topic/38759-pet-summons-pop-menu-v2/ Everlasting Base-Code pop-menu: https://forums.homecomingservers.com/topic/39109-everlasting-base-code-pop-menu/ Replace Cities' in-game Font with NotoSans: https://mods.cityofheroes.dev/modView.php?id=192
Haijinx Posted November 17, 2019 Posted November 17, 2019 I think that Blasters are in a pretty good spot now.
molten_dragon Posted November 17, 2019 Author Posted November 17, 2019 48 minutes ago, Zepp said: So, Blasters already neutralize a wide range of the DomTroller kit through their inherent, you want to moot them even more? I'm only bringing this up in regards to PVE. I don't really know (or to be quite honest, care, how inherent powers work in PVP, but given that so many things already work differently in PVP, I don't see why ti would be a problem for this to also work differently).
molten_dragon Posted November 17, 2019 Author Posted November 17, 2019 8 hours ago, GM Sijin said: Blaster's inherent intentionally only applies to hard controls. Defiance allows you to use your powers in most instances when you're normally prevented from using powers. Confusion doesn't prevent you from using your abilities, and thus Defiance doesn't have any effect against it. This is an intentional design, not an oversight. If you think that should be changed, and that there's a good reason Defiance should work against the rare confuse powers, you're welcome to make a case for that. I just don't want players thinking this is a bug or oversight on the original dev's part. OK, so maybe it's not a bug. I don't know that I'd agree it's not an oversight. 95% of the powers in a blaster's primary or secondary either target enemies or boost other powers that target enemies. Based on that, I would argue that confusion does prevent a blaster from using their abilities (in any beneficial way) in the same way a hold or stun does. If the goal of defiance is to allow blasters to use (some of) their powers in situations that they otherwise wouldn't be able to due to mez effects, confusion should definitely be included.
Galaxy Brain Posted November 17, 2019 Posted November 17, 2019 You have full access to all powers while confused, you just have to retarget
EmmySky Posted November 17, 2019 Posted November 17, 2019 (edited) There are some enemies in first ward and/or night ward that confuse. Was shocking then hillarious when my son and I almost killed each other. Edited November 17, 2019 by EmmySky 1
boggo2300 Posted November 18, 2019 Posted November 18, 2019 17 hours ago, EmmySky said: There are some enemies in first ward and/or night ward that confuse. Was shocking then hillarious when my son and I almost killed each other. Interesting family dynamic... 😄 Mayhem It's my Oeuvre baby!
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